Collective Horror Factor

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Re: Collective Horror Factor

Unread post by Subjugator »

Prysus wrote:Greetings and Salutations. Very true, and to add to that thought: Splugorth (some big bads of the supernatural) as well as the various Demons (Hades) and Deevils (Dyval) also have bonuses to Save vs. Horror Factor. A bonus to horror factor, by no stretch of the imagination, means impervious. It actually shows quite the contrary. Atlantis even tells us that the Splugorth "fear" dragons (Ancient Dragons in particular). So the books flat out tell us these beings DO understand fear.


Point of fact:

When Prysus (the most courteous person to have walked the earth for the past 600 years or so) says something is flat out true in contradiction of someone else's comment to the contrary, I daresay it should be considered to be axiomatically proven so.

;)

Personal note: At the same time, rolling against every Horror Factor could be silly. I can just imagine the Baal-Rog captain addresses an army of lesser demons ... and falls into absolute horror at the sight of them.


...or the Sploogie wetting himself because a big bad 10th level Necromancer walked by? :)

This is why, when writing up my expanded rules, I ruled the one with the higher HF doesn't need to roll. This allows most gods and higher ranked demons (etc.) to address weaker minions without horror. This also helps address why Splugorth (HF: 17) might fear dragons (HF varies, but an Great Horned Dragon has a HF: 18, and all ancient dragons receive a +1 to HF). Of course, it's by no means perfect (Gargoyles have a rather high HF for sub-demons, and every lesser and a lot of greater demons would be afraid of them, but maybe that's why they keep them subjugated?), but the best ruling I could think of to cover most situations.[/justify]


Not a bad idea, really.

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Re: Collective Horror Factor

Unread post by Prysus »

Nightmask wrote:Understanding fear and being subject to Horror Factor aren't the same thing

Greetings and Salutations. I'll play along for a moment. You at least admit Splugorth (and other supernaturals) can feel fear then (as the book says so)?

Do you also understand horror is an intense fear? I'm just referring to the simple definition of what horror is. If you do comprehend this, let me redirect you back to this ...

Nightmask wrote:Some supernatural creature of evil and horror is that up to 11 if not Beyond the Impossible, devoid of the emotions and triggers that horror factor could affect.

You said they're devoid of the emotion (fear) that triggers horror. Since they can fear, then they have the emotion. So despite previous claims, they do have the emotion.

Nightmask wrote:a super with the Immune to Horror Factor can still be afraid (they aren't AD&D paladins after all) but they can't be forced by Horror Factor into hesitating.

I'll agree. Now if you show me where it says Supernatural Beings are Immune to Horror Factor, I'll admit you're right. Instead, I can show you where it says they have a bonus to Save vs. Horror Factor, which means they DO need to roll. As such, they can be affected by Horror Factor. As such, they are not immune to horror.

Since I'm here, I'll also address another point.
Nightmask wrote:Unlike mortal creatures they simply don't have the instincts that would be triggered by such things, it would simply be hitting them with more of what they are.

Well, I already addressed the lacking the instincts part, but now I'll address the second part: "it would simply be hitting them with more of what they are."

Okay, I'm a human being. I'm made up flesh, blood, bone, muscle, etc. So if I punch another human being, they're immune to the effects? I mean, I'm just hitting them with more of what they are! They're also flesh, blood, bone, muscle, etc. Simply being the same thing does NOT make someone immune. Yes, a punch is physical, a tangible quality, something you can feel. Aura of "evil and power" (in game terms) has a similar quality that can be felt (and it is feeling this "overwhelming ... power" that results in penalties).

Personally, I'd view it more like leaning against something. Two beings of equal proportions (someone of roughly equal size and weight) will support each other. If one is larger and heavier (imagine a 500 pound sumo wrestler leaning against you), the smaller/lighter one can still get crushed.

