Premier wrote:This subject was something that I brought up several times, and I must admit, I think you all have mentioned some of the same issues, concerns and valid points that surround this matter.
I too questioned my interpretation for the lack of angelic or powerful beings of purity & Light (ala “Good Guys”) involvement. I saw MIF as a magnet for such opposition to draw in more formidable opposition to the evil forces that are being so invasive to earth.
As a Freelance Artist and conceptualist, I envisioned all sorts of angelic beings, Holy demigods, Host, Avatars, Spiritual Armors and Weapons, abilities, etc., etc., that could pour forth to engage the evil hordes spilling into RIFTS Earth.
However, I think and blindly assume the strongest points that negate my expectations are as follows:
I do get where you are coming from here (heck in my own post I laid a lot of that same thing out... But...
Premier wrote:A: The sensitivity of the Angel/Host subject matter may change the tonality of the game from entertainment to theological debate and speculations that could alter the gaming atmosphere of the RPG. As mentioned, a player who was once having fun playing a selfish or evil character may find themselves feeling convicted or religiously challenged if angels aren’t depicted in the manner they see fit or interpret. For example, as a Christian who has studied Systemic (Scientific) Theology, it is biblically defined in the Abraham/Hebrewic format that the angels (i.e.: Host, Arch-angels, Seraphim, Cherubs, etc.) were created to serve and worship a Higher Will and not a will of their own. So any major act conducted by biblical Angels, particularly a Holy Legion of them would have to be ordered by The Higher Will which opens up the channels even further for what or what not would be instituted as an Act or Order from Higher Power, being Yahweh. If it is ordered then the outcome is already predetermined. Biblically speaking, there is no “equal" war between Good and Evil. There is simply the roles that the fallen(Evil) is playing out, but they too know the outcome and that it isn’t favorable against Higher Power. "Biblically" speaking there would not even be a war between the evil factions, they would all be under one evil force. Infusing this could easily instigate theological debates, turn away established Gamers who have a different belief or paradigm, or simply feel that infusing such sensitive subject matters into a RPG is going to far.
I'm not really sure this is wholly fair. Palladium books have long done things to reference real world beliefs and paradigms. Heck, there is a Witch class which blatantly paints them as evil. The fact that you use real-world mythology kind of adds in there as well, there are real life people who are druids, for example, as well as even real-world Odinists. (Granted, the latter is very rare, but the Witch and Druid parts aren't.)
Though I do agree with your Biblical references, as I mentioned earlier, there should be no contest. The weakest Angel, based on Angelology and Demonology, has pure dominion over the strongest demon. It would literally take, if we go on the established beliefs, one single solitary Angel to raise a hand and utter one of the words of creation and poof... All Demons go bye bye instantly and in one shot... The lore on it is very weird and twisted.
But on the other hand... They are being left out of it nearly completely. I wish there was some lip-service at the very least explaining why they aren't showing up. Even if that lip-service goes the classic and cliche route of, "We can't interfere because this is all a part of the plan of the Almighty." It just feels odd with all of the forces of Good in Palladium (of which there seem to be very few) there are few being brought into play here... I think of things in this case like the Cosmic Forge and the like.
Premier wrote:It’s a game designed for pure entertainment and imagination. Currently both demons and angels are considered dimensional beings, which is a broader and safer ideology that is accepted by a much broader general fanbase/target audience. Becoming more definitive on what constitutes true angels and other beings of light and what does not or how they should be conducted in a game can unintentionally offend certain circles of Gamers or cause unwanted arguments and heated debates which is the antithesis to the entertainment objective of the game. I have seen this happen with the subject matter of the Nephilim and the current debate as to the term Sons of God used in Genesis 6:2 when describing the "Sons of God" who took the "daughters of men" and made wives of them. One side view is that the Sons of God are actually men i.e.: the sons of Seth that preserve the covenant with God while the daughters of men refers to the progeny of Caine, the fallen who no longer keeps the covenant. Another view suggest that the term in this scripture refers to angels as likened to Job. This type of debate was not fruitful for the gaming experience. So even though there were all these imaginative ideas on what Nephilim could be devised and what powers they would have, the other side of the coin and respecting other Gamers beliefs and paradigms is also a major consideration.
I see this on one hand... On another hand... I don't know. I think anyone playing roleplaying games in general, especially ones with things like Godlings running around and the Four Horsemen of the Apocalypse rampaging across Africa... I'm not really sure that it can be said that defining an Angel in the books would be all that bad. I mean, technically you have already done it.
If we go Biblical, then the Four Horsemen of the Apocalypse were indeed low-tier Angels anyway. Which, right away, gives us a baseline for what an Angel is in the Palladium universe.
