Question logistically about .. The Vanguard.

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

Moderators: Immortals, Supreme Beings, Old Ones

Lenwen

Question logistically about .. The Vanguard.

Unread post by Lenwen »

Ok so typical squad is 5 members..

1 member onlyer squad knows one person up the chain then his own squad..

1,000 members are supposedly in chi-town burbs..

They use nicknames and cover their faces even then when they do go for meetings ..

1). How do they know who to set up the meetings with ..

2). How do they activate "sleeper" agents ?

3). How do they get new agendas down to every one in a timely matter that they actually have a decent enough of a window of oportunity to actually implement an ambush ..

4). What's the maximum number of agents anyone can know ?

5). How do they not attack each other ?? (this one really gets me considering the whole mask and nicknames when dealing with higher ups)
User avatar
Nekira Sudacne
Monk
Posts: 15500
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: Question logistically about .. The Vanguard.

Unread post by Nekira Sudacne »

Lenwen wrote:Ok so typical squad is 5 members..

1 member onlyer squad knows one person up the chain then his own squad..

1,000 members are supposedly in chi-town burbs..

They use nicknames and cover their faces even then when they do go for meetings ..

1). How do they know who to set up the meetings with ..


How does any secret organization know who to set up meetings with? there is always some leader, or leadership council who knows far more than just 5 and are the biggest security risks in the organization, which is why the leadership makes like the leaders of terrorist organizations who also have a cell-based structure: they live in a hideout, or several hideouts they move between, and never have contact with anyone who isn't also a high ranking member to minimize the risk of exposure.

2). How do they activate "sleeper" agents ?

3). How do they get new agendas down to every one in a timely matter that they actually have a decent enough of a window of oportunity to actually implement an ambush ..


Runners, magic calling spells, ley line transmission, blind drops, or even simple encrypted radios. basically how any covert organization keeps organized.

4). What's the maximum number of agents anyone can know ?


For rank and file members, 3-5. for cell leaders, add another 3-5 on top. for executives, "as many as needed to do the job, but congradulations you have no freedom of movement anymore"

5). How do they not attack each other ?? (this one really gets me considering the whole mask and nicknames when dealing with higher ups)


They are not supposed to attack anyone without orders. also the cells are spaced out to minimize the risk of them bumbing into each-other.

All of the above are examples of "real world" covert organizations, and if you stop and think i'm sure you can come up with new methods that magic opens up.

Bottom line, you can never elimate the risk of exposure or friendly fire, but you can minimize it.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
Library Ogre
Palladium Books® Freelance Writer
Posts: 9822
Joined: Wed Aug 22, 2001 1:01 am
Comment: My comments do not necessarily represent the views of Palladium Books.
Location: Texas
Contact:

Re: Question logistically about .. The Vanguard.

Unread post by Library Ogre »

-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
Lenwen

Re: Question logistically about .. The Vanguard.

Unread post by Lenwen »

Nekira Sudacne wrote:How does any secret organization know who to set up meetings with? there is always some leader, or leadership council who knows far more than just 5 and are the biggest security risks in the organization, which is why the leadership makes like the leaders of terrorist organizations who also have a cell-based structure: they live in a hideout, or several hideouts they move between, and never have contact with anyone who isn't also a high ranking member to minimize the risk of exposure.

Again .. You have to know who to contact .. (they have no clue how to, (hiding their faces, as well as using made up names)) setting up contact with some one you have no idea how to get ahold of, as well as no idea who they are .. negates Absolutely ANY means in the game .. for attempting to get ahold of for any reason what so ever ..

Today's units .. stratetically know who to get ahold of, because they use Real names, (or call signs) and are attached to units which which are known .. (Vangaurd do not share that)

Nekira Sudacne wrote:Runners, magic calling spells, ley line transmission, blind drops, or even simple encrypted radios. basically how any covert organization keeps organized.

Again, one person (out of the squad of 5) knows "of" his superior in the cell higher then his, Once that dude is dead / taken out .. There goes ALL known ways of contacting THAT particular cell again as no one know's .. who those other cell members are .. How .. do they get in touch then ?
User avatar
Nekira Sudacne
Monk
Posts: 15500
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: Question logistically about .. The Vanguard.

Unread post by Nekira Sudacne »

Lenwen wrote:
Nekira Sudacne wrote:How does any secret organization know who to set up meetings with? there is always some leader, or leadership council who knows far more than just 5 and are the biggest security risks in the organization, which is why the leadership makes like the leaders of terrorist organizations who also have a cell-based structure: they live in a hideout, or several hideouts they move between, and never have contact with anyone who isn't also a high ranking member to minimize the risk of exposure.

