skele-mages anyone?

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skele-mages anyone?

Unread post by abe »

if the coalition states could figure out how to duplicate magic in technological form then could they then make skele-bots in the basic shape of a wizard to terrorize the federation of magic?
might make a good champain idea, no?
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Re: skele-mages anyone?

Unread post by taalismn »

Already been done in one of the Rifters. It's not canon, but the article presented several advanced Skelebots including one that effectively reproduced and the other was a sleeper agent android that could be used for assassinations.

Vanguard aside, though, the CS wouldn't emulate magic. Their schtick is about presenting HUMAN TECHNOLOGY as their powers to be feared. And even then, they shy away from the more monstrous and inhuman-looking skelebot designs,
Their idea of terror tactics is carpet-bombing the snot out of you, or sending in skelebots to laser and vibroblade you to death.
If the CS wants to use magic to divide and conquer and mislead, the Vanguard and their REAL magic is more than up to the task of such dirty tricks.
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Re: skele-mages anyone?

Unread post by Rimmerdal »

taalismn wrote:Already been done in one of the Rifters. It's not canon, but the article presented several advanced Skelebots including one that effectively reproduced and the other was a sleeper agent android that could be used for assassinations.

Vanguard aside, though, the CS wouldn't emulate magic. Their schtick is about presenting HUMAN TECHNOLOGY as their powers to be feared. And even then, they shy away from the more monstrous and inhuman-looking skelebot designs,
Their idea of terror tactics is carpet-bombing the snot out of you, or sending in skelebots to laser and vibroblade you to death.
If the CS wants to use magic to divide and conquer and mislead, the Vanguard and their REAL magic is more than up to the task of such dirty tricks.



Agree. Even then they would not be prone to making it look CS as to avoid any fall out at home.

That said...A Psi-Skeleton using the minds of Psi-tech, Psi-ghosts and other Psi's with telemachnic powers would be interesting. and why just skeletons? why not go the whole line of robots or even Samas? I can see free Quebec with Psi-Glitterboys. Hmm now this strikes me an idea.

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Re: skele-mages anyone?

Unread post by ShadowLogan »

abe wrote:if the coalition states could figure out how to duplicate magic in technological form then could they then make skele-bots in the basic shape of a wizard to terrorize the federation of magic?
might make a good champain idea, no?

Nothing is really stopping the CS from producing Skele-bots disguised to look like wizards. Some aspects of magic can be duplicated already with technology. And since it isn't like every magic wielder is cookie-cutter, it could merely reflect the scope of spells/magic in its repertoire.

The CS could then send these units in to terrorize a lot more than the FoM. These disguised units could be used to create bad press for mages, D-Bees in other regions.
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Re: skele-mages anyone?

Unread post by Shark_Force »

the CS *could* invest money into doing awful things with robots that look like wizards... only to have it eventually backfire when physical evidence begins to mount up that there are skelebots out there which look like magic users.

but then again, we know they are having great success with the simple process of making stuff up and playing on people's fears.

why on earth would they bother spending money on fake wizards when they have like 20 years of experience that shows they don't need to spend so much as a single penny on making fake wizards? there are already some evil wizards who do that without the CS having to spend any resources, and with zero risk of the plan backfiring and showing the CS as fearmongers... and the rest of the magic users in the world can be far more readily made to appear evil by twisting the truth.

pretty much as far back as you can go in human history, you'll find examples of people dehumanizing other people, without needing to commit any acts of atrocity to vilify those people by blaming them. it shows up in movies as a plot device fairly often, but in real life, the simple fact is this: you can vilify people without committing atrocities in their name. there is no need to commit actual atrocities when rumours and lies do the job every bit as well, with zero chance of anyone ever finding out that you are the person who actually committed those atrocities (because you didn't).
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Re: skele-mages anyone?

Unread post by abe »

could the coalition make skele-psis also?
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Re: skele-mages anyone?

Unread post by Shark_Force »

a bit harder, but to some extent yes.

at least, depending on a few things like:

- how visible are force fields? (we know they're pretty malleable, otherwise you wouldn't be able to make form-fitting ones, which seem to be the standard).
- how advanced is their ability to read body language, and program a robot to do so?

and so forth.

they wouldn't be able to emulate all powers, but having access to a satellite feed and motion sensors does a pretty good imitation of sixth sense, for example.

still not sure why they would, though.
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Re: skele-mages anyone?