Okay, I think that's all for now. Thank you for your time and patience, please have a nice day. Farewell and safe journeys for now.
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Re: Collective Horror Factor

Unread post by guardiandashi »

re the scaling I was using in my example is based loosely on the increased damage scaling for mass attacks in star wars (I think)
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Re: Collective Horror Factor

Unread post by Zer0 Kay »

guardiandashi wrote:re the scaling I was using in my example is based loosely on the increased damage scaling for mass attacks in star wars (I think)


D6 or D20?
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Re: Collective Horror Factor

Unread post by Zer0 Kay »

Nightmask wrote:
Zer0 Kay wrote:
Nightmask wrote:I have more issue with the idea that somehow creatures with horror factor can somehow horrify each other than that the rules don't generally handle having multiple creatures with HF attacking at the same time. I just don't see how you can inflict horror on something that naturally radiates horror itself.


yOu don't think a dragon would frighten a vampire or a great old one frighten a god? I think they'd be frightened of greater hf creatures not lesser and masses of lesser may just concern them.


There's frightened and then there's what horror factor represents, so I don't see a dragon frightening let alone inflicting a feeling of horrific dread sufficient to leave the vampire briefly vulnerable nor the Great Old One doing the same to a god.


they should when both realize there is a great potential for their demise
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Re: Collective Horror Factor

Unread post by Nightmask »

Zer0 Kay wrote:
Nightmask wrote:
Zer0 Kay wrote:
Nightmask wrote:I have more issue with the idea that somehow creatures with horror factor can somehow horrify each other than that the rules don't generally handle having multiple creatures with HF attacking at the same time. I just don't see how you can inflict horror on something that naturally radiates horror itself.


yOu don't think a dragon would frighten a vampire or a great old one frighten a god? I think they'd be frightened of greater hf creatures not lesser and masses of lesser may just concern them.


There's frightened and then there's what horror factor represents, so I don't see a dragon frightening let alone inflicting a feeling of horrific dread sufficient to leave the vampire briefly vulnerable nor the Great Old One doing the same to a god.


they should when both realize there is a great potential for their demise


Which has nothing to do with horror factor, which is an instinctive response and not a mental analysis where one looks things over and goes 'oh man I'm SOOOO outclassed here!'.
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Re: Collective Horror Factor

Unread post by guardiandashi »

Zer0 Kay wrote:
guardiandashi wrote:re the scaling I was using in my example is based loosely on the increased damage scaling for mass attacks in star wars (I think)


D6 or D20?


I am ~90% sure I saw it for d6 but I can't find it atm.

basically it was a "rule" that was used for a number of things like: mass combat, linking large numbers of weapons and similar, you could apply it to get boosted damage or boosted accuracy as I remember it, IE if 50 guns fire a "bracketing salvo" you are almost guaranteed to hit with one shot but because you are covering an area... anything in that area is only going to get hit once per "volley"
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Re: Collective Horror Factor

Unread post by Zer0 Kay »

guardiandashi wrote:
Zer0 Kay wrote:
guardiandashi wrote:re the scaling I was using in my example is based loosely on the increased damage scaling for mass attacks in star wars (I think)


D6 or D20?


I am ~90% sure I saw it for d6 but I can't find it atm.

basically it was a "rule" that was used for a number of things like: mass combat, linking large numbers of weapons and similar, you could apply it to get boosted damage or boosted accuracy as I remember it, IE if 50 guns fire a "bracketing salvo" you are almost guaranteed to hit with one shot but because you are covering an area... anything in that area is only going to get hit once per "volley"

Yup, I remember that. For every so many there was an extra pip
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Re: Collective Horror Factor

Unread post by Zer0 Kay »

Nightmask wrote:
Zer0 Kay wrote:
Nightmask wrote:
Zer0 Kay wrote:
Nightmask wrote:I have more issue with the idea that somehow creatures with horror factor can somehow horrify each other than that the rules don't generally handle having multiple creatures with HF attacking at the same time. I just don't see how you can inflict horror on something that naturally radiates horror itself.


yOu don't think a dragon would frighten a vampire or a great old one frighten a god? I think they'd be frightened of greater hf creatures not lesser and masses of lesser may just concern them.


