To go borg or to go glitterboy?

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To go borg or to go glitterboy?

Unread post by Shadowdragon7 »

I am trying to decide to go Borg or go Glitterboy help me decide?
If I go Borg, I will be a Wing Blade or Flame Cloud dragon Borg or a full conversion Cyber Horseman of Ixom. Or be a hawkeye Glitterboy?
Or should I go more of the power armor route and go for the NG Silent Shadow?
The Dragon Borgs and Hawkeye Glitterboy is in the Japan Book.
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Re: To go borg or to go glitterboy?

Unread post by torjones »

Shadowdragon7 wrote:I am trying to decide to go Borg or go Glitterboy help me decide?
If I go Borg, I will be a Wing Blade or Flame Cloud dragon Borg or a full conversion Cyber Horseman of Ixom. Or be a hawkeye Glitterboy?
Or should I go more of the power armor route and go for the NG Silent Shadow?
The Dragon Borgs and Hawkeye Glitterboy is in the Japan Book.


'Borg make some of the most effective gunbunnies in the game. If you really want to blow someone's mind, be a humanoid 'borg and pilot the Glitterboy/SAMAS.

Baddies just managed to down your mecha, and here comes a combat borg crawling from the cockpit... :twisted:

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Re: To go borg or to go glitterboy?

Unread post by Shadowdragon7 »

My gm says that Borgs are too strong and will break the controls of the Glitterboy/power armors Is he correct?
The hawkeye Glitterboy is a walking tank with 6 lasers built into one gun and has a backpack full of missiles.
The NG Silent Shadow is stealthy, flies, drops grenades on npc's, has stealth radar system, and can power any energy sidearm without e-clips.
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Re: To go borg or to go glitterboy?

Unread post by wyrmraker »

Shadowdragon7 wrote:My gm says that Borgs are too strong and will break the controls of the Glitterboy/power armors Is he correct?
The hawkeye Glitterboy is a walking tank with 6 lasers built into one gun and has a backpack full of missiles.
The NG Silent Shadow is stealthy, flies, drops grenades on npc's, has stealth radar system, and can power any energy sidearm without e-clips.

I personally think that a borg breaking the controls on a powered armor would be up to the PS of the cyborg chassis. On the other hand, powered armors don't seem to use a console (like the Ulti-Max), but rather neural links (Glitter Boy) and force-feedback controls. So I would allow it myself, depending on the chassis.
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Re: To go borg or to go glitterboy?

Unread post by Svartalf »

Fact is
a) most full borg chassis is too big to cram into a cramped PA pilot's compartment
b) unless the neural link is actually one jack in the cranium or upper spine, I'd not swear that such a control device is compatible with a borg's makeup... let alone feedback devices attuned to a human's musculature rather than to what a borg uses...
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Re: To go borg or to go glitterboy?

Unread post by drewkitty ~..~ »

Shadowdragon7 wrote:I am trying to decide to go Borg or go Glitterboy help me decide?
If I go Borg, I will be a Wing Blade or Flame Cloud dragon Borg or a full conversion Cyber Horseman of Ixom. Or be a hawkeye Glitterboy?
Or should I go more of the power armor route and go for the NG Silent Shadow?
The Dragon Borgs and Hawkeye Glitterboy is in the Japan Book.


First you pick what region you char is from then you pick from that region's avalible stuff.

Makes a R9.5 like statement: Be a GlitterBorg.
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Re: To go borg or to go glitterboy?

Unread post by Nightmask »

Shadowdragon7 wrote:My gm says that Borgs are too strong and will break the controls of the Glitterboy/power armors Is he correct?
The hawkeye Glitterboy is a walking tank with 6 lasers built into one gun and has a backpack full of missiles.
The NG Silent Shadow is stealthy, flies, drops grenades on npc's, has stealth radar system, and can power any energy sidearm without e-clips.


There's no more reason for a cyborg to be breaking controls in anything than there is for someone who has supernatural PS doing so, meaning none. Nothing says Cyborgs lack control over their strength and go around breaking things and if they aren't breaking the controls in a tank or such they aren't going to be breaking them anywhere else.
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Re: To go borg or to go glitterboy?

Unread post by Zer0 Kay »

Nightmask wrote:
Shadowdragon7 wrote:My gm says that Borgs are too strong and will break the controls of the Glitterboy/power armors Is he correct?
The hawkeye Glitterboy is a walking tank with 6 lasers built into one gun and has a backpack full of missiles.
The NG Silent Shadow is stealthy, flies, drops grenades on npc's, has stealth radar system, and can power any energy sidearm without e-clips.