Unread post by abe »

Shark_Force wrote:a bit harder, but to some extent yes.

at least, depending on a few things like:

- how visible are force fields? (we know they're pretty malleable, otherwise you wouldn't be able to make form-fitting ones, which seem to be the standard).
- how advanced is their ability to read body language, and program a robot to do so?

and so forth.

they wouldn't be able to emulate all powers, but having access to a satellite feed and motion sensors does a pretty good imitation of sixth sense, for example.

still not sure why they would, though.

Probably just to keep things interesting.
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Re: skele-mages anyone?

Unread post by ShadowLogan »

Shark_Force wrote:a bit harder, but to some extent yes.

at least, depending on a few things like:

- how visible are force fields? (we know they're pretty malleable, otherwise you wouldn't be able to make form-fitting ones, which seem to be the standard).
- how advanced is their ability to read body language, and program a robot to do so?

and so forth.

they wouldn't be able to emulate all powers, but having access to a satellite feed and motion sensors does a pretty good imitation of sixth sense, for example.

still not sure why they would, though.


They don't need satellite feed to create an imitation of 6th sense, and if Satellite feed is required the CS is out of luck as the space colonies shoot anything down that is launched from Earth. The only faction with Satellite access is Archie-3, and he "borrows" his from the CAN Republic (IIRC) A variety of sensors contained w/n the bot could create the imitation of 6th sense.

abe wrote:could the coalition make skele-psis also?

For sure. Given that Psi-powers, and Magic for that matter, are more variable between subjects, they would not need to emulate all powers. And can take a good stab at the available "regular" pool of powers

Psi-Power forgery suggestions:
HEALING (10 out of 15):
Bio-Regeneration: Range is self, so some form of self-repair system (IIRC Cyborgs have such a system good for a few before needing to be replaced/refueled)
Deaden Pain, Medidation, Resist Fatigue: No real issue here as it is a machine and can appear to have them
Detect Psionics: CS has Psi-scanners mentioned in Psycape (very short range)
Healing Touch, Increased Healing, Induce Sleep, Psychic Purification, Stop Bleeding: concealed medical tools that already exist
Psychic Diagnosis: advanced medical sensors
Suppress feat: possibly with drug injection for others, self programmed

PHYSICAL (18 out of 21):
Deaden Senses: turn off sensors
Death Trance: go into sleep mode
Impervious to Cold/Fire/Poison/Toxin: as a machine it would be immune to or made to be
Levitation, Telekensis (even Super): possibly through the use of electromagnetic fields
Mind Block: natural aspect of it being a machine
Nightvision: Sensor
Resist Fatigue/Hunger/Thirst: its a machine, while it needs energy given the reactor life assigned it won't be an issue
Summon Inner Strength: Programming aspect to mimic
Telekenetic Leap/Lift/Punch/Push: high velocity exhaust can mimic 3out of 4, and the other could be achieved as a programming aspect (if it holds back)

SENSITIVE (11 out of 24):
Astral Projection: Nano machine drone, though here other Psychics could discredit
Clairvoyance: Computer projections on possible outcomes with available data/intel
Empathy: Sensors designed to read a persons mood
Intuitive Combat: combat programming and sensors
Object Read: sensor/lab testing
Presence Sense: Radar and similar sensors
Remote Viewing: spy drone (relay or part of)
See Aura: Various sensors could be combined to give impression (including CS Psy-scanner)
Sense Time: Internal Clock
Sixth Sense: multiple sensors providing 360deg coverage
Speed Reading, Total Recal: As a machine...

SUPER (15 out of 29):
Bio-Manipulation: use of ranged attack with a medical nano machine
Electrokinesis: most if not all can be duplicated
Empahtic Transmission: drug
Hydrokinesis: #1&2&4 can be done using technology sensors, and microwave heating. #3 not sure
Hypnotic Suggestion: drugs, lighting, and verbal cues can be done by the machine
Mind Bolt: concealed ranged weapon (laser?)
PPE Shield: It has no PPE
PSI Shield, Telekinetic Force Field: Force Field
Psi Sword: concealed Wilk's Laser Sword type weapon (it won't work always like a Psi-Sword, but one might think it is)
Pyrokinesis: most if not all can be duplicated with technology
Telemechanic: various approach, from a large database, to being setup for to remote access (or use nano machines to perform tasks, RoJ has something like that)
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Re: skele-mages anyone?

