Coalition States Squad Composition Question

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Yendor
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Coalition States Squad Composition Question

Unread post by Yendor »

I know the old sourcebook 1 has their rough squad composition, but for the life of me, I cannot find what the patrols would be composed of 109/110 PA.

Any help would be appreciated (and thanks in advance)
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Blue_Lion
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Re: Coalition States Squad Composition Question

Unread post by Blue_Lion »

It would rely depend on the mission and location.

A ranger recon squad is likely to be 6-12 cs ranger.

A Samas air patrol would likely be 4-12 Samas.

I would imagine a normal ground patrol could very well include any of 6-24 grunt, 1-6 dog boys with psi stalker, 1 Apc, 1 piderskull walker, 1 CS military operations specialist, and or 2-6 PA. Weapons would most likely be base line with up to 30% having some sort of heavy.
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I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
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Alrik Vas
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Re: Coalition States Squad Composition Question

Unread post by Alrik Vas »

There might be information on this inside the Coalition War Campaign book, or even the Tolkeen War suppliments.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
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Blue_Lion
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Re: Coalition States Squad Composition Question

Unread post by Blue_Lion »

Tolkeen war forces on tactics used in the war and is not likely to hold true for the whole of the CS. I think it is best to tailor the CS encounters to the intent of the GM and the challenge/threat they should be to the party.

Part of the reason that I included the any all or part of this list in my previous post.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
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Alrik Vas
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Re: Coalition States Squad Composition Question

Unread post by Alrik Vas »

I don't think applying encounters to fit the party is wrong necessarily, though there are some parties who will not be challenged by the CS no matter how many they bring to the fight.

I suppose it's a factor if you're considering using them at all, though. Given that, make it up. Otherwise, use the SB1 answer but replace units with the more advanced versions.

Though CWC might have the information for what new seek and destroy units have, as it was pre-war but with the new gear. Check out the book.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
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Blue_Lion
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Re: Coalition States Squad Composition Question

Unread post by Blue_Lion »

Alrik Vas wrote:I don't think applying encounters to fit the party is wrong necessarily, though there are some parties who will not be challenged by the CS no matter how many they bring to the fight.

I suppose it's a factor if you're considering using them at all, though. Given that, make it up. Otherwise, use the SB1 answer but replace units with the more advanced versions.

Though CWC might have the information for what new seek and destroy units have, as it was pre-war but with the new gear. Check out the book.

I think the CS is over do for a gear source book.

There was hint of a new line of CS gear based on lessons learned from the war in the after math book.

Last couple times I GM I was testing out new lines of CS gear.

I wanted the CS military to feel like it has higher tech level across the board like the flavor text implies to me.
Notable issues for me-
many CS infantry weapons are way behind the curve (most groups I ran games for only looted CS weapons to sell.)
lack of connection to military gear trends from today (I gave the CS a standard E-rifle with rail system to modify it to the mission as well as integrated optics and network in the armor.)
Lack of electronic warfare assets.
Lack of counter theft measures.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
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Alrik Vas
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Re: Coalition States Squad Composition Question

Unread post by Alrik Vas »

If I was going to super-tech modernize the CS, yeah, they'd be throwing railgun rounds along particle beams down range from phase weapons and have null-psychic grenades that pop a gell to keep enemies in place while their powers are negated. Top it all off with a haywire system that scrambles your brain if you try to inface with their gear psychically, bio-print readers so they won't discharge unless held by the person it was assigned to or anyone they authorize and remote detonators to make the weapons explode under circumstances programmed depending on mission parameters.

Oh, and each trooper would have a force field, and all their gear would be shielded from EMP attacks.

And that's just the infantry! :ok:
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
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Blue_Lion
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Re: Coalition States Squad Composition Question

Unread post by Blue_Lion »

Alrik Vas wrote:If I was going to super-tech modernize the CS, yeah, they'd be throwing railgun rounds along particle beams down range from phase weapons and have null-psychic grenades that pop a gell to keep enemies in place while their powers are negated. Top it all off with a haywire system that scrambles your brain if you try to inface with their gear psychically, bio-print readers so they won't discharge unless held by the person it was assigned to or anyone they authorize and remote detonators to make the weapons explode under circumstances programmed depending on mission parameters.

Oh, and each trooper would have a force field, and all their gear would be shielded from EMP attacks.

And that's just the infantry! :ok:


I think that is you poking fun at me. My reason was that the CS comes across as a step ahead of most NA weapon manufactures (accept wilks and Archie 3.) Think about if you look at most CS infantry weapons they are low end matched or surpassed by others. (This does not show up in the PA and robots.)
CS heavy energy weapons are short range less than 1000'.
Making two write ups for a laser rifle one without a grenade launcher and one with it is redundant. If you make it a rail system you can just list the stats as a under barrel mod for the laser rifle rather than manufacturing two laser rifles.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
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Alrik Vas
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Re: Coalition States Squad Composition Question

Unread post by Alrik Vas »

Not poking fun at all. I just think that's what they'd need to be dominant vs the all-singing-all-dancing-anyone-can-be-a-god-mages of the world.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
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Deadboy Dakka
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Re: Coalition States Squad Composition Question

Unread post by Deadboy Dakka »

I personally run the CS Army based off the American Army of today. Standard Grunt Patrol is a squad leader, and two or three fire teams that tend to consist of two riflemen, a grenadier and a soldier with a special weapon. I fit not be over powered that mix can tend to handle my players, pose a threat, yet not be overpowered. And for they are just plain outgunned, well there is always an APC, and those radios can always call in some air support. People always forget about the radio...
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