Again .. You have to know who to contact .. (they have no clue how to, (hiding their faces, as well as using made up names)) setting up contact with some one you have no idea how to get ahold of, as well as no idea who they are .. negates Absolutely ANY means in the game .. for attempting to get ahold of for any reason what so ever ..

Today's units .. stratetically know who to get ahold of, because they use Real names, (or call signs) and are attached to units which which are known .. (Vangaurd do not share that)

Nekira Sudacne wrote:Runners, magic calling spells, ley line transmission, blind drops, or even simple encrypted radios. basically how any covert organization keeps organized.

Again, one person (out of the squad of 5) knows "of" his superior in the cell higher then his, Once that dude is dead / taken out .. There goes ALL known ways of contacting THAT particular cell again as no one know's .. who those other cell members are .. How .. do they get in touch then ?


As I said, the leadership has records and knowlege beyond what given individuals know. when the established contact is taken out, there's clearly some kind of procedure in place for the cell to be contacted and verified. or they don't and they just get lost. it's the risks of secret organization.
Last edited by Nekira Sudacne on Sun Apr 12, 2015 7:46 pm, edited 2 times in total.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
Library Ogre
Palladium Books® Freelance Writer
Posts: 9822
Joined: Wed Aug 22, 2001 1:01 am
Comment: My comments do not necessarily represent the views of Palladium Books.
Location: Texas
Contact:

Re: Question logistically about .. The Vanguard.

Unread post by Library Ogre »

Cells, no doubt, occassionally get "lost"... the people who knew about them disappear, but they don't get picked up. Bobby knew them, but Bobby pulled a gun on a Dog Boy and got turned into mist and kibble. That cell gets cut off for a while. They might go quiet, not doing anything without orders. They may act on their own. Especially in the second case, they eventually get noticed and reconnected, this time knowing someone else in the organization.

It is hella inefficient. You might lose a bunch of valuable resources just because the wrong person got killed. But it's not a system you use when you want efficiency. It's a system you use when you want survivability. Because if Echo cell gets entirely cut off, it might be because EVERYONE ELSE IS DEAD. Echo Cell MIGHT be cut off because one link in the chain is gone, or they may get cut off because the entire chain got melted down into some medals for your enemies. Echo Cell is all that remains... and if they're careful, they can regrow the entire organization.
-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
User avatar
Mech-Viper Prime
Palladin
Posts: 6831
Joined: Wed Dec 08, 2004 4:49 pm
Comment: Full of Love and C-4, give me a hug.
Location: Dinosaur swamplands
Contact:

Re: Question logistically about .. The Vanguard.

Unread post by Mech-Viper Prime »

Codes words , secret handshakes, and something wore in a certain spot . The vanguard is basically a secret society and odds are the operate as such. Just because the person who is the main contact is now dead, does not mean the rest of the team doesn't know where and when to meet the contact, stuff like that is normally set up as a safeguard.

Let's say cell 1C misses the last couple of check ins then the leadership cell sends someone to find out why.
Ravenwing wrote:"Killing Dbee's isn't murder, they aren't human, it's pest control!"

Zardoz wrote:You have been raised up from Brutality, to kill the Brutals who multiply, and are legion. To this end, Zardoz your God gave you the gift of the Gun. The Gun is good!
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Question logistically about .. The Vanguard.

Unread post by Tor »

Consider the BBC series 'Merlin' for examples of what a single operative can be capable of when operating within a magic-hostile kingdom.
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
Lenwen

Re: Question logistically about .. The Vanguard.

Unread post by Lenwen »

According to canon only 1 person per cell .. knows One individual above his cell .. Thats it.

According to canon that 1 person gets taken out, That cell is now lost to every other aspect of The Vangaurd. There is no known way for them to be able to contact that cell again.
User avatar
Nekira Sudacne
Monk
Posts: 15500
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: Question logistically about .. The Vanguard.

Unread post by Nekira Sudacne »

Lenwen wrote:According to canon only 1 person per cell .. knows One individual above his cell .. Thats it.

According to canon that 1 person gets taken out, That cell is now lost to every other aspect of The Vangaurd. There is no known way for them to be able to contact that cell again.


Just because only one person in a cell knows anyone over their cell, dosn't mean there are not people above the cell who also know.

A only knows B, but B might be known to A, C, D, F, and Q and is unaware that they know him. that restriction only applys to people who are in cells, not leaders who are not in cells.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
Lenwen

Re: Question logistically about .. The Vanguard.

Unread post by Lenwen »

Nekira Sudacne wrote:Just because only one person in a cell knows anyone over their cell, dosn't mean there are not people above the cell who also know.