Unread post by abe »

ShadowLogan wrote:
Shark_Force wrote:a bit harder, but to some extent yes.

at least, depending on a few things like:

- how visible are force fields? (we know they're pretty malleable, otherwise you wouldn't be able to make form-fitting ones, which seem to be the standard).
- how advanced is their ability to read body language, and program a robot to do so?

and so forth.

they wouldn't be able to emulate all powers, but having access to a satellite feed and motion sensors does a pretty good imitation of sixth sense, for example.

still not sure why they would, though.


They don't need satellite feed to create an imitation of 6th sense, and if Satellite feed is required the CS is out of luck as the space colonies shoot anything down that is launched from Earth. The only faction with Satellite access is Archie-3, and he "borrows" his from the CAN Republic (IIRC) A variety of sensors contained w/n the bot could create the imitation of 6th sense.

abe wrote:could the coalition make skele-psis also?

For sure. Given that Psi-powers, and Magic for that matter, are more variable between subjects, they would not need to emulate all powers. And can take a good stab at the available "regular" pool of powers

Psi-Power forgery suggestions:
HEALING (10 out of 15):
Bio-Regeneration: Range is self, so some form of self-repair system (IIRC Cyborgs have such a system good for a few before needing to be replaced/refueled)
Deaden Pain, Medidation, Resist Fatigue: No real issue here as it is a machine and can appear to have them
Detect Psionics: CS has Psi-scanners mentioned in Psycape (very short range)
Healing Touch, Increased Healing, Induce Sleep, Psychic Purification, Stop Bleeding: concealed medical tools that already exist
Psychic Diagnosis: advanced medical sensors
Suppress feat: possibly with drug injection for others, self programmed

PHYSICAL (18 out of 21):
Deaden Senses: turn off sensors
Death Trance: go into sleep mode
Impervious to Cold/Fire/Poison/Toxin: as a machine it would be immune to or made to be
Levitation, Telekensis (even Super): possibly through the use of electromagnetic fields
Mind Block: natural aspect of it being a machine
Nightvision: Sensor
Resist Fatigue/Hunger/Thirst: its a machine, while it needs energy given the reactor life assigned it won't be an issue
Summon Inner Strength: Programming aspect to mimic
Telekenetic Leap/Lift/Punch/Push: high velocity exhaust can mimic 3out of 4, and the other could be achieved as a programming aspect (if it holds back)

SENSITIVE (11 out of 24):
Astral Projection: Nano machine drone, though here other Psychics could discredit
Clairvoyance: Computer projections on possible outcomes with available data/intel
Empathy: Sensors designed to read a persons mood
Intuitive Combat: combat programming and sensors
Object Read: sensor/lab testing
Presence Sense: Radar and similar sensors
Remote Viewing: spy drone (relay or part of)
See Aura: Various sensors could be combined to give impression (including CS Psy-scanner)
Sense Time: Internal Clock
Sixth Sense: multiple sensors providing 360deg coverage
Speed Reading, Total Recal: As a machine...

SUPER (15 out of 29):
Bio-Manipulation: use of ranged attack with a medical nano machine
Electrokinesis: most if not all can be duplicated
Empahtic Transmission: drug
Hydrokinesis: #1&2&4 can be done using technology sensors, and microwave heating. #3 not sure
Hypnotic Suggestion: drugs, lighting, and verbal cues can be done by the machine
Mind Bolt: concealed ranged weapon (laser?)
PPE Shield: It has no PPE
PSI Shield, Telekinetic Force Field: Force Field
Psi Sword: concealed Wilk's Laser Sword type weapon (it won't work always like a Psi-Sword, but one might think it is)
Pyrokinesis: most if not all can be duplicated with technology
Telemechanic: various approach, from a large database, to being setup for to remote access (or use nano machines to perform tasks, RoJ has something like that)

looks good, how would they duplicate psionics from the new psionics thread tho?
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Re: skele-mages anyone?

Unread post by abe »

what super powers could the skele-bots duplicate if the coalition wanted to?
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Re: skele-mages anyone?

Unread post by ShadowLogan »

abe wrote:looks good, how would they duplicate psionics from the new psionics thread tho?

Not sure what you are referring to. Not all Psi/magic can be duplicated easily, and there are some that I missed that likely can be done using technology, but its technology the CS doesn't have access to per say (like gravity manipulation).

abe wrote:what super powers could the skele-bots duplicate if the coalition wanted to?