There's frightened and then there's what horror factor represents, so I don't see a dragon frightening let alone inflicting a feeling of horrific dread sufficient to leave the vampire briefly vulnerable nor the Great Old One doing the same to a god.


they should when both realize there is a great potential for their demise


Which has nothing to do with horror factor, which is an instinctive response and not a mental analysis where one looks things over and goes 'oh man I'm SOOOO outclassed here!'.


K per PB, Dragon Gods are to Gods what Dragons are to Knights. Knights have to roll HF when encountering a Dragon so a God should when encountering a Dragon God and if a GOO far outclasses a Dragon God...

Now if you want to argue gods being a gestalt of faith without which they disappear means they aren't real so should be as susceptible to HF as the internet, that's another thing. Granted some gods are the gestalt of faith placed upon a person, creature or thing which would exist without faith. Those should be susceptible regardless (not the deified inanimate objects but the living beings).
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Re: Collective Horror Factor

Unread post by Nightmask »

Zer0 Kay wrote:
Nightmask wrote:
Zer0 Kay wrote:
Nightmask wrote:
Zer0 Kay wrote:yOu don't think a dragon would frighten a vampire or a great old one frighten a god? I think they'd be frightened of greater hf creatures not lesser and masses of lesser may just concern them.


There's frightened and then there's what horror factor represents, so I don't see a dragon frightening let alone inflicting a feeling of horrific dread sufficient to leave the vampire briefly vulnerable nor the Great Old One doing the same to a god.


they should when both realize there is a great potential for their demise


Which has nothing to do with horror factor, which is an instinctive response and not a mental analysis where one looks things over and goes 'oh man I'm SOOOO outclassed here!'.


K per PB, Dragon Gods are to Gods what Dragons are to Knights. Knights have to roll HF when encountering a Dragon so a God should when encountering a Dragon God and if a GOO far outclasses a Dragon God...

Now if you want to argue gods being a gestalt of faith without which they disappear means they aren't real so should be as susceptible to HF as the internet, that's another thing. Granted some gods are the gestalt of faith placed upon a person, creature or thing which would exist without faith. Those should be susceptible regardless (not the deified inanimate objects but the living beings).


A flawed analogy, just because a mortal Knight is bothered by HF doesn't mean a God would be even if the source of the HF was supposedly far above them.
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Re: Collective Horror Factor

Unread post by eliakon »

Oddly enough its not relevant in RUE. Unlike the various other games, or the RMB version of Rifts, in RUE Horror Factor explicitly only affects humans and mortals. (RUE pg. 367)
As such no supernatural creature, creature of magic, or immortal being is affected by horror factor anymore (Unless they are also a human, then by the RAW the would be)
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Re: Collective Horror Factor

Unread post by Killer Cyborg »

eliakon wrote:Oddly enough its not relevant in RUE. Unlike the various other games, or the RMB version of Rifts, in RUE Horror Factor explicitly only affects humans and mortals. (RUE pg. 367)
As such no supernatural creature, creature of magic, or immortal being is affected by horror factor anymore (Unless they are also a human, then by the RAW the would be)


Hm.
I don't have my book handy at the moment.
Can you provide an exact quote on that?
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Re: Collective Horror Factor

Unread post by Zer0 Kay »

Nightmask wrote:
Zer0 Kay wrote:
Nightmask wrote:
Zer0 Kay wrote:
Nightmask wrote:There's frightened and then there's what horror factor represents, so I don't see a dragon frightening let alone inflicting a feeling of horrific dread sufficient to leave the vampire briefly vulnerable nor the Great Old One doing the same to a god.


they should when both realize there is a great potential for their demise


Which has nothing to do with horror factor, which is an instinctive response and not a mental analysis where one looks things over and goes 'oh man I'm SOOOO outclassed here!'.


K per PB, Dragon Gods are to Gods what Dragons are to Knights. Knights have to roll HF when encountering a Dragon so a God should when encountering a Dragon God and if a GOO far outclasses a Dragon God...