There's no more reason for a cyborg to be breaking controls in anything than there is for someone who has supernatural PS doing so, meaning none. Nothing says Cyborgs lack control over their strength and go around breaking things and if they aren't breaking the controls in a tank or such they aren't going to be breaking them anywhere else.


Actually RAW says they lack a great deal of touch. It is touch that determines when they are gripping something enough. Can't feel it. Continue to squeeze it. Continue to squeeze it with enough strength and it breaks. Granted most PA aren't driven with sticks or other manual steering devices, but reflex like control systems which touch shouldn't come into consideration with.

So then there must be some form of feedback from anything that uses manipulators or that giant robot will always squish the person your trying to pick up, unless you always do it with a flat hand, same issue with PA too.
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Re: To go borg or to go glitterboy?

Unread post by grandmaster z0b »

I agree that it's not the strength that's the problem with a borg in a PA, it's that a full conversion borg's body is too big to fit inside a standard PA.

Either way most GMs wouldn't allow it unless it's a very high powered game.

I've allowed partial conversion borgs to pilot PA though.

To answer the OP, the DragonBorg is a powerhouse but means you will never be able to go for a drink in a bar or go undercover etc. which is something to consider. A CyberCentaur of Ixion is a cool character, just stay away from CS cities etc.

Personally I like the idea of the NG Silent Shadow.
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Re: To go borg or to go glitterboy?

Unread post by ShadowLogan »

Shadowdragon7 wrote:My gm says that Borgs are too strong and will break the controls of the Glitterboy/power armors Is he correct?
The hawkeye Glitterboy is a walking tank with 6 lasers built into one gun and has a backpack full of missiles.
The NG Silent Shadow is stealthy, flies, drops grenades on npc's, has stealth radar system, and can power any energy sidearm without e-clips.

With the exception of the Cyber-Humanoid 'Borg found in the Bionics SB (the one that is supposed to look normal), I would say they are too large/bulky to fit into the PA properly. While Strength can be a potential issue, its the fine control and bulk that are more of a concern IMHO. It should also be noted that Pilot Robots and PA skill may not be available to full conversion borgs (looked at Bionics SB and RUE neither allowed it, did not check every FC borg OCC I could think of), which means the 'borgs can not operate the PA or 'bot (I'd allow non-pilot for a 'bot provided they had appropriate Pilot Related Skills).

There is a PA in SA1 (might be 2, but pretty sure its one) that mentions being designed to handle SN PS, so yes I can see strength being a potential obstacle for a stock PA. A custom PA designed to work with 'borgs would be another matter, which should be possible given that 'borgs use body armor, so they could theoretically have PA/exoskeletons for their 'borg bodies that work with the BA attachments. However, to my knowledge such hardware does not exist.

As for recommendations, where geographically is the PC going to start in. How are you going to explain the Japanese hardware in NA, or vise versa. NG is a major player on the NA continent in terms of manufacturing, but globally they don't have a presence in Japan. It also depends on what type of character you are looking to play since each of your options would actually play differently.
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Re: To go borg or to go glitterboy?

Unread post by Crow Splat »

As a GM I would break down the classes by saying the borg is a more generalist in combat whereas the GB is more of a specialist.

If you want to play a specific role in most fights go GB, a swiss army knife would probably be easier with a borg.

Of the 2 I personally prefer borgs because I like building them and hunting for upgrades in-game.
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Re: To go borg or to go glitterboy?

Unread post by Subjugator »

I'd go borg. The armor is cheap, they're cheaper to repair, you don't have to get in and out of them, and while most cities will allow a borg into the city limits, robot vehicles and power armor are often disallowed therein.

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Re: To go borg or to go glitterboy?

Unread post by torjones »

Shadowdragon7 wrote:My gm says that Borgs are too strong and will break the controls of the Glitterboy/power armors Is he correct?
The hawkeye Glitterboy is a walking tank with 6 lasers built into one gun and has a backpack full of missiles.
The NG Silent Shadow is stealthy, flies, drops grenades on npc's, has stealth radar system, and can power any energy sidearm without e-clips.


