Psionic Combo: Speed Reading & Total Recall
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Psionic Combo: Speed Reading & Total Recall
Hello,
maybe this question came up before, but if I combine the psionic powers "total recall" with "speed reading" I could
a) speed read the Rifts version of Wikipedia or the Encylopedia Britannica, probably every book I can lay my hands on, and know nearly everything there is to know?
and
b) shouldn´t there be a bonus to my skill percentage, e. g. speed reading and total recalling a hundred medical books should at least influence my diagnostic skills?
Thanks for comments.
maybe this question came up before, but if I combine the psionic powers "total recall" with "speed reading" I could
a) speed read the Rifts version of Wikipedia or the Encylopedia Britannica, probably every book I can lay my hands on, and know nearly everything there is to know?
and
b) shouldn´t there be a bonus to my skill percentage, e. g. speed reading and total recalling a hundred medical books should at least influence my diagnostic skills?
Thanks for comments.
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Re: Psionic Combo: Speed Reading & Total Recall
First, getting your hands on encyclopedias isnt always easy and its safe to imagine that the vast majority of information is conditional truth. So the source of the information is always important to consider.
Yes. But again, you have to get access to it and you would have book learning (plus it fades after awhile if I recall correctly).
Sounds like the kind of thing that the GM would reward with a conditional bonus to me. There are guidelines for conditional bonuses in the R:GMG. I know this will seem counter intuitive but just because you know and remember everything doesn't always mean you can instantly access it. When you have more to consider and more information it is often more difficult to pin something down "on the fly" because you have a much broader scope of knowledge to filter through.
Also, it is important to understand you have no practical experience (which lends itself to honing intuition) you only have solid facts from the books. You have basically just turned yourself into a google search engine. That is all you've really accomplished. Impressive but not the omnipotence that is implied.
a) speed read the Rifts version of Wikipedia or the Encylopedia Britannica, probably every book I can lay my hands on, and know nearly everything there is to know?
Yes. But again, you have to get access to it and you would have book learning (plus it fades after awhile if I recall correctly).
b) shouldn´t there be a bonus to my skill percentage, e. g. speed reading and total recalling a hundred medical books should at least influence my diagnostic skills?
Sounds like the kind of thing that the GM would reward with a conditional bonus to me. There are guidelines for conditional bonuses in the R:GMG. I know this will seem counter intuitive but just because you know and remember everything doesn't always mean you can instantly access it. When you have more to consider and more information it is often more difficult to pin something down "on the fly" because you have a much broader scope of knowledge to filter through.
Also, it is important to understand you have no practical experience (which lends itself to honing intuition) you only have solid facts from the books. You have basically just turned yourself into a google search engine. That is all you've really accomplished. Impressive but not the omnipotence that is implied.
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Re: Psionic Combo: Speed Reading & Total Recall
Remember you would still need to 'page' through the information in your head with the total recall, so it isn't the same as truly knowing it. That said, I would tend to grant the same skill usage that the source material would grant. So that comes down to how good the GM says what you've read is, but as a base line their are the data libraries you can buy for computer systems, which have a listing in the GMG I believe or in MercOps, can't check which atm.
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Re: Psionic Combo: Speed Reading & Total Recall
Also Total Recall is an activated ability.
Just because you read the answer to a question in a book somewhere and have the ability to remember that answer instantly, doesn't actually mean that you remember that you read the answer to use Total Recall in the first place.
Just because you read the answer to a question in a book somewhere and have the ability to remember that answer instantly, doesn't actually mean that you remember that you read the answer to use Total Recall in the first place.
Re: Psionic Combo: Speed Reading & Total Recall
Giant2005 wrote:Also Total Recall is an activated ability.
Just because you read the answer to a question in a book somewhere and have the ability to remember that answer instantly, doesn't actually mean that you remember that you read the answer to use Total Recall in the first place.