Now if you want to argue gods being a gestalt of faith without which they disappear means they aren't real so should be as susceptible to HF as the internet, that's another thing. Granted some gods are the gestalt of faith placed upon a person, creature or thing which would exist without faith. Those should be susceptible regardless (not the deified inanimate objects but the living beings).


A flawed analogy, just because a mortal Knight is bothered by HF doesn't mean a God would be even if the source of the HF was supposedly far above them.


it is only flawed if you've already assumed that gods aren't affected by HF. Considering the knight vs. dragon = god vs. dragon god is a canon PB analogy of THEIR fictional property it can't be a flawed analogy, it's their property.
BTW little g not capital it is a noun, not a noun used as a proper noun.
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Re: Collective Horror Factor

Unread post by eliakon »

Killer Cyborg wrote:
eliakon wrote:Oddly enough its not relevant in RUE. Unlike the various other games, or the RMB version of Rifts, in RUE Horror Factor explicitly only affects humans and mortals. (RUE pg. 367)
As such no supernatural creature, creature of magic, or immortal being is affected by horror factor anymore (Unless they are also a human, then by the RAW the would be)


Hm.
I don't have my book handy at the moment.
Can you provide an exact quote on that?


Sure
Horror Factor
"All monsters and supernatural creatures have a Horror Factor (H.F.) The Horror Factor represents either the hideous appearance or its overwhelming aura of evil and power, or a combination of the two. Whenever a human/mortal encounters one of these terrors, the character must roll a 20-sided die (1d20) to see whether or not he is momentarily stunned by the sheer horror of the thing. This Horror Factor roll might be thought of as a saving throw or mental parry"

Only Human/Mortals need to roll the Horror Factor check under the RAW.
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Re: Collective Horror Factor

Unread post by Killer Cyborg »

eliakon wrote:
Killer Cyborg wrote:
eliakon wrote:Oddly enough its not relevant in RUE. Unlike the various other games, or the RMB version of Rifts, in RUE Horror Factor explicitly only affects humans and mortals. (RUE pg. 367)
As such no supernatural creature, creature of magic, or immortal being is affected by horror factor anymore (Unless they are also a human, then by the RAW the would be)


Hm.
I don't have my book handy at the moment.
Can you provide an exact quote on that?


Sure
Horror Factor
"All monsters and supernatural creatures have a Horror Factor (H.F.) The Horror Factor represents either the hideous appearance or its overwhelming aura of evil and power, or a combination of the two. Whenever a human/mortal encounters one of these terrors, the character must roll a 20-sided die (1d20) to see whether or not he is momentarily stunned by the sheer horror of the thing. This Horror Factor roll might be thought of as a saving throw or mental parry"

Only Human/Mortals need to roll the Horror Factor check under the RAW.


Nice.
That cleans things up nicely, I think.
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Re: Collective Horror Factor

Unread post by The Beast »

Killer Cyborg wrote:
eliakon wrote:
Killer Cyborg wrote:
eliakon wrote:Oddly enough its not relevant in RUE. Unlike the various other games, or the RMB version of Rifts, in RUE Horror Factor explicitly only affects humans and mortals. (RUE pg. 367)
As such no supernatural creature, creature of magic, or immortal being is affected by horror factor anymore (Unless they are also a human, then by the RAW the would be)


Hm.
I don't have my book handy at the moment.
Can you provide an exact quote on that?


Sure
Horror Factor
"All monsters and supernatural creatures have a Horror Factor (H.F.) The Horror Factor represents either the hideous appearance or its overwhelming aura of evil and power, or a combination of the two. Whenever a human/mortal encounters one of these terrors, the character must roll a 20-sided die (1d20) to see whether or not he is momentarily stunned by the sheer horror of the thing. This Horror Factor roll might be thought of as a saving throw or mental parry"

Only Human/Mortals need to roll the Horror Factor check under the RAW.


Nice.
That cleans things up nicely, I think.