No, he's not correct. Does a 'borg break someone's hand if they shake hands? No, of course not. They don't break eggs just because they pick one up. They can also pick up fine china without breaking it. Just like any creature with great strength, they are well practiced in their use and control of it. He's likely trying to bamboozle you with B.S. because you broke his mind :-) It is clear he's not terribly comfortable with the idea of a 'borg robo-pilot though. While it was said as a bit of a joke, I have gone back through the cyborg OCCs and Unless you can play one from Phase World (Cyberai [d-book 3 p16], Machine People [d-book 2 p77], Repo-bot [d-book 2 p46]) it's unlikely to happen within the rules as written. Nothing written says you can't acquire cybernetics/bionics as you game, but I'd do it very slowly, and if at all possible, as response to injury whenever possible. There is a rule in the Bionics Sourcebook that a GM can use to force you to switch to a 'borg OCC after certain points, but you wouldn't loose the skills and abilities you've already got, they just wouldn't get any better. Basically, that argument boils down to "you're replacing so many parts of your body with bionics, so you must really want to play a Cybernetic OCC, so we are switching you to a Cybernetic OCC." Kinda like an alignment change. "I know your alignment says selfish, but you're really playing an evil character, so we're changing your alignment..." Of course, the counter argument would be that you're not playing the character as a 'borg, you're still playing it like a pilot, just one that has some modifications made...

BTW: As a GM myself, I likely wouldn't allow this except in higher power level games.

If you're really interested in the concept, point out the "Cyborg Combat Pilot OCC" from World Book 31: Triax II. That OCC is centered on jets, but I see no reason for not being able to use a 'borg as a robot or power armor pilot... (I swear I've seen the concept before other places than Triax II, but I can't find it at the moment...) Also, the Cyborg Combat Pilot OCC also allows "Pilot: Any" so you could pick up RPA piloting.

And as for the various "You won't fit" arguments, I agree that MIGHT be the case on some of the smaller power armors, however that kind of ruling would eliminate any character based upon size. however, I will point out the following:
Bionics sourcebook p77 wrote:Size and Shape: Typically humanoid in shape and form, but usually oversized, robotic construct that towers 7-10 feet tall and bristles with weapons and moving parts.

Most power armors will accept pilots up to 7' tall, even the classic dead-boy SAMAS is 8' tall, so a 7' pilot should, in theory, fit. That's also not mentioning that you can't get your cybernetic body built to a 6' tall frame and not have those problems in the first place.

Now, I've also seen in the past, that there's an option in one of the merc books that you can essentially buy skills that you don't already have, but again, I can't find it at the moment. (If anyone knows where it is, I'd appreciate a reference) It might be that you can get a smaller than normal combat borg and go get the piloting skills through that merc training thing I can't find atm... and then you're good.

Of course, if it gets denied by your GM as too powerful for his game... well, none of that matters then really... :)

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Re: To go borg or to go glitterboy?

Unread post by Subjugator »

torjones wrote:Size and Shape: Typically humanoid in shape and form, but usually oversized, robotic construct that towers 7-10 feet tall and bristles with weapons and moving parts.

Most power armors will accept pilots up to 7' tall, even the classic dead-boy SAMAS is 8' tall, so a 7' pilot should, in theory, fit. That's also not mentioning that you can't get your cybernetic body built to a 6' tall frame and not have those problems in the first place. [/quote]

A person that is 7' tall does not generally have the same bulk or mass as a borg, in spite of being the same height.

Also, imagine trying to make power armor fly when it's carrying seven or eight hundred pounds more than it's designed to carry. Think it'll work? I don't.

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Re: To go borg or to go glitterboy?

Unread post by Glistam »

Shadowdragon7 wrote:My gm says that Borgs are too strong and will break the controls of the Glitterboy/power armors Is he correct?

Yes, he is correct because he is the G.M..
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Re: To go borg or to go glitterboy?

Unread post by Nightmask »

Glistam wrote:
Shadowdragon7 wrote:My gm says that Borgs are too strong and will break the controls of the Glitterboy/power armors Is he correct?


Yes, he is correct because he is the G.M..


That doesn't make him right, particularly given all the other things the Borg would have to be breaking if that were true. He'd break EVERYTHING that wasn't MDC from doors to people by ruling that they can't control their strength, and trying to claim that they didn't break those things and only the controls in a suit of power armor because 'well you can control your strength everywhere but there' is just a bad ruling, especially when he could just go as others have pointed out that 'well they don't make power armor you can fit into as a cyborg' which is reasonable and logical and doesn't require such a bad ruling.
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Re: To go borg or to go glitterboy?

Unread post by grandmaster z0b »

torjones wrote:
Bionics sourcebook p77 wrote:Size and Shape: Typically humanoid in shape and form, but usually oversized, robotic construct that towers 7-10 feet tall and bristles with weapons and moving parts.


