N.A.AT Germany BOOK 2

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

N.A.AT Germany BOOK 2

Unread post by ZINO »

N.A.AT Germany
N.A.AT Germany

In rifts Germany N.A.A.T has recently set up factories thou out Germany. Thanks to recent changes in N.G.R and are been used to add a second line of defenses but making sure they not advance as Triax and allowing as a security firm by using the old WW2 tanks, heavily amour and decent quality and keep cost down N.A.A.T(but are called N.A.M.E.S) making a killing. However their oppositions giving weapons to refugees, but N.A.A.T (but are called N.A.M.E.S)is like a god sending gifts to so many town that could not get help in time .The use of old German tank of the pass has help to avoid accidental friendly fire. The factory mass production is made underground are kept a secret and has set up many fake factories but is heavily armored. However those on these factories think they are making vital war machine to defend for home towns, only one factory was under attack but was repelled after 12 hours of combat. The Sherman tanks are been made as defense and heavy forces are panzer tank are heavy combat units. Triax is watching how they are they do, and to their surprise they done very well. The quality is excellent and not in short demand as well better fire power than that of the Americas factories. Kingdom of Tarnow has allowed N.A.A.T (but are called N.A.M.E.S)to set camp as well Poland this has increase defense and early warning (and this has help N.G.R) which many are have seen on T.V (more like a wake call what happen to Wroclaw).

Because of this it has put a muzzle in oppositions like a jack hammer and even NGR military is thinking getting some of N.A.AT (but are called N.A.M.E.S)hardware for it resurrection of earth past ( and put them in a museums ), which N.A.A.T (but are called N.A.M.E.S)has done with perfection . However there are private collectors who want these old relics as well, but only if NGR allows it. Then there is the Sherman and other WW2 tanks are sending as fast acting unit while the German tanks are the heavy linebacker .This has help protect place where NGR has failed MANY times before. They have won the heart of the D-Bee community (human as well) not to betray N.A.A.T (but are called N.A.M.E.S)and its hardware. N.A.A.T is ready to take care of those that may try or do betray them. Also help respected mercenaries that are allowed to buy N.A.A.T (but are called N.A.M.E.S)hardware thru NGR; however N.A.A.T is making an army of soldiers and tanks and other hardware as if NGR would fall.

One major reason is that N.A.A.T (but are called N.A.M.E.S)to set camp given jobs, schools and leaning toward defying the gargoyles and mind works as well as the Brodkil. And turn Germany/ NGR as the true hope for the future, given the will to stand up together where now refugees can “YES WE CAN!!!!” as one no matter what D-Bee and even humans and steal movies slogan “TILL ALL ARE ONE” referring the D-Bee and NGR are one and kicking the gargoyles, mind works as well as the Brodkil out of Europe. When many D-Bees saw what N.A.A.T(but are called N.A.M.E.S) was try to do many D-Bee joined by the ten of thousand and N.A.A.T was able to absorb up 95%. Something like this caught the president and was able to get help by N.A.A.T(but are called N.A.M.E.S), D-Bee and final NGR resources to level that could not been done alone.

This has made the D-Bee say

“It about time we couldn’t had done this without a merc company”

They are also making tank / cars that are at or near level which will mention down the road. So now enjoy the following
Last edited by ZINO on Sun Jan 19, 2014 6:08 pm, edited 3 times in total.
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

AK 98

This weapon will be the most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against the alien/monster in rift earth Europe . They are capable of doing damage to infantry all the way to a mecha/ alien/monster. This will be the bane for to a mecha/ alien/monsters and later will be used by private companies (like N.A.A.T) which will be copied by other as well. They will be hated but the need weapon systems will have look modern

Below the AK series this type the one on top is a standard AK 98 with under barrel 30MM grenade launcher.
It shows standard clip outside and below drum clip, attach to the AK is a long clip
And the second on the bottom AK series call AK 98 type II for extended range with box clip
AK 98 (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151394


M.D.C 35
Range:
AK 98 - 2000 feet
AK 98 type II - 3500 feet
Under barrel 30MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Damage: AK 98 – OR AK 98 type II
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst - short burst
• 4d6 M.D.C six(6) round burst - medium burst
• 1d4x10 +8 twelve (12)round – long burst
• 1D6X10 M.D.C twenty four rounds (24) full Melee
H.E.A.P
• 1D6 M.D.C single(1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst -medium burst
• 5d6 M.D.C six (6) round burst -long burst
• 1d6x10 M.D.C twelve (12)round – full melee
Under barrel 30MM grenade launcher
Blast Radius 5 feet
H.E 30MM grenade launcher 5D4 M.D.C, HEAT round 5d6
R.O.F: single shot, short burst, medium burst, long burst, full melee burst
Payload: AK 98
Standard clip 30 rounds, long clip 46 rounds, drum clip 99 rounds, Box clip 150 rounds, and barrel clip 270 rounds
30MM grenade launcher 12 rounds


AK 98 series below is a barrel clip with under barrel 40 MM grenade launcher. The AK 98 with silencer and no muzzle flash
40MM grenade launcher (picture below)
Damage:
H.E 1d4x10 M.D.C, H.E.A.T 1D6X10 M.D.C
Under barrel 40MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Payload 40 MM 16 rounds
The rest the same
http://i686.photobucket.com/albums/vv23 ... 1295151396




AK 98 SHOTGUN CALL Saiga -12 shotguns (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151397


This version is a AK 47 version shot gun design for close quarters combat .The AK 98 below or bottom is the standard AK 98 with under barrel shot gun
DAMAGE:
Saiga -12 shotguns single shot 4d4 , burst 5d6 +2 M.D.C
Under barrel 40MM grenade launcher or under barrel 30MM grenade launcher
ROF: single shot or burst
RANGE: 200 feet
PAYLOAD: 30 round clip, long clip 45 round, drum 99 round, drum 120 round, box 150 round
Under barrel shot gun
As Saiga -12 shotguns but 30 round clips, long clip 45 round, drum 99 rounds

This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178

length : 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
weight 20 pounds fully loaded

This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178

length : 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
weight 20 pounds fully loaded
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

RIFTS HMMWV or Humvee
history

The High Mobility Multipurpose Wheeled Vehicle (HMMWV or Humvee) is a military 4WD motor vehicle created by AM General. It has largely supplanted the roles formerly served by smaller Jeeps such as the M151 1/4 ton MUTT, the M561 "Gama Goat", their M718A1 and M792 ambulance versions, the CUCV, and other light trucks. Primarily used by the United States Armed Forces, it is also used by numerous other countries and organizations and even in civilian adaptations. The Hummer series was also inspired by the HMMWVs.

The High Mobility Multi-Purpose Wheeled Vehicle (HMMWV) uses independent suspensions and portal geared hubs similar to portal axles to make for a full 16 inches of ground clearance. The vehicle also has disc brakes on all 4 wheels, and 4-wheel double-wishbone suspension. The brake disks are not mounted at the wheels as on conventional automobiles, but inboard mounted disk brakes, which are attached to the outside of each differential. The front and rear differentials are Torsen type, and the center differential is regular, lockable type. There are at least 17 variants of the HMMWV in service with the United States armed forces. HMMWVs serve as cargo/troop carriers, automatic weapons platforms, ambulances (four litter patients or eight ambulatory patients), M220 TOW missile carriers, M119 howitzer prime movers, M1097 Avenger Pedestal Mounted Stinger platforms, MRQ-12 direct air support vehicles, S250 shelter carriers, and other roles. The HMMWV is capable of fording 2.5 ft (76 cm) normally, or 5 ft (1.5 m) with the deep-water fording kits installed.

Optional equipment includes a winch (maximum load capacity 6,000 lb (2,700 kg)) and supplemental armor. The M1025/M1026 and M1043/M1044 armament carriers provide mounting and firing capabilities for the MK19 grenade launcher, the M2 heavy machine gun, the M240G/B machine gun and M249 SAW. The newly introduced M1114 "up-armored" HMMWV also features a similar weapons mount. In addition, some M1114 and M1116 up-armored and M1117 Armored Security Vehicle models feature a Common Remotely Operated Weapon System (CROWS), which allows the gunner to operate from inside the vehicle, and/or the Boomerang anti-sniper detection system. Recent improvements have also led to the development of the M1151 model, which is quickly rendering the previous models obsolete. By replacing the M1114, M1116, and earlier armored HMMWV types with a single model, the U.S. Army hopes to lower maintenance costs.

In the 1970s, the United States Army concluded that the militarized civilian trucks in use no longer satisfied their requirements. In 1977, Lamborghini developed the Cheetah model in an attempt to meet the Army contract specifications. In 1979, the Army drafted final specifications for a High Mobility Multipurpose Wheeled Vehicle, or HMMWV. In July of that year, AM General (a subsidiary of American Motors Corporation) began preliminary design work, and less than a year later, the first prototype, the M998, was in testing. In 1980 other vehicles had been delivered, including M1025 and M1026 models. In 1980 over 500 vehicles had been produced
In June 1981, the Army awarded AM General a contract for development of several more prototype vehicles to be delivered to the U.S. government for another series of tests, and the company was later awarded the initial production contract for 55,000 HMMWVs to be delivered in 1985. Ft. Lewis Washington and the 9th Infantry Division was the testing unit to employ HMMWV in the new concept of a Motorized Division to counter the Russian Motorized units. Yakima Training Center; Yakima, Washington was the main testing grounds of the HMMWVs from 1985 through December 1991, when the Motorized concept abandoned and the Division Deactivated. HMMWVs first saw combat in Operation Just Cause, the US invasion of Panama in 1989.
The HMMWV has become the vehicular backbone of U.S. forces around the world. Over 10,000 were employed by coalition forces during Operation Iraqi Freedom, the 2003 invasion of Iraq.


The HMMWV was designed primarily for personnel and light cargo transport behind front lines, not as a front line fighting vehicle. Like the previous Jeep, the basic HMMWV has no armor or protection against nuclear, biological, and chemical threats. Nevertheless, losses were relatively low in conventional operations, such as Desert Storm. Vehicles and crews suffered considerable damage and losses during the Battle of Mogadishu due to the nature of the urban engagement; however, the chassis survivability allowed the majority of those crews to return to safety, though the HMMWV was never designed to offer protection against intense small arms fire, much less machine guns and rocket-propelled grenades. However, with the rise of asymmetric warfare and low intensity conflicts, the HMMWV has been pressed into service in urban combat roles for which it was not originally intended.
After Somalia, the military recognized a need for a more protected HMMWV and AM General developed the M1114, an armored HMMWV to withstand small arms fire. The M1114 has been in limited production since 1996, seeing limited use in the Balkans before deployment to the Middle East. This design is superior to the M998 with a larger, more powerful turbocharged engine, air conditioning, and a strengthened suspension system. More importantly, it boasts a fully armored passenger area protected by hardened steel and bullet-resistant glass. With the increase in direct attacks and guerrilla warfare in Iraq, AM General has diverted the majority of its manufacturing power to producing these vehicles.


In response to the vulnerability of HMMWVs operating in Iraq, "Up-Armor" kits were designed and installed on M998 HMMWVs. These kits, of which there are several types and iterations, include armored doors with bullet-resistant glass, side and rear armor plates, and a ballistic windshield which offer greater protection from ballistic threats and simple IEDs.
Although some of these kits were available prior to the 2003 invasion of Iraq, they were not provided in great numbers to American forces in Iraq prior to the invasion. As a result of this, American soldiers and Marines often improvised extra armor with scrap materials, known as "hillbilly armor" or "farmer armor" to improve the safety of the HMMWV. While this may have made the vehicle somewhat safer from a ballistic attack, it also increased the weight and raised the center of gravity of the vehicle, reducing its acceleration, handling, braking, reliability, and service life due to its overstressed suspension and drivetrain.In addition to this, the majority of Humvees and other coalition vehicles used in the invasion of Iraq were fitted with Combat Identification Panels to reduce the possibility of friendly fire during combat. These were fitted to the driver and front passenger doors with cutouts to allow access to the door handles through the panels, and also on the hood between the windshield and top grille.


n December 2004, Secretary of Defense Donald Rumsfeld came under criticism from U.S. soldiers and their families for not providing better-equipped HMMWVs.Rumsfeld pointed out that, prior to the war, armor kits were produced only in small numbers per year. As the role of American forces in Iraq changed from fighting the Iraqi Army to suppressing the guerrilla insurgency, more armor kits were being manufactured, though perhaps not as fast as production facilities were capable of bringing them online. Even more advanced kits were also being developed. However, while these kits are much more effective against all types of attacks, they weigh between 1,500 to 2,200 lb (680 to 1,000 kg) and have some of the same drawbacks as the improvised armor.Unlike similar-size civilian cargo and tow trucks, which typically have dual rear wheels to reduce sway, the HMMWV has single rear wheels due to its independent rear suspension coupled with the body design.
The armor on most up-armored HMMWVs holds up well against lateral attacks, when the blast is distributed in all different directions, but offers little protection from a mine blast below the truck, such as buried IEDs and land mines. Explosively formed penetrators (EFPs) can also defeat the armor kits, causing casualties.
The armor kits fielded include the Armor Survivability Kit (ASK), the FRAG 5, FRAG 6, as well as upgrade kits to the M1151.[10][11] The ASK was the first fielded, in October 2003, adding about 1,000 pounds (450 kg) to the weight of the vehicle. Armor Holdings fielded an even lighter kit, adding only 750 pounds (340 kg) to the vehicle's weight.The Marine Armor Kit (MAK), fielded in January 2005, offers more protection than the M1114, but also increases weight. The FRAG 5, the latest fielded armor kit, offers the greatest protection but may still be inadequate to stop EFP attacks. The FRAG 6 kit, designed to do just that, is still in development, however its increased protection comes at a hefty price. Over 1,000 lb is added to the vehicle over the FRAG 5 kit, and the width of the vehicle is increased by 2 feet (61 cm). In addition, the doors may require a mechanical assist device to open and close.
Another drawback of the up-armored HMMWVs occurs during an accident or attack, when the heavily armored doors tend to jam shut, trapping the troops inside.As a result, HMMWVs are being fitted with hooks on their doors, so that another vehicle can rip the door off, freeing the troops inside.In addition, Vehicle Emergency Escape (VEE) windows, developed by BAE Systems are currently being fielded for use on the M1114 uparmored HMMWV, with 1,000 kits ordered.
The soldier manning the exposed crew-served weapon on top of the vehicle is extremely vulnerable. In response, many HMMWVs have been fitted with basic gun shields or turrets, as was the case with M113 APCs after they were first deployed in Vietnam. The U.S. military is currently evaluating a new form of protection, developed by BAE Systems as well as systems designed by the Army, which are already in theater.The new gunner's seat is protected by 1.5 to 2 feet (46 to 61 cm) high steel plates with bullet-proof glass windows. Additionally, some HMMWVs have been fitted with a remotely operated CROWS weapon station, which slaves the machine gun to controls in the back seat so it can be fired without exposing the crew. The Boomerang anti-sniper system is also being fielded by some HMMWVs in Iraq to immediately give troops the location of insurgents firing on them.


n December 2004, Secretary of Defense Donald Rumsfeld came under criticism from U.S. soldiers and their families for not providing better-equipped HMMWVs.[8] Rumsfeld pointed out that, prior to the war, armor kits were produced only in small numbers per year. As the role of American forces in Iraq changed from fighting the Iraqi Army to suppressing the guerrilla insurgency, more armor kits were being manufactured, though perhaps not as fast as production facilities were capable of bringing them online. Even more advanced kits were also being developed. However, while these kits are much more effective against all types of attacks, they weigh between 1,500 to 2,200 lb (680 to 1,000 kg) and have some of the same drawbacks as the improvised armor.[9] Unlike similar-size civilian cargo and tow trucks, which typically have dual rear wheels to reduce sway, the HMMWV has single rear wheels due to its independent rear suspension coupled with the body design.
The armor on most up-armored HMMWVs holds up well against lateral attacks, when the blast is distributed in all different directions, but offers little protection from a mine blast below the truck, such as buried IEDs and land mines. Explosively formed penetrators (EFPs) can also defeat the armor kits, causing casualties.
The armor kits fielded include the Armor Survivability Kit (ASK), the FRAG 5, FRAG 6, as well as upgrade kits to the M1151.[10][11] The ASK was the first fielded, in October 2003, adding about 1,000 pounds (450 kg) to the weight of the vehicle. Armor Holdings fielded an even lighter kit, adding only 750 pounds (340 kg) to the vehicle's weight. The Marine Armor Kit (MAK), fielded in January 2005, offers more protection than the M1114, but also increases weight.The FRAG 5, the latest fielded armor kit, offers the greatest protection but may still be inadequate to stop EFP attacks.[The FRAG 6 kit, designed to do just that, is still in development, however its increased protection comes at a hefty price. Over 1,000 lb is added to the vehicle over the FRAG 5 kit, and the width of te vehicle is increased by 2 feet (61 cm). In addition, the doors may require a mechanical assist device to open and close.[
Another drawback of the up-armored HMMWVs occurs during an accident or attack, when the heavily armored doors tend to jam shut, trapping the troops inside. As a result, HMMWVs are being fitted with hooks on their doors, so that another vehicle can rip the door off, freeing the troops inside. In addition, Vehicle Emergency Escape (VEE) windows, developed by BAE Systems are currently being fielded for use on the M1114 uparmored HMMWV, with 1,000 kits ordered.
The soldier manning the exposed crew-served weapon on top of the vehicle is extremely vulnerable. In response, many HMMWVs have been fitted with basic gun shields or turrets, as was the case with M113 APCs after they were first deployed in Vietnam. The U.S. military is currently evaluating a new form of protection, developed by BAE Systems as well as systems designed by the Army, which are already in theater.The new gunner's seat is protected by 1.5 to 2 feet (46 to 61 cm) high steel plates with bullet-proof glass windows. Additionally, some HMMWVs have been fitted with a remotely operated CROWS weapon station, which slaves the machine gun to controls in the back seat so it can be fired without exposing the crew. The Boomerang anti-sniper system is also being fielded by some HMMWVs in Iraq to immediately give troops the location of insurgents firing on them.
Another weakness for the HMMWV has proven to be its size, which has limited its deployment in Afghanistan because it is too large for many forms of air transport. This size also limits the ability for the vehicle to be manhandled out of situations. Additionally, troops in Bosnia found the vehicle's wide track to be a liability, since two HMMWVs could not pass each other on narrow mountain roads

Other countries in Europe and South Africa employ a number of different light armored vehicles, both tracked and wheeled, and some even built in the U.S. by Cadillac Gage, that are designed more specifically for low intensity combat situations, and are more resistant to small arms; some trucks even have high v-hull bottoms to deflect mine blasts.
The Army has purchased a purpose-built armored car, the M1117 Armored Security Vehicle in limited numbers for use by the United States Army Military Police Corps. In 2007, the Marine Corps announced an intention to replace all HMMWVs in Iraq with MRAP (Mine Resistant Ambush Protected) armored trucks because of high loss rates, and has issued contracts for the purchase of several thousand of these vehicles, which include the International MaxxPro, the BAE OMC RG-31, the BAE RG-33 and Caiman, and the Force Protection Cougar, which have been deployed with the Army and Marines primarily for mine clearing duties. Heavier models of Infantry Mobility Vehicles (IMV) can also be used for patrol vehicles. Unfortunately, some MRAP vehicles have been known to become stuck or roll over much more readily due to their high center of gravity and overall larger size compared to the HMMWV.