Not really, because you still have the issue of SN beings having a bonus to save vs HF in books that came out after RUE was released.
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Re: Collective Horror Factor

Unread post by Prysus »

eliakon wrote:Whenever a human/mortal encounters one of these terrors

Greetings and Salutations. Interesting. Looking into it more, BtS1 has a similar quote (only it doesn't add the "/mortal" part and leaves it specific to humans). Nightspawn has the same wording (human only).

PF2 and Dead Reign have the "human/mortal" wording, same as RUE.

From what I can tell RMB didn't have HF included (I didn't even see any HF stats for the dragons). System Failure has HF stats for the bugs, but no definition in the book that I found.

HU2 super power of Horror Factor has a similar line, but states "everyone."

I got bored looking after those books. I won't deny the wording though (as it is clearly there), but does call into question why they'd include a bonus to Save vs HF to non-mortals if they didn't need to roll. And this doesn't seem to be some odd trend started by a freelancer that just caught on, as even in BtS1 the monsters had a bonus to Save, as in Rifts Atlantis, and PF2.

Ah well, trying to.figure out why Palladium does things will only lead to headaches. Farewell and safe journeys to all.
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Re: Collective Horror Factor

Unread post by Subjugator »

The Beast wrote:
Killer Cyborg wrote:
eliakon wrote:
Killer Cyborg wrote:
eliakon wrote:Oddly enough its not relevant in RUE. Unlike the various other games, or the RMB version of Rifts, in RUE Horror Factor explicitly only affects humans and mortals. (RUE pg. 367)
As such no supernatural creature, creature of magic, or immortal being is affected by horror factor anymore (Unless they are also a human, then by the RAW the would be)


Hm.
I don't have my book handy at the moment.
Can you provide an exact quote on that?


Sure
Horror Factor
"All monsters and supernatural creatures have a Horror Factor (H.F.) The Horror Factor represents either the hideous appearance or its overwhelming aura of evil and power, or a combination of the two. Whenever a human/mortal encounters one of these terrors, the character must roll a 20-sided die (1d20) to see whether or not he is momentarily stunned by the sheer horror of the thing. This Horror Factor roll might be thought of as a saving throw or mental parry"

Only Human/Mortals need to roll the Horror Factor check under the RAW.


Nice.
That cleans things up nicely, I think.


Not really, because you still have the issue of SN beings having a bonus to save vs HF in books that came out after RUE was released.


Also, do they define what immortality means within the context of the game? If not, then Splynncryth is mortal...they have a lifespan.

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Re: Collective Horror Factor

Unread post by eliakon »

The Beast wrote:
Killer Cyborg wrote:
eliakon wrote:
Killer Cyborg wrote:
eliakon wrote:Oddly enough its not relevant in RUE. Unlike the various other games, or the RMB version of Rifts, in RUE Horror Factor explicitly only affects humans and mortals. (RUE pg. 367)
As such no supernatural creature, creature of magic, or immortal being is affected by horror factor anymore (Unless they are also a human, then by the RAW the would be)


Hm.
I don't have my book handy at the moment.
Can you provide an exact quote on that?


Sure
Horror Factor
"All monsters and supernatural creatures have a Horror Factor (H.F.) The Horror Factor represents either the hideous appearance or its overwhelming aura of evil and power, or a combination of the two. Whenever a human/mortal encounters one of these terrors, the character must roll a 20-sided die (1d20) to see whether or not he is momentarily stunned by the sheer horror of the thing. This Horror Factor roll might be thought of as a saving throw or mental parry"

Only Human/Mortals need to roll the Horror Factor check under the RAW.


Nice.
That cleans things up nicely, I think.


Not really, because you still have the issue of SN beings having a bonus to save vs HF in books that came out after RUE was released.