I would think it could be done on some level, similar to Psychics and Mages. The basic question to ask is how the power can be replicated with technology and if the CS has that type of technology demonstrated. In some cases one might find that the machine nature precludes the power completely (ex Bio-Ghost, Bio-Armor) or aspects (ex. APS/Control Element) or unnoticeable (ex. immortality).
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Re: skele-mages anyone?

Unread post by abe »

eventually they probibly w/could do skele-animal type of robots as well, wouldn't they?
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Re: skele-mages anyone?

Unread post by eliakon »

abe wrote:eventually they probibly w/could do skele-animal type of robots as well, wouldn't they?

maybe. Again I guess the question is 'what do you want this to do?"
I would say though that the comments about how the variant skelbots are 'too inhuman' would suggest that they don't WANT to make robots that mimic the inhuman. If they have issues with centaurs and four arms then I don't see them making 'mages' or 'mutants'.
Archie would be all over that, but it seems to be pretty much the opposite of the CS.
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Re: skele-mages anyone?

Unread post by abe »

eliakon wrote:
abe wrote:eventually they probibly w/could do skele-animal type of robots as well, wouldn't they?

maybe. Again I guess the question is 'what do you want this to do?"
I would say though that the comments about how the variant skelbots are 'too inhuman' would suggest that they don't WANT to make robots that mimic the inhuman. If they have issues with centaurs and four arms then I don't see them making 'mages' or 'mutants'.
Archie would be all over that, but it seems to be pretty much the opposite of the CS.

decoy skelebots maybe?
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Re: skele-mages anyone?

Unread post by abe »

variant skelebot would be a musclebot-like a skelebot but a heck of a lot stronger!
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Re: skele-mages anyone?

Unread post by Tor »

taalismn wrote:the CS wouldn't emulate magic. Their schtick is about presenting HUMAN TECHNOLOGY as their powers to be feared. And even then, they shy away from the more monstrous and inhuman-looking skelebot designs
Psh I don't buy it, if the NGR can make their lurker bots/borgs to infiltrate Gargoyles, the CS would definitely do way creepier stuff.

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Re: skele-mages anyone?

Unread post by taalismn »

Tor wrote:
taalismn wrote:the CS wouldn't emulate magic. Their schtick is about presenting HUMAN TECHNOLOGY as their powers to be feared. And even then, they shy away from the more monstrous and inhuman-looking skelebot designs
Psh I don't buy it, if the NGR can make their lurker bots/borgs to infiltrate Gargoyles, the CS would definitely do way creepier stuff.

Karl: "let's not be TOO scary, folks"


The thing is, the CS DID, with the Centaur-Skelebot(Rifts CS War Campaign, pgs 12-133). But as effective as it might be, it's received only a lukewarm reception(or not outright opposition) from the high command, who fear that creating anything TOO alien-looking(especially something that runs by itself) that cold be seen as acceptable(and even admirable) by the troops of the CS military would be a bad thing.
They COULD do creepier stuff(stuff already creepier than walking skulls), but they're not... not unless there's some fundamental changes in attitude in the CS high command(and by that I mean, the Emperor is whacked and replaced by a Night Prince sort of fundamental change, or the Emp and his general staff get possessed). Desmond Bradford DEFINITELY can do creepier stuff with his genetic engineering, but he can get away with it because, well, he's a god...a mad scientist who thinks he's a god, but still.....
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Re: skele-mages anyone?

Unread post by Tor »

I thought Karl gave the Xiticix Killer the thumbs-up. But that's still a secret project.
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Re: skele-mages anyone?

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Tor wrote:I thought Karl gave the Xiticix Killer the thumbs-up. But that's still a secret project.


As per aftermath the xiticix killer project has been discontinued.
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Re: skele-mages anyone?

Unread post by taalismn »

Slight001 wrote:
Tor wrote:I thought Karl gave the Xiticix Killer the thumbs-up. But that's still a secret project.


As per aftermath the xiticix killer project has been discontinued.


Moot point since they're breeding in the wild already. Something I can see Dr. Bradford doing with other projects that the CS High Command gets sqweeky about. "Yes, we have, as ordered, discontinued that project"("...but my agents report that the first wild-born generation is doing quite well...")
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Re: skele-mages anyone?

Unread post by Slight001 »

taalismn wrote:
Slight001 wrote:
Tor wrote:I thought Karl gave the Xiticix Killer the thumbs-up. But that's still a secret project.


As per aftermath the xiticix killer project has been discontinued.