I seem to remember the Speed Reading power gives you the same kind of general recall as if you'd read the material at a normal rate, so the character would have as much chance remembering that he'd seen the answer somewhere as someone who hadn't (and you're kicking the Total Recall power in to find out if you read it or not anyway to enhance your recall above normal).
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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: Psionic Combo: Speed Reading & Total Recall
Finegael wrote:Hello,
maybe this question came up before, but if I combine the psionic powers "total recall" with "speed reading" I could
a) speed read the Rifts version of Wikipedia or the Encylopedia Britannica, probably every book I can lay my hands on, and know nearly everything there is to know?
Yes, but it would take time and a lot of ISP to cement it in your character's brain. Contrary to what everyone here has said (and apparently DIDN'T read how Total Recall works; note the duration, people), when you use the power you have a given chance to "Permanently" seer the information into your memory. How well you roll the percentiles determines the level of retention and detail of those perfect permanent memories.
The information you can recall with this information is strictly visual and in blocks. What constitutes a "block" of visual memory isn't clearly spelled out in the book, but personally as a GM I would relate it to a map, a picture, a visual perspective from a moment of time, or in this case, a single page of text.
As such, if your character were level 5 and had 100 IPS, he could use speed reading to go through a fat 1,200-page medical book, and memorize every page perfectly given enough time and dedication. The initial reading using the power Speed Reading would take 40 minutes and use a scant 6 ISP. Using Total Recal would then take an average of 6 ISP (3 ISP per attempt to "recall in absolute detail", and a 50% chance of getting retaining it perfectly), and could get 16 pages before he ran out of ISP in less than a minute. He would then need to meditate and recover that ISP, which generally recovers 6 ISP per hour (unless your Psychic RCC grants something better). So if he goes in spurts of 10 hours of meditation to recover 60 ISP, and then immediately blows it all on Total Recall to the point of perfect retention, he can get 10 more pages memorized. Assuming he does this every day (man needs to have a life and do other things, after all) this pattern will take him 120 days to fully commit the 1,200-page book to perfect memory. Now, if medicine is anything like the accounting classes I took, there are LOTS of fat books you have to study. Let's be kind and say 20 books like this contain all the knowledge he'd need to be the world's greatest doctor. Maintaining this schedule diligently, every day of the week, every week of the month, every month of the year, the psychic could perfectly memorize all this info in just 2,400 days, or 6 years 210 days.
Of course, doing this means the character effectively is NOT a psychic for the duration, because every point of his ISP is dedicated to this task. But if that's your goal, have at it!
Finegael wrote:b) shouldn´t there be a bonus to my skill percentage, e. g. speed reading and total recalling a hundred medical books should at least influence my diagnostic skills?
If you dedicated your character to six and half years doing nothing but this, I sure as hell would give you a bonus! But I wouldn't let you get away with saying it's part of his origin story. That would be cheating. Some, sure, but not all.
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Re: Psionic Combo: Speed Reading & Total Recall
Dead Boy wrote:Yes, but it would take time and a lot of ISP to cement it in your character's brain. Contrary to what everyone here has said (and apparently DIDN'T read how Total Recall works; note the duration, people), when you use the power you have a given chance to "Permanently" seer the information into your memory. How well you roll the percentiles determines the level of retention and detail of those perfect permanent memories.
Greetings and Salutations. Okay, I had intended not to get into this debate, but you peaked my interest enough. First, I'm going to say that I'm fairly sure that most of these people HAVE read the power, and you have one of the more unique (and at least at one point wrong) interpretations. Instead of trying to say that you are wrong (on every detail), I'm much rather try to understand your interpretation (in the hopes of learning something). I'll address these as we go though.
Dead Boy wrote:The information you can recall with this information is strictly visual and in blocks. What constitutes a "block" of visual memory isn't clearly spelled out in the book, but personally as a GM I would relate it to a map, a picture, a visual perspective from a moment of time, or in this case, a single page of text.