Premier wrote:B: Author personal taste: As a Freelancer Artist and Concept Developer, I can respect the ideas and creativity of the Contributing Writers and clearly understand that MIF is what it is because that is simply the vision and direction that the Writer and Kevin chose. Sometimes it is as simply as that.
I can whole-heartedly agree there. Sometimes ya do what you are told to do.
Premier wrote:C: Having such a powerful faction of good guys at the helm sort of puts the Player characters into the back seat, not even the passenger seat in the grand scheme of things. IMHO, Players want to feel and see that their hard work, actions, sacrifices and achievements or failures matter and enjoy seeing their gaming results impact the setting. You don’t want to have the Players feeling patronized or upstaged by more powerful characters. This doesn’t mean that there is not a need for powerful NPCs that are good, but it often takes a good GM to conduct the actions of such NPCs, which is not always an easy task. Certain antics that a Player group might tolerate or entertain might be crossing the line or intolerable by a pure good guy NPC. “ I don’t care that this demon is trying to atone, it is an accursed demon and its fate has already been chosen. Now move aside so that I can smite thee into the dark abyss where kismet awaits.”
Yeah, this completely happens... Though, on the other hand, isn't that kind of what was done with the Cosmo-Knight? Isn't that part of their shtick? In that they can't compromise and any compromise, no matter how small, leads to them losing their powers instantly? Similar in-scope to the Paladins of another well-known game line?
Premier wrote:D. Avoiding more publication delays, adding unforeseen segments into this publication could potentially add to the delays of this long awaited title that Gamers may or may not justify the wait for. The Minion War has been defined as these two forces of evil locked in a seething war and spilling across the Megaverse, I don't think there are many Gamers eager to see what Good Guys are involved. Adding all out open war between such factions as if the demons and devils wasn’t enough, would have to result in some tremendous amount of consequences that might usurp the MIF event and the setting as we know it.
Hrm...
Avoiding delays is good but, I dunno, one of the things I love about Rifts is reading about all of the settings. For years I bought any Rifts book I could get my hands on even though I wasn't an active player, for the setting and stories. That "setting-hog" in me is incredibly curious to know what kinds of "Good Guys" are involved and what they are doing, and why they aren't doing more.
Premier wrote:These are my guesses from the hip sort of speak as to why we don’t see as much angelic activity. Details regarding the Summoners, Old Ones, numbers game, etc., simply solidify the logic as to why RIFTS Earth at the current state is not the Megaversal Armageddon Battleground Finale between the high orders.
Well... The obvious answer would be... Because it wouldn't be much of a fight. If we look at the topics covered above. If we assume the Angels (with the Capital A) are drawn from the Hebrew origin then we also assume that the forces of truly Demonic (with a Capital D) simply couldn't stop them. So either we end up in a situation where the Demons are simply demons (as in extra-dimensional beings that aren't truly those of the Enemy) where the Heavenly Host simply has no reason to interfere, or, for some reason or another the Host simply has decided not to.
Premier wrote:So as much as I would love to see more angelic influences and champions of Light, even if in the sideline schemes and planing developments or other realm excursions to explain why they are not as vocal or active and prominent in the grand view against the evil hordes, I simply think that such source material is not as high a demand for RPG entertainment. Many Gamers enjoy contending with and destroying evil, but not so much when contending with condemning good guys or being bossed around and reprimanded for independent decision making, imho.
With that said, I would be all in for conjuring a sourcebook entailing Angelic like beings that seek to restore the good in the Megaverse, and to protect the pure of heart and the innocent that are predated by evil.
Personal opinion only but... I'm interested.
There are a number of players who play straight up evil in games... Straight up evil... And they only have other evil really to contend with. A collection of the forces of Good in the multiverse would be a great resource for characters for them to face. After all they can only stand up to so many honorable Cyber-Knights. Also I feel that such a resource would be a great chance to insert some new "Good" OCCs which I, personally, feel are a bit lacking. We have tons of stuff explicitly for evil characters... For example... Including, but not limited to, an entire Hand to Hand fighting style... But the number of "You must be good" OCCs is actually pretty small...
Now, off the top of my head, I can think of... I dunno... 1? Cosmo-Knight?
Cyber-Knights can fall... There is the Order of the White Rose in Madhaven, which are the good version of the Mystic Knight... I think there might be something in Rifts England?
But there are a bunch of "You must be evil" ones laying around.
Personally a Knight empowered by a spirit of light might be incredibly cool (and note, that is the main, if not only, reason I bought a copy of the previously mentioned Heroes Unlimited supplement (despite the fact that I have no group for Heroes Unlimited and lack even the core books at the moment) and if ever a world needed a few extra-dimensional forces of good it would be Rifts.
That is on a potentially separate topic but why do only evil things seem to come through Rifts? The spluggorth, the Xit-x... Bug things? The vampires? Why has there never some incredibly powerful force for good? Maybe the Millennium Trees?