Most power armors will accept pilots up to 7' tall, even the classic dead-boy SAMAS is 8' tall, so a 7' pilot should, in theory, fit. That's also not mentioning that you can't get your cybernetic body built to a 6' tall frame and not have those problems in the first place.

I doubt most power armors fit 7ft tall people without being specially modified. A SAMAS is 8 foot because it adds over a foot to the height of the wearer.
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Re: To go borg or to go glitterboy?

Unread post by Glistam »

Nightmask wrote:
Glistam wrote:
Shadowdragon7 wrote:My gm says that Borgs are too strong and will break the controls of the Glitterboy/power armors Is he correct?


Yes, he is correct because he is the G.M..


That doesn't make him right, particularly given all the other things the Borg would have to be breaking if that were true. He'd break EVERYTHING that wasn't MDC from doors to people by ruling that they can't control their strength, and trying to claim that they didn't break those things and only the controls in a suit of power armor because 'well you can control your strength everywhere but there' is just a bad ruling, especially when he could just go as others have pointed out that 'well they don't make power armor you can fit into as a cyborg' which is reasonable and logical and doesn't require such a bad ruling.

Your opinion is valid and noted but the fact remains that the G.M. always has the final say.
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Re: To go borg or to go glitterboy?

Unread post by wyrmraker »

While I agree that the G.M. has the final say, there are also times when the G.M. can make an inappropriate call. Nobody is infallible.
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Re: To go borg or to go glitterboy?

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rifter 29 has a borg that looks human, and its from Japan; designed for deception and weight isn't a factor, also designed to look and function as a normal looking human.
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Re: To go borg or to go glitterboy?

Unread post by Shadowdragon7 »

Should I take the flame cloud dragon borg and modify the hawkeye GB missile pack and mount it between the main thrusters?
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Re: To go borg or to go glitterboy?

Unread post by torjones »

Shadowdragon7 wrote:Should I take the flame cloud dragon borg and modify the hawkeye GB missile pack and mount it between the main thrusters?


I'm guessing that you're referring to the GSM-24? If so, then I'm sure that you should be able to convince your GM that it should be allowed, and you shouldn't have a problem if your group has an Operator to make the modification. It is a reasonable modification to make. Only other thing I might suggest, given the weapons already equipped on the Flame Cloud 'borg would be the inclusion of a rail gun of some kind.
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Re: To go borg or to go glitterboy?

Unread post by Nightmask »

wyrmraker wrote:While I agree that the G.M. has the final say, there are also times when the G.M. can make an inappropriate call. Nobody is infallible.


At which point you find out how good the GM is, whether he admits it was a bad call and corrects it in some fashion or insists it was good for no other reason than 'I'm GM so it must be good'. I had a GM make a bad call in a super-hero game once, but once it was pointed out he admitted it was bad and made it good, gave me a LOT of respect for him.
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Re: To go borg or to go glitterboy?

Unread post by guardiandashi »

Nightmask wrote:
wyrmraker wrote:While I agree that the G.M. has the final say, there are also times when the G.M. can make an inappropriate call. Nobody is infallible.


At which point you find out how good the GM is, whether he admits it was a bad call and corrects it in some fashion or insists it was good for no other reason than 'I'm GM so it must be good'. I had a GM make a bad call in a super-hero game once, but once it was pointed out he admitted it was bad and made it good, gave me a LOT of respect for him.


I know one of my friends when he was gm'ing a lot of the time ended up with bad interpretation of some rules, the ruling unless it was caught at the moment it occurred would stand, and apply to everyone pc's and npc's alike that session but was often corrected the next session unless it was a "core campaign mechanic"

for those core campaign mechanics sometimes there was a rule that was deliberately and on purpose done "wrong" for the entire campaign. like making all attacks do nonlethal damage unless specifically stated otherwise for a "superhero" campaign
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Re: To go borg or to go glitterboy?

Unread post by Kagashi »

For me, a standard borg could not fit into any suit of power armor because of my definition of power armor which is a suit void of a reinforced pilots compartment and is worn like a suit of armor. Since borgs cannot wear a standard suit of armor due to their bulk (has to be cyber armor that is bolted on). So a combat borg in a SAMAS is impossible.

However, borgs can certainly fit in Robots and Vehicles that have reinforced pilots compartments and pilot them just fine.

The only exception I'd allow a borg to pilot a power armor is if it were a partial borg or humanoid sized borg (there are plenty of examples, the main one being in the Bionics sourcebook).