Okay, the part where you say "strictly visual" does confuse me a bit, since the wording that's used in every book (that I've found) is "every word he reads." That goes back to the original Rifts book (9th printing), PF2, HU2, and even in R:UE. Now, in PF2, HU2, and R:UE, the description does go on to include other methods as well. PF2 mentions hearing and visual, while R:UE mentions visual (in the next sentence). I can't even say reading is necessarily a visual medium as there's also braille (reading by touch). So relating reading to a picture seems an odd choice, but I'm willing to stay open and that I may be missing something.
Granted, this makes a "block" even more confusing. Is it a page? Is it a chapter? Is it per sitting (or in the case of Speed Reading, per use of the power)? Other? So I'm not saying "per page" is inherently wrong, but I found the reasoning to be strange.
Dead Boy wrote:As such, if your character were level 5 and had 100 IPS, he could use speed reading to go through a fat 1,200-page medical book, and memorize every page perfectly given enough time and dedication. The initial reading using the power Speed Reading would take 40 minutes and use a scant 6 ISP.
I'd have considered a fat medical text (especially one you're using as an instructional aid) to be "highly technical" and cut that time in half, so 12 I.S.P. and in 120 minutes. Since we're using Total Recall, I wouldn't force the reading twice part (though it would be helpful to avoid using so much I.S.P. for Total Recall, but that's another matter entirely).
Dead Boy wrote:Using Total Recal would then take an average of 6 ISP (3 ISP per attempt to "recall in absolute detail", and a 50% chance of getting retaining it perfectly), and could get 16 pages before he ran out of ISP in less than a minute.
Oh boy! Here we get into the most confusing part. I'll start with the flat out error. You do NOT have only a 50% chance of retaining the information AFTER spending the I.S.P.
"Each block of information costs 3 I.S.P. to recall in absolute detail." Note the definitive wording.
Then, the next sentence reads, "If all I.S.P. has been expended ... exact detail may be impossible to recall. Roll percentile to see how much is missed." Note how if you have 0 I.S.P. you "may" not be able to recall, with percentile listed. So if you're a psychic and spent, you still have a chance of remembering without I.S.P. Now what happens if you try to recall that information and fail? Is it permanently lost? Or when you regain enough I.S.P. you can try again with guaranteed success? I'm inclined to believe the former, but I'm not sold on it either.
I guess if you ignore that sentence about being out of I.S.P. it could mean the way you suggested, but that seems like a comprehension failure. I'm just not a huge fan of pretending parts of a power don't work to get an alternative interpretation.
Okay, with that out of the way, I'll get into the second issue. I've heard MANY variations of this part, so this will be open. The "Duration" of the power is "Permanent." But! There are also two different I.S.P. costs, one of which is to recall information (which means it wasn't permanent before then). But then what is the 2 I.S.P. cost for?
A glaring error since the power was first written? Possible. This is Palladium after all (I love 'em, but I won't overlook their history). A permanent cost to select the power? Possible, that was my interpretation for a while (and still use it by the way). Though perhaps the most common method I've heard (and from studying the power seems the most likely, in my opinion), the 2 I.S.P. is the cost to start the recording, and the 3 I.S.P. is for the playback? So while the 2 I.S.P. is recorded permanently, your ability to play that info back still needs to be spent. This method of course raises other questions, such as how long does the 2 I.S.P. recording/activation last? This would probably represent the "block" of information, but with no clue of how to separate that info. I'm pretty sure I've even seen other variations, but none that I can recall off the top of my head.
If you have a different interpretation, I'm open to hearing it. Hearing your version is the real reason for my making a post. In case I wasn't clear of my version, I'll be happy to repeat.
1: The power is designed for reading, but (depending on book) can also be used for things heard and/or other visuals.
2: 2 I.S.P. is the activation cost to permanently memorize something. This is an activated ability, and if you don't activate it you can't use the power to recall later. ((Note: As an individual, I prefer the version of permanently spending 2 I.S.P. for a permanent activation, but I'm not convinced that's the "by the book" meaning. And the 2 I.S.P. to record does help prevent abuse such as what's being suggested.))
3: The character may remember things naturally, but if having forgotten or trying to remember precise/exact detail then can be played back for 3 I.S.P.
