My take on Human Immortal

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rifter72
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My take on Human Immortal

Unread post by rifter72 »

So this my take on a human Immortal, that gained said Immortal power during the coming apocalypse (Chaos Earth) and possible plot hooks for other GM’s and players.

During the chaos that ensues at the beginning of apocalypse, a small group of humans was exposed to a purple light emitting from an open rift and received several burns across their bodies from the light. As the light burned the victims, a microscopic dust filtered in from the open rift and settled on the humans. The alien dust interacted with humans exposed burns and began changing their human physiology. The rift was only open for a few minutes, but was long enough for a few unknown life forms to come through. The life forms began analyzing and cataloging the changes happing to the humans, at the same time burning a small black and orange tattoo behind the right ear of each victim. Upon completion of the inspection, one of the life forms entered the rift, only to have it collapse and leave only half a body behind. A visible panic ensued with the life forms, but one stepped up and rallied the others; it instructed the others to grab the remaining half of their fallen and grabbed one of the victims and vacated the area. As the humans began to awake, they noticed that the clothing showed burns but their flesh was completely healed. The group was discovered by a roving NEMA patrol and taken to shelter, with each to follow their own paths. Their powers and abilities developed over the course month and years that followed, some had left to go it alone, few were accepted and stayed with NEMA.

Character Creation follows the standard creation with a few exceptions.
1. No A.R. or M.D.C. conversion
2. Replace Immortal power with Healing Factor
3. Roll or pick Super abilities & other powers of Immortal
4. No M.D.C. conversion (no Invulnerability, Immortality or Extraordinary P.E. …), must remain S.D.C., but may take powers that provide M.D.C. shield, Barrier or Armor (Bio-Armor, ASP, Force Aura….)
5. Language: same as in book (has had time to travel and learn new languages)
6. Education and skills: can choose from Adventurer and Scholar, merc solider, grunt, Bandit/Thug, Highwayman or Bounty Hunter.
7. Additional skills; 3 secondary and 1 related skill per 100 years old (max out 300 years old)


Questions, comments welcome.
Thanks
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Nekira Sudacne
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Re: My take on Human Immortal

Unread post by Nekira Sudacne »

I am not certain I understand. Your take on the human immortal is to remove the immortality? Then why not just make them regular mutants? what do they get from this at all that regular superbeings don't?
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rifter72
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Re: My take on Human Immortal

Unread post by rifter72 »

the Idea of Immortality is to live and not die of natural causes or at least that is how i see it.
If you think about the movie Highlander, the only way to die was to by separating the head form the body, but any other damages would be healed up.
That is why I replaced the Immortal power of the Mega hero with Healing Factor.
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Slight001
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Re: My take on Human Immortal

Unread post by Slight001 »

Interesting take on biological immortality.
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Nekira Sudacne
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Re: My take on Human Immortal

Unread post by Nekira Sudacne »

rifter72 wrote:the Idea of Immortality is to live and not die of natural causes or at least that is how i see it.
If you think about the movie Highlander, the only way to die was to by separating the head form the body, but any other damages would be healed up.
That is why I replaced the Immortal power of the Mega hero with Healing Factor.


and it's mega immortality that had removing the head as one of the ways of killing 'em. replacing it with healing factor dosn't extend their natural life at all.
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Slight001
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Re: My take on Human Immortal

Unread post by Slight001 »

Nekira Sudacne wrote:
rifter72 wrote:the Idea of Immortality is to live and not die of natural causes or at least that is how i see it.
If you think about the movie Highlander, the only way to die was to by separating the head form the body, but any other damages would be healed up.
That is why I replaced the Immortal power of the Mega hero with Healing Factor.


and it's mega immortality that had removing the head as one of the ways of killing 'em. replacing it with healing factor dosn't extend their natural life at all.


Unless the R.C.C. says it does.
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rifter72
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Re: My take on Human Immortal

Unread post by rifter72 »

This idea originated for PU2 (Powers Unlimited 2), the Immortal class. The idea was a way to tone down Immortal and not turn the character into a MDC powerhouse. Plus bring in a character from Chaos Earth time frame that has live through the Apocalypse.
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rifter72
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Re: My take on Human Immortal

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and it's mega immortality that had removing the head as one of the ways of killing 'em. replacing it with healing factor dosn't extend their natural life at all.


The problem with mega immortality, is even with decapitation, if the head is placed near the body will allow regeneration (also long as within 100 years). To me that is way overpowered, hence the reason for replacing with Healing factor, you can look dead but your body will regenerate in time. your character takes that final blow that brings you down to 0 hit points, you make your save for coma/death and play dead as the bad guy moves on to other targets; giving you time to heal up some and make a get away or save your team with with a critical hit to the bad guys back.
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Re: My take on Human Immortal

Unread post by Blue_Lion »

Maybe one of the immortals from Mystic china for ninja and super spies. The alchemist immortal will not die of natural causes and I believe are SDC in rifts. Then there is one who will not die normally because his heart has magically been removed. I think one of those two would work for what he is trying.
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Re: My take on Human Immortal

Unread post by Tiree »

I have to admit - I do like it. I probably normally wouldn't give a "Healing Factor" true immortality, it just slows down the aging process by a whole lot. It's why you have some immortals who naturally can have grey hair, and not always look like they are 25.

Overall - Both are features I try and pick up in a very small degree in other Super Power Genre games.
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Re: My take on Human Immortal

Unread post by Nightmask »

rifter72 wrote:
and it's mega immortality that had removing the head as one of the ways of killing 'em. replacing it with healing factor dosn't extend their natural life at all.


The problem with mega immortality, is even with decapitation, if the head is placed near the body will allow regeneration (also long as within 100 years). To me that is way overpowered, hence the reason for replacing with Healing factor, you can look dead but your body will regenerate in time. your character takes that final blow that brings you down to 0 hit points, you make your save for coma/death and play dead as the bad guy moves on to other targets; giving you time to heal up some and make a get away or save your team with with a critical hit to the bad guys back.


Not seeing why you think that's a problem or why you think that's over-powered. I mean, you're creating something homebrew anyway why then wouldn't you just go 'this version of mega-Immortality doesn't allow for surviving decapitation'? Particularly since Healing Factor is also way slower and if you're taken down to zero HP you aren't going to be healing up enough to save anyone and will be lucky if you survive at all.
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