But breaking controls? No, there is nothing in RAW that indicates that would be the case. If the GM simply doesnt want you to play that combo...just say so. Thats my take.

As far as the OP, the decision is based on...how often do you want to wield power? If you want it "always on", go borg...but be prepared for not being able to accompany the group in restricted towns or areas/buildings.

If you want versatility, go power armor/robot...but be prepared to be caught outside your bot and be nothing more than a squishy. Also, Glitter Boys generally are one dimensional units designed for a military campaign. Not going to do you much good if you go to save a town from a demon and you are blowing away windows and ear drums of the villagers causing unnecessary collateral damage.

Without knowing more about the setting, group back ground, location, and plot of the game, its difficult to really analyze any further. Also...what region are you playing in? You seem to be picking glitter boys from around the globe!
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Re: To go borg or to go glitterboy?

Unread post by Crow Splat »

After re reading the Flame Cloud and the Hawkeye in the Japan book, I would personally go for flame cloud. You get all the perks of being a borg plus you look like a wicked metal dragon so you can terrify the local villagers. And any character that has to check for insanity is ok in my book.
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Re: To go borg or to go glitterboy?

Unread post by Zer0 Kay »

grandmaster z0b wrote:I agree that it's not the strength that's the problem with a borg in a PA, it's that a full conversion borg's body is too big to fit inside a standard PA.

Either way most GMs wouldn't allow it unless it's a very high powered game.

I've allowed partial conversion borgs to pilot PA though.

To answer the OP, the DragonBorg is a powerhouse but means you will never be able to go for a drink in a bar or go undercover etc. which is something to consider. A CyberCentaur of Ixion is a cool character, just stay away from CS cities etc.

Personally I like the idea of the NG Silent Shadow.

There is the full conversion that looks like a person... Or is that cyberpunk? Could have sworn it was in the cyborg sourcebook.
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Slight001
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Re: To go borg or to go glitterboy?

Unread post by Slight001 »

Zer0 Kay wrote:There is the full conversion that looks like a person... Or is that cyberpunk? Could have sworn it was in the cyborg sourcebook.

Hidden Borg - FC borg designed to move unnoticed among crowds.
Light Machine - Russian FC borg on a human scale. may or may not be able to blend with masses.
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Re: To go borg or to go glitterboy?

Unread post by taalismn »

CyberHumanoid, in the Bionics Sourcebook.
Yeah, it's not the gunbunny a Light or Heavy Machine-class cyborg is(see Rifts Russia for the general description of the classes). but the CH has a slew of advantages common to full-con' borgs like environmental protection and bonuses to save versus magic and illusions.
A little modification of your power armor to control the actuators through a headjack, and you can go past any worries of smashing the controls, by controlling the PA as essentially the outer skin and muscles of a combined cybprg body.
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Re: To go borg or to go glitterboy?

Unread post by Thinyser »

Get a CyberHumanoid (Bionics Sourcebook) borg conversion and go Matryoshka doll on it!
Its a borg wearing:
NG Stalker Suit 12 MDC (Merc Ops p.87)
Naruni Cermalyte Black Nightsuit 30 MD (Naruni Wave 2 p.36)
In a Glitterboy (I think the GB pilot jumpsuit has some MD) with a custom Naruni Super-Heavy Force Field!

You would be like Shrek! ...Layers Donkey!
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Rifts is really not much weirder than that." ~~Killer Cyborg

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Re: To go borg or to go glitterboy?

Unread post by Glistam »

Layers... just like a cake. Everybody loves cake!
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Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
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Let Chaos Magic flow in your campaigns.
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Re: To go borg or to go glitterboy?

Unread post by Warpig »

I don't think this was brought up yet...
Not only would the Borg have augmented strength, but a serious lack in "touch sensitivity" as well. I think it discuses this in the Bionics book. So not just the fact that borgs are strong enough to brake the controls or wear them out... But that they are LIKELY to because of their lack of touch sensitivity.
I recommend going GB, then get some cybernetics or light bionics for the pilot
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Re: To go borg or to go glitterboy?