Moot point since they're breeding in the wild already. Something I can see Dr. Bradford doing with other projects that the CS High Command gets sqweeky about. "Yes, we have, as ordered, discontinued that project"("...but my agents report that the first wild-born generation is doing quite well...")

If a wild breeding population takes off then so be it, but as written there is no mention of a breeding population and only that the program has been discontinued with only 10% surviving contact with the bugs.
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Re: skele-mages anyone?

Unread post by cornholioprime »

taalismn wrote:
Slight001 wrote:
Tor wrote:I thought Karl gave the Xiticix Killer the thumbs-up. But that's still a secret project.


As per aftermath the xiticix killer project has been discontinued.


Moot point since they're breeding in the wild already. Something I can see Dr. Bradford doing with other projects that the CS High Command gets sqweeky about. "Yes, we have, as ordered, discontinued that project"("...but my agents report that the first wild-born generation is doing quite well...")
The reason why the project is being discontinued, is because the X-Killers are being killed by the Xits too fast for the Coalition to keep up with, they're being killed too fast for their reproductive abilities to keep up with, and unfortunately, despite their incredible abilities, the X-killers aren't making even a tiny dent in the overall population of the Xits.
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Re: skele-mages anyone?

Unread post by taalismn »

I stand corrected. Nice to see Bradford's not perfect with regards to his more radical creations, but unfortunately it's one that is of benefit to life in North America with regards to the Xit problem.
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Re: skele-mages anyone?

Unread post by SolCannibal »

Shark_Force wrote:the CS *could* invest money into doing awful things with robots that look like wizards... only to have it eventually backfire when physical evidence begins to mount up that there are skelebots out there which look like magic users.

but then again, we know they are having great success with the simple process of making stuff up and playing on people's fears.

why on earth would they bother spending money on fake wizards when they have like 20 years of experience that shows they don't need to spend so much as a single penny on making fake wizards? there are already some evil wizards who do that without the CS having to spend any resources, and with zero risk of the plan backfiring and showing the CS as fearmongers... and the rest of the magic users in the world can be far more readily made to appear evil by twisting the truth.


Not to mention one can always contract spellcasting mercenaries through fronts and third parties and throw them into missions that have everything to backfire terribly on magicians in general, among other things. Why make false evil mages when you can trick or manipulate some of the real ones in doing stupid or evil stuff?
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Re: skele-mages anyone?

Unread post by flatline »

SolCannibal wrote:Not to mention one can always contract spellcasting mercenaries through fronts and third parties and throw them into missions that have everything to backfire terribly on magicians in general, among other things. Why make false evil mages when you can trick or manipulate some of the real ones in doing stupid or evil stuff?


Mercenaries can be used to accomplish a great many things for relatively little money.

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Re: skele-mages anyone?

Unread post by SolCannibal »

flatline wrote:
SolCannibal wrote:Not to mention one can always contract spellcasting mercenaries through fronts and third parties and throw them into missions that have everything to backfire terribly on magicians in general, among other things. Why make false evil mages when you can trick or manipulate some of the real ones in doing stupid or evil stuff?


Mercenaries can be used to accomplish a great many things for relatively little money.


And with much less chance of resulting in a backlash for the Coalition than a series of terrorist pseudo mage-bots.
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Re: skele-mages anyone?

Unread post by taalismn »

SolCannibal wrote:[
And with much less chance of resulting in a backlash for the Coalition than a series of terrorist pseudo mage-bots.



"Okay, who else around here do we know has the ability to built robots that nuke-self-destruct to prevent them being captured and studied? Show of hands?" as opposed to "How many people with grudges do we know who have the means to make backalley deals with shadowy characters to recruit expendable mooks through third or fourth parties?"
-------------
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Than the Sage among his Books,
For all the Empires and Kingdoms,
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Re: skele-mages anyone?

Unread post by SolCannibal »

Let's be honest there, "robots that nuke-self-destruct to prevent them being captured and studied" is much more of a niche - and one known to connect with the Coalition, than the second option. Money and backalley deals are dime-a-dozen compared to high-quality robot technology, even in Rifts North America. :P

That said advanced robots or borgs that experiment with psionic powers or messing up with ley lines sound like some very promising lines of experimentation for the Coalition to me.
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Re: skele-mages anyone?

Unread post by taalismn »

SolCannibal wrote:That said advanced robots or borgs that experiment with psionic powers or messing up with ley lines sound like some very promising lines of experimentation for the Coalition to me.



