- Dec 2004 viewtopic.php?f=8&t=32149
June 2005 viewtopic.php?f=8&t=41590
June 2008 viewtopic.php?f=8&t=90313
Dec 2008 viewtopic.php?f=8&t=98871
May 2009 viewtopic.php?f=8&t=103777
Dec 2010 viewtopic.php?f=8&t=119535
But what about this...
New West page 178 says that in exchange for a movement penalty, you can add up to 20 MDC in plating, and it only costs 1000 credits per 2 MDC. So 500 credits/MDC saves you 700 credits/MDC compared to the Operator's bottom-line credit rating.
So what if instead of "repairing" the MDC plating you buy, you simply replace it with different plating?
Like you treat it like, you put on 20 MDC of plating, it gets destroyed, but rather than an Operator repairing the 20 MDC of plating for 24 000 credits (may as well just go buy a new suit) you just buy all-new plating that costs you 10 000 credits.
This trick won't work beyond the first (up to) 20 MDC since then it will harm the more complex (perhaps environmental) armor underneath, which would be more expensive to repair.
But it seems like a good cost-saving method when you take light damage.
It also creates an incentive to replace armor plating regularly, since in doing so, you can stick to paying lower-cost plate-replacement rather than higher-cost base MDC repair.
The high cost of repair would also I think naturally mean that there is a LOT of partial MDC armor out there.
If a new plastic-man costs 18 000 and it costs an operator 18 000 to repair 15 MDC, then if you ever took more than 14 MD to your 35 MDC plastic-man armor (less than half its capacity) it would make more economic sense to buy an entirely new Plastic-Man armor rather than pay to repair it to full. This is probably also the case for the majority of armors, even the ones that cost a lot more.
The use of disposable plating and repeating that addition when the additions get destroyed would help lessen that problem and decrease armor turnover, not to mention survivability.
It also seems like using Metal Spray (Merc Ops 117) is cheaper than paying to get repairs. 3 applications averaging 7 MDC for body armor is 21 MDC for 18 000 credits, or under 858 credits per MDC. The main downside there is that strange '24 MDC max, even with multiple applications' limit. I don't totally understand how that works...
Like if I lose 15 MDC to my armor, spray to restore it, then lose 10 MDC, am I only able to recover another 9 and not the final MDC because that would be 25? Or is that '25 in a single go' meaning that you lose "permanent non-sprayable" (kind of like permanent SDC loss in living beings) MDC (must-be-repaired) if you lose more than 24 of the total capacity? But nothing permanent if you manage to repair it regularly before it reaches that level of loss?
I recall a mention (and an existence) of another MDC spray in Dimension Book 2 or 3 but seem to be too tired to find it to compare tonight.