The best theory I have is
1) that its an internal inconsistency
or
2) that the bonus is there for comparisons
or
3) its for any save that uses the HF table but is not actually HF (for example there is a nightbane spell that specifically requires supernatural things to save vs HF...even though in nightbane they normally do not have to make such a roll.)
or of course
4) Fnord
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Re: Collective Horror Factor

Unread post by Killer Cyborg »

Prysus wrote:
eliakon wrote:Whenever a human/mortal encounters one of these terrors

Greetings and Salutations. Interesting. Looking into it more, BtS1 has a similar quote (only it doesn't add the "/mortal" part and leaves it specific to humans). Nightspawn has the same wording (human only).

PF2 and Dead Reign have the "human/mortal" wording, same as RUE.

From what I can tell RMB didn't have HF included (I didn't even see any HF stats for the dragons). System Failure has HF stats for the bugs, but no definition in the book that I found.

HU2 super power of Horror Factor has a similar line, but states "everyone."

I got bored looking after those books. I won't deny the wording though (as it is clearly there), but does call into question why they'd include a bonus to Save vs HF to non-mortals if they didn't need to roll. And this doesn't seem to be some odd trend started by a freelancer that just caught on, as even in BtS1 the monsters had a bonus to Save, as in Rifts Atlantis, and PF2.

Ah well, trying to.figure out why Palladium does things will only lead to headaches. Farewell and safe journeys to all.


Ah, crap.
Thanks for looking that all up!
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Re: Collective Horror Factor

Unread post by Slight001 »

Prysus wrote:
eliakon wrote:Whenever a human/mortal encounters one of these terrors

Greetings and Salutations. Interesting. Looking into it more, BtS1 has a similar quote (only it doesn't add the "/mortal" part and leaves it specific to humans). Nightspawn has the same wording (human only).

PF2 and Dead Reign have the "human/mortal" wording, same as RUE.

From what I can tell RMB didn't have HF included (I didn't even see any HF stats for the dragons). System Failure has HF stats for the bugs, but no definition in the book that I found.

HU2 super power of Horror Factor has a similar line, but states "everyone."

I got bored looking after those books. I won't deny the wording though (as it is clearly there), but does call into question why they'd include a bonus to Save vs HF to non-mortals if they didn't need to roll. And this doesn't seem to be some odd trend started by a freelancer that just caught on, as even in BtS1 the monsters had a bonus to Save, as in Rifts Atlantis, and PF2.

Ah well, trying to.figure out why Palladium does things will only lead to headaches. Farewell and safe journeys to all.

Prysus, much appreciate the work. First thing that pops into my mind for why an otherwise HF immune being to need a bonus to save would be for the rare times that a class or race has a HF specifically directed at such beings.

My knowledge of palladium doesn't include any official ones though I did have a race of mystic warriors that had a natural HF to supernatural and magical beings in my pro-magic Coalition campaign.
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Re: Collective Horror Factor

Unread post by Killer Cyborg »

Slight001 wrote:First thing that pops into my mind for why an otherwise HF immune being to need a bonus to save would be for the rare times that a class or race has a HF specifically directed at such beings.


For me, it was spells.
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Re: Collective Horror Factor

Unread post by Slight001 »

Killer Cyborg wrote:
Slight001 wrote:First thing that pops into my mind for why an otherwise HF immune being to need a bonus to save would be for the rare times that a class or race has a HF specifically directed at such beings.


For me, it was spells.

good point... forgot all about the various spells and psionic ability that grant a horror factor... I blame the pain killers... damn busted elbow... I hate ice.
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Re: Collective Horror Factor

Unread post by Boethermsbrukan »

Cheers, chummers!

Had a bit of a thought on this, and I think it would apply mostly to mutual group combat (rather than BTS/Lazlo spook squads and invididual critters or entities), but there's a concept I've come across in Warhammer Fantasy Battle and Warhammer 40,000 called Morale and the 'break test'; I don't know how the latter would fit in particularly, but I believe I'm understanding it accurately in that Morale is a collective (willpower?) representation of the entire group's mental/psychological balance and stock. If the Morale of any affected unit in a combat group is diminished to a low enough level, it can rout the entire group and change how or if it can remain in combat or do anything but shift into neutral until it can get far enough away from what caused its 'break test' or somehow regain its morale.

