Super Powers Conversion Question

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Glistam
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Super Powers Conversion Question

Unread post by Glistam »

Quick question: There are a couple of major super powers listed in the Conversion Book as turning the character's S.D.C. + H.P. into M.D.C. in the world of Rifts. If a character had two of those powers, would they get their S.D.C. + H.P. × 2 as M.D.C., or still just their S.D.C. + H.P.?

As an example, both the Immortality and Invulnerability major powers note that in their conversions. I'm referencing the Revised Conversion Book 1, not the original which had a different M.D.C. value for Invulnerability and no note at all for Immortality.
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Re: Super Powers Conversion Question

Unread post by Killer Cyborg »

As phrased, they'd overlap, not stack.
So just SDC + HP.
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Re: Super Powers Conversion Question

Unread post by Nekira Sudacne »

Plus side, if you have a power that adds a bunch to SDC but dosn't provide a normal MDC boost on it's own, then having a "Add HP+SDC as MDC" power would mean all SDC boosting powers add to MDC even if they wouldn't by themselves.
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Re: Super Powers Conversion Question

Unread post by drewkitty ~..~ »

*opens mouth to say something but sees KC &NS has said everything*
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Re: Super Powers Conversion Question

Unread post by Tor »

I think Herb in Pantheons should still get the high-MDC invulnerability.
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Re: Super Powers Conversion Question

Unread post by Nekira Sudacne »

Tor wrote:I think Herb in Pantheons should still get the high-MDC invulnerability.


That's because you have an irrational hatred for retcons :)
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Re: Super Powers Conversion Question

Unread post by Tor »

It is quite rational in this case, Herb probably would've just been out-right killed by Herakles if he had that wussy new MDC.
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Re: Super Powers Conversion Question

Unread post by Nekira Sudacne »

Tor wrote:It is quite rational in this case, Herb probably would've just been out-right killed by Herakles if he had that wussy new MDC.


Statisically speaking I don't see why an extra 500 MDC would save him, considering herkale's has about twice the combat bonus's to strike/parry dodge and 2d4*10 MD on a normal punch, the extra MDC means it might take an extra two melee rounds to finish him, not that herb would have a realistic chance of surviving in either case.
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Re: Super Powers Conversion Question

Unread post by Tor »

Herakles is a sporting fellow, I'm sure he pulled some punches, but if he overdid it (rolled under 11), the super-fast healing Invulnerability gave would help Herb recover from it, at least revised CB kept that, even if only present in the expanded conversions and not the abbreviated ones that appear first.
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