4: If the character has no I.S.P. for the playback, the character can roll % to try and recall a recorded block of info.
Anyways, I think that's all for now. Thank you for your time and patience, please have a nice day. Farewell and safe journeys for now.
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Re: Psionic Combo: Speed Reading & Total Recall
Prysus wrote:If you have a different interpretation, I'm open to hearing it. Hearing your version is the real reason for my making a post. In case I wasn't clear of my version, I'll be happy to repeat.
Thank you for the numerated bullet point recap. That was a bit of a wandering one where I wasn't entirely sure where the questions began and the commentary ended.
Firstly, yes, you are correct regarding the Speed Reading. I overlooked that it would constitute a "technical" body of work, and hence would indeed take twice as long.
Now, as to my reading on Total Recall...
Prysus wrote:1: The power is designed for reading, but (depending on book) can also be used for things heard and/or other visuals.
While the power's initial function is for recollection of the written word, it also states in RUE "visual information can be recalled in perfect detail at will" as well. I interpret visual information as just that; anything that can be perceived by the eye, but not the other senses. That would include text, art, maps, or anything witnessed with the characters eyes (psychic third-eye included). Strictly speaking, auditory-, tactile-, and olfactory-based memories are not in the purview of this power as written in RUE. If it says different in other games, then that's in those other games, and the broader interpretation based on them would be at the GM's discretion. However, the note at the end does expressly exclude "the spoken word", thus supporting the exclusion of auditory memories in Rifts (even if PFRPG includes the word "hear").
Prysus wrote:2: 2 I.S.P. is the activation cost to permanently memorize something. This is an activated ability, and if you don't activate it you can't use the power to recall later. ((Note: As an individual, I prefer the version of permanently spending 2 I.S.P. for a permanent activation, but I'm not convinced that's the "by the book" meaning. And the 2 I.S.P. to record does help prevent abuse such as what's being suggested.))
Actually it doesn't say that at all. If the power worked as you described, then there would be a clock on the amount of time the perfectly recalled memories would last. By necessity it would state the photographic recollection would last xDx Minutes or whatever set span they deemed appropriate. The same would be true of the alleged record setting; you spend your 2 ISP and start recording, how long does it continue to record? Minutes, hours, days? Both time integers are completely absent from the power, either as set values or die-determined variables. Instead we have a power with a single listed duration: "Permanent".
Lacking those time limitations, we have to assume the character's mind is in "record" mode all the time, just like everyone else's. Technically speaking, we all recall every detail that gets pass our three modes of memory (sensory, short, and long). By electing this power, the character automatically recalls things better than normal, as per the passage in the footer that states "... psychics with this ability usually have very good memories.", indicative of their superior retention to detail before they spend a single Inner Strength Point.
We also know there is no "2 ISP Record Mode" because the power's description makes no mention of the possibility of holes in the character's perfect memory. Under the way you described, if the psychic read something on a billboard he drove by an hour ago, but forgot to activate his record mode that morning, he wouldn't be able to recall it later. But we know that isn't the case because the power says right up front, the "character remembers every word he reads.", meaning in the broader sense that this is the set of information he can apply this power to; that set being every block of visual information his brain is exposed to.
That said, with there being no defined differing modes of how the power works, I always assumed the ISP cost was just a long carried-over, cut & paste-propagated type-o. Other than formatting, it reads exactly the same in my copy of HU2, RMB, and (other the inlcusion of the word "hears") my 1998 copy of PFRPG. And when in doubt, go with the more conservative of the two values. This is Palladium after all. How long did the C-12 go before it finally got fixed with a clarification? Second printing of the RUE?
Prysus wrote:3: The character may remember things naturally, but if having forgotten or trying to remember precise/exact detail then can be played back for 3 I.S.P.
This ignores two key parts of Total Recall's writeup:
1) the "Permanent" duration of the power, and
2) where it says "Specific blocks ... can be recalled in prefect detail at will."