I don't think an exact analogue of the former would work in all play scenarios (as in other than combat) for the workings of Horror Factor effects in BTS or Rifts, but I thought it was worth tendering.

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Re: Collective Horror Factor

Unread post by The Beast »

Killer Cyborg wrote:
Slight001 wrote:First thing that pops into my mind for why an otherwise HF immune being to need a bonus to save would be for the rare times that a class or race has a HF specifically directed at such beings.


For me, it was spells.


But if they're immune to HF, they'd still be immune to it caused by a spell.
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Re: Collective Horror Factor

Unread post by Killer Cyborg »

The Beast wrote:
Killer Cyborg wrote:
Slight001 wrote:First thing that pops into my mind for why an otherwise HF immune being to need a bonus to save would be for the rare times that a class or race has a HF specifically directed at such beings.


For me, it was spells.


But if they're immune to HF, they'd still be immune to it caused by a spell.


It doesn't say that they're immune to Horror Factor.
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Re: Collective Horror Factor

Unread post by Subjugator »

Killer Cyborg wrote:
The Beast wrote:
Killer Cyborg wrote:
Slight001 wrote:First thing that pops into my mind for why an otherwise HF immune being to need a bonus to save would be for the rare times that a class or race has a HF specifically directed at such beings.


For me, it was spells.


But if they're immune to HF, they'd still be immune to it caused by a spell.


It doesn't say that they're immune to Horror Factor.


Yeah...it says whenever a human/mortal encounters one of those terrors [creatures].

Given that mortality means something can die, I'd say we're in a spot where most beings can still be horrified. I doubt demons and such can though.

/Sub
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Re: Collective Horror Factor

Unread post by Killer Cyborg »

Subjugator wrote:
Killer Cyborg wrote:
It doesn't say that they're immune to Horror Factor.


Yeah...it says whenever a human/mortal encounters one of those terrors [creatures].

Given that mortality means something can die, I'd say we're in a spot where most beings can still be horrified. I doubt demons and such can though.

/Sub


A Horror Factor isn't a creature.
Neither is a spell.

"Not being listed as being vulnerable to the Horror Factor of supernatural creatures" isn't the same as "being impervious to all Horror Factors."
Last edited by Killer Cyborg on Fri Jan 09, 2015 11:49 am, edited 1 time in total.
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Re: Collective Horror Factor

Unread post by Kagashi »

Isnt there also Awe Factor? Which is the same thing as HF but on the opposite side of the spectrum? Perhaps demons X-Factor (Where X = Horror or Awe) bonus applies to when they encounter a being with Awe Factor?
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Re: Collective Horror Factor

Unread post by Subjugator »

Killer Cyborg wrote:
Subjugator wrote:
Killer Cyborg wrote:
It doesn't say that they're immune to Horror Factor.


Yeah...it says whenever a human/mortal encounters one of those terrors [creatures].

Given that mortality means something can die, I'd say we're in a spot where most beings can still be horrified. I doubt demons and such can though.

/Sub


A Horror Factor isn't a creature.
Neither is a spell.

"Not being listed as being vulnerable to the Horror Factor of supernatural creatures" isn't the same as "being impervious to all Horror Factors."


So you think the default is 'apply this rule to all situations even when it is not specified so?'

I put creatures in brackets because it seemed contextually applicable.

/Sub
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Re: Collective Horror Factor

Unread post by eliakon »

Subjugator wrote:
Killer Cyborg wrote:
Subjugator wrote:
Killer Cyborg wrote:
It doesn't say that they're immune to Horror Factor.


Yeah...it says whenever a human/mortal encounters one of those terrors [creatures].

Given that mortality means something can die, I'd say we're in a spot where most beings can still be horrified. I doubt demons and such can though.

/Sub


A Horror Factor isn't a creature.
Neither is a spell.

"Not being listed as being vulnerable to the Horror Factor of supernatural creatures" isn't the same as "being impervious to all Horror Factors."