In rifts the HMMWVs is a classic icon of earth past and to have to withstand in the MDC environment is love by so many ,that even Triax industries are making them as well as N.A.A.T . There is also an S.D.C coming out for civilians as well and they are cheap. The mass production in less than a month 80,000 M.D.C model, 100,000 S.D.C model and has result in killing in Europe ,(just like America ).

In America, they as common as American pie, this is selling well but only the M.D.C. The HMMWVs is love as in American , there are who make this model .





Model Type - SDC Hummer/Humvee
Class - All Terrain Vehicle
Crew - 1 + upto 4 passnegers


SDC By Location

Main Body [b]
Military 375
Civilian Main Body 360
H2 Main Body 340
H3Main Body 325
[b]Wheels: [b]
Military 120
Civilian 100
H290
H3-80
[b]Doors: [b]
Military 110
Civilian 100
H2-105
H3-100
[b]Wind shield [b]
Military 85
Civilian 70
H260
H3-55
[b]Engine: [b]
Military 145
Civilian 140
H2-125
H3-120




Armour (military version only) - Stops handgun fire upto .357 magnum and rifle fire upto 7.62mm





Speed

Ground - 160kph
Range (approx) - 500km



Statistics

Height (approx) - 6ft
Length (approx) - 15ft
Width (approx) - 7ft
Weight (approx) - 2.5 tons

Cargo - 500kg-2000kg
Power System - Diesel Engine Diesel Engine Diesel or Gas Engines
Cost - 75 000+


Weapons (military version only)in Robotech® The Macross® Saga Sourcebook

Weapon Type - .50cal MG or Automatic GL or TOW launcher
Primary Purpose - Anti-infantry anti-infantry anti-armour
Range - 1500m 600m 4km
Damage - 3d6x10+30 per burst 3d4x10 2d4x100
Rate Of Fire - equal to gunners attacks HAND TO HAND
Payload - 120bursts 120 1
Bonuses - NA NA +1 strike


Bonuses and Penalties

-3 Dodge




Systems of Note

Basic Information Package (speedmeter etc)
Stereo system (Civilian)
Radio Communication (Military)
GPS




M.D.C Model Type -Hummer/Humvee


By Location Civilian H2 H3

[b]Main Body [b]
Military/ Hummer/ HX 150+100 to 200
Civilian 100+100 to 200
H2 110+100 to 200
H3 100 + 100 TO 150

[b]Wheels[b]
Military 25
Civilian 20
(H2)15
(H3)10

[b]Doors[b]
Military12 +66
Civilian10+66
H25+66
H35+66

[b]Windshield [b]
Military14 +66
Civilian10+66
H210+66
H310+66

[b]Engine[b]
Military55 +100 to 200
Civilian26+100 to 200
H2-125+100 to 200
H3-120+100 to 200

M.D.C. turret Shield 100 TO 180





http://upload.wikimedia.org/wikipedia/c ... _HX_NY.jpg



Range (approx) - 500km, allied as before runs on cold fission fuel systems run time 2 weeks on a constant

Varies type Military

http://upload.wikimedia.org/wikipedia/c ... errain.jpg



http://upload.wikimedia.org/wikipedia/c ... wv-036.jpg



http://upload.wikimedia.org/wikipedia/c ... treads.jpg




http://upload.wikimedia.org/wikipedia/c ... -HMMWV.jpg
surface to air missiles use medium range missiles rest the same


http://upload.wikimedia.org/wikipedia/c ... star-t.jpg



http://upload.wikimedia.org/wikipedia/c ... eHMMWV.jpg
use medium range missiles rest the same


http://upload.wikimedia.org/wikipedia/c ... umvees.jpg



http://upload.wikimedia.org/wikipedia/c ... Humvee.JPG




Weapons (allied military version only)
Weapon Type – pick 2 .50cal MG in Robotech® The Macross® Saga Sourcebook or Automatic GL orshort range missiles 4 only or 16 mini missiles systems
Weapons (non-military version only)
Weapon Type – pick ONE .50cal MG or Automatic GL orshort range missiles 4 only or 16 mini missiles systems

Bonuses and Penalties ;varies with weapons systems



Systems of Note

Basic Information Package (speedometer etc)
Stereo system (Civilian)
Radio Communication (Military)
GPS




By Location M.D.C

Crew: 5, two fronts, three rear , two patient
:badbad: Military LIGHT fly hummer (yes I know I did anyway I did a :lol: LOL too )

http://i686.photobucket.com/albums/vv23 ... 1295311489

Replace top turret
Retractable Rotors main 75 each (2)
Retractable Wings (2) 175
Rear tail fan systems – 200 (1)
Mount weapons system (3)
Wing hard points (3) per wing 25b each
Weapons (allied forces military version only)
Can put up to one on per door section two rears and side seat driver one heavy machine gun each in Robotech® The Macross® Saga Sourcebook
per hard points one medium range missiles , 4 short range missiles each ,or 18 mini missiles system each
Speed ground ad above
Fly max speed 300 MPH
Conventional fuel systems 300 miles external tanks 500 miles ,
allied forces fly for 2 weeks if need be , built in auto flight computer
Bonuses: + 6 dodge flying,



M1151

The M1151 Enhanced Armament Carrier is an improved version of the standard High Mobility Multipurpose Wheeled Vehicle (HMMWV) designed to replace the M1025A2 utilised by the United States Armed Forces as a response to United States Central Command requirements.


http://upload.wikimedia.org/wikipedia/c ... /M1151.jpg


Main Body 210+100 to 200
Wheels 35
Doors 55 +66
Windshield 60 +66
Engine 125 +100 to 200
M.D.C. turret Shield 100 TO 250
Rest the same

Humvee manufacturing in China( use civilian model)
There are at least two Chinese automobile manufacturers building Humvee copies, possibly with the assistance of AM General. Both Humvee copies rely heavily on imported U.S.-made parts including chassis, gear box, and diesel engine. It appears that at least one company, Dongfeng Motor Corporation (DFM), has the full consent and cooperation of AM General. Both manufacturers claimed that they will be able to gradually increase the percentage of indigenously made content on the vehicles in the future, since the PLA is unlikely willing to accept any equipment that relies largely on foreign made parts.
During the 1988 Beijing Defence Exhibition, AM General demonstrated an example of its M998 4x4 high-mobility multipurpose wheeled vehicle (Humvee) to the People's Liberation Army. The vehicle was reportedly left in China after the exhibition closed for further testing and evaluation. The PLA did not show much interest initially due to the vehicle’s high unit price and maintenance costs, but this attitude was somehow changed during the 1991 Operation Desert Storm, when the Humvee gained high publicity in front of press cameras.
The Chinese petroleum industry has purchased a small number of Hummers, the civilian version of the Humvee, through commercial sources from the United States since the mid-1990s. This provided the Chinese auto makers with an opportunity to examine the vehicle closely and for reverse-engineering. In 2002, Shenyang Aircraft Corporation (SAC) revealed its Humvee copy known as SFQ2040 “LieYing” (Falcon). Later in 2003 another Humvee copy EQ2050 'Dongfeng Armour' developed by DFM made its debut in a car show. Both companies are actively promoting their products to the PLA as a potential candidate for the replacement of the Soviet-inspired jeep-size BJ2020S series light utility vehicles currently used by the PLA.
Both EQ2050 and SQF 2040 are based on imported AM General Hummer H1 chassis. The DFM EQ2050 is powered by a Dongfeng licensed built Cummins EQB150-20 110kW/2,700R turbo-charged diesel, but it can also be fitted with the U.S.-made V8 diesel originally designed for Humvee. Both vehicles have a 5-speed gear box and a 2-speed transfer box. They are both four-wheel drive with independent suspensions and central inflating system. The EQ2050 also has re-designed lights and radiator to make itself look different from the original Humvee.
Like the Humvee, both vehicles are available in a range of configurations including soft-top, hard-top, truck, shelter, etc. Dongfeng recently introduced two wagon versions of the EQ2050: the EQ2028 and its armoured military police version EQ2058.
Meanwhile Shenyang Aircraft Industry Co (SAC) version called "Zhanshen," for God of War, is trying to impress the PLA with a vehicle-mounted mobile air defence missile system jointly developed with NORINCO, the primary weapon manufacturer in China. The missile system, mounted on an SAC SFQ2040, is similar to the U.S. Army HMMWV-mounted Avenger air defence system. SAC also emphasizes the low cost of its SFQ2040, only one third of the price of the U.S.-made Humvee.
Unlike the steel body EQ2050, the SAC SFQ2040 has an aluminum alloy body, making it much lighter than the former. Both vehicles have limited armour protection against small calibre weapons. The vehicles can be fitted with additional equipment such as air conditioning, GPS, night vision equipment, vehicle-mounted radio, electric winch, and multipurpose weapon mount.


http://upload.wikimedia.org/wikipedia/c ... 50_-_4.jpg
Last edited by ZINO on Fri Jan 28, 2011 2:29 pm, edited 2 times in total.
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

This weapon will be common in rifts north America but in Germany it will use for base defensive and N.A.A.T special force only . N.A.A.T will make The .30 caliber and .50 caliber Beowulf Assault rifle for both militarily and local law enforcement in refugee area . this will time and money to be spent in other areas for the war effort and a life saving gift to the the refugee area as well .




The .50 Beowulf

The .50 Beowulf [12.7 x 42 mm Rb] is a rifle cartridge developed by Alexander Arms for use in a modified AR-15 rifle. The cartridge utilizes a rebated rim, sized to match the rim of the 7.62x39mm and 6.5 mm Grendel rounds. It is very similar in dimensions to the .500 S&W Magnum revolver cartridge.

According to the manufacturer, it was descended from the .50 Action Express, a cartridge originally developed for the Magnum Research Desert Eagle pistol, with significant modification to improve functionality and safety in the AR-15 platform.

The round is intended to improve stopping power greatly at short-to-medium range as compared to the standard 5.56mm. One of its advertised uses is at vehicle checkpoints, since the heavy bullet's flight path is not easily deflected by auto glass or standard vehicle body panels.
With normal bullet weights between 300 and 400 grains, overall cartridge length shorter than that of an AR-15 magazine well, and holding to pressures limited by the AR gas system, the .50 Beowulf remains at best a medium-powered cartridge. Alexander Arms uses gas ports adjusted for a pressure of 15,000 PSI, making its ballistics roughly equivalent to those of early .45-70 Government rounds rather than the higher pressure rounds tolerated by modern lever action rifles such as the Marlin Model 1895.


http://upload.wikimedia.org/wikipedia/c ... ridges.JPG



.30 Beowulf Assault rifle
Damage standard
S.D.C 3D6 SDC single shot
1D6 x10 SDC five round burst

M.D.C
Light M.D Rounds 1d4 MDC or three rounds burst 3d4 MDC
ROF range: 3000 feet
Payload standard clip 30 rounds, long clip 50 rounds, drum 100 rounds , box 145 rounds
Weight 9 pounds, add half pound for long clip, 2 pounds drum,3 pounds box

Super Beowulf .50 Beowulf Assault rifle
Type: ballistic
Round .50 calibers
Wt: 10 pounds
Rn : 4500 feet
Damage:
5d6 SDC single shot
3d6 x10 SDC five round burst

MDC round
1D6 per round
5D6 five round burst
Payload:30 round clip long clip 40 round ,drum small 100 round or 50 round ,box clip 250round
Box clip wt 10 pound
DU/DEAP - Round 2d8 per round MDC
2d4x10 for 5 round burst
Range 4000 feet
Under barrel auto grenade launcher,
40 mm USE Chaos Earth - Core Rulebook PAGE 58 NEMA GLR-540 MARK 2 light need a P.S of 9 or better payload 12 rounds rest the same
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

However this will be the standard side arm use by all N.A.A.T and later law enforcement in refugee areas in Germany. This will help the need of military personal in certain and transfer NRG troop where need and local law enforcement take over and still be able to get help from N.A.A.T (N.A.A.T will call for more fire power or allow time to get help ready NGR).



http://i686.photobucket.com/albums/vv23 ... 1296139716

.30 caliber single barrel auto pistol

.30 caliber single barrel auto pistol and bottom left single barrel auto pistol.50 calibers and to the right top Are .30 caliber dual barrel auto pistol and bottom left dual barrel auto pistol.50 calibers .these weapon are part of N.A.AT high powered and close quarter combat and act as personal defense weapons . Light weight weapon and can do over it weight class; built-in ant recoil systems and a mass large clip are all standard good to excellent and carry both red light targeting with blinding flash systems and can turn to thermos light target systems in the wear can see by selecting the frequency of the light in the human eye can not ,even D–bee who can see in infrared spectrum wont know they are been targeted .the coalition has banned this weapons but are loved by so many even officers buy it as a collection items of course. All these hand held weapons can carry a vi bro blade or two under the barrel!! For that up and close combat which has saved the life of so many gun user. Cowboys love this design as well as many gun collectors to mostly all man of arms.

Single. 30 Caliber barrel auto pistol
Damage:

• single shot M.D.C AP rounds 1d4, H.E rounds 1D6 M.D.C,

• two rounds Burst (this is similar to the tank rifle used) M.D.C AP rounds 2d4, H.E rounds 2D6 M.D.C,

• Incendiary M.D.C rounds:
(this used for anti Vampire 1d4 M.D.C single shot to any one but Vampire 5d4 M.D.C single shot use know table but twice the so a 12 damage KO table is 24, critical hit 17 or better aiming for main body hit the heart damage x10, for the head x5 plus K.O table .note if the damage goes over its MDC point they are vaporized, sliver acid round against were beast same thing but melt K.O table the same)

R.O.F: single shot, burst two rounds
Range: 300 feet
Payload: 30 rounds standard clip, but can use small clip 24 rounds (don’t forget plus 1 in chamber)
Note: silencer due to the extend barrel add 150 feet plus +1 to strike, must be at least 5 feet close to hear something, perception roll 12 or better if know to be in the area, or 15 or better not known to be in the area, needs a P.S 8 or better to use .single barrel auto pistol, infrared targeting standard +1 to strike, thermo target laser ( can not be seen by optic thermos / infrared only if you know frequency ADD +1 strike ,can not used both at the same time battery life 6 to moth constant use , up 1 and 6 month used here and there, flash light plus high intensity blinding light -9 to human , vampire and slimier D-bee -12 to strike , parry, dodge, roll and are blinded for 1d4 melees ,S.D.C beings 1d4 minutes

Dual . 30 Caliber barrel auto pistol

Damage:

• Single shot M.D.C AP rounds 1d4, single shot H.E rounds 1D6 M.D.C, this is one barrel fired, aim shot

• two rounds Burst (this is one barrel fired ) M.D.C AP rounds 2d4, H.E rounds 2D6 M.D.C, single barrel fired

• incendiary M.D.C (this used for anti Vampire 1d4 M.D.C to any one but Vampire get 5d4 M.D.C use know table but twice the so a 12 damage K.O table is 24, critical hit 17 or better aiming for main body hit the heart damage x10, for the head x5 plus K.O table .note if the damage goes over its MDC point they are vaporized, sliver acid round against were beast same thing but melt K.O table the same) aim shot

• Dual single shot two rounds fired M.D.C AP rounds 2d4, H.E rounds 2D6 M.D.C( both barrel fired ) that two rounds aim shot

• Dual Burst ( both barrel fired ) that four rounds fired AP rounds 4d4, single shot H.E rounds 4D6 M.D.C, this is one barrel fired, aim shot

R.O.F: single shot one rounds fired, dual shot two rounds fired, Dual burst four rounds
Range: 300 feet
Payload: 30 rounds standard clip, but can use small clip 24 rounds (don’t forget plus 1 in chamber)
Note: silencer due to the extend barrel add 150 feet plus +1 to strike, must be at least 5 feet close to hear something, perception roll 12 or better if know to be in the area, or 15 or better not known to be in the area, needs a P.S 8 or better to use .single barrel auto pistol, infrared targeting standard +1 to strike, thermo target laser ( can not be seen by optic thermos / infrared only if you know frequency ADD +1 strike ,can not used both at the same time battery life 6 to moth constant use , up 1 and 6 month used here and there, flash light plus high intensity blinding light -9 to human , vampire and slimier D-bee -12 to strike , parry, dodge, roll and are blinded for 1d4 melees ,S.D.C beings 1d4 minutes

Single . 50 Caliber barrel auto pistol

Damage:

• Single shot M.D.C AP rounds 1d6; H.E rounds 2d4 or 1d8 M.D.C aim shot

• Two rounds burst (this is similar to the tank rifle used) M.D.C AP rounds 2d6 , H.E rounds 4d4 M.D.C this is one barrel fired, two rounds fired

• M.D.C Incendiary ( this used for anti Vampire 1d6 M.D.C to any one but Vampire 5d6 M.D.C single shot use know table but twice the so a 20 damage KO table is 40 , critical hit 17 or better aiming for main body hit the heart damage x5 , for the head x3 plus K.O table .Note if the damage goes over its MDC point they are vaporized, sliver acid round against were beast same thing but melt K.O table the same )
R.O.F: single, burst two rounds
Range: 400 feet
Payload: 30 rounds standard clip, but can use small clip 24 rounds (don’t forget plus 2 in chamber)
Note: silencer due to the extend barrel add 150 feet plus +1 to strike, must be at least 5 feet close to hear something, perception roll 12 or better if know to be in the area, or 15 or better not known to be in the area, needs a P.S 8 or better to use auto pistol, infrared targeting standard +1 to strike, thermo target laser ( can not be seen by optic thermos / infrared only if you know frequency ADD +1 strike ,can not used both at the same time battery life 6 to moth constant use , up 1 and 6 month used here and there, flash light plus high intensity blinding light -9 to human , vampire and slimier D-bee -12 to strike , parry, dodge, roll and are blinded for 1d4 melees ,S.D.C beings 1d4 minutes


Dual . 50 Caliber barrel auto pistol

Damage:

• M.D.C AP rounds 1d6, H.E rounds 2D4 M.D.C, single shot ( one barrel fired ) aim shot

• Dual Single shot M.D.C AP rounds 2d6; H.E rounds 4d4 or 2d8 M.D.C ( both barrel fired ) aim shot

• burst two round (this is similar to the tank rifle used) M.D.C AP rounds 2d6, H.E rounds 2D4 or 2d8 M.D.C, (single barrel )

• Dual burst four round fired (this is similar to the tank rifle used, both barrel fired four rounds ) AP rounds 4d6, H.E rounds 4d8 or 1d8 M.D.C,


• incendiary M.D.C ( this used for anti Vampire 2d8 M.D.C to any one but Vampire 5d8 or 1d4x10 M.D.C use know table but twice the so a 20 damage KO table is 40 , critical hit 17 or better aiming for main body hit the heart damage x5 , for the head x3 plus K.O table .Note if the damage goes over its M.D.C point they are vaporized, sliver acid round against were beast same thing but melt K.O table the same )

R.O.F: single, burst two rounds
Range: 400 feet
Payload: 30 rounds standard clip, but can use small clip 24 rounds (don’t forget plus 2 in chamber)
Note: silencer due to the extend barrel add 150 feet plus +1 to strike, must be at least 5 feet close to hear something, perception roll 12 or better if know to be in the area, or 15 or better not known to be in the area, needs a P.S 8 or better to use auto pistol, infrared targeting standard +1 to strike, thermo target laser ( can not be seen by optic thermos / infrared only if you know frequency ADD +1 strike ,can not used both at the same time battery life 6 to moth constant use , up 1 and 6 month used here and there, flash light plus high intensity blinding light -9 to human , vampire and slimier D-bee -12 to strike , parry, dodge, roll and are blinded for 1d4 melees ,S.D.C beings 1d4 minutes






10 MM auto pistol

10 MM single barrel auto pistol and to the button top are 10 MM dual barrel auto pistol. These weapons are part of N.A.AT high powered and close quarter combat and act as personal defense weapons. Light weight weapon and can do over it weight class; built-in ant recoil systems and a mass large clip are all standard good to excellent and carry both red light targeting with blinding flash systems and can turn to thermo light target systems in the wear can see by selecting the frequency of the light in the human eye can not ,even D–bee who can see in infrared spectrum wont know they are been targeted .the coalition has banned this weapons but are loved by so many even officers buy it as a collection items of course. All these hand held weapons can carry a vibro blade or two under the barrel!! For that up and close combat which has saved the life of so many gun user. Cowboys love this design as well as many gun collectors to mostly all man of arms.