If it costs ISP to recall details, then the power is not "at will" as described; it's when ISP reserves permit and are tapped into. However, if it functions the way I described earlier, where each defined "block" is seared into memory permanently with each use of the power and expending 3 ISP, then that does work as described in the writeup, making the blocks of visual information accessible at will in perfect detail.
Prysus wrote:4: If the character has no I.S.P. for the playback, the character can roll % to try and recall a recorded block of info.
Upon re-reading this portion, I hereby revise my interpretation of this part of the power. Before I took it as how well the memory-searing process took with each use of the power and expenditure of 3 ISP. I retract that now.
New Take: The power of Total Recall comes with the benefit of a better than average memory in general for the character. If a block of visual information is seared into the character's memory, it is available in perfect detail "at will" to his dying day because the 3 ISP used to memorize it carry a "Permanent" duration. If the block of information has not been previously permanently retained, then obviously the information cannot be brought back into crystal clarity if the character has no ISP to do so at a given later time with the power. Despite this, the character's superior memory may still prevail, and the results of that more natural recollection process are determined by rolling on the table provided with the power's writeup. Later, when the character's ISP reserves are sufficient, he may use the Total Recall power to make the information permanent and accessible at will in perfect detail one "block" at a time.
This brings us back to what constitutes a "block" of information. Here we have zero official guidance, leaving us with our respective opinions only. Personally I like the idea of what can be contained on a single sheet of paper, or what can be perceived by the eye at one time. Allowing each block to consist of everything taken in during "a sitting" or "a session" seems too vague and is ripe for abuse, but that's just my take on it.
As to how this would affect my original answer to Finegael, it would half the time required to perfectly memorize the medical library of 20 books from 6 years 210 days, to 3 years 105 days.
~~~~~~~~~~~
So, am I right about any of this? Hell, for years and years I was of the opinion the C-12 could fire a 4D6x2MD short burst because of the wording in its writeup. And despite all evidence to the contrary, it FINALLY came to light Kev intended the 4D6 to BE the short burst. So, yeah, it's possible I'm wrong. Wouldn't be the first time, won't be the last.
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Re: Psionic Combo: Speed Reading & Total Recall
Dead Boy wrote:Thank you for the numerated bullet point recap. That was a bit of a wandering one where I wasn't entirely sure where the questions began and the commentary ended.
Greetings and Salutations. Heheh, yeah, no problem. I do ramble a lot. Not intentional, I just tend to type as I think.
Dead Boy wrote:While the power's initial function is for recollection of the written word, it also states in RUE "visual information can be recalled in perfect detail at will" as well.
For note, I wasn't arguing that you can't recall visual information. My only real point was to show that the first, primary function had been for reading. Later (not in the original RMB) they included visuals. I'd be hesitant to base a ruling on the power off the concept of visuals, which was my only point.
Dead Boy wrote:However, the note at the end does expressly exclude "the spoken word", thus supporting the exclusion of auditory memories in Rifts (even if PFRPG includes the word "hear").
Interesting, I had missed that note. But either we have different copies, or one of us are misreading it. My R:UE is third printing (which has some errata included).
"Does apply to spoke word ..."
That means it works (though the wording comes off very odd, as if it meant to say "does not"). Is that what your copy says?
Dead Boy wrote:Actually it doesn't say that at all. If the power worked as you described, then there would be a clock on the amount of time the perfectly recalled memories would last.
It doesn't say that, you're right. The best I can do is try and put together information from what little we have. As for the set clock, well, we'd need a set definition of "block" as well. Unfortunately, we have neither.
Dead Boy wrote:Instead we have a power with a single listed duration: "Permanent".
That doesn't preclude my theory. Once recorded, the information would stay recorded. Kind of like a CD without rewritable options. That information is burned in, permanent. But you still need to play the CD to access that info, music, etc. For note, I'm not saying that's the way it is, just showing the concept. I wanted you to understand. If you don't agree, that's fine. I'm not here to convince you. I just wanted to show that the interpretation isn't inherently wrong.