So you think the default is 'apply this rule to all situations even when it is not specified so?'

I put creatures in brackets because it seemed contextually applicable.

/Sub

I would say the situation is more of
You don't roll against creatures HF, because you don't have to
You however don't get a free pass against OTHER sources of HF (like spells, events, etc) unless you ALSO have 'immune/impervious to HF"
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Re: Collective Horror Factor

Unread post by Subjugator »

eliakon wrote:
Subjugator wrote:
Killer Cyborg wrote:
Subjugator wrote:
Killer Cyborg wrote:
It doesn't say that they're immune to Horror Factor.


Yeah...it says whenever a human/mortal encounters one of those terrors [creatures].

Given that mortality means something can die, I'd say we're in a spot where most beings can still be horrified. I doubt demons and such can though.

/Sub


A Horror Factor isn't a creature.
Neither is a spell.

"Not being listed as being vulnerable to the Horror Factor of supernatural creatures" isn't the same as "being impervious to all Horror Factors."


So you think the default is 'apply this rule to all situations even when it is not specified so?'

I put creatures in brackets because it seemed contextually applicable.

/Sub

I would say the situation is more of
You don't roll against creatures HF, because you don't have to
You however don't get a free pass against OTHER sources of HF (like spells, events, etc) unless you ALSO have 'immune/impervious to HF"


Um, that's what I was saying.

Also, my point about mortality was to note that creatures that don't have an infinite/indefinite lifespan (e.g. demons) are in fact mortal and wouldn't have that benefit.

/Sub
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Re: Collective Horror Factor

Unread post by Tor »

Prysus wrote: Splugorth (some big bads of the supernatural) as well as the various Demons (Hades) and Deevils (Dyval) also have bonuses to Save vs. Horror Factor. A bonus to horror factor, by no stretch of the imagination, means impervious. It actually shows quite the contrary. Atlantis even tells us that the Splugorth "fear" dragons (Ancient Dragons in particular). So the books flat out tell us these beings DO understand fear.

For them I see it as more of an educated/rational fear. When I think of an HF fail it's like someone being unsettled/stunned. Splugorth more likely are wary but not panicked, most of the time, due to their bonuses. One can fear something without failing a roll, after all, just not be penalized by it. Like the fear of eventual death, the fear of losing someone you love, etc. You can fear a dragon wrecking your empire, raising armies against you, a long-term concern, without failing the roll :)

Heck even an Apok can feel fear if they travel off Wormwood and lose their 'confessor' powers.

eliakon wrote:Horror Factor
"All monsters and supernatural creatures have a Horror Factor (H.F.) The Horror Factor represents either the hideous appearance or its overwhelming aura of evil and power, or a combination of the two. Whenever a human/mortal encounters one of these terrors, the character must roll a 20-sided die (1d20) to see whether or not he is momentarily stunned by the sheer horror of the thing. This Horror Factor roll might be thought of as a saving throw or mental parry"

Only Human/Mortals need to roll the Horror Factor check under the RAW.


I don't read "a human/mortal .. must roll" as "only humans/mortals must roll". Not being explicitly mentioned as a possibility doesn't mean something isn't one. Kind of like how simultaneous attacks aren't listed in the combat example sequence but later are added as considerations. Things like Robots/Supernaturals making HF saves is like that.

At best I would take this blurb to mean that humans/mortals (not used to monsters) have to make HF saves when encountering them whereas monsters (used to each other) can probably forgoe that more often than not, except maybe when overtly threatened.

Gurgoyle entering room of Gurgoyles shouldn't set off HF, but Gurgoyle entering room of humans should, unless they were used to him.

Kagashi wrote:Isnt there also Awe Factor? Which is the same thing as HF but on the opposite side of the spectrum?
Yup, and in D+G a couple goddesses also have Beauty Factors :)
Even though it says HF bonuses can be added vs Awe, I personally ignore that, I don't think it should help at all, same with beauty. A/B should be unique threats to HF-resistant folk, that's cool beans.
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