A only knows B, but B might be known to A, C, D, F, and Q and is unaware that they know him. that restriction only applys to people who are in cells, not leaders who are not in cells.

The book clearly define's who knows who .. And 1 person per cell is all that there is .. for knowing anyone outside their cell .. for 1 cell above them.

So yes, in this instance, Canonly speaking .. it is 1 person per 5 man squad .. knows 1 extra person thats it .. (according to the book)

Which is impossible .. for any military gorilla style warfare what so ever on any sizable front .. Hence .. my questions .
User avatar
Glistam
Megaversal® Ambassador
Posts: 3631
Joined: Tue Apr 05, 2005 2:09 pm
Comment: The silent thief of Rozrehxeson.
Location: Connecticut
Contact:

Re: Question logistically about .. The Vanguard.

Unread post by Glistam »

Lenwen wrote:
Nekira Sudacne wrote:Just because only one person in a cell knows anyone over their cell, dosn't mean there are not people above the cell who also know.

A only knows B, but B might be known to A, C, D, F, and Q and is unaware that they know him. that restriction only applys to people who are in cells, not leaders who are not in cells.

The book clearly define's who knows who .. And 1 person per cell is all that there is .. for knowing anyone outside their cell .. for 1 cell above them.

So yes, in this instance, Canonly speaking .. it is 1 person per 5 man squad .. knows 1 extra person thats it .. (according to the book)

Which is impossible .. for any military gorilla style warfare what so ever on any sizable front .. Hence .. my questions .

Canonically speaking, page 13 of the Vanguard book also says this:
Most members of the secret society do not know more than a dozen comrades nor where everybody is located or what all the ongoing operations are. Only a couple top leaders know that information.

The text later on that page which then states that the leader of a 5 man cell only knows his superior above him and his 4 other cell members seems to be a direct contradicton. But canonically both statements are true.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

Image

Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
User avatar
flatline
Knight
Posts: 6153
Joined: Sat Nov 12, 2011 7:05 pm
Location: Memphis, TN

Re: Question logistically about .. The Vanguard.

Unread post by flatline »

I don't really have any issues with the cell structure. Its lack of upward connectedness makes it unlikely that someone in a lower cell can compromise the identities of the leaders if they're captured or turned. The risk of cells being orphaned is a small price to pay.

What bothers me is that a small group of people (the Vanguard org as a whole) split into even smaller groups (cells) has somehow developed a bunch of unique OCCs.

--flatline
I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.

If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
Lenwen

Re: Question logistically about .. The Vanguard.

Unread post by Lenwen »

Glistam wrote:
Lenwen wrote:
Nekira Sudacne wrote:Just because only one person in a cell knows anyone over their cell, dosn't mean there are not people above the cell who also know.

A only knows B, but B might be known to A, C, D, F, and Q and is unaware that they know him. that restriction only applys to people who are in cells, not leaders who are not in cells.

The book clearly define's who knows who .. And 1 person per cell is all that there is .. for knowing anyone outside their cell .. for 1 cell above them.

So yes, in this instance, Canonly speaking .. it is 1 person per 5 man squad .. knows 1 extra person thats it .. (according to the book)

Which is impossible .. for any military gorilla style warfare what so ever on any sizable front .. Hence .. my questions .

Canonically speaking, page 13 of the Vanguard book also says this:
Most members of the secret society do not know more than a dozen comrades nor where everybody is located or what all the ongoing operations are. Only a couple top leaders know that information.

The text later on that page which then states that the leader of a 5 man cell only knows his superior above him and his 4 other cell members seems to be a direct contradicton. But canonically both statements are true.

It would seem to be a "contradiction" however, when you go over the numbers of the totality of the secret sociaty , we get the number around 1,000 ..

1000 / 5 man squads = 200 squads. Take that 200 squads, now we get at LEAST 200 members that know 1 person each, outside of their cell ..

So if you ask me personally it is not a contradiction, it supports what is already written.
Lenwen

Re: Question logistically about .. The Vanguard.

Unread post by Lenwen »

flatline wrote:What bothers me is that a small group of people (the Vanguard org as a whole) split into even smaller groups (cells) has somehow developed a bunch of unique OCCs.

--flatline

Another extremely good point.. this secret sociaty in its Extremely limited time in total exsistence, has managed to create entirely new occ's .. where as places that have been in place for hundreds if not thousands of years .. Can not do that exact same thing .. Canonly speaking ..
User avatar
Glistam
Megaversal® Ambassador
Posts: 3631
Joined: Tue Apr 05, 2005 2:09 pm
Comment: The silent thief of Rozrehxeson.
Location: Connecticut
Contact:

Re: Question logistically about .. The Vanguard.