10 MM single barrel auto pistol

http://i686.photobucket.com/albums/vv23 ... 1296139719

Damage:
• M.D.C AP rounds 3D4 , H.E rounds 3D6 M.D.C,

• burst two round (this is similar to the tank rifle used) M.D.C AP rounds 4D6 , H.E rounds 6D6 M.D.C,

• incendiary M.D.C ( this used for anti Vampire 1d4 M.D.C to any one but 5d10 M.D.C use know table but twice the so a1 2 damage KO table is 24, critical hit 17 or better aiming for main body hit the heart damage x10 , for the head x5 plus K.O table .note if the damage goes over its MDC point they are vaporized, sliver acid round against were beast same thing but melt K.O table the same

R.O.F: single shot OR burst two rounds
Range: 400 feet
Payload: 30 rounds standard clip, but can use small clip 24 rounds (don’t forget plus 1 in chamber)
Note: silencer due to the extend barrel add 150 feet plus +1 to strike, must be at least 5 feet close to hear something, perception roll 12 or better if know to be in the area, or 15 or better not known to be in the area, needs a P.S 10 or better to use auto pistol, infrared targeting standard +1 to strike, thermo target laser ( can not be seen by optic thermos / infrared only if you know frequency ADD +1 strike ,can not used both at the same time battery life 6 to moth constant use , up 1 and 6 month used here and there, flash light plus high intensity blinding light -9 to human , vampire and slimier D-bee -12 to strike , parry, dodge, roll and are blinded for 1d4 melees ,S.D.C beings 1d4 minutes


10 MM dual barrel auto pistol

http://i686.photobucket.com/albums/vv23 ... 1296139715

Damage:
• M.D.C AP rounds 3D4 , H.E rounds 3D6 M.D.C, aim shot this is one barrel fired

• two round burst (this is similar to the tank rifle used) M.D.C AP rounds 4D6 , H.E rounds 6D6 M.D.C, this is one barrel fired

• incendiary M.D.C ( this used for anti Vampire 1d4 M.D.C to any one but 5d10 M.D.C use know table but twice the so a 12 damage KO table is 24, critical hit 17 or better aiming for main body hit the heart damage x10 , for the head x5 plus K.O table .note if the damage goes over its MDC point they are vaporized, sliver acid round against were beast same thing but melt K.O table the same

• Dual fired Dual burst four rounds ( both barrel fired ) AP rounds 1d4x10+8, H.E rounds 2d4x10 M.D.C, single shot

R.O.F: single shot OR two rounds burst OR Dual burst four rounds
Range: 500 feet
Payload: 30 rounds standard clip, but can use small clip 24 rounds (don’t forget plus2 in chamber)
Note: silencer due to the extend barrel add 150 feet plus +1 to strike, must be at least 5 feet close to hear something, perception roll 12 or better if know to be in the area, or 15 or better not known to be in the area, needs a P.S 12 or better to use .30 caliber single barrel, infrared targeting standard +1 to strike, thermo target laser ( can not be seen by optic thermos / infrared only if you know frequency ADD +1 strike ,can not used both at the same time battery life 6 to moth constant use , up 1 and 6 month used here and there, flash light plus high intensity blinding light -9 to human , vampire and slimier D-bee -12 to strike , parry, dodge, roll and are blinded for 1d4 melees ,S.D.C beings 1d4 minutes

http://upload.wikimedia.org/wikipedia/c ... SW_610.jpg

There also a market for revolver only single barrel note single shot ONLY!! rest the same 6 round Chambers,8 rounds chamber FOR .20 /.50 caliber and 10mm caliber revolver as well this is top right
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »


Tiger I history of earth past


Tiger I is the common name of a German heavy tank used in World War II, developed in 1942. The final official German designation was Panzerkampfwagen Tiger Ausf. E, often shortened to Tiger. It was an answer to the unexpectedly formidable Soviet armour encountered in the initial months of Operation Barbarossa, particularly the T-34 and the KV-1. The Tiger I design gave the Wehrmacht its first tank mounting the 88 mm gun, which had previously demonstrated its effectiveness against both air and ground targets. During the course of the war, the Tiger I saw combat on all German battlefronts. It was usually deployed in independent tank battalions, which proved to be quite formidable.
While the Tiger I was feared by many of its opponents, it was over-engineered, used expensive and labor intensive materials and production methods, and was time-consuming to produce. Only 1,347 were built between August 1942 and August 1944. The Tiger was prone to certain types of track failures and immobilisations, it was however, generally mechanically reliable but expensive to maintain and complicated to transport due to its interlocking wheels. In 1944, production was phased out in favour of the Tiger II.
The tank was given its nickname by Ferdinand Porsche, and the Roman numeral was added after the later Tiger II entered production. The initial official German designation was Panzerkampfwagen VI Ausführung H (‘Panzer VI version H’, abbreviated PzKpfw VI Ausf. H), but the tank was redesignated as PzKpfw VI Ausf. E in March 1943. It also had the ordnance inventory designation SdKfz 181.
Today only a handful of Tigers survive in museums and exhibitions worldwide. Perhaps the most notable specimen is the Bovington Tank Museum's Tiger 131, currently the only one restored to running order.


http://upload.wikimedia.org/wikipedia/c ... r_I%29.jpg

Specifications Weight 56.9 tonnes or 62.72 tons

Length 6.29 m (20 ft 8 in)
8.45 m (27 ft 9 in) (gun forward)
Width 3.55 m (11 ft 8 in)
Height 3.0 m (9 ft 10 in)
Crew 5
________________________________________
Armour 25–120 mm (0.98–4.7 in)[3][4]
Primary weapon 1× 8.8 cm KwK 36 L/56
92 rounds
(106 and 120 rounds for some modifications)
Secondaryweapon 2× 7.92 mm Maschinengewehr 34
4,800 rounds Engine Maybach HL230 P45 (V-12 petrol)
700 PS (690.4 hp, 514.8 kW) Power/weight 12.3 PS/tonne Suspension torsion bar Operational
range 110–195 km (68–121 mi) Speed 38 km/h (24 mph)

Design


The Tiger differed from earlier German tanks principally in its design philosophy. Its predecessors balanced mobility, armour and firepower, and were sometimes outgunned by their opponents.
The Tiger I represented a new approach that emphasised firepower and armour. While heavy, this tank was not slower than the best of its opponents. However, with over 50 metric tons dead weight, suspensions, gearboxes and other such items had clearly reached their design limits and breakdowns were frequent. Design studies for a new heavy tank had been started in 1937, without any production planning. Renewed impetus for the Tiger was provided by the quality of the Soviet T-34 encountered in 1941.[5] Although the general design and layout were broadly similar to the previous medium tank, the Panzer IV, the Tiger weighed more than twice as much. This was due to its substantially thicker armour, the larger main gun, greater volume of fuel and ammunition storage, larger engine, and more solidly-built transmission and suspension.


Armour
The Tiger differed from earlier German tanks principally in its design philosophy. Its predecessors balanced mobility, armour and firepower, and were sometimes outgunned by their opponents.
The Tiger I represented a new approach that emphasised firepower and armour. While heavy, this tank was not slower than the best of its opponents. However, with over 50 metric tons dead weight, suspensions, gearboxes and other such items had clearly reached their design limits and breakdowns were frequent. Design studies for a new heavy tank had been started in 1937, without any production planning. Renewed impetus for the Tiger was provided by the quality of the Soviet T-34 encountered in 1941.[5] Although the general design and layout were broadly similar to the previous medium tank, the Panzer IV, the Tiger weighed more than twice as much. This was due to its substantially thicker armour, the larger main gun, greater volume of fuel and ammunition storage, larger engine, and more solidly-built transmission and suspension.

Armour


The Tiger I had frontal hull armour 100 mm (3.9 in) thick and frontal turret armour of 120 mm (4.7 in), as opposed to the 80 mm (3.1 in) frontal hull and 50 mm (2 in) frontal turret armour of contemporary models of the Panzer IV.[4][6] It also had 60 mm (2.4 in) thick hull side plates and 80 mm armour on the side superstructure and rear, turret sides and rear was 80 mm. The top and bottom armour was 25 mm (1 in) thick; from March 1944, the turret roof was thickened to 40 mm (1.6 in).[3] Armour plates were mostly flat, with interlocking construction. The armour joints were of high quality, being stepped and welded rather than riveted.
The nominal armour thickness of the Tiger was reaching up to 200 mm at the mantlet.[7


http://upload.wikimedia.org/wikipedia/c ... r_I%29.jpg

The Tiger I's armour reached up to 120 mm on the mantlet. This tank is assigned to the Schwere SS-Panzer-Abteilung 101 operating in northern France in 1944.

http://upload.wikimedia.org/wikipedia/c ... Saumur.jpg

Gun

The gun's breech and firing mechanism were derived from the famous German "88" dual purpose flak gun. The 88 mm Kwk 36 L/56 gun was the variant chosen for the Tiger and was, along with the Tiger II's 88 mm Kwk 43 L/71, one of the most effective and feared tank guns of World War II. The Tiger's gun had a very flat trajectory and extremely accurate Leitz Turmzielfernrohr TZF 9b sights (later replaced by the monocular TZF 9c). In British wartime firing trials, five successive hits were scored on a 16 by 18 in (410 by 460 mm) target at a range of 1,200 yards (1,100 m). Tigers were reported to have knocked out enemy tanks at ranges greater than 2.5 miles (4,000 m), although most World War II engagements were fought at much shorter ranges. Triangulation (range finding) equipment was not yet available, so tank crews had a vested interest to approach the enemy as much as possible.


Production


The Main design also had better fording ability, easier gun servicing and higher mobility due to better suspension, wider tracks, and a bigger fuel tank. A mild steel prototype was produced by September 1942 and, after testing at Kummersdorf, was officially accepted. It was put into immediate production. The start of production was delayed, however, mainly because there were too few specialized machine tools needed for the machining of the hull. Finished tanks were produced in December and suffered from reliability problems as a result of this haste. The demand for this tank was so high that the manufacturing was soon expanded beyond MAN to include Daimler-Benz, Maschinenfabrik Niedersachsen-Hannover (MNH) and Henschel & Sohn in Kassel.
The initial production target was 250 tanks per month at MAN. This was increased to 600 per month in January 1943. Despite determined efforts, this figure was never reached due to disruption by Allied bombing, manufacturing bottlenecks, and other difficulties. Production in 1943 averaged 148 per month. In 1944, it averaged 315 a month (3,777 having been built that year), peaking with 380 in July and ending around the end of March 1945, with at least 6,000 built in total. Front-line combat strength peaked on 1 September 1944 at 2,304 tanks, but that same month a record number of 692 tanks were reported lost.[1]
Allied bombing was first directed at the common chokepoint for both Panther and Tiger production, the Maybach engine plant. This was bombed the night of 27/28 April 1944 and production was shut down for five months. A second plant had already been planned, the Auto-Union plant at Siegmar, and this came online in May 1944.[9] Targeting of Panther factories began with a bombing raid on the DB plant on 6 August 1944, and again on the night of 23/24 August. MAN was struck on 10 September, 3 October and 19 October 1944, and then again on 3 January and 20/21 February 1945. MNH was not attacked until 14 and 28 March 1945.[10]
In addition to interfering with tank production goals, the bombing forced a steep drop in the production of spare parts. Spare parts as a percentage of tank production dropped from 25–30 percent in 1943, to 8 percent in the fall of 1944. This only compounded the problems with reliability and numbers of operational Panthers, as tanks in the field had to be cannibalized for parts.[11]


Armor


initial production Panthers had a face-hardened glacis plate (the main front hull armor piece), but as armor-piercing capped rounds became the standard in all armies (thus defeating the benefits of face-hardening, which caused uncapped rounds to shatter), this requirement was deleted on March 30, 1943. By August 1943, Panthers were being built only with a homogeneous steel glacis plate.[43] The front hull had 80 mm of armor sloped back at 55 degrees from the vertical, welded but also interlocked for strength. The combination of a steep slope and thick armor meant that few Allied or Soviet weapons could penetrate this part of the tank.[44]
The armor for the side hull and superstructure (the side sponsons) was much thinner (40–50 mm). The thinner side armor was necessary to keep the overall weight within reasonable bounds, but it made the Panther vulnerable to attacks from the side by most Allied and Soviet tank and anti-tank guns. German tactical doctrine for the use of the Panther thus emphasized the importance of flank protection.[45] Five millimeter thick skirt armor, known as Schürzen, intended to provide protection for the lower side hull from Soviet anti-tank rifle fire was fitted on the hull side. Zimmerit coating against magnetic mines started to be applied at the factory on late Ausf D models beginning in September 1943;[46] an order for field units to apply Zimmerit to older versions of the Panther was issued in November 1943.[47] In September 1944, orders to stop all application of Zimmerit were issued, based on rumors that hits on the Zimmerit had caused vehicle fires.[48]


Panther crews were aware of the weak side armor and made unauthorized augmentations by hanging track links or spare roadwheels onto the turret and/or the hull sides.[49] The rear hull top armor was only 16 mm thick, and had two radiator fans and four air intake louvres over the engine compartment that were vulnerable to strafing by aircraft.[50]
As the war progressed, Germany was forced to reduce or no longer use certain critical alloy materials in the production of armor plate, such as nickel, tungsten, molybdenum, and manganese; this did result in lower impact resistance levels compared to earlier armor.[51] Manganese from mines in the Ukraine ceased when the German Army lost control of this territory in February 1944. Allied bombers struck the Knabe mine in Norway and stopped a key source of molybdenum; other supplies from Finland and Japan were also cut off. The loss of molybdenum, and its replacement with other substitutes to maintain hardness, as well as a general loss of quality control resulted in an increased brittleness in German armor plate, which developed a tendency to fracture when struck with a shell. Testing by U.S. Army officers in August 1944 in Isigny, France showed catastrophic cracking of the armor plate on two out of three Panthers examined.[52][53]


Armament


the main gun was a 7.5 cm Rheinmetall-Borsig KwK 42 (L/70) with semi-automatic shell ejection and a supply of 79 rounds (82 on Ausf. G). The main gun used three different types of ammunition: APCBC-HE (Pzgr. 39/42), HE (Sprgr. 42) and APCR (Pzgr. 40/42), the last of which was usually in short supply. While it was of only average caliber for its time, the Panther's gun was one of the most powerful tank guns of WWII, due to the large propellant charge and the long barrel, which gave it a very high muzzle velocity and excellent armor-piercing qualities. The flat trajectory also made hitting targets much easier, since accuracy was less sensitive to range. The Panther's 75 mm gun had more penetrating power than the main gun of the Tiger I heavy tank, the 8.8 cm KwK 36 L/56,[54] although the larger 88 mm projectile might inflict more damage if it did penetrate.[55]
The tank typically had two MG 34 machine guns of a specific version designed for use in armored combat vehicles featuring an armored barrel sleeve. An MG 34 machine gun was located co-axially with the main gun on the gun mantlet; an identical MG 34 was located on the glacis plate and fired by the radio operator. Initial Ausf. D and early Ausf. A models used a "letterbox" flap opening, through which the machine gun was fired.[56] In later Ausf A and all Ausf G models (starting in late November-early December 1943), a ball mount in the glacis plate with a K.Z.F.2 machine gun sight was installed for the hull machine gun.[57]



Turret


the front of the turret was a curved 100 mm thick cast armor mantlet. Its transverse-cylindrical shape meant that it was more likely to deflect shells, but the lower section created a shot trap. If a non-penetrating hit bounced downwards off its lower section, it could penetrate the thin forward hull roof armor, and plunge down into the front hull compartment.[58] Penetrations of this nature could have catastrophic results, since the compartment housed the driver and radio operator sitting along both sides of the massive gearbox and steering unit; more importantly, four magazines containing main gun ammunition were located between the driver/radio operator seats and the turret, directly underneath the gun mantlet when the turret was facing forward.[59]
From September 1944, a slightly redesigned mantlet with a flattened and much thicker lower "chin" design started to be fitted to Panther Ausf G models, the chin being intended to prevent such deflections. Conversion to the "chin" design was gradual, and Panthers continued to be produced to the end of the war with the rounded gun mantlet.[60]
In most cases the Panther's gun mantlet could not be penetrated by the M4s 75 mm gun, the T-34s 76.2 mm gun, or the T-34-85s 85 mm gun. But it could be penetrated by well-aimed shots at 100 m by the later M4A3E8s 76 mm gun, at 500 m by the Soviet A-19 122 mm gun on the IS-2 and at over 2500 yards (2286 m) by the British Ordnance QF 17 pounder using APDS ammunition. The side turret armor of 45 mm (1.8 in) was vulnerable to penetration at long range by almost all Allied tank guns, including the M4's 75 mm gun which could penetrate it at 1,500 m (0.93 mi).[44] These were the main reasons for continued work on a redesigned Panther turret, the Schmalturm.
The Ausf A model introduced a new cast armor commander's cupola, replacing the more difficult to manufacture forged cupola. It featured a steel hoop to which a third MG 34 or either the coaxial or the bow machine gun could be mounted for use in the anti-aircraft role, though it was rare for this to be used in actual combat situations.[61]
The first Panthers (Ausf D) had a hydraulic motor that could traverse the turret at a maximum rate of one complete revolution in one minute, independent of engine speed. This slow speed was improved in the Ausf A model with a hydraulic traverse that varied with engine speed; one full turn taking 46 seconds at an engine speed of 1,000 rpm but only 15 seconds if the engine was running at 3,000 rpm.[62] This arrangement was a slight weakness, as traversing the Panther's turret rapidly onto a target required close coordination between the gunner and driver who had to run the engine to maximum speed. By comparison, the turret of the M4 Sherman turret traversed at up to 360 degrees in 15 seconds and was independent of engine speed, which gave it an advantage over the Panther in close-quarters combat.[63] As usual for tanks of the period, a hand traverse wheel was provided for the Panther gunner to make fine adjustment of his aim.[62]


http://upload.wikimedia.org/wikipedia/c ... e_crop.jpg

http://upload.wikimedia.org/wikipedia/c ... _V_G_1.jpg

Ammunition storage


Ammunition storage for the main gun was a weak point. All the ammunition for the main armament was stored in the hull, with a significant amount stored in the sponsors . In the Ausf D and A models, 18 rounds were stored next to the turret on each side, for a total of 36 rounds. In the Ausf G, which had deeper sponsors, 24 rounds were stored on each side of the turret, for a total of 48 rounds. In all models, 4 rounds were also stored in the left sponson between the driver and the turret. An additional 36 rounds were stored inside the hull of the Ausf D and A models - 27 in the forward hull compartment directly underneath the mantlet. In the Ausf G, the hull ammunition storage was reduced to 27 rounds total, with 18 rounds in the forward hull compartment. For all models, 3 rounds were kept under the turntable of the turret.[64] The thin side armor could be penetrated at combat ranges by many Allied tank guns, and this meant that the Panther was vulnerable to catastrophic ammunition fires ("brewing up") if hit from the sides.[65]
The loader was stationed in the right side of the turret. With the turret facing forward, he had access only to the right sponson and hull ammunition,[66] and so these served as the main ready-ammunition bins.