Dead Boy wrote:By electing this power, the character automatically recalls things better than normal, as per the passage in the footer that states "... psychics with this ability usually have very good memories.", indicative of their superior retention to detail before they spend a single Inner Strength Point.
I have no objections to that. Remember, I'm a fan of the 2 I.S.P. is permanently spent (a minor cost really), and you're always on record.
Dead Boy wrote:We also know there is no "2 ISP Record Mode" because the power's description makes no mention of the possibility of holes in the character's perfect memory.
There are a LOT of abilities that don't mention when that psionic or spell aren't in effect. In fact, almost no spell or psionic does that. It's expected that things are normal when the power isn't in effect. When it's activated, you'd have a perfect recall option. Again, not trying to convince you to run this way, just that the wording doesn't exclude the interpretation.
Dead Boy wrote:Under the way you described, if the psychic read something on a billboard he drove by an hour ago, but forgot to activate his record mode that morning, he wouldn't be able to recall it later.
Only if we believe those without Total Recall couldn't remember the sign either. I never said it lobotomized them, just that they wouldn't have the option for Total Recall. No record, no guaranteed playback. I've always said that if a player can remember, then the character can. Truth be told, Total Recall isn't all that (even without limitations). It's more like an extra saving throw.
Dead Boy wrote:But we know that isn't the case because the power says right up front, the "character remembers every word he reads.", meaning in the broader sense that this is the set of information he can apply this power to; that set being every block of visual information his brain is exposed to.
Could just as easily be interpreted as "every word he reads" while the power is active. After all, Fireball does M.D. damage. That doesnt' mean the character always does M.D. damage, just when using that spell. So while activating Total Recall, the character would indeed remember every word he reads. Again, this isn't to convince you to play this way, just to show it's a valid interpretation.
Dead Boy wrote:That said, with there being no defined differing modes of how the power works, I always assumed the ISP cost was just a long carried-over, cut & paste-propagated type-o. Other than formatting, it reads exactly the same in my copy of HU2, RMB, and (other the inlcusion of the word "hears") my 1998 copy of PFRPG.
Yup! I even included that possibility. There's one problem for me with that. I have yet to find any original version where the cost was 2 I.S.P. Rifts main book (original), PF2, HU2, and any other book I checked had both values. PF Revised (pre-2nd Edition, and Pre-Rifts I believe) didn't have Total Recall listed (at least not that I could find). If I can find (or someone can point me to) the location where it cost 2 I.S.P. (or 3 I.S.P. in both fields) and later changed, you'll have me totally convinced. Until that can be found though, looks like that's how the power has ALWAYS been written.
Example: Carpet of Adhesion has two different range notes. When tracing it back to PF Revised, I can find the original value, and see what's been changed. This means I can dismiss one of the values as a poor copy & paste, because there's evidence.
Dead Boy wrote:This ignores two key parts of Total Recall's writeup:
1) the "Permanent" duration of the power, and
2) where it says "Specific blocks ... can be recalled in prefect detail at will."
Not really ignoring either. I think I addressed these both above, but to touch on it one more time. Think of burning a CD. ALL that information is recorded permanently, and you can play that CD at will. That doesn't mean all information on my (or your) computer was burned permanently.
Dead Boy wrote:If it costs ISP to recall details, then the power is not "at will" as described; it's when ISP reserves permit and are tapped into.
This is oddly trying to nitpick. Let's look at other psioncs, shall we?
Speed Reading: "This is the ability to read and comprehend the written word extremely quickly." It doesn't say "when ISP reserves permit and tapped into"! Therefore it must always be on!
Telekinesis Push: "The psychic can effectively create a telekinetic force that pushes away an attacker or anything within range." No mention of "when ISP reserves permit and tapped into" again! Must be another free power always on! Yippie!
Astral Projection: "Through intense concentration/meditation (4D4 minutes of preparation) the psychi can free his mind, or inner self, from his physical body." Again, no such wording. Only mention is "intense concentration/meditation." Must be another freebie?