Unread post by Glistam »

The fact that one member can know up to a dozen other members does not line up with the assertion of every squad member knowing only four or five members.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

Image

Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
User avatar
kaid
Knight
Posts: 4089
Joined: Mon Dec 15, 2008 12:23 pm

Re: Question logistically about .. The Vanguard.

Unread post by kaid »

Mark Hall wrote:Cells, no doubt, occassionally get "lost"... the people who knew about them disappear, but they don't get picked up. Bobby knew them, but Bobby pulled a gun on a Dog Boy and got turned into mist and kibble. That cell gets cut off for a while. They might go quiet, not doing anything without orders. They may act on their own. Especially in the second case, they eventually get noticed and reconnected, this time knowing someone else in the organization.

It is hella inefficient. You might lose a bunch of valuable resources just because the wrong person got killed. But it's not a system you use when you want efficiency. It's a system you use when you want survivability. Because if Echo cell gets entirely cut off, it might be because EVERYONE ELSE IS DEAD. Echo Cell MIGHT be cut off because one link in the chain is gone, or they may get cut off because the entire chain got melted down into some medals for your enemies. Echo Cell is all that remains... and if they're careful, they can regrow the entire organization.



Yup its spycraft 101 the ones who are lower skilled/less trusted/newer are the ones working farther to fringes of the cell network. If there is a cut off these are typically the assets you are most likely to lose contact with. The more higher rank you are the more likely hood you have a few avenues of contact so if one is severed you not totally in the dark. But all but the highest ranking people are not going to know more than a handful of contacts outside their cells because the whole system is setup so it can absorb a lot of casualties without compromising the system itself.
User avatar
eliakon
Palladin
Posts: 9093
Joined: Sat Jul 14, 2007 9:40 pm
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
Contact:

Re: Question logistically about .. The Vanguard.

Unread post by eliakon »

Lenwen wrote:
flatline wrote:What bothers me is that a small group of people (the Vanguard org as a whole) split into even smaller groups (cells) has somehow developed a bunch of unique OCCs.

--flatline

Another extremely good point.. this secret sociaty in its Extremely limited time in total exsistence, has managed to create entirely new occ's .. where as places that have been in place for hundreds if not thousands of years .. Can not do that exact same thing .. Canonly speaking ..

Fortunately mostly the OCCs are just regular magic OCCs with a slight focus shift. The Translocator though......
That suggests to me that there as something rotten in the state of Denmark....or possibly it is a hold over from when they were a CS military program. Perhaps this is the result of flawed handing down of training from old (possibly only partially trained) CS Temporal Warriors?
Hmmmm


P.S. Remember the Vanguard did not spring up full blown as an underground operation. At one time it was a full blown military program in the Coalition military. Openly recruiting, open training that sort of thing. Back then they probably took in a lot of (human) mages from all over North America...which means that the Vanguard OCCs may not be something they invented, but rather something they inherited.
Last edited by eliakon on Mon Apr 13, 2015 4:31 pm, edited 1 time in total.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
User avatar
kaid
Knight
Posts: 4089
Joined: Mon Dec 15, 2008 12:23 pm

Re: Question logistically about .. The Vanguard.

Unread post by kaid »

flatline wrote:I don't really have any issues with the cell structure. Its lack of upward connectedness makes it unlikely that someone in a lower cell can compromise the identities of the leaders if they're captured or turned. The risk of cells being orphaned is a small price to pay.

What bothers me is that a small group of people (the Vanguard org as a whole) split into even smaller groups (cells) has somehow developed a bunch of unique OCCs.

--flatline



Well given they were at one point part of the chi town military and were training and developing magic for use with the military and with the constraints their politics imposed upon their access to magic I would guess most of the vanguard OCC's were originally CS occ's that when they were officially disbanded were maintained by those who had practiced those arts.
User avatar
flatline
Knight
Posts: 6153
Joined: Sat Nov 12, 2011 7:05 pm
Location: Memphis, TN

Re: Question logistically about .. The Vanguard.

Unread post by flatline »

kaid wrote:
flatline wrote:I don't really have any issues with the cell structure. Its lack of upward connectedness makes it unlikely that someone in a lower cell can compromise the identities of the leaders if they're captured or turned. The risk of cells being orphaned is a small price to pay.

What bothers me is that a small group of people (the Vanguard org as a whole) split into even smaller groups (cells) has somehow developed a bunch of unique OCCs.

--flatline



Well given they were at one point part of the chi town military and were training and developing magic for use with the military and with the constraints their politics imposed upon their access to magic I would guess most of the vanguard OCC's were originally CS occ's that when they were officially disbanded were maintained by those who had practiced those arts.