In rifts




In rifts the Tiger I is the first tank to roll out of many factories in Germany rifts, it will be respected due it past. Heavy armored and fixing it mistake from it past to make a descent military tank, keep it original looks but updating to rifts standards. As well making simple to make and to operate it systems last able to repair it tanks fast and easy. This will give a resurrection of the past but to fight the good fight in rifts earth. These tank will do some heavy damage that even NGR will start thinking what the hell is this? But will allow it to fight the gargoyles and mind works as well as the Brodkil. A total of 2000 tanks will be made before going to the tank, that a lot of tanks if you think about. Compared to the American tank which again will be 6000 jumbo Sherman alone, and 1000 more from other mention above. The speed, height will be the same but the removable of fossil fuel systems to better energy and spacing saving will allowed to carry more rounds, better protection . But this will keep the get slow speed. The improve timing for turning the turret has been improved ,and will save many lives in combat catching the gargoyles , mind works , Brodkil and even NGR solider off guard many time . Before it took to 2 minutes to turn the turret but it takes .5 seconds ( or one attack) for this will be very handy in combat.






Features:
1. Radar: 5 miles to 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun,-3 dodge
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, NAAT uses 30 miles
5. External audio pick up: same as robots
6. Spotlight
7. Ejection systems: none but has escape hatches
8. Self-Destruct systems
9. Voice actuated locking systems
10. Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours

M.D.C stats

Turret 325
Amour crew compartment turret 250
Main gun 150
Main body 375
MDC machine (next to main gun) varies one in each sides (x1)
Front Heavy M.D Machinegun mini turret (x1)
Main Amour crew compartment (in the Main body) 250
Tracks(x2)120 each
Engine 250
Cupola (x2) Heavy M.D Machinegun varies top of turret (remote controlled)
Side amour one per can add 100 to 300 per sides(x) ,front (x1),rear(x1) turret (x1),under belly(x1) note this ids the first to take damage, note any damage 45 M.D.C or less bounces off with no damage


Weapons systems in rifts earth
Tank rifle type 88mm

Damage: varies

L.E. Round or light explosive rounds

88 mm -5D10 M.D( max damage 50 ) single shot, a (two) round burst 1d10 x10
Blast radius 8 feet


H.E. or Heavy explosive rounds or H.E.A.T Rounds

88 mm -1d6x10 M.D (max damage 60 ) single shot, a (two) round burst
Blast radius 8 feet

A.P.F.S.D.S round

88 mm -2d6x10( max damage 120 ) single shot, a (two) round burst
Blast radius 1 feet NOTE IF a natural roll of 16 or better x2 damage plus half goes to reinforce cockpit compartment ,if no there is no reinforce cockpit compartment then goes direct to crew plus Knock down table rules applied

R.O.F: single shot, a (two round) burst
Range: 5000 feet
NOTE 1 miles = 5280 feet

Payload: 120 rounds of each, plus smoke(pick three colors ) rounds and rear gas rounds



Heavy M.D Machine gun: pick one below

.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 roun rounds ds , medium burst 10 rounds, long burst 20 rounds
Range : 2000 feet
Payload: 800

.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above
NOTE: N.A.A.T Multi-Optic (rifts main book page 231) range 2 miles add a second weapons systems like a grenade launcher, light or medium rail gun

Or
AK 98

This weapon will be the most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against the alien/monster in rift earth Europe . They are capable of doing damage to infantry all the way to a mecha/ alien/monster. This will be the bane for to a mecha/ alien/monsters and later will be used by private companies (like N.A.A.T) which will be copied by other as well. They will be hated but the need
weapon systems will have look modern

Below the AK series this type the one on top is a standard AK 98 with under barrel 30MM grenade launcher.
It shows standard clip outside and below drum clip, attach to the AK is a long clip
And the second on the bottom AK series call AK 98 type II for extended range with box clip
AK 98 (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151394


M.D.C 35
Range:
AK 98 - 2000 feet
AK 98 type II - 3500 feet
Under barrel 30MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Damage: AK 98 – OR AK 98 type II
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst - short burst
• 4d6 M.D.C six(6) round burst - medium burst
• 1d4x10 +8 twelve (12)round – long burst
• 1D6X10 M.D.C twenty four rounds (24) full Melee
H.E.A.P
• 1D6 M.D.C single(1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst -medium burst
• 5d6 M.D.C six (6) round burst -long burst
• 1d6x10 M.D.C twelve (12)round – full melee
Under barrel 30MM grenade launcher
Blast Radius 5 feet
H.E 30MM grenade launcher 5D4 M.D.C, HEAT round 5d6
R.O.F: single shot, short burst, medium burst, long burst, full melee burst
Payload: AK 98
Standard clip 30 rounds, long clip 46 rounds, drum clip 99 rounds, Box clip 150 rounds, and barrel clip 270 rounds
30MM grenade launcher 12 rounds


Or

AK 98 series below is a barrel clip with under barrel 40 MM grenade launcher. The AK 98 with silencer and no muzzle flash
40MM grenade launcher (picture below)
Damage:
H.E 1d4x10 M.D.C, H.E.A.T 1D6X10 M.D.C
Under barrel 40MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Payload 40 MM 16 rounds
The rest the same
http://i686.photobucket.com/albums/vv23 ... 1295151396


or

AK 98 SHOTGUN CALL Saiga -12 shotguns (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151397


This version is a AK 47 version shot gun design for close quarters combat .The AK 98 below or bottom is the standard AK 98 with under barrel shot gun
DAMAGE:
Saiga -12 shotguns single shot 4d4 , burst 5d6 +2 M.D.C
Under barrel 40MM grenade launcher or under barrel 30MM grenade launcher
ROF: single shot or burst
RANGE: 200 feet
PAYLOAD: 30 round clip, long clip 45 round, drum 99 round, drum 120 round, box 150 round
Under barrel shot gun
As Saiga -12 shotguns but 30 round clips, long clip 45 round, drum 99 rounds



Or


This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178

length : 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
weight 20 pounds fully loaded
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Tiger II history for earth past


Tiger II is the common name of a German heavy tank of the Second World War. The final official German designation was Panzerkampfwagen Tiger Ausf. B,[notes 1] often shortened to Tiger B.[6] The ordnance inventory designation was Sd.Kfz. 182.[6] It is also known under the informal name Königstiger[6] (the German name for the "Bengal tiger"), often translated as King Tiger or Royal Tiger by Allied soldiers.[7]
The design followed the same concept as the Tiger I, but was intended to be even more formidable. The Tiger II combined the thick armor of the Tiger I with sloped armor as used on the Panther medium tank. The tank weighed almost seventy metric tons, was protected by 100 to 180 mm (3.9 to 7.1 in) of armor to the front,[8] and was armed with the long barrelled 8.8 cm Kampfwagenkanone 43 L/71 gun.[notes 2] The chassis was also the basis for the Jagdtiger turretless tank destroyer.[9]
The Tiger II was issued to heavy tank battalions of the Army (Schwere Heeres Panzer Abteilung - abbreviated s.H.Pz.Abt) and the Waffen-SS (s.SS.Pz.Abt). It was first used in combat with s.H.Pz.Abt. 503 during the Normandy campaign on 11 July 1944;[10] on the Eastern Front the first unit to be outfitted with Tiger IIs was s.H.Pz.Abt. 501 which by 1 September 1944 listed 25 Tiger IIs operational.[11]


http://upload.wikimedia.org/wikipedia/c ... rey_bg.jpg

Specifications Weight 68.5 tonnes (67.4 LT; 75.5 ST) (early turret)
69.8 tonnes (68.7 LT; 76.9 ST) (production turret)[2]
Length 6.4 metres (21 ft 0 in)10.286 metres (33 ft 9 in) with gun forward[2]
Width 3.755 metres (12 ft 4 in)[2]
Height 3.09 metres (10 ft 2 in)
Crew 5 (commander, gunner, loader, radio operator, driver)
________________________________________
Armor 25–180 mm (1–7 in) Primary weapon 1× 8.8 cm KwK 43 L/71
"Porsche" turret: 80 rounds[3]
Production turret: 86 rounds[3] Secondary
weapon 2× 7.92 mm Maschinengewehr 34
5,850 rounds[4] Engine V-12 Maybach HL 230 P30 gasoline
700 PS (690 hp, 515 kW)[2] Power/weight 10 PS/tonne (8.97 hp/ton) Transmission Maybach OLVAR EG 40 12 16 B (8 forward and 4 reverse)[2] Suspension torsion-bar Ground clearance 500 mm (1 ft 8 in)[4] Fuel capacity 860 litres (190 imp gal)[4]
Operationalrange Road: 170 km (110 mi)[5]
Cross country: 120 km (75 mi)[5] Speed Maximum, road: 41.5 km/h (25.8 mph)[5]
Sustained, road: 38 km/h (24 mph)[5]
Cross country: 15 to 20 km/h (9.3 to 12 mph)[5]

Development of a heavy tank design had been initiated in 1937; the initial design contract was awarded to Henschel. Another contract followed in 1939, and was given to Porsche.[12] Both prototype series used the same turret design from Krupp; the main differences were in the hull, transmission, suspension and automotive features.[12]
The Henschel version used a conventional hull design with sloped armor resembling the layout of the Panther tank. It had a rear mounted engine and used nine steel-tired overlapping road wheels with internal springing per side, mounted on transverse torsion bars, in a similar manner to the original Tiger. To simplify maintenance, however, the wheels were overlapping rather than interleaved as in the Tiger I.[13]
The Porsche hull designs included a rear-mounted turret and a mid-mounted engine. The suspension was the same as on the Jagdpanzer Elefant. This had six road wheels per side mounted in paired bogies sprung with short longitudinal torsion bars that were integral to the wheel pair; this saved internal space and facilitated repairs. One Porsche version had a gasoline-electric hybrid power system; two separate drive trains in series, one per side of the tank, each consisting of a hybrid drive train; gasoline engine – electric generator – electric motor – drive sprocket. This method of propulsion had been attempted before on the Tiger (P) (later Elefant prototypes) and in some U.S. designs, but had never been put into production. The Porsche suspension were later used on a few of the later Jagdtiger tank hunters. Another proposal was to use hydraulic drives. Dr. Porsche's unorthodox designs gathered little favor.[14]


Design


all Tiger IIs were produced by the firm.[15] Two turret designs were used in production vehicles. The initial design is sometimes misleadingly called the "Porsche" turret due to the belief that it was designed by Porsche for their prototype; in fact it was the initial Krupp design for both prototypes. This turret had a rounded front and steeply sloped sides, with a difficult-to-manufacture curved bulge on the turret's left side to accommodate the commander's cupola. Fifty early turrets were mounted to Henschel's hull and used in action. The more common "production" turret, sometimes called the "Henschel" turret, was simplified with a significantly thicker flat face, no shot trap (created by the curved face of the initial-type turret), and less-steeply sloped sides, which prevented the need for a bulge for the commander's cupola.[16]
The turrets were designed to mount the 8.8 cm KwK 43 L/71 gun. Combined with the Turmzielfernrohr 9d (German "turret telescopic sight") monocular sight by Leitz, which all but a few early Tiger II's used, it was a very accurate and deadly weapon. During practice, the estimated probability of a first round hit on a 2 m (6 ft 7 in) high, 2.5 m (8 ft 2 in) wide target only dropped below 100 percent at ranges beyond 1,000 m (0.62 mi), to 95–97 percent at 1,500 metres (0.93 mi) and 85–87 percent at 2,000 m (1.2 mi), depending on ammunition type. Recorded combat performance was lower, but still over 80 percent at 1,000 m, in the 60s at 1,500 m and the 40s at 2,000 m. Penetration of armored plate inclined at 30 degrees was 202 and 132 mm (8.0 and 5.2 in) at 100 and 2,000 m (0.062 and 1.2 mi) respectively for the Panzergranate 39/43 projectile (PzGr—armor-piercing shell), and 238 and 153 mm (9.4 and 6.0 in) for the PzGr. 40/44 projectile between the same ranges. The Sprenggranate 43 (SpGr) high-explosive round was available for soft targets, or the Hohlgranate or Hohlgeschoss 39 (HlGr—HEAT or High explosive anti-tank warhead) round, which had 90 mm (3.5 in) penetration at any range, could be used as a dual-purpose munition against soft or armored targets.[17]
Powered turret traverse was provided by the variable speed Boehringer-Sturm L4S hydraulic motor which was driven from the main engine by a secondary driveshaft. A high and a low speed setting was available to the gunner via a lever on his right.[18] The turret could be rotated 360 degrees in 60 seconds in low gear independent of engine rpm, in 19 seconds in high gear at idle engine speed, and within 10 seconds at the maximum allowable engine speed. The direction and speed of traverse was controlled by the gunner through foot pedals; the amount of pressure on the pedals controlling the traverse speed. [19] This system was smooth and accurate enough to be used for final gun laying without the gunner needing to use his traverse hand wheel for fine adjustments; most other tanks of the period often required manual fine traverse adjustments. If power was lost, the turret could be slowly traversed by hand, assisted by the loader who had an additional wheel.


http://upload.wikimedia.org/wikipedia/c ... detail.jpg

http://upload.wikimedia.org/wikipedia/c ... _II%29.jpg

Like all German tanks, it had a gasoline engine; in this case the same 700 PS (690 hp, 515 kW) V-12 Maybach HL 230 P30 which powered the much lighter Panther and Tiger I tanks. The Tiger II was under-powered, like many other heavy tanks of World War II, and consumed a lot of fuel, which was in short supply for the Germans. The transmission was the Maybach OLVAR EG 40 12 16 Model B, giving eight forward gears and four reverse, which drove the steering gear. This was the Henschel L 801, a double radius design which proved susceptible to failure. Transverse torsion bar suspension supported the hull, and nine overlapped 800 mm (31 in) diameter road wheels with rubber cushions and steel tyres rode inside the tracks on each side.[20]
Like the Tiger I, each tank was issued with two sets of tracks: a normal "battle track" and a narrower "transport" version used during rail transport. The transport tracks reduced the overall width of the load and could be used to drive the tank short distances on firm ground. The crew were expected to change to normal battle tracks as soon as the tank was unloaded. Ground pressure was 0.76 kg/cm2 (10.8 psi).[21]


http://en.wikipedia.org/wiki/File:Tiger_II_mg_7802.jpg

Command variant


The command variant of the Tiger II was designated Panzerbefehlswagen Tiger Ausf. B. It had two versions, Sd.Kfz. 267 and Sd.Kfz. 268. These carried only 63 rounds of 8.8 cm ammunition to provide room to accommodate the extra radios and equipment [6], and had additional armoring on the engine compartment. The Sd.Kfz. 267 was to have used FuG 8 and FuG 5 radio sets, with the most notable external changes being a 2 metre long rod antenna mounted on the turret roof and a Sternantenna D ("Star antenna D"), mounted on an insulated base (the 104mm Antennenfuss Nr. 1) which was protected by a large armoured cylinder. This equipment was located on the rear decking in a position originally used for deep-wading equipment.[6] The Sd.Kfz. 268 used FuG 7 and FuG 5 radios with a 2 metre rod antenna mounted on the turret roof and a 1.4 metre rod antenna mounted on the rear deck.[22]

http://upload.wikimedia.org/wikipedia/c ... Kfz182.jpg

Gun and armor performance

The heavy armor and powerful long-range gun gave the Tiger II an advantage against all opposing Western Allied and Soviet tanks attempting to engage it from head on. This was especially true on the Western Front, where until the arrival of the few M26 Pershing in 1945 neither the British nor U.S. forces had brought heavy tanks into service. Only the British QF 17 pounder (76.2 mm) gun using Armour-piercing discarding sabot shot was theoretically capable of penetrating the front of the Tiger II's turret and nose (lower front hull) at 1,100 and 1,200 yd (1,000 and 1,100 m) respectively.[28] Flanking maneuvers were used against the Tiger II to attempt a shot at the thinner side and rear armor, giving a tactical advantage to the Tiger II in most engagements.[47] Moreover, the main armament of the Tiger II was capable of knocking out any Allied tank frontally at ranges exceeding 2.5 kilometres (1.6 mi), beyond the effective range of Allied tank guns.[34]

http://upload.wikimedia.org/wikipedia/e ... turret.jpg

http://upload.wikimedia.org/wikipedia/c ... umur_F.jpg



In rifts earth


In rifts the Tiger II

In rifts the Tiger II is the second tank to roll out of many factories in Germany rifts, it will be respected due it past. Heavy armored and fixing it mistake from it past to make a descent military tank, keep it original looks but updating to rifts standards. As well making simple to make and to operate it systems last able to repair it tanks fast and easy. This will give a resurrection of the past but to fight the good fight in rifts earth. These tanks will do some heavy damage that even NGR will start thinking what the hell is this? But will allow it to fight the gargoyles and mind works as well as the Brodkil. A total of 2000 tanks will be made before going to the tank, that a lot of tanks if you think about. Compared to the American tank which again will be 6000 jumbo Sherman alone, and 1000 more from other mention above. The speed, height will be the same but the removable of fossil fuel systems to better energy and spacing saving will allowed to carry more rounds, better protection . But this will keep the get slow speed. The improve timing for turning the turret has been improved ,and will save many lives in combat catching the gargoyles , mind works , Brodkil and even NGR solider off guard many time . Before it took to 2 minutes to turn the turret but it takes .5 seconds (or one attack) for this will be very handy in combat.
Features:
1. Radar: 5 miles to 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun, -3 dodge
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, NAAT uses 30 miles
5. External audio pick up: same as robots
6. Spotlight
7. Ejection systems: none but has escape hatches
8. Self-Destruct systems
9. Voice actuated locking systems
10. Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours

M.D.C stats
Turret 355
Amour crew compartment turret 270
Main gun 150
Main body 400
MDC machine (next to main gun) varies one in each sides (x1)
Front Heavy M.D Machinegun mini turret (x1)
Main Amour crew compartment (in the Main body) 250
Tracks(x2)120 each
Engine 250
Cupola (x2) Heavy M.D Machinegun varies top of turret (remote controlled)
Side amour one per can add 100 to 300 per sides(x) ,front (x1),rear(x1) turret (x1),under belly(x1) note this ids the first to take damage, note any damage 45 M.D.C or less bounces off with no damage




Weapons systems in rifts earth
Tank rifle type 88 mm

Damage: varies

Blast radius

R.O.F: single shot, a (two) round burst

Range: Varies

NOTE 1 miles = 5280 feet

Payload



Heavy M.D Machinegun: pick one below

.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 roun rounds ds , medium burst 10 rounds, long burst 20 rounds
Range : 2000 feet
Payload: 800

.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above
NOTE: N.A.A.T Multi-Optic (rifts main book page 231) range 2 miles add a second weapons systems like a grenade launcher, light or medium rail gun

Or
AK 98

This weapon will be the most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against the alien/monster in rift earth Europe . They are capable of doing damage to infantry all the way to a mecha/ alien/monster. This will be the bane for to a mecha/ alien/monsters and later will be used by private companies (like N.A.A.T) which will be copied by other as well. They will be hated but the need
weapon systems will have look modern

Below the AK series this type the one on top is a standard AK 98 with under barrel 30MM grenade launcher.
It shows standard clip outside and below drum clip, attach to the AK is a long clip
And the second on the bottom AK series call AK 98 type II for extended range with box clip
AK 98 (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151394


M.D.C 35
Range:
AK 98 - 2000 feet
AK 98 type II - 3500 feet
Under barrel 30MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Damage: AK 98 – OR AK 98 type II
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst - short burst
• 4d6 M.D.C six(6) round burst - medium burst
• 1d4x10 +8 twelve (12)round – long burst
• 1D6X10 M.D.C twenty four rounds (24) full Melee
H.E.A.P
• 1D6 M.D.C single(1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst -medium burst
• 5d6 M.D.C six (6) round burst -long burst
• 1d6x10 M.D.C twelve (12)round – full melee
Under barrel 30MM grenade launcher
Blast Radius 5 feet
H.E 30MM grenade launcher 5D4 M.D.C, HEAT round 5d6
R.O.F: single shot, short burst, medium burst, long burst, full melee burst
Payload: AK 98
Standard clip 30 rounds, long clip 46 rounds, drum clip 99 rounds, Box clip 150 rounds, and barrel clip 270 rounds
30MM grenade launcher 12 rounds


Or

AK 98 series below is a barrel clip with under barrel 40 MM grenade launcher. The AK 98 with silencer and no muzzle flash
40MM grenade launcher (picture below)
Damage:
H.E 1d4x10 M.D.C, H.E.A.T 1D6X10 M.D.C
Under barrel 40MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Payload 40 MM 16 rounds
The rest the same
http://i686.photobucket.com/albums/vv23 ... 1295151396


or

AK 98 SHOTGUN CALL Saiga -12 shotguns (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151397


This version is a AK 47 version shot gun design for close quarters combat .The AK 98 below or bottom is the standard AK 98 with under barrel shot gun
DAMAGE:
Saiga -12 shotguns single shot 4d4 , burst 5d6 +2 M.D.C
Under barrel 40MM grenade launcher or under barrel 30MM grenade launcher
ROF: single shot or burst
RANGE: 200 feet
PAYLOAD: 30 round clip, long clip 45 round, drum 99 round, drum 120 round, box 150 round
Under barrel shot gun
As Saiga -12 shotguns but 30 round clips, long clip 45 round, drum 99 rounds



Or


This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178

length : 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
weight 20 pounds fully loadedTiger II
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Panzer IV
http://upload.wikimedia.org/wikipedia/c ... 61-1-1.jpg

Specifications (Pz IV Ausf H, 1943[2])
Weight 25.0 tonnes (27.6 ST; 24.6 LT)
Length 7.02 m (23 ft 0 in)
Width 2.88 m (9 ft 5 in)
Height 2.68 m (8 ft 10 in)
Crew 5 (commander, gunner, loader, driver, radio operator/bow machine-gunner)
________________________________________
Armor 10–80 mm (0.39–3.1 in)
Primary weapon 7.5 cm (2.95 in) KwK 40 L/48 main gun (87 rds.) Secondary 75 MM TANK RIFLE
weapon 2–3 × 7.92-mm Maschinengewehr 34
Engine 12-cylinder Maybach HL 120 TRM
300 PS (296 hp, 220 kW)
Power/weight 12 PS/t Transmission 6 forward and 1 reverse ratios Suspension Leaf spring
Fuel capacity 470 l (120 US gal) Operational range 200 km (120 mi)
Speed 42 km/h (26 mph) road, 16 km/h (9.9 mph) off road
Development history
The Panzer IV was the brainchild of German general and innovative armored warfare theorist Heinz Guderian.[3] In concept, it was intended to be a support tank for use against enemy anti-tank guns and fortifications.[4] Ideally, the tank battalions of a panzer division were each to have three medium companies of Panzer IIIs and one heavy company of Panzer IVs.[5] On 11 January 1934, the German army wrote the specifications for a "medium tractor", and issued them to a number of defense companies. To support the Panzer III, which would be armed with a 37-millimetre (1.46 in) anti-tank gun, the new vehicle would have a short-barrelled 75-millimetre (2.95 in) howitzer as its main gun, and was allotted a weight limit of 24 tonnes (26.46 short tons). Development was carried out under the name Begleitwagen ("accompanying vehicle"),[6] or BW, to disguise its actual purpose, given that Germany was still theoretically bound by the Treaty of Versailles.[7] MAN, Krupp, and Rheinmetall-Borsig each developed prototypes,[5] with Krupp's being selected for further development.[8]
The chassis had originally been designed with a six-wheeled interleaved suspension, but the German Army amended this to a torsion bar system. Permitting greater vertical deflection of the roadwheels, this was intended to improve performance and crew comfort both on- and off-road.[8][9] However, due to the urgent requirement for the new tank, neither proposal was adopted, and Krupp instead equipped it with a leaf spring double-bogie suspension.
The prototype required a crew of five men; the hull contained the engine bay to the rear, with the driver and radio operator, who doubled as the hull machine gunner, seated at the front-left and front-right, respectively. In the turret, the tank commander sat beneath his roof hatch, while the gunner was situated to the left of the gun breech and the loader to the right. The turret was offset 66.5 mm (2.62 in) to the left of the chassis center line, while the engine was moved 152.4 mm (6.00 in) to the right. This allowed the torque shaft to clear the rotary base junction, which provided electrical power to turn the turret, while connecting to the transmission box mounted in the hull between the driver and radio operator. Due to the asymmetric layout, the right side of the tank contained the bulk of its stowage volume, which was taken up by ready-use ammunition lockers.[8]
Accepted into service as the Versuchskraftfahrzeug 622 (Vs.Kfz. 622),[7] production began in 1936 at Krupp-Grusonwerke AG's factory at Magdeburg




http://upload.wikimedia.org/wikipedia/c ... zer_IV.jpg

Sided armored picture above


Weapon systems of WW II

The 7.5 cm KwK 40 (7.5 cm Kampfwagenkanone 40) was a German 7.5 cm Second World War era vehicle mounted gun, used as the primary anti-tank weapon of the German medium tank the SdKfz.161 Panzerkampfwagen IV (Ausf. F2 models onwards) and the SdKfz.142 Sturmgeschütz III (StuG III) assault guns (Ausf. F models onwards). When mounted on an assault gun the weapon was called Sturmkanone 40 (StuK 40). KwK40 and StuK40 was developed from towed anti-tank gun Pak 40. Ammunition was shortened to allow easy storage for KwK40 and StuK40. KwK40 came in both the L/43 and L/48 barrel lengths. Along with Pak 40, Kwk 40/StuK 40 was the most numerous anti-tank gun of the German army.
L/43 version was mounted on Panzer IV and StuG III for a short period from February 1942 until August 1942. All 225 vehicles of Panzer IV F2 mounted L/43 version with a ball shaped muzzle brake. A couple hundred out of 1687 vehicles of Panzer IV Ausf. G mounted L/43 with double baffle muzzle brake. StuG III with L43 was designated as Ausf. F. Only some out of 366 StuG III Ausf.F had mounted L/43 version. Later version of StuG III Ausf. F had longer L/48 version. All Ausf. F/8 and G of StuG III mounted longer L/48.
L/48 was 334mm (13.1 inches) longer and slightly more powerful than L/43. L/48 became the standard gun from June of 1942 until the end of WWII. The gun was fitted with an electric firing mechanism and the breech operated semi-automatically. Only fixed ammunition was used.


In rifts earth
In rifts The Panzer IV is the third tank to roll out of many factories in Germany rifts, it will be respected due it past. Heavy armored and fixing it mistake from it past to make a descent military tank, keep it original looks but updating to rifts standards. As well making simple to make and to operate it systems last able to repair it tanks fast and easy. This will give a resurrection of the past but to fight the good fight in rifts earth. These tanks will do some heavy damage that even NGR will start thinking what the hell is this? But will allow it to fight the gargoyles and mind works as well as the Brodkil. A total of 2000 tanks will be made before going to the tank, that a lot of tanks if you think about. Compared to the American tank which again will be 6000 jumbo Sherman alone, and 1000 more from other mention above. The speed, height will be the same but the removable of fossil fuel systems to better energy and spacing saving will allowed to carry more rounds, better protection . But this will keep the get slow speed. The improve timing for turning the turret has been improved ,and will save many lives in combat catching the gargoyles , mind works , Brodkil and even NGR solider off guard many time . Before it took to 2 minutes to turn the turret but it takes .5 seconds (or one attack) for this will be very handy in combat. A recent new Feature that give a better damage it new rapid fire auto-reloaded systems a four round burst this model and varmints for defensive use will carry this systems. This will surprise weapons designer in Triax and it enemies.


Features:
1. Radar: 5 miles to 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun, -3 dodge
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, NAAT uses 30 miles
5. External audio pick up: same as robots
6. Spotlight
7. Ejection systems: none but has escape hatches
8. Self-Destruct systems
9. Voice actuated locking systems
10. Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours

MDC stats

Turret 225
Amour crew compartment turret 150
Main gun 100
Main body 300
reinforce cockpit compartment 150
MDC machine (next to main gun) varies one in each sides (x 1 )
Tracks(x2)75 each
Engine 200
Cupola (x 1) varies
http://upload.wikimedia.org/wikipedia/c ... zer_IV.jpg
Side amour one per can add 100 to 200 per sides(x) ,front (x1),rear(x1) turret (x1),under belly(x1) note this ids the first to take damage, note any damage M.D.C or less bounces off with no damage


Weapons systems in rifts earth
Tank rifle type 75 mm

Damage: varies
L.E. Round or light explosive rounds


75 mm -1d4x10 M.D( max damage 40 ) single shot, a (two) round burst 2d4x10 four round burst 4d4x10
Blast radius 6 feet


H.E. or Heavy explosive rounds or H.E.A.T Rounds

75 mm- 5d10 M.D (max damage 50 ) single shot, a (two) round burst 1d10x10 four round burst 5d4x10
Blast radius 6 feet


A.P.F.S.D.S round

75 mm -1d10x10( max damage 100) single shot, a (two) round burst 5d4x10 four round burst 1d4x100

Blast radius 1 feet

R.O.F: single shot, a (two) round burst, single shot, a (two) round burst, four round burst
NEW can fire four round burst!!!

Range: Varies 4000 feet

NOTE 1 miles = 5280 feet

Payload 100 each



Heavy M.D Machinegun: pick one below

.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 roun rounds ds , medium burst 10 rounds, long burst 20 rounds
Range : 2000 feet
Payload: 800

.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above
NOTE: N.A.A.T Multi-Optic (rifts main book page 231) range 2 miles add a second weapons systems like a grenade launcher, light or medium rail gun

Or
AK 98

This weapon will be the most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against the alien/monster in rift earth Europe . They are capable of doing damage to infantry all the way to a mecha/ alien/monster. This will be the bane for to a mecha/ alien/monsters and later will be used by private companies (like N.A.A.T) which will be copied by other as well. They will be hated but the need
weapon systems will have look modern

Below the AK series this type the one on top is a standard AK 98 with under barrel 30MM grenade launcher.
It shows standard clip outside and below drum clip, attach to the AK is a long clip
And the second on the bottom AK series call AK 98 type II for extended range with box clip
AK 98 (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151394



M.D.C 35
Range:
AK 98 - 2000 feet
AK 98 type II - 3500 feet
Under barrel 30MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Damage: AK 98 – OR AK 98 type II
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst - short burst
• 4d6 M.D.C six(6) round burst - medium burst
• 1d4x10 +8 twelve (12)round – long burst
• 1D6X10 M.D.C twenty four rounds (24) full Melee
H.E.A.P
• 1D6 M.D.C single(1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst -medium burst
• 5d6 M.D.C six (6) round burst -long burst
• 1d6x10 M.D.C twelve (12)round – full melee
Under barrel 30MM grenade launcher
Blast Radius 5 feet
H.E 30MM grenade launcher 5D4 M.D.C, HEAT round 5d6
R.O.F: single shot, short burst, medium burst, long burst, full melee burst
Payload: AK 98
Standard clip 30 rounds, long clip 46 rounds, drum clip 99 rounds, Box clip 150 rounds, and barrel clip 270 rounds
30MM grenade launcher 12 rounds


Or

AK 98 series below is a barrel clip with under barrel 40 MM grenade launcher. The AK 98 with silencer and no muzzle flash
40MM grenade launcher (picture below)
Damage:
H.E 1d4x10 M.D.C, H.E.A.T 1D6X10 M.D.C
Under barrel 40MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Payload 40 MM 16 rounds
The rest the same
http://i686.photobucket.com/albums/vv23 ... 1295151396


or

AK 98 SHOTGUN CALL Saiga -12 shotguns (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151397


This version is a AK 47 version shot gun design for close quarters combat .The AK 98 below or bottom is the standard AK 98 with under barrel shot gun
DAMAGE:
Saiga -12 shotguns single shot 4d4 , burst 5d6 +2 M.D.C
Under barrel 40MM grenade launcher or under barrel 30MM grenade launcher
ROF: single shot or burst
RANGE: 200 feet
PAYLOAD: 30 round clip, long clip 45 round, drum 99 round, drum 120 round, box 150 round
Under barrel shot gun
As Saiga -12 shotguns but 30 round clips, long clip 45 round, drum 99 rounds



Or


This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178

length: 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
weight 20 pounds fully loaded
Last edited by ZINO on Fri Jan 28, 2011 9:45 pm, edited 1 time in total.
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Panzer Variants
In keeping with the wartime German design philosophy of mounting an existing anti-tank gun on a convenient chassis to give mobility, several tank destroyers and infantry support guns were built around the Panzer IV hull. Both the Jagdpanzer IV, initially armed with the 75-millimetre (2.95 in) L/48 tank gun,[105] and the Krupp-manufactured Sturmgeschütz IV, which was the casemate of the Sturmgeschütz III mounted on the body of the Panzer IV,[106] proved highly effective in defense. Cheaper and faster to construct than tanks, but with the disadvantage of a very limited gun traverse, around 1,980 Jagdpanzer IV's[107] and 1,140 Sturmgeschütz IVs[108] were produced. The Jagdpanzer IV eventually received the same 75 millimeter L/70 gun that was mounted on the Panther.[109]
Another variant of the Panzer IV was the Panzerbefehlswagen IV (Pz.Bef.Wg. IV) command tank. This conversion entailed the installation of additional radio sets, mounting racks, transformers, junction boxes, wiring, antennas and an auxiliary electrical generator. To make room for the new equipment, ammunition stowage was reduced from 87 to 72 rounds. The vehicle could coordinate with nearby armor, infantry or even aircraft. Seventeen Panzerbefehlswagen were converted from Ausf. J chassis, while another 88 were based on refurbished chassis.[110]
The Panzerbeobachtungswagen IV (Pz.Beob.Wg. IV) was an artillery observation vehicle built on the Panzer IV chassis. This, too, received new radio equipment and an electrical generator, installed in the left rear corner of the fighting compartment. Panzerbeobachtungswagens worked in cooperation with self-propelled artillery Wespe and Hummel batteries.[111]
Four different self-propelled anti-aircraft vehicles were built on the Panzer IV hull. The Flakpanzer IV Möbelwagen was armed with a 37-millimetre (1.46 in) anti-aircraft cannon; 240 were built between 1944 and 1945. In late 1944 a new Flakpanzer, the Wirbelwind, was designed, with enough armor to protect the gun's crew and a rotating turret, armed with the 20mm quadmount Flakvierling anti-aircraft cannon system; at least 100 were manufactured. Sixty-five similar vehicles were built, named the Ostwind, but with a single 37-millimetre (1.46 in) anti-aircraft cannon instead. This vehicle was designed to replace the Wirbelwind. The final model was the Flakpanzer IV Kugelblitz, of which only five were built. This vehicle featured a covered turret armed with twin 30-millimetre (1.18 in) anti-aircraft cannons.[114]
Sturmgeschütz III
http://upload.wikimedia.org/wikipedia/c ... tuGIII.jpg
The Sturmgeschütz III (StuG III) assault gun was Germany's most produced armoured fighting vehicle during World War II. It was built on the chassis of the proven Panzer III tank. Initially intended as a mobile, armoured light gun for infantry support, the StuG was continually modified and was widely employed as a tank destroyer.
The Sturmgeschütz III originated from German experiences in World War I when it was discovered that during the offensives on the western front the infantry lacked the means to effectively engage fortifications. The artillery of the time was heavy and not mobile enough to keep up with the advancing infantry to destroy bunkers, pillboxes, and other minor obstacles with direct-fire. Although the problem was well-known in the German army, it was General Erich von Manstein who is considered the father of the Sturmartillerie. This is because the initial proposal was from (then) Colonel Erich von Manstein and submitted to General Ludwig Beck in 1935, suggesting that Sturmartillerie ("assault artillery") units should be used in a direct-fire support role for infantry divisions. On June 15, 1936, Daimler-Benz AG received an order to develop an armoured infantry support vehicle capable of mounting a 75 mm (2.95 in) artillery piece. The gun mount's fixed, fully integrated casemate superstructure was to allow a limited traverse of a minimum of 25° and provided overhead protection for the crew. The height of the vehicle was not to exceed that of the average man.
Daimler-Benz AG used the chassis and running gear of its recently designed Pz.Kpfw. III medium tank as a basis for the new vehicle. Prototype manufacture was passed over to Alkett, which produced five examples in 1937 of the experimental 0-series StuG based upon the Pz.Kpfw. III Ausf. B. These prototypes featured a mild steel superstructure and Krupp’s short-barreled 75 mm StuK 37 L/24 cannon. This model was known as the Sturmgeschütz Ausführung A.