Bio-Regeneration: "The ability to will oneself free of disease or poison and back to health, and heal physical damage or injury." Hey, this one even mentions doing it by "will." Guess what? Still no comment about ISP reserves.
Do I really need to continue? Again, I'm not saying you need to play this way, but I'd rather you not dismiss it because it doesn't include wording not in any other power. All these powers are done at the psychic's will.
Dead Boy wrote:This brings us back to what constitutes a "block" of information. Here we have zero official guidance, leaving us with our respective opinions only. Personally I like the idea of what can be contained on a single sheet of paper, or what can be perceived by the eye at one time. Allowing each block to consist of everything taken in during "a sitting" or "a session" seems too vague and is ripe for abuse, but that's just my take on it.
Works for me! I have nothing wrong with your interpretation (for note). I just disagree with it being based upon the mention of visuals in the power.
Dead Boy wrote:So, am I right about any of this? Hell, for years and years I was of the opinion the C-12 could fire a 4D6x2MD short burst because of the wording in its writeup. And despite all evidence to the contrary, it FINALLY came to light Kev intended the 4D6 to BE the short burst. So, yeah, it's possible I'm wrong. Wouldn't be the first time, won't be the last.
Pfft ... like I know if you're right or not. The only part I said you were wrong on (for sure) was the % part, which you admitted. The rest? Just guess work. This power is actually pretty badly written. We have two different I.S.P. costs without description of why. We have a time period or amount of information only referred to as a "block" which is horribly undescriptive. The specifics of this power are actually rather undefined, but I think because it's not overpowered no one really focuses on that. Everyone just makes their interpretation and none of us think that hard on it (because it's not going to break the game). You are the only person (I can recall) using your particular method/interpretation, but that doesn't make it wrong.
Anyways, I think that's all for now. Thank you for your time and patience, please have a nice day. Farewell and safe journeys for now.
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Official PDF versions of Rifter #45, #52, and #55 can be found at DriveThruRPG.
Rifter #45; Of Bows & Arrows (Archery; expanding rules and abilities)
Rifter #52; From Ruins to Runes (Living Rune Weapons; playable characters and NPC)
Rifter #55; Home Away From Home (Quorian Culture; expanded from PF Book 9: Baalgor Wastelands)
Official PDF versions of Rifter #45, #52, and #55 can be found at DriveThruRPG.
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Re: Psionic Combo: Speed Reading & Total Recall
Prysus wrote:Dead Boy wrote:However, the note at the end does expressly exclude "the spoken word", thus supporting the exclusion of auditory memories in Rifts (even if PFRPG includes the word "hear").
Interesting, I had missed that note. But either we have different copies, or one of us are misreading it. My R:UE is third printing (which has some errata included).
"Does apply to spoke word ..."
That means it works (though the wording comes off very odd, as if it meant to say "does not"). Is that what your copy says?
OOPS! Looks like "Not" was a blur of my squinty little eyes.
Interesting. Thank you for pointing that out.
As for the rest, I think we'll just have to agree to disagree because the Two Mode version you envision just doesn't compute for me.
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Re: Psionic Combo: Speed Reading & Total Recall
My interpretation so far is that Total recall works for visual blocks, that is, a page. After each block the power deactivates (although memories of that block are permanent). So bearinf that in mind I did the following formulae:
ISP (spend total) = (2·pg / 30) + 2·pg [min. 2 ISP]
T(rounds) = 4·pg/30+N
N = pg / (90·PC level) [min. 1 activation]
where:
pg = Number of page read.
T = reading time.
N= Number of power activations.
Hope this helps.
ISP (spend total) = (2·pg / 30) + 2·pg [min. 2 ISP]
T(rounds) = 4·pg/30+N
N = pg / (90·PC level) [min. 1 activation]
where:
pg = Number of page read.
T = reading time.
N= Number of power activations.
Hope this helps.
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- Maqui Ed. My RPG company.
I received a *Nekira Seal of Approval*...Once!
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English!