The Translocator can learn temporal spells faster than a Temporal Wizard.

Ponder that for a moment.

--flatline
I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.

If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
User avatar
kaid
Knight
Posts: 4089
Joined: Mon Dec 15, 2008 12:23 pm

Re: Question logistically about .. The Vanguard.

Unread post by kaid »

The CS when they were working on their original magic squads was researching types of magics they found "acceptable" enough or at least not actively distasteful. While temporal raiders are evil beings temporal magic itself is not a particularly dark art and is even practiced by paradox shaman who are native to the area around the CS and the vanguard are said to have no particular ill will towards native american spell casters. So it is highly likely their research came via interactions with the paradox shaman rather than temporal raiders.


As for the rate of gain I tend to just chalk that up to a more recent OCC closer to the newer RUE standards I would expect if a newer version of the temporal wizard was made it probably would have spell gain rates more similar to the vanguard version.
User avatar
Nekira Sudacne
Monk
Posts: 15500
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: Question logistically about .. The Vanguard.

Unread post by Nekira Sudacne »

flatline wrote:
kaid wrote:
flatline wrote:I don't really have any issues with the cell structure. Its lack of upward connectedness makes it unlikely that someone in a lower cell can compromise the identities of the leaders if they're captured or turned. The risk of cells being orphaned is a small price to pay.

What bothers me is that a small group of people (the Vanguard org as a whole) split into even smaller groups (cells) has somehow developed a bunch of unique OCCs.

--flatline



Well given they were at one point part of the chi town military and were training and developing magic for use with the military and with the constraints their politics imposed upon their access to magic I would guess most of the vanguard OCC's were originally CS occ's that when they were officially disbanded were maintained by those who had practiced those arts.


The Translocator can learn temporal spells faster than a Temporal Wizard.

Ponder that for a moment.

--flatline


To pose a possible theory, the Temporal Wizard/Warrior are the only magic OCC's with an explict apprenticeship program given out, with years of service to a generally evil or selfish being the price for greater power. It could be it was always possible to learn temporal magic faster, but the temporal raiders had no interest in being as efficent as possible so they could drag out the servitude longer.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
kaid
Knight
Posts: 4089
Joined: Mon Dec 15, 2008 12:23 pm

Re: Question logistically about .. The Vanguard.

Unread post by kaid »

Also on a side note with the translocator OCC is from the way it is designed they seem made to dabble in a number of lesser known magic types so its unlikely the designer of the occ expected them to focus entirely on temporal magic to the exclusion of the other branches they also have access to so typically they would be expected to gain those powers much slower simply because thats not the only thing they focus on.
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Question logistically about .. The Vanguard.

Unread post by Tor »

I think it's the Savant you're thinking of when it comes to dabbling in the other lesser known magic types, Translocator's pretty much just Temporal guys.
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
User avatar
SpiritInterface
Hero
Posts: 887
Joined: Sat Oct 15, 2005 9:48 pm
Location: Visalia, CA

Re: Question logistically about .. The Vanguard.

Unread post by SpiritInterface »

The cell system is not as rigid as describes on page 13, because later in the same book they describe teams coming together for specific missions then disbanding and the make up varying based on the mission at hand. then there are also the loners and sleepers that act either independently or come together for a special purpose the fade back into the wood work.

You need to think of the Vanguard being more like the IRA of the 1920s, 30s, and 40s, the Molly Maguires of the 1860s-1900s in the US, and the European underground/ resistance during WWII.

You and your mates did the jobs that you were given by your handler, and if you leader died you laid low and hoped that your handler would know how to contact the next inline.

The cell might be like Reservoir Dogs [a crew brought together by a handler for a specific job, where the crew might not know each other before the op] or it might be more like Oceans Eleven (Clooney version) where the crew is a bunch of friends.
Veni Vidi Vici
Una Salus Victis Nullam Sperare Salutem
Sic vis pacem, Para bellum
Audentes fortuna iuvat
O Tolmon Nika
Oderint Dum Metuant
User avatar
kaid
Knight
Posts: 4089
Joined: Mon Dec 15, 2008 12:23 pm

Re: Question logistically about .. The Vanguard.

Unread post by kaid »

Tor wrote:I think it's the Savant you're thinking of when it comes to dabbling in the other lesser known magic types, Translocator's pretty much just Temporal guys.


Ah you might be right I get those two transposed in my head hehe.
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Question logistically about .. The Vanguard.

Unread post by Tor »

Easy to do as they are both the best of the Vanguard.
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
Post Reply

Return to “Rifts®”