http://upload.wikimedia.org/wikipedia/c ... Ausf_A.jpg

While the StuG III was considered self-propelled artillery it was not initially clear which arm of the Wehrmacht would handle the new weapon. The Panzer arm, who was the natural user of tracked fighting vehicles, had no resources to spare for the formation of StuG units, and neither did the infantry branch. It was agreed, after a discussion, it would best be employed as part of the artillery arm.
The StuGs were organised into battalions (later renamed "brigades" for disinformation purposes) and followed their own specific doctrine. Infantry support using direct-fire was its intended role. Later there was also a strong emphasis on destroying enemy armour whenever encountered.


http://upload.wikimedia.org/wikipedia/c ... r_1942.jpg

As the StuG III was designed to fill an infantry close support combat role, early models were fitted with a low-velocity 75 mm StuK 37 L/24 gun to destroy soft-skin targets and fortifications. After the Germans encountered the Soviet KV-1 and T-34 tanks, the StuG III was equipped with a high-velocity 75 mm StuK 40 L/43 main gun (Spring 1942) and later – the 75 mm StuK 40 L/48 (Autumn 1942) anti-tank gun. These versions were known as the Sturmgeschütz 40 Ausführung F, Ausf. F/8 and Ausf. G.
When the StuG IV entered production in late 1943 and early 1944, the "III" was added to the name to separate it from the Panzer IV-based assault guns. All previous and following models were thereafter known as Sturmgeschütz III.
Beginning with the StuG III Ausf. G, a 7.92 mm MG34 could be mounted on a shield on top of the superstructure for added anti-infantry protection from December 1942. Some of the F/8 models were retrofitted with a shield as well. Many of the later StuG III Ausf. G models were equipped with an additional coaxial 7.92 mm MG34.
The vehicles of the Sturmgeschütz series were cheaper and faster to build than contemporary German tanks; at 82,500 RM, a StuG III Ausf G was cheaper than a Panzer III Ausf. M, which cost 103,163 RM. This was due to the omission of the turret, which greatly simplified manufacture and allowed the chassis to carry a larger gun than it could otherwise. By the end of the war, 10,619 StuG IIIs and StuH 42s had been built.[1]



http://upload.wikimedia.org/wikipedia/c ... r_1944.jpg

Specifications Weight 23.9 tonnes (52,690 lbs)
Length 6.85 m (22.47 ft)
Width 2.95 m (9.67 ft)
Height 2.16 m (7 ft) Crew 4




Armor 16–80 mm (.623.14 in)
Primary weapon 1x 7.5 cm StuK 40 L/48 54 rounds Secondary
weapon 1x 7.92 mm Maschinengewehr 34
600 rounds Engine Maybach HL120TRM V-12 gasoline engine
300 PS (296 hp, 221 kW) Power/weight 13 hp/tonne Suspension torsion bar
Operational range 155 km (96 mi) Speed 40 km/h (25 mph)



In rifts earth

Sturmgeschütz III
http://upload.wikimedia.org/wikipedia/c ... tuGIII.jpg

In rifts The Panzer Variants is the fourth of different type of tanks to roll out of many factories in Germany rifts using Panzer hull , it will be respected due it past. Heavy armored and fixing it mistake from it past to make a descent military tank, keep it original looks but updating to rifts standards. As well making simple to make and to operate it systems last able to repair it tanks fast and easy. This will give a resurrection of the past but to fight the good fight in rifts earth. These tanks will do some heavy damage that even NGR will start thinking what the hell is this? But will allow it to fight the gargoyles and mind works as well as the Brodkil. A total of 2000 tanks will be made before going to the tank, that a lot of tanks if you think about. Compared to the American tank which again will be 6000 jumbo Sherman alone, and 1000 more from other mention above. The speed, height will be the same but the removable of fossil fuel systems to better energy and spacing saving will allowed to carry more rounds, better protection . But this will keep the get slow speed. The improve timing for turning the turret has been improved ,and will save many lives in combat catching the gargoyles , mind works , Brodkil and even NGR solider off guard many time . Before it took to 2 minutes to turn the turret but it takes .5 seconds (or one attack) for this will be very handy in combat. A recent new Feature that give a better damage it new rapid fire auto-reloaded systems a four round burst this model and varmints for defensive use will carry this systems. This will surprise weapons designer in Triax and it enemies.

http://upload.wikimedia.org/wikipedia/c ... tuGIII.jpg


Features:
1. Radar: 5 miles to 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun, -3 dodge
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, NAAT uses 30 miles
5. External audio pick up: same as robots
6. Spotlight
7. Ejection systems: none but has escape hatches
8. Self-Destruct systems
9. Voice actuated locking systems
10. Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours

MDC stats

Turret 225
Amour crew compartment turret 150
Main gun 100
Main body 300
Reinforce cockpit compartment 150
MDC machine (next to main gun) varies one in each sides (x 1 )
Tracks(x2)75 each
Engine 200
Cupola (x 1) varies
http://upload.wikimedia.org/wikipedia/c ... zer_IV.jpg
Side amour one per can add 100 to 200 per sides(x) ,front (x1),rear(x1) turret (x1),under belly(x1) note this ids the first to take damage, note any damage M.D.C or less bounces off with no damage

http://upload.wikimedia.org/wikipedia/c ... r_1944.jpg
heavy Side amour one per can add 150 to 300 per sides(x) ,front (x1),rear(x1) turret (x1),under belly(x1) note this ids the first to take damage, note any damage M.D.C or less bounces off with no damage


Weapons systems in rifts earth
Tank rifle type 75 mm

Damage: varies
L.E. Round or light explosive rounds


75 mm -1d4x10 M.D( max damage 40 ) single shot, a (two) round burst 2d4x10 four round burst 4d4x10
Blast radius 6 feet


H.E. or Heavy explosive rounds or H.E.A.T Rounds

75 mm- 5d10 M.D (max damage 50 ) single shot, a (two) round burst 1d10x10 four round burst 5d4x10
Blast radius 6 feet


A.P.F.S.D.S round

75 mm -1d10x10( max damage 100) single shot, a (two) round burst 5d4x10 four round burst 1d4x100

Blast radius 1 feet

R.O.F: single shot, a (two) round burst, single shot, a (two) round burst, four round burst
NEW can fire four round burst!!!

Range: Varies 4000 feet

NOTE 1 miles = 5280 feet

Payload 100 each



Heavy M.D Machinegun: pick one below

.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 roun rounds ds , medium burst 10 rounds, long burst 20 rounds
Range : 2000 feet
Payload: 800

.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above
NOTE: N.A.A.T Multi-Optic (rifts main book page 231) range 2 miles add a second weapons systems like a grenade launcher, light or medium rail gun

Or
AK 98

This weapon will be the most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against the alien/monster in rift earth Europe . They are capable of doing damage to infantry all the way to a mecha/ alien/monster. This will be the bane for to a mecha/ alien/monsters and later will be used by private companies (like N.A.A.T) which will be copied by other as well. They will be hated but the need
weapon systems will have look modern

Below the AK series this type the one on top is a standard AK 98 with under barrel 30MM grenade launcher.
It shows standard clip outside and below drum clip, attach to the AK is a long clip
And the second on the bottom AK series call AK 98 type II for extended range with box clip
AK 98 (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151394
M.D.C 35
Range:
AK 98 - 2000 feet
AK 98 type II - 3500 feet
Under barrel 30MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Damage: AK 98 – OR AK 98 type II
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst - short burst
• 4d6 M.D.C six(6) round burst - medium burst
• 1d4x10 +8 twelve (12)round – long burst
• 1D6X10 M.D.C twenty four rounds (24) full Melee
H.E.A.P
• 1D6 M.D.C single(1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst -medium burst
• 5d6 M.D.C six (6) round burst -long burst
• 1d6x10 M.D.C twelve (12)round – full melee
Under barrel 30MM grenade launcher
Blast Radius 5 feet
H.E 30MM grenade launcher 5D4 M.D.C, HEAT round 5d6
R.O.F: single shot, short burst, medium burst, long burst, full melee burst
Payload: AK 98
Standard clip 30 rounds, long clip 46 rounds, drum clip 99 rounds, Box clip 150 rounds, and barrel clip 270 rounds
30MM grenade launcher 12 rounds

Or

AK 98 series below is a barrel clip with under barrel 40 MM grenade launcher. The AK 98 with silencer and no muzzle flash
40MM grenade launcher (picture below)
Damage:
H.E 1d4x10 M.D.C, H.E.A.T 1D6X10 M.D.C
Under barrel 40MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Payload 40 MM 16 rounds
The rest the same
http://i686.photobucket.com/albums/vv23 ... 1295151396

or

AK 98 SHOTGUN CALL Saiga -12 shotguns (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151397

This version is a AK 47 version shot gun design for close quarters combat .The AK 98 below or bottom is the standard AK 98 with under barrel shot gun
DAMAGE:
Saiga -12 shotguns single shot 4d4 , burst 5d6 +2 M.D.C
Under barrel 40MM grenade launcher or under barrel 30MM grenade launcher
ROF: single shot or burst
RANGE: 200 feet
PAYLOAD: 30 round clip, long clip 45 round, drum 99 round, drum 120 round, box 150 round
Under barrel shot gun
As Saiga -12 shotguns but 30 round clips, long clip 45 round, drum 99 rounds

Or

This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178

length: 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
weight 20 pounds fully loaded

Sturmgeschütz IV


The Sturmgeschütz IV resulted from Krupp's effort to supply an assault gun. As Krupp did not build Panzerkampfwagen IIIs, they used the Panzerkampfwagen IV chassis in combination with a slightly modified Sturmgeschütz III superstructure.
• Initial Project The first known proposal for a Sturmgeschütz on the Panzer IV chassis is in Krupp drawing number W1468 dated February 1943. This initial drawing unitized the outdated Sturmgeschütz Ausf. F superstructure on a Panzer IV chassis 9. This proposal had a sloped front superstructure with a combat weight of 28.26 tons. Krupp abandoned it in February 1943 because it was too heavy. Plans for the StuG IV were halted.
• Another Project During the Führer Conference of August 19–22, 1943, after the battle of Kursk, Hitler had seen reports of the StuG III performing superior to the Panzer IV within certain restraints of how they were deployed. Convinced that a tank-hunter version would be superior to the tank version, Hitler planned to switch Panzer IV production to "Panzerjäger IV" production as soon as possible. It was to mount the same 7.5 cm L70 used for the Panther. Another manufacturer, Vomag built a prototype Panzerjager IV with 7.5 cm L/48 gun and demonstrated it on October 20, 1943. It was later re-designated as Jagdpanzer IV Ausf. F. As the Jagdpanzer IV was already being produced by Vomag, the StuG IV may not have materialized, had it not been for the major disruption of StuG III production, and the scarce supply of the 7.5 cm L/70 gun designated for the Jagdpanzer IV.
• Restart of the StuG IV In November 1943, Alkett, a major StuG III manufacturer, was bombed. Alkett produced 255 StuG III in October 1943, but in December fell to just 24 vehicles. On December 6–7, 1943, at a conference with Hitler, he welcomed the suggestion of taking the StuG III superstructure and mounting it on a Panzer IV chassis. The StuG IV could be more quickly manufactured than the Jagdpanzer IV at the time. This re-started the Sturmgeschütz IV project. This time, the superstructure of the StuG III Ausf. G was mounted on a Panzer IV chassis 7, with a box compartment for the driver added. Combat weight was 23000 kg, lighter than the 23900 kg for the StuG III Ausf. G. On Dec. 16-17, 1943, Hitler was shown the StuG IV, and approved it. To make up for the large deficit in StuG III production, StuG IV production received full support.
From December 1943 to May 1945, Krupp built 1,108 StuG IVs and converted an additional 31 from battle-damaged Panzer IV hulls. While the number is smaller than the 9000+ StuG III, the StuG IV supplemented and fought along with StuG III during 1944-45, when they were most needed.
The StuG IV became known as an effective tank killer, especially on the Eastern Front.
It had a four-man crew, and was issued mainly to infantry divisions.
• Commander in hull left rear
• Gunner in hull left center
• Loader in hull right rear
• Driver in hull left front


http://upload.wikimedia.org/wikipedia/c ... CSWL_2.JPG

Specifications Weight 23 tonnes (50,705 lbs) Length 6.70 m (22 ft) Width 2.95 m (9.67 ft) Height 2.20 m (7.21 ft) Crew 4 (Commander, Gunner, Loader, Driver)
________________________________________
Armor 10 - 80 mm (.39 - 3.14 in)
Primary weapon 1x 7.5 cm StuK 40 L/4863 rounds Secondary
weapon 1x 7.92 mm Maschinengewehr 34
600 rounds Engine V12-cylinder Maybach HL 120 TRM
300 PS (296 hp, 220.6 kW) Transmission ZF SSG 76 Aphon Suspension leaf spring Ground clearance 40.0 cm (15.7 in) Fuel capacity 430 L or 110 gal[clarification needed] Operational range 210 km (130 mi) Speed 40 km/h (25 mph)


In rifts earth
In rifts The Panzer Variants is the fourth of different type of tanks to roll out of many factories in Germany rifts using Panzer hull , it will be respected due it past. Heavy armored and fixing it mistake from it past to make a descent military tank, keep it original looks but updating to rifts standards. As well making simple to make and to operate it systems last able to repair it tanks fast and easy. This will give a resurrection of the past but to fight the good fight in rifts earth. These tanks will do some heavy damage that even NGR will start thinking what the hell is this? But will allow it to fight the gargoyles and mind works as well as the Brodkil. A total of 2000 tanks will be made before going to the tank, that a lot of tanks if you think about. Compared to the American tank which again will be 6000 jumbo Sherman alone, and 1000 more from other mention above. The speed, height will be the same but the removable of fossil fuel systems to better energy and spacing saving will allowed to carry more rounds, better protection . But this will keep the get slow speed. The improve timing for turning the turret has been improved ,and will save many lives in combat catching the gargoyles , mind works , Brodkil and even NGR solider off guard many time . Before it took to 2 minutes to turn the turret but it takes .5 seconds (or one attack) for this will be very handy in combat. A recent new Feature that give a better damage it new rapid fire auto-reloaded systems a four round burst this model and varmints for defensive use will carry this systems. This will surprise weapons designer in Triax and it enemies.

Sturmgeschütz IV
http://upload.wikimedia.org/wikipedia/c ... CSWL_2.JPG
Features:
1. Radar: 5 miles to 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun, -3 dodge
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, NAAT uses 30 miles
5. External audio pick up: same as robots
6. Spotlight
7. Ejection systems: none but has escape hatches
8. Self-Destruct systems
9. Voice actuated locking systems
10. Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours

MDC stats

Turret 225
Amour crew compartment turret 150
Main gun 100
Main body 300
Reinforce cockpit compartment 150
MDC machine (next to main gun) varies one in each sides (x 1 )
Tracks(x2)75 each
Engine 200
Cupola (x 1) varies
http://upload.wikimedia.org/wikipedia/c ... zer_IV.jpg
Side amour one per can add 100 to 200 per sides(x) ,front (x1),rear(x1) turret (x1),under belly(x1) note this ids the first to take damage, note any damage M.D.C or less bounces off with no damage

http://upload.wikimedia.org/wikipedia/c ... r_1944.jpg
heavy Side amour one per can add 150 to 300 per sides(x) ,front (x1),rear(x1) turret (x1),under belly(x1) note this ids the first to take damage, note any damage M.D.C or less bounces off with no damage


Weapons systems in rifts earth
Tank rifle type 75 mm

Damage: varies
L.E. Round or light explosive rounds


75 mm -1d4x10 M.D( max damage 40 ) single shot, a (two) round burst 2d4x10 four round burst 4d4x10
Blast radius 6 feet


H.E. or Heavy explosive rounds or H.E.A.T Rounds

75 mm- 5d10 M.D (max damage 50 ) single shot, a (two) round burst 1d10x10 four round burst 5d4x10
Blast radius 6 feet


A.P.F.S.D.S round

75 mm -1d10x10( max damage 100) single shot, a (two) round burst 5d4x10 four round burst 1d4x100

Blast radius 1 feet

R.O.F: single shot, a (two) round burst, single shot, a (two) round burst, four round burst
NEW can fire four round burst!!!

