just a thought(beer gas)

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abe
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just a thought(beer gas)

Unread post by abe »

beer gas- you the target VERY drunk, to the point of passing out or even dieing!
this gas can be protected by gas masks or immunity to gas!
other than what's written down here it causes 1d4 damage per round to m.e.
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Re: just a thought(beer gas)

Unread post by drewkitty ~..~ »

ah...hummm.... the OP could use a rewrite. As it is I can't make heads or tails what you mean.
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Re: just a thought(beer gas)

Unread post by eliakon »

I think its an amusing random thought for a chemical weapon that is loosely based on exaggerated thoughts on Alcohol.
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Re: just a thought(beer gas)

Unread post by drewkitty ~..~ »

So what you are saying is that he is talking about a Gas Weapon that makes a person drunk, just as if the target had drank enough to incapacitated?
Still thinks he needs to rewrite the OP.
Last edited by drewkitty ~..~ on Sun Mar 30, 2014 7:50 pm, edited 2 times in total.
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Re: just a thought(beer gas)

Unread post by taalismn »

abe wrote:beer gas- you the target VERY drunk, to the point of passing out or even dieing!
this gas can be protected by gas masks or immunity to gas!
other than what's written down here it causes 1d4 damage per round to m.e.


So it can be protected by gas masks? From what? Itself? Sobriety gas?

And what constitutes, stat-wise, VERY drunk?
And you have to be more specific about the TYPE of damage.

Idea needs to spend more time in the cooker and more attention to specifics(and grammar) before it be considered RPG-ready and effective.
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Re: just a thought(beer gas)

Unread post by glitterboy2098 »

the term beer gas already exists.. its the dense mix of CO2 and nitrogen that accumulates at the top of a brewing vat. it was once called 'stale air' and played a role in the discovery of oxygen (a scientist noticed that the 'stale air' in a brewing vat would snuff out candles, then started to experiment with asphixiating birds and stuff.. after he got kicked out of the brewery he started experimenting with various methods to determine what air is made of)
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abe
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Re: just a thought(beer gas)

Unread post by abe »

taalismn wrote:
abe wrote:beer gas- you the target VERY drunk, to the point of passing out or even dieing!
this gas can be protected by gas masks or immunity to gas!
other than what's written down here it causes 1d4 damage per round to m.e.


So it can be protected by gas masks? From what? Itself? Sobriety gas?

And what constitutes, stat-wise, VERY drunk?
And you have to be more specific about the TYPE of damage.

Idea needs to spend more time in the cooker and more attention to specifics(and grammar) before it be considered RPG-ready and effective.

well,you need to keep a open mind, most of my ideas are coming off of the top of my head and will always need SOME improvement, that's were you fine people come in.
howdey folks!!!!!!!!
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Re: just a thought(beer gas)

Unread post by taalismn »

abe wrote:well,you need to keep a open mind, most of my ideas are coming off of the top of my head and will always need SOME improvement, that's were you fine people come in.


Abe, what you're fielding are notions.
It's like saying "it would be really neat if maybe somebody could make instant light with this electricity stuff!" but not doing the research and development to make something viable. Several people were working on the idea of an incandescent light bulb, but it's Thomas Edison whose name we remember because he sweated and experimented and made it WORK.

I think you could create a viable and workable idea here if you took the time and care, rather than spinning it off the top of your head and posting it as soon as it hits you. Let it mature, gather more ideas around it, combine them, work it out. Don't be impatient with it. There are plenty of examples both on the forums and in the Palladium rule books for inebriation(for example, pg. 338 of the RUW has guidelines for the effects of intoxication), gas weapons, and the like that you can hit up for ideas and examples of specific stats, even copy and paste, and flesh out your ideas without having to be dependent on other people to finish them. Time is your friend, not your enemy here, and any extra work put into a post is not effort wasted, it's effort appreciated by your readers.

And please, as a person who continually proofreads both my own and others' work, I urge you to spend more time and attention on spelling and proper syntax. Your ideas are much better understood and flow more freely if they are comprehensible. Again, time and attention to detail on your part will earn you the kudos you seek.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

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abe
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Re: just a thought(beer gas)

Unread post by abe »

taalismn wrote:
abe wrote:well,you need to keep a open mind, most of my ideas are coming off of the top of my head and will always need SOME improvement, that's were you fine people come in.


Abe, what you're fielding are notions.
It's like saying "it would be really neat if maybe somebody could make instant light with this electricity stuff!" but not doing the research and development to make something viable. Several people were working on the idea of an incandescent light bulb, but it's Thomas Edison whose name we remember because he sweated and experimented and made it WORK.