Ideally BLOCK or JAM those powers. An AI drone with the ability to read minds and programmed to ream organic brains as SOP is nightmare fuel for even dedicated CS spooks in the event it should fall into the wrong hands.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: skele-mages anyone?

Unread post by SolCannibal »

taalismn wrote:
SolCannibal wrote:That said advanced robots or borgs that experiment with psionic powers or messing up with ley lines sound like some very promising lines of experimentation for the Coalition to me.



Ideally BLOCK or JAM those powers. An AI drone with the ability to read minds and programmed to ream organic brains as SOP is nightmare fuel for even dedicated CS spooks in the event it should fall into the wrong hands.


Indeed, not to mention that disrupting with technology seems much more feasible for the Coalition's know-how based on what the books have given us so far.
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Re: skele-mages anyone?

Unread post by flatline »

I think skelebots are a bad idea. Enemies that you have no opportunity to role play with are nothing but targets. There's no other reason to interact with them.

--flatline
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Re: skele-mages anyone?

Unread post by taalismn »

flatline wrote:I think skelebots are a bad idea. Enemies that you have no opportunity to role play with are nothing but targets. There's no other reason to interact with them.

--flatline


They're first-generation video game villains...they just come at you and keep coming. Ot they can be compared to artillery in RPGing....they make sense in a particularly cold-blooded real world tactical sense, but they're really not fair to be facing if you want to swashbuckle and finesse encounters.
Now, a GM with a sense of variety will turn the above on its head by, after throwing waves of dumb killers at the PCs, throw in a skelebot that DOESN'T act like a drone, with the hope that the PCs will try to figure out the WHY of this particular 'bot trying to talk to them, or acting strangely, instead of just mowing it down like the rest, but how many times can a GM do that before the novelty wears off?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: skele-mages anyone?

Unread post by Tor »

I think land mines are a bad idea. Enemies that you have no opportunity to roleplay with are nothing but targets. There's no other reason to interact with them.
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Re: skele-mages anyone?

Unread post by flatline »

Tor wrote:I think land mines are a bad idea. Enemies that you have no opportunity to roleplay with are nothing but targets. There's no other reason to interact with them.


Nicely done. However, from a gaming perspective, I dislike land mines for exactly the same reason. They add risk, but do nothing to make the game more interesting or enjoyable for me.

--flatline
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Re: skele-mages anyone?

Unread post by Tor »

They can add some nice drama, like in Zone of Separation.
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Re: skele-mages anyone?

Unread post by abe »

c/would the skele-bots duplicate super powers?
howdey folks!!!!!!!!
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Re: skele-mages anyone?

Unread post by eliakon »

abe wrote:c/would the skele-bots duplicate super powers?

Again why? Why would the CS make something that mimics something it hates? Why make something that could be seen as glorifying what the CS views as an abomination?

General purpose, never
For a specific mission where a specific form of deception was needed it might be considered
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Re: skele-mages anyone?

Unread post by ShadowLogan »

abe wrote:c/would the skele-bots duplicate super powers?

Re: could
As said before It depends on the power you are seeking to duplicate via technological trickery. Some are more likely than others, and some might be out of the CS's technological reach to "fake".

There are just to many powers to consider this in any depth beyond the above blanket statement and would have to be done on a case-by-case basis. And I don't have descriptions of SP outside of the main book/cb1r.

Re: would
That is a bit harder to determine if the CS would do such a thing. If a Super Powered Hero (or magic/psychic) was causing troubles for them that they could take care of directly, they might create a "double" to smear their good name, potentially making it easier to go after them.
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Re: skele-mages anyone?

Unread post by Blue_Lion »

abe wrote:if the coalition states could figure out how to duplicate magic in technological form then could they then make skele-bots in the basic shape of a wizard to terrorize the federation of magic?
might make a good champain idea, no?

I think saying pure tech can copy what magic a bad Idea. They are suppose to do different things, it is part of what makes mages worth playing.
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Re: skele-mages anyone?

Unread post by taalismn »

If the CS ever made skelebots that imitated magic or superpowers, they wouldn't make them look like skelebots or anything the CS would field. That limits such robots to one-offs or extremely limited production black ops units that would have very little in common with skelebots.
THis is more like something ARCHIE-3 would do for his (disguised) robots, or the NGR would do to infiltrate the Gargoyle or Brodkil Empires.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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