Unread post by Nightmask »

Warpig wrote:I don't think this was brought up yet...
Not only would the Borg have augmented strength, but a serious lack in "touch sensitivity" as well. I think it discuses this in the Bionics book. So not just the fact that borgs are strong enough to brake the controls or wear them out... But that they are LIKELY to because of their lack of touch sensitivity.
I recommend going GB, then get some cybernetics or light bionics for the pilot


Someone did bring that up, the counter to that is borgs aren't said to have problems breaking people's hands or worse by shaking them or touching them or smashing other things including delicate things either because of their strength (if that were so why aren't all those supernaturally strong creatures constantly breaking things by accident? ) or because of their reduced sensitivity. You don't break things because you have heavy gloves on reducing your sense of touch do you? Why then would a borg?
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Re: To go borg or to go glitterboy?

Unread post by kaid »

Shadowdragon7 wrote:My gm says that Borgs are too strong and will break the controls of the Glitterboy/power armors Is he correct?
The hawkeye Glitterboy is a walking tank with 6 lasers built into one gun and has a backpack full of missiles.
The NG Silent Shadow is stealthy, flies, drops grenades on npc's, has stealth radar system, and can power any energy sidearm without e-clips.



There are some borg types that could pilot a power armor. Usually these will be light conversion borgs along the lines of the cyberhumanoid type design from the bionics book. Most full combat oriented conversion borgs wind up with to many "spikey bits" to fit inside a power armor. Basically you would be trading most visable cybernetic mods/weapons for the option to use more human sized vehicles.

One other thing to note unless really designed for it like a cyber humanoid most borgs are simply to tall to fit most power armors without a lot of retrofitting.
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Re: To go borg or to go glitterboy?

Unread post by kaid »

Crow Splat wrote:After re reading the Flame Cloud and the Hawkeye in the Japan book, I would personally go for flame cloud. You get all the perks of being a borg plus you look like a wicked metal dragon so you can terrify the local villagers. And any character that has to check for insanity is ok in my book.



I am fond of the shocktrooper designs from the warlords of russia. Pretty much all the perks of power armor and borg rolled into one crazy package. As an extra plus you get to use a terrible fake russian accent when roleplaying sure to amuse any passerby.

One of the nicest things about borgs as a choice is the ablative borg armor bolt ons they can get. Its overall very cost effective and it cuts down on a lot of repair costs if you can make most of your damage be basically simple armor plates that any operator should have little problem repairing/duplicating if they have materials as opposed to integrated bionics stuff which gets a lot more touchy and would require finding cyberdocs with good facilities.

For a combat full conversion borg having the ablative armor is already effectively being in power armor. You are nearly doubling your MDC and effectively have bolted on a SAMAs worth of armor for a moderate cost and its disposable and easily replaceable.
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Re: To go borg or to go glitterboy?

Unread post by Warpig »

Nightmask wrote:
Warpig wrote:I don't think this was brought up yet...
Not only would the Borg have augmented strength, but a serious lack in "touch sensitivity" as well. I think it discuses this in the Bionics book. So not just the fact that borgs are strong enough to brake the controls or wear them out... But that they are LIKELY to because of their lack of touch sensitivity.
I recommend going GB, then get some cybernetics or light bionics for the pilot


Someone did bring that up, the counter to that is borgs aren't said to have problems breaking people's hands or worse by shaking them or touching them or smashing other things including delicate things either because of their strength (if that were so why aren't all those supernaturally strong creatures constantly breaking things by accident? ) or because of their reduced sensitivity. You don't break things because you have heavy gloves on reducing your sense of touch do you? Why then would a borg?

I still think overuse of controls could be an issue... Wear and tear. More over we don't have perfect detail on this and how intricate all controls would be. I still think the fact that GBs are designed for normal human pilots. So I think if the character paid to get the cockpit modified for this it would be good to go.
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Re: To go borg or to go glitterboy?

Unread post by taalismn »

Sensitivity and wear and tear on the controls shouldn't be an issue unless you're using crude mechanical linkages(as I might expect to see in a Chipwell product) rather than the equivalent of Fly-By-Wire. Just 'link those systems directly to the cyborg's own nervous system.
The real problem would be if your cyborg can run FASTER than the power armor they're wearing, in which case, it would be a good idea to either step down your bionic legs, or take them out of circuit while in your PA 'clothing' and let the PA set the pace.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: To go borg or to go glitterboy?

Unread post by Tor »

torjones wrote:If you really want to blow someone's mind, be a humanoid 'borg and pilot the Glitterboy/SAMAS.

Baddies just managed to down your mecha, and here comes a combat borg crawling from the cockpit... :twisted:
[/color]


Or: via NGR
*be a human>Gurgoyle borg and pilot the Gurgoyle PA or Bots.
*be a borg inside a Super-Trooper PA inside a Gargoyle Bot
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