I think you could create a viable and workable idea here if you took the time and care, rather than spinning it off the top of your head and posting it as soon as it hits you. Let it mature, gather more ideas around it, combine them, work it out. Don't be impatient with it. There are plenty of examples both on the forums and in the Palladium rule books for inebriation(for example, pg. 338 of the RUW has guidelines for the effects of intoxication), gas weapons, and the like that you can hit up for ideas and examples of specific stats, even copy and paste, and flesh out your ideas without having to be dependent on other people to finish them. Time is your friend, not your enemy here, and any extra work put into a post is not effort wasted, it's effort appreciated by your readers.

And please, as a person who continually proofreads both my own and others' work, I urge you to spend more time and attention on spelling and proper syntax. Your ideas are much better understood and flow more freely if they are comprehensible. Again, time and attention to detail on your part will earn you the kudos you seek.

by very drunk I mean on a failed save vs. p.e. you take 1d2 p.e and 1d6 p.b (representing charisma loss) the damage I gave is for a successful save.
howdey folks!!!!!!!!
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Re: just a thought(beer gas)

Unread post by glitterboy2098 »

turns out gasoline will make you intoxicated (or effectively so) if sprayed at the right vapor density. downside? thats also the same density needed for an Fuel air explosive.

which frankly is a better use of gasoline or alchohol..
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Re: just a thought(beer gas)

Unread post by taalismn »

abe wrote:[
by very drunk I mean on a failed save vs. p.e. you take 1d2 p.e and 1d6 p.b (representing charisma loss) the damage I gave is for a successful save.



Palladium doesn't use a d2, even if there was one, and charisma loss is M.A. not P.B. . P.B. loss is is your skin breaks out in acne, your eyes turn yellow, and your hair starts dropping out. M.A. loss is where you're drooling on yourself, you just broke wind to the tune of the National Anthem, and you just threw up on the German Ambassador.
You're better off using the Rule Book stats for falling down blind intoxication, which do more than just drop a few stat points to little effect..
I'll stick to existing canon tear or sleeping gas for incapacitating people with an aerosol agent.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: just a thought(beer gas)

Unread post by The Oh So Amazing Nate »

I'm not even going to bother.
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Re: just a thought(beer gas)

Unread post by Akashic Soldier »

The Oh So Amazing Nate wrote:I'm not even going to bother.


I will! :lol:

TW Beer Bomb
The TW Beer Bomb is a small brown glass cylinder about the size of a perfume bottle with a topaz or zircon cap. Once thrown and shattered or the cap removed it releases a large gas cloud 30 feet (10 m) in area centered on the bottle (or its area of impact). Those within the cloud must save vs non-lethal poison (16 or higher) or succumb to the effects of drunkenness; as per Totally Wasted and the Personality Modification While Intoxicated Table on page 338 of Rifts®: Ultimate Edition. The inebriation is instant and lasts 1D6 hours. If the bottle is undamaged it can be refilled with any alcoholic liquid of choice. After which the liquid will be transmuted into a potent gaseous form and ready for another use after a 24 hour wait period.
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Re: just a thought(beer gas)

Unread post by abe »

Akashic Soldier wrote:
The Oh So Amazing Nate wrote:I'm not even going to bother.


I will! :lol:

TW Beer Bomb
The TW Beer Bomb is a small brown glass cylinder about the size of a perfume bottle with a topaz or zircon cap. Once thrown and shattered or the cap removed it releases a large gas cloud 30 feet (10 m) in area centered on the bottle (or its area of impact). Those within the cloud must save vs non-lethal poison (16 or higher) or succumb to the effects of drunkenness; as per Totally Wasted and the Personality Modification While Intoxicated Table on page 338 of Rifts®: Ultimate Edition. The inebriation is instant and lasts 1D6 hours. If the bottle is undamaged it can be refilled with any alcoholic liquid of choice. After which the liquid will be transmuted into a potent gaseous form and ready for another use after a 24 hour wait period.

nice!!!!!!!!!!!!!
howdey folks!!!!!!!!
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Re: just a thought(beer gas)

Unread post by Akashic Soldier »

abe wrote:nice!!!!!!!!!!!!!


You're welcome friend, always happy to help. Enjoy!
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Re: just a thought(beer gas)

Unread post by Tor »

I don't like a weapon that won't work on dwarves and Saloon Girls.
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Re: just a thought(beer gas)

Unread post by abe »

Tor wrote:I don't like a weapon that won't work on dwarves and Saloon Girls.

get enough booze & it'll do the job regardless!
howdey folks!!!!!!!!
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