Range: Varies 4000 feet

NOTE 1 miles = 5280 feet

Payload 100 each



Heavy M.D Machinegun: pick one below

.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 roun rounds ds , medium burst 10 rounds, long burst 20 rounds
Range : 2000 feet
Payload: 800

.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above
NOTE: N.A.A.T Multi-Optic (rifts main book page 231) range 2 miles add a second weapons systems like a grenade launcher, light or medium rail gun

Or
AK 98

This weapon will be the most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against the alien/monster in rift earth Europe . They are capable of doing damage to infantry all the way to a mecha/ alien/monster. This will be the bane for to a mecha/ alien/monsters and later will be used by private companies (like N.A.A.T) which will be copied by other as well. They will be hated but the need
weapon systems will have look modern

Below the AK series this type the one on top is a standard AK 98 with under barrel 30MM grenade launcher.
It shows standard clip outside and below drum clip, attach to the AK is a long clip
And the second on the bottom AK series call AK 98 type II for extended range with box clip
AK 98 (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151394



M.D.C 35
Range:
AK 98 - 2000 feet
AK 98 type II - 3500 feet
Under barrel 30MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Damage: AK 98 – OR AK 98 type II
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst - short burst
• 4d6 M.D.C six(6) round burst - medium burst
• 1d4x10 +8 twelve (12)round – long burst
• 1D6X10 M.D.C twenty four rounds (24) full Melee
H.E.A.P
• 1D6 M.D.C single(1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst -medium burst
• 5d6 M.D.C six (6) round burst -long burst
• 1d6x10 M.D.C twelve (12)round – full melee
Under barrel 30MM grenade launcher
Blast Radius 5 feet
H.E 30MM grenade launcher 5D4 M.D.C, HEAT round 5d6
R.O.F: single shot, short burst, medium burst, long burst, full melee burst
Payload: AK 98
Standard clip 30 rounds, long clip 46 rounds, drum clip 99 rounds, Box clip 150 rounds, and barrel clip 270 rounds
30MM grenade launcher 12 rounds


Or

AK 98 series below is a barrel clip with under barrel 40 MM grenade launcher. The AK 98 with silencer and no muzzle flash
40MM grenade launcher (picture below)
Damage:
H.E 1d4x10 M.D.C, H.E.A.T 1D6X10 M.D.C
Under barrel 40MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Payload 40 MM 16 rounds
The rest the same
http://i686.photobucket.com/albums/vv23 ... 1295151396


or

AK 98 SHOTGUN CALL Saiga -12 shotguns (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151397


This version is a AK 47 version shot gun design for close quarters combat .The AK 98 below or bottom is the standard AK 98 with under barrel shot gun
DAMAGE:
Saiga -12 shotguns single shot 4d4 , burst 5d6 +2 M.D.C
Under barrel 40MM grenade launcher or under barrel 30MM grenade launcher
ROF: single shot or burst
RANGE: 200 feet
PAYLOAD: 30 round clip, long clip 45 round, drum 99 round, drum 120 round, box 150 round
Under barrel shot gun
As Saiga -12 shotguns but 30 round clips, long clip 45 round, drum 99 rounds



Or


This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178

length: 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
weight 20 pounds fully loaded




Möbelwagen
http://en.wikipedia.org/wiki/File:Sturm ... CSWL_2.JPG
The 3.7cm FlaK auf Fahrgestell Panzerkampfwagen IV (sf) (Sd.Kfz. 161/3), nicknamed Möbelwagen ("Furniture Van") because of its boxy turret (when closed), was a self-propelled anti-aircraft gun built from the chassis of the Panzer IV tank. It was used by the German Wehrmacht in the European Theater of World War II.

In 1943, due to the waning ability of the Luftwaffe to combat enemy ground-attack aircraft, ground-based anti-aircraft weaponry was becoming increasingly important to the Wehrmacht. In early 1943, the idea of creating a gun platform on the chassis of the Panzer IV was first proposed. The prototype displayed to Hitler on December 7, 1943, used a 20 mm quad-gun ("Flakvierling") that was deemed too weak for the latest aircraft, which were constantly flying higher and faster. Only a single prototype with this gun was produced before the design was rejected. A second design with an upgraded single 3.7 cm FlaK 43 L/89 was approved as a temporary stopgap until better Flakpanzers could be created. 270 of the 3.7 cm Flakpanzer IV were built. This design was designated Flakpanzer IV, and the first production models were put into service on the Western Front in April of 1944.
The Möbelwagen was built on Panzer IV chassis that had been damaged on the Eastern Front and returned to the factory for repair. These were fitted with an open-top superstructure that provided the gun mount. Around this, four hinged 20 mm armored plates were placed. These plates had two basic operating positions: they could be lowered for full 360 degree traverse, allowing flat or low-level firing, or they could be half-closed, being pinned together to hang slightly open. In this position, they had notches that allowed the gun full rotation, but only for firing at airborne targets. Still, both of these positions left the crew extremely vulnerable. The fully closed position was only used for transport, when the plates would give the crew some protection from small arms fire and shrapnel.
Though the Möbelwagen was intended to be a stopgap, it served the anti-aircraft platoons of the Panzer Divisions extremely well on the Western Front. Despite this, fewer than 300 were produced, and it was eventually succeeded by the first true Flakpanzers: Wirbelwind, Ostwind, and Kugelblitz all of which provided the crew with armored protection and full rotation when firing at either ground or air targets.


In rifts earth
In rifts The Panzer Variants is the fourth of different type of tanks to roll out of many factories in Germany rifts using Panzer hull , it will be respected due it past. Heavy armored and fixing it mistake from it past to make a descent military tank, keep it original looks but updating to rifts standards. As well making simple to make and to operate it systems last able to repair it tanks fast and easy. This will give a resurrection of the past but to fight the good fight in rifts earth. These tanks will do some heavy damage that even NGR will start thinking what the hell is this? But will allow it to fight the gargoyles and mind works as well as the Brodkil. A total of 2000 tanks will be made before going to the tank, that a lot of tanks if you think about. Compared to the American tank which again will be 6000 jumbo Sherman alone, and 1000 more from other mention above. The speed, height will be the same but the removable of fossil fuel systems to better energy and spacing saving will allowed to carry more rounds, better protection . But this will keep the get slow speed. The improve timing for turning the turret has been improved ,and will save many lives in combat catching the gargoyles , mind works , Brodkil and even NGR solider off guard many time . Before it took to 2 minutes to turn the turret but it takes .5 seconds (or one attack) for this will be very handy in combat. A recent new Feature that give a better damage it new rapid fire auto-reloaded systems a four round burst this model and varmints for defensive use will carry this systems. This will surprise weapons designer in Triax and it enemies.

Möbelwagen
http://en.wikipedia.org/wiki/File:Sturm ... CSWL_2.JPG

Features:
1. Radar: 5 miles to 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun, -3 dodge
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, N.A.A.T uses 30 miles
5. External audio pick up: same as robots
6. Spotlight range : 2 miles
7. Ejection systems: none open tank
8. Self-Destruct systems
9. Voice actuated locking systems
10. NO Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours

MDC stats

Turret 80
Amour crew compartment turret none
Main gun 100
Main body 300
Reinforce cockpit compartment none
MDC machine (next to main gun) varies one in each sides (x 1 )
Tracks(x2)75 each
Engine 200
Cupola (x 1) varies
http://upload.wikimedia.org/wikipedia/c ... zer_IV.jpg

Side amour one per can add 100 to 200 per sides(x) ,front (x1),rear(x1) turret (x1),under belly(x1) note this ids the first to take damage, note any damage M.D.C or less bounces off with no damage

http://upload.wikimedia.org/wikipedia/c ... r_1944.jpg
heavy Side amour one per can add 150 to 300 per sides(x) ,front (x1),rear(x1) turret (x1),under belly(x1) note this ids the first to take damage, note any damage M.D.C or less bounces off with no damage


Weapons systems in rifts earth
Tank rifle type mm

Damage: varies
Note theses rounds do half damage only on 17 or better critical hit
20 mm rapid auto cannon single barrel
L.E. Round or light explosive rounds

20 mm – 3d6 M.D ( max damage 18 ), single shot, a (two) round burst 6d6, four round burst 4d4x01 , ten round burst 3d6x10


H.E. or Heavy explosive rounds or H.E.A.T Rounds


20 mm -5d4 M.D (max damage 20) single shot, a (two) round burst 1d4x10, single shot, 2d4x10 four round burst ,5d4x10 ten round burst

A.P.F.S.D.S round
This surface to surface combat
20 mm - 6d6 MD( max damage 36 ) single shot, a (two) round burst 1d6x10+6, four round burst 2d4x10, 3d4x10 ten round burst,4d6x10 20 round burst
Note not that strong round
Blast radius 1 feet per round

R.O.F: single shot, a (two) round burst, single shot, a (two) round burst, four round burst , ten round burst


Range: Varies 8000 feet

NOTE 1 miles = 5280 feet

Payload 10,000



Heavy M.D Machinegun: pick one below

.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 roun rounds ds , medium burst 10 rounds, long burst 20 rounds
Range : 2000 feet
Payload: 800

.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above
NOTE: N.A.A.T Multi-Optic (rifts main book page 231) range 2 miles add a second weapons systems like a grenade launcher, light or medium rail gun

Or
AK 98

This weapon will be the most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against the alien/monster in rift earth Europe . They are capable of doing damage to infantry all the way to a mecha/ alien/monster. This will be the bane for to a mecha/ alien/monsters and later will be used by private companies (like N.A.A.T) which will be copied by other as well. They will be hated but the need
weapon systems will have look modern

Below the AK series this type the one on top is a standard AK 98 with under barrel 30MM grenade launcher.
It shows standard clip outside and below drum clip, attach to the AK is a long clip
And the second on the bottom AK series call AK 98 type II for extended range with box clip
AK 98 (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151394



M.D.C 35
Range:
AK 98 - 2000 feet
AK 98 type II - 3500 feet
Under barrel 30MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Damage: AK 98 – OR AK 98 type II
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst - short burst
• 4d6 M.D.C six(6) round burst - medium burst
• 1d4x10 +8 twelve (12)round – long burst
• 1D6X10 M.D.C twenty four rounds (24) full Melee
H.E.A.P
• 1D6 M.D.C single(1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst -medium burst
• 5d6 M.D.C six (6) round burst -long burst
• 1d6x10 M.D.C twelve (12)round – full melee
Under barrel 30MM grenade launcher
Blast Radius 5 feet
H.E 30MM grenade launcher 5D4 M.D.C, HEAT round 5d6
R.O.F: single shot, short burst, medium burst, long burst, full melee burst
Payload: AK 98
Standard clip 30 rounds, long clip 46 rounds, drum clip 99 rounds, Box clip 150 rounds, and barrel clip 270 rounds
30MM grenade launcher 12 rounds


Or

AK 98 series below is a barrel clip with under barrel 40 MM grenade launcher. The AK 98 with silencer and no muzzle flash
40MM grenade launcher (picture below)
Damage:
H.E 1d4x10 M.D.C, H.E.A.T 1D6X10 M.D.C
Under barrel 40MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Payload 40 MM 16 rounds
The rest the same
http://i686.photobucket.com/albums/vv23 ... 1295151396


or

AK 98 SHOTGUN CALL Saiga -12 shotguns (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151397


This version is a AK 47 version shot gun design for close quarters combat .The AK 98 below or bottom is the standard AK 98 with under barrel shot gun
DAMAGE:
Saiga -12 shotguns single shot 4d4 , burst 5d6 +2 M.D.C
Under barrel 40MM grenade launcher or under barrel 30MM grenade launcher
ROF: single shot or burst
RANGE: 200 feet
PAYLOAD: 30 round clip, long clip 45 round, drum 99 round, drum 120 round, box 150 round
Under barrel shot gun
As Saiga -12 shotguns but 30 round clips, long clip 45 round, drum 99 rounds



Or


This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178

length: 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
weight 20 pounds fully loaded


Wirbelwind


http://upload.wikimedia.org/wikipedia/c ... rden_1.JPG


The Flakpanzer IV "Wirbelwind" (Whirlwind in German) was a self-propelled anti-aircraft gun based on the Panzer IV tank. It was developed in 1944 as a successor to the earlier self-propelled anti-aircraft gun Möbelwagen.
In the first years of the war, the Wehrmacht had less interest in developing self-propelled anti-aircraft guns, but as the Allies developed air superiority, the need for more mobile and better-armed self-propelled anti-aircraft guns increased.
The Panzer IV's turret was removed and replaced with an open-top, nine-sided turret which housed a quadruple 2 cm Flakvierling 38 L/112.5. A closed-top design would have been preferable, but this was not possible due to the heavy smoke generated by the four anti-aircraft guns. Production of the tank was carried out by Ostbau Werke in Sagan, Silesia.
As the 2 cm shells used proved less effective against aircraft than the 3.7 cm shells the Wirbelwind was eventually replaced by the Ostwind which was equipped with a single 3.7 cm FlaK 43.[1]
The combination of armor and rapid fire from the four guns of the Wirbelwind also made it effective against ground targets.[2]
It is believed that either 87 or 105 Wirbelwinds were produced during the war, but due to discrepancies between the recorded production numbers at Ostbau Werke and Wehrmacht service records, the exact number will probably never be known.

http://upload.wikimedia.org/wikipedia/c ... rden_2.JPG

http://upload.wikimedia.org/wikipedia/c ... rden_2.JPG

Specifications Weight 22 tonnes (48,501 lbs) Length 5.89 m (19.32 ft) Width 2.88 m (9.44 ft) Height 2.76 m (9 ft) Crew 5 (commander/gunner, two loaders, driver, radio operator)
________________________________________
Armor 10 - 80 mm (.39 - 3.14 in)
Primary weapon 4x2 cm FlaK 38 cannons in Flakvierling 38 L/112.5
Secondary weapon 1x7.92 mm Maschinengewehr 34 Engine 12-cylinder Maybach HL 120 TRM
272 hp (202.83 kW) Power/weight 12.36 hp/tonne Payload capacity 3,200 * 2 cm Spgr. and 2 cm Pzgr., 1,350 * 7,92 mm. Suspension leaf spring Operational range 200 km (124 mi) Speed 40 km/h (25 mph)


Wirbelwind
http://upload.wikimedia.org/wikipedia/c ... rden_2.JPG
Features:
1. Radar: 5 miles to 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun, -3 dodge
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, N.A.A.T uses 30 miles
5. External audio pick up: same as robots
6. Spotlight range : 2 miles
7. Ejection systems: none open tank
8. Self-Destruct systems
9. Voice actuated locking systems
10. NO Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours

MDC stats

Turret 80
Amour crew compartment turret none
Main gun 100 each(x4)
Main body 300
Reinforce cockpit compartment none
MDC machine (next to main gun) varies one in each sides (x 1 )
Tracks(x2)75 each
Engine 200
Cupola (x 1) varies
http://upload.wikimedia.org/wikipedia/c ... zer_IV.jpg

Side amour one per can add 100 to 200 per sides(x) ,front (x1),rear(x1) turret (x1),under belly(x1) note this ids the first to take damage, note any damage M.D.C or less bounces off with no damage

http://upload.wikimedia.org/wikipedia/c ... r_1944.jpg
heavy Side amour one per can add 150 to 300 per sides(x) ,front (x1),rear(x1) turret (x1),under belly(x1) note this ids the first to take damage, note any damage M.D.C or less bounces off with no damage


Weapons systems in rifts earth
Tank rifle type mm

Damage: varies
Note theses rounds do half damage only on 17 or better critical hit
Note this one barrel fired 20 mm rapid auto cannon single barrel
L.E. Round or light explosive rounds

20 mm – 3d6 M.D ( max damage 18 ), single shot, a (two) round burst 6d6, four round burst 1d6x10 , ten round burst 2d6x10

two 20 mm barrel fired 6d6 M.D ( max damage 36 ), single shot, a (four) round burst 6d6, eight round burst 2d6x10 , 20 round burst 3d6x10

four 20 mm barrel fired 1d6x10 M.D ( max damage 60 ), single shot, a (four) round burst 2d6x10, eight round burst 4d4x10 , 20 round burst 4d6x10

H.E. or Heavy explosive rounds or H.E.A.T Rounds

20 mm -5d4 M.D (max damage 20) single shot, a (two) round burst 1d4x10, single shot, 2d4x10 four round burst ,5d4x10 ten round burst

two 20 mm barrel fired 1d4x10M.D (max damage 40) single shot, a (four) round burst 2d4x10, single shot, 3d4x10 eight round burst ,4d4x10 ten round burst

four 20 mm barrel fired barrel fired 4d4x10M.D (max damage 160) single shot, a 8 (eight) round burst 4d8x10, 5d6x10 four round burst ,6d6x10x10 ten round burst

A.P.F.S.D.S round
This surface to surface combat
20 mm - 6d6 MD( max damage 36 ) single shot, a (two) round burst 1d6x10+6, four round burst 2d4x10, 3d4x10 ten round burst,4d6x10 20 round burst

Two barrel fired 20 mm - 6d6 MD( max damage 36 ) single shot, a (two) round burst 1d6x10+6, four round burst 2d4x10, 3d4x10 ten round burst,4d6x10 20 round burst

Note not that strong round
Blast radius 1 feet per round

R.O.F: single shot, a (two) round burst, single shot, a (two) round burst, four round burst , ten round burst


Range: Varies 8000 feet

NOTE 1 miles = 5280 feet

Payload 10,000



Heavy M.D Machinegun: pick one below

.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 roun rounds ds , medium burst 10 rounds, long burst 20 rounds
Range : 2000 feet
Payload: 800

.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above
NOTE: N.A.A.T Multi-Optic (rifts main book page 231) range 2 miles add a second weapons systems like a grenade launcher, light or medium rail gun

Or
AK 98

This weapon will be the most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against the alien/monster in rift earth Europe . They are capable of doing damage to infantry all the way to a mecha/ alien/monster. This will be the bane for to a mecha/ alien/monsters and later will be used by private companies (like N.A.A.T) which will be copied by other as well. They will be hated but the need
weapon systems will have look modern

Below the AK series this type the one on top is a standard AK 98 with under barrel 30MM grenade launcher.
It shows standard clip outside and below drum clip, attach to the AK is a long clip
And the second on the bottom AK series call AK 98 type II for extended range with box clip
AK 98 (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151394



M.D.C 35
Range:
AK 98 - 2000 feet
AK 98 type II - 3500 feet
Under barrel 30MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Damage: AK 98 – OR AK 98 type II
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst - short burst
• 4d6 M.D.C six(6) round burst - medium burst
• 1d4x10 +8 twelve (12)round – long burst
• 1D6X10 M.D.C twenty four rounds (24) full Melee
H.E.A.P
• 1D6 M.D.C single(1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst -medium burst
• 5d6 M.D.C six (6) round burst -long burst
• 1d6x10 M.D.C twelve (12)round – full melee
Under barrel 30MM grenade launcher
Blast Radius 5 feet
H.E 30MM grenade launcher 5D4 M.D.C, HEAT round 5d6
R.O.F: single shot, short burst, medium burst, long burst, full melee burst
Payload: AK 98
Standard clip 30 rounds, long clip 46 rounds, drum clip 99 rounds, Box clip 150 rounds, and barrel clip 270 rounds
30MM grenade launcher 12 rounds


Or

AK 98 series below is a barrel clip with under barrel 40 MM grenade launcher. The AK 98 with silencer and no muzzle flash
40MM grenade launcher (picture below)
Damage:
H.E 1d4x10 M.D.C, H.E.A.T 1D6X10 M.D.C
Under barrel 40MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Payload 40 MM 16 rounds
The rest the same
http://i686.photobucket.com/albums/vv23 ... 1295151396


or

AK 98 SHOTGUN CALL Saiga -12 shotguns (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151397


This version is a AK 47 version shot gun design for close quarters combat .The AK 98 below or bottom is the standard AK 98 with under barrel shot gun
DAMAGE:
Saiga -12 shotguns single shot 4d4 , burst 5d6 +2 M.D.C
Under barrel 40MM grenade launcher or under barrel 30MM grenade launcher
ROF: single shot or burst
RANGE: 200 feet
PAYLOAD: 30 round clip, long clip 45 round, drum 99 round, drum 120 round, box 150 round
Under barrel shot gun
As Saiga -12 shotguns but 30 round clips, long clip 45 round, drum 99 rounds



Or


This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178

length: 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
weight 20 pounds fully loaded




Ostwind


The Flakpanzer IV "Ostwind" (East Wind in German) was a self-propelled anti-aircraft gun based on the Panzer IV tank. It was developed in 1944 as a successor to the earlier self-propelled anti-aircraft gun Wirbelwind.
The Panzer IV's turret was removed and replaced with an open-top, hexagonal turret which housed one 3.7 cm FlaK 43. In addition to its intended role as an anti-aircraft weapon, the fast-firing gun was highly effective against light vehicles and minor fortifications. A closed-top design would have been preferable, but this was not possible due to the heavy smoke generated by the gun. Production of the vehicle was carried out by Deutsche Eisenwerke at Duisburg.
The Ostwind's main improvement over the Wirbelwind was its increased range. It also had slightly better armoring on its turret, as well as a second MG34.
http://upload.wikimedia.org/wikipedia/c ... rk1%29.jpg
Specifications Weight 25 tonnes Length 5.92 m Width 2.95 m Height 3.00 m Crew 5 (Commander, Gunner, Loader, Driver, Radio Operator)
________________________________________
Armor 10 - 80 mm Primary weapon 1x 3.7 cm FlaK 43 L/89
1,000 rounds Secondary
weapon 1× 7.92 mm Maschinengewehr 34
1,350 rounds Engine 12-cylinder Maybach HL 120 TRM
300 hp Power/weight 12.5 hp/tonne Suspension leaf spring
Operational range 200 km Speed 38 km/h


Ostwind
http://upload.wikimedia.org/wikipedia/c ... rk1%29.jpg
Features:
1. Radar: 5 miles to 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun, -3 dodge
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, N.A.A.T uses 30 miles
5. External audio pick up: same as robots
6. Spotlight range : 2 miles
7. Ejection systems: none open tank
8. Self-Destruct systems
9. Voice actuated locking systems
10. NO Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours

MDC stats

Turret 80
Amour crew compartment turret none
Main gun 100 each(x4)
Main body 300
Reinforce cockpit compartment none
MDC machine (next to main gun) varies one in each sides (x 1 )
Tracks(x2)75 each
Engine 200
Cupola (x 1) varies
http://upload.wikimedia.org/wikipedia/c ... zer_IV.jpg

Side amour one per can add 100 to 200 per sides(x) ,front (x1),rear(x1) turret (x1),under belly(x1) note this ids the first to take damage, note any damage M.D.C or less bounces off with no damage

http://upload.wikimedia.org/wikipedia/c ... r_1944.jpg
heavy Side amour one per can add 150 to 300 per sides(x) ,front (x1),rear(x1) turret (x1),under belly(x1) note this ids the first to take damage, note any damage M.D.C or less bounces off with no damage


Weapons systems in rifts earth
Tank rifle type mm

Damage: varies
Note theses rounds do half damage only on 17 or better critical hit
Note this one barrel fired 37 mm rapid auto cannon single barrel


L.E. Round or light explosive rounds

Blast radius 10 feet per round

37 mm -5d4 M.D( max damage 20) single shot, a (two) round burst 1d4x10, four round burst 2d4x10 , ten round burst 5d4x10

H.E. or Heavy explosive rounds or H.E.A.T Rounds
Blast radius 10 feet per round


37 mm -4d6 M.D( max damage 20) single shot, a (two) round burst 2d4x01+4 four round burst 1d10x10 , ten round burst 4d6x10

A.P.F.S.D.S round
Blast radius 10 feet per round

37 mm -1d4x10 M.D( max damage 40 ) single shot, a (two) round burst 2d4x10, four round burst 3d4x10 , ten round burst 4d6x10

Blast radius 1 feet per round

R.O.F: single shot, a (two) round burst, single shot, a (two) round burst, four round burst , ten round burst


Range: Varies 8000 feet

NOTE 1 miles = 5280 feet

Payload 10,000



Heavy M.D Machinegun: pick one below

.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 roun rounds ds , medium burst 10 rounds, long burst 20 rounds
Range : 2000 feet
Payload: 800

.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above
NOTE: N.A.A.T Multi-Optic (rifts main book page 231) range 2 miles add a second weapons systems like a grenade launcher, light or medium rail gun

Or
AK 98

This weapon will be the most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against the alien/monster in rift earth Europe . They are capable of doing damage to infantry all the way to a mecha/ alien/monster. This will be the bane for to a mecha/ alien/monsters and later will be used by private companies (like N.A.A.T) which will be copied by other as well. They will be hated but the need
weapon systems will have look modern

Below the AK series this type the one on top is a standard AK 98 with under barrel 30MM grenade launcher.
It shows standard clip outside and below drum clip, attach to the AK is a long clip
And the second on the bottom AK series call AK 98 type II for extended range with box clip
AK 98 (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151394



M.D.C 35
Range:
AK 98 - 2000 feet
AK 98 type II - 3500 feet
Under barrel 30MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Damage: AK 98 – OR AK 98 type II
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst - short burst
• 4d6 M.D.C six(6) round burst - medium burst
• 1d4x10 +8 twelve (12)round – long burst
• 1D6X10 M.D.C twenty four rounds (24) full Melee
H.E.A.P
• 1D6 M.D.C single(1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst -medium burst
• 5d6 M.D.C six (6) round burst -long burst
• 1d6x10 M.D.C twelve (12)round – full melee
Under barrel 30MM grenade launcher
Blast Radius 5 feet
H.E 30MM grenade launcher 5D4 M.D.C, HEAT round 5d6
R.O.F: single shot, short burst, medium burst, long burst, full melee burst
Payload: AK 98
Standard clip 30 rounds, long clip 46 rounds, drum clip 99 rounds, Box clip 150 rounds, and barrel clip 270 rounds
30MM grenade launcher 12 rounds


Or

AK 98 series below is a barrel clip with under barrel 40 MM grenade launcher. The AK 98 with silencer and no muzzle flash
40MM grenade launcher (picture below)
Damage:
H.E 1d4x10 M.D.C, H.E.A.T 1D6X10 M.D.C
Under barrel 40MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Payload 40 MM 16 rounds
The rest the same



or

AK 98 SHOTGUN CALL Saiga -12 shotguns (picture below)




This version is a AK 47 version shot gun design for close quarters combat .The AK 98 below or bottom is the standard AK 98 with under barrel shot gun
DAMAGE:
Saiga -12 shotguns single shot 4d4 , burst 5d6 +2 M.D.C
Under barrel 40MM grenade launcher or under barrel 30MM grenade launcher
ROF: single shot or burst
RANGE: 200 feet
PAYLOAD: 30 round clip, long clip 45 round, drum 99 round, drum 120 round, box 150 round
Under barrel shot gun
As Saiga -12 shotguns but 30 round clips, long clip 45 round, drum 99 rounds



Or


This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history



length: 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
weight 20 pounds fully loaded


Kugelblitz



The
Flakpanzer IV Kugelblitz ("ball lightning") was a German self-propelled anti-aircraft gun developed during World War II. By the end of the war, only a pilot production of five units had been completed. Unlike earlier self-propelled anti-aircraft guns, it had a fully enclosed, rotating turret.


Development



The need for a specialised self-propelled anti-aircraft gun, capable of keeping up with the armoured divisions, had become increasingly urgent for the German Armed Forces, as from 1943 on the German Air Force was less and less able to protect against enemy fighter bombers.
Therefore a multitude of improvised and specially designed self-propelled anti-aircraft guns were built, many on the Panzer IV chassis, starting with the Flakpanzer IV Möbelwagen and progressing through the Wirbelwind and Ostwind models. The Kugelblitz was the final development of the Flakpanzer IV.


The first proposal for the Kugelblitz envisioned mounting a modified anti-aircraft turret developed for U-boats on the Panzer IV chassis, which was armed with dual 30 mm MK 303 Brunn guns (a configuration known as Doppelflak, "dual flak"). This was however abandoned as unpractical, as development of this gun had not yet been completed, and in any case the entire production run of this gun turret was reserved for the German Navy.
Instead, the 30 mm Zwillingsflak ("twin flak") 103/38 twin gun, a twinned-mount version of the MK 103 cannon, was used, which had also been fitted to such planes as the Henschel Hs 129 and Dornier Do 335. The rate of fire of the twin 30 mm guns was 450 rounds a minute.
The Kugelblitz had the chassis and basic superstructure of the Panzer IV tank, on which a newly designed turret was mounted. This turret was fully enclosed, with overhead protection and 360° traverse.
As production of the Panzer IV was about to be terminated further work was underway to change to the Jadgpanzer 38(t) chassis which was in turn based on the Panzer 38(t). No prototypes based on Hetzer hulls were completed.


http://upload.wikimedia.org/wikipedia/c ... lblitz.jpg


Specifications
Weight 23 tonnes
Length 5.92 m
Width 2.95 m
Height 2.40 m
Crew 5 (commander, two gunners, radio operator, driver)
________________________________________
Armor 80 mm maximum
Primary weapon 30 mm 103/38 Zwillingsflak ‘
Secondary weapon 7.92 mm MG34
Engine Maybach HL 120 TRM 12 cylinder water cooled 11.9 l. gasoline
Payload capacity 1,200 * 7,92 mm., 192 * 9 mm. Fuel capacity 470 litres Operational
range 200 km Speed 38 km/h


Kugelblitz
http://upload.wikimedia.org/wikipedia/c ... lblitz.jpg

Features:
1. Radar: 5 miles to 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun, -3 dodge
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, N.A.A.T uses 30 miles
5. External audio pick up: same as robots
6. Spotlight range : 2 miles
7. Ejection systems: none open tank
8. Self-Destruct systems
9. Voice actuated locking systems
10. NO Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours

MDC stats

Turret 80
Amour crew compartment turret none
Main gun 110 each(x2)
Main body 300
Reinforce cockpit compartment none
MDC machine (next to main gun) varies one in each sides (x 1 )
Tracks(x2)75 each
Engine 200
Cupola (x 1) varies
http://upload.wikimedia.org/wikipedia/c ... zer_IV.jpg

Side amour one per can add 100 to 200 per sides(x) ,front (x1),rear(x1) turret (x1),under belly(x1) note this ids the first to take damage, note any damage M.D.C or less bounces off with no damage

http://upload.wikimedia.org/wikipedia/c ... r_1944.jpg
heavy Side amour one per can add 150 to 300 per sides(x) ,front (x1),rear(x1) turret (x1),under belly(x1) note this ids the first to take damage, note any damage M.D.C or less bounces off with no damage


Weapons systems in rifts earth
Tank rifle type mm

Damage: varies
Note theses rounds do half damage only on 17 or better critical hit
Note this one barrel fired 40 mm rapid auto cannon single barrel


L.E. Round or light explosive rounds


40 mm -4d6 M.D ( max damage 24) single shot, a (two) round burst, single shot, 2d4x10+4 a (two) round burst, four round burst4d4x10, ten round burst 4d6x10



H.E. or Heavy explosive rounds or H.E.A.T Rounds


40 mm -5d6 M.D , a (two) round burst 1d6x10, single shot, a (two) round burst 2d6x10, four round burst4d6x10, ten round burst 5d6x10



A.P.F.S.D.S round
Surface to surface
40 mm- 5d10 M.D,, a (two) round burst 1d10x10, single shot, a (two) round burst5d4x10, four round burst 5d8x10 or 1d4x100 , ten round burst 5d10x10


R.O.F: single shot, a (two) round burst, single shot, a (two) round burst, four round burst, ten round burst


Range: Varies 10,000 feet

NOTE 1 miles = 5280 feet

Payload 10,000



Heavy M.D Machinegun: pick one below

.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 roun rounds ds , medium burst 10 rounds, long burst 20 rounds
Range : 2000 feet
Payload: 800

.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above
NOTE: N.A.A.T Multi-Optic (rifts main book page 231) range 2 miles add a second weapons systems like a grenade launcher, light or medium rail gun

Or
AK 98

This weapon will be the most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against the alien/monster in rift earth Europe . They are capable of doing damage to infantry all the way to a mecha/ alien/monster. This will be the bane for to a mecha/ alien/monsters and later will be used by private companies (like N.A.A.T) which will be copied by other as well. They will be hated but the need
weapon systems will have look modern

Below the AK series this type the one on top is a standard AK 98 with under barrel 30MM grenade launcher.
It shows standard clip outside and below drum clip, attach to the AK is a long clip
And the second on the bottom AK series call AK 98 type II for extended range with box clip
AK 98 (picture below)





M.D.C 35
Range:
AK 98 - 2000 feet
AK 98 type II - 3500 feet
Under barrel 30MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Damage: AK 98 – OR AK 98 type II
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst - short burst
• 4d6 M.D.C six(6) round burst - medium burst
• 1d4x10 +8 twelve (12)round – long burst
• 1D6X10 M.D.C twenty four rounds (24) full Melee
H.E.A.P
• 1D6 M.D.C single(1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst -medium burst
• 5d6 M.D.C six (6) round burst -long burst
• 1d6x10 M.D.C twelve (12)round – full melee
Under barrel 30MM grenade launcher
Blast Radius 5 feet
H.E 30MM grenade launcher 5D4 M.D.C, HEAT round 5d6
R.O.F: single shot, short burst, medium burst, long burst, full melee burst
Payload: AK 98
Standard clip 30 rounds, long clip 46 rounds, drum clip 99 rounds, Box clip 150 rounds, and barrel clip 270 rounds
30MM grenade launcher 12 rounds


Or

AK 98 series below is a barrel clip with under barrel 40 MM grenade launcher. The AK 98 with silencer and no muzzle flash
40MM grenade launcher (picture below)
Damage:
H.E 1d4x10 M.D.C, H.E.A.T 1D6X10 M.D.C
Under barrel 40MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Payload 40 MM 16 rounds
The rest the same



or

AK 98 SHOTGUN CALL Saiga -12 shotguns (picture below)




This version is a AK 47 version shot gun design for close quarters combat .The AK 98 below or bottom is the standard AK 98 with under barrel shot gun
DAMAGE:
Saiga -12 shotguns single shot 4d4 , burst 5d6 +2 M.D.C
Under barrel 40MM grenade launcher or under barrel 30MM grenade launcher
ROF: single shot or burst
RANGE: 200 feet
PAYLOAD: 30 round clip, long clip 45 round, drum 99 round, drum 120 round, box 150 round
Under barrel shot gun
As Saiga -12 shotguns but 30 round clips, long clip 45 round, drum 99 rounds



Or

AK MG light
This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history


look above
let your YES be YES and your NO be NO but plz no maybe
User avatar
abtex
Champion
Posts: 2294
Joined: Sat Jan 04, 2003 2:01 am
Location: Heart in Texas

Re: N.A.AT Germany BOOK 2

Unread post by abtex »

Not bad. Just a quick read. will look at it later.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Panzer VIII Maus



Panzerkampfwagen VIII was a German World War II super-heavy tank completed in late 1944. It is the heaviest fully enclosed armoured fighting vehicle ever built. Only one complete prototype was built before the testing grounds were captured by the advancing Soviets.
That single complete prototype unit underwent trials in late 1944. It was 10.2 metres (33 ft 6 in) long, 3.71 metres (12 ft 2 in) wide and 3.63 metres (11.9 ft) tall. Weighing 200 metric tons, the Maus's main armament was a 128 mm KwK 44 gun (55 calibers long barrel), based on the 12.8 cm Pak 44 anti-tank artillery piece, with a coaxial 75 mm gun. The 128 mm gun was powerful enough to destroy all enemy armored fighting vehicles at close or middle ranges, and even some at ranges exceeding 3500 meters.[1]
The principal problem in development of the Maus was finding a powerful enough engine for its weight that could be carried in the tank. Though the design called for a maximum speed of 20 kilometres per hour (12 mph), no engine was found that could power the prototype to more than 13 kilometres per hour (8.1 mph) under ideal conditions. The weight also made it impossible to cross most bridges, but it could ford or submerge and use a snorkel to cross rivers.



http://upload.wikimedia.org/wikipedia/e ... III_V2.jpg

Specifications
Weight 200 metric tons (220.5 short tons)
Length 10.2 metres (33 ft 6 in)
Width 3.71 metres (12 ft 2 in)
Height 3.63 metres (11 ft 11 in)
Crew 6
________________________________________
Armour 460 mm (18 in) (in the area of the mantlet)
250 mm (9.8 in) (mantlet)
240 mm (9.4 in) (turret front)
220 mm (8.7 in) (turret side and rear, and hull front)
210 mm (8.3 in) (turret front behind the mantlet)
190 mm (7.5 in) (hull side and rear)
Primary weapon 128 mm (5 in) KwK 44 gun L/55
(32 rounds)
Secondary weapon 75 mm (3 in) KwK 44 gun L/36.5
(co-axial) (200 rounds)
7.92 mm MG34 machine gun
Engine MB 517 diesel engine
(V-shaped 12-cylinder)
1200 hp (895 kW) Power/weight 6.4 hp/t Ground clearance 500 mm (20 in) Fuel capacity 2,700 litres (590 imp gal; 710 US gal) (internal fuel tank)
1,500 litres (330 imp gal; 400 US gal) (external fuel tank) Operational
range 160 km (99 mi) (road)
62 km (39 mi) (off road) Speed 13 km/h (8.1 mph)

The basic design known as the VK7001/Porsche Type 205 was suggested by Ferdinand Porsche to Adolf Hitler in June 1942, who subsequently approved it. The design up to then had been the culmination of work done by Porsche who had won the contract for the heavy tank that March. Work on the design began in earnest; the first prototype, to be ready in 1943 was initially to receive the name Mammut (Mammoth). This was reportedly changed to Mäuschen (Little Mouse) in December 1942 and finally to Maus (Mouse) in February 1943, which became the most common name for this tank. Its ordnance inventory designation was SdKfz 205.
The Maus was designed from the start to use the "electric transmission" design which Ferdinand Porsche had used in his unsuccessful attempt to win the production contract for the Tiger. The initial prototypes used a gasoline engine, the later ones were to use diesel. It drove a massive electrical generator, and together they occupied the entire central rear two-thirds of the Maus' hull, cutting off the forward driver's compartment in the hull from direct access to the turret from within the tank. Each metre-wide track, which used the same basic "contact shoe" and "connector link" design format as the Henschel-built King Tiger had used, had its own electric motor mounted in the rear of the hull; the tracks had no direct mechanical connection to the internal combustion engine that powered the Maus.
Due to the uniquely wide tracks used (1100 mm each), there was a narrow lengthwise "tunnel" inside the hull under and to the rear of the turret to house the engine and generator of the tank's powertrain.
The amount of armour was substantial, the hull front was 220 millimetres (8.7 in). The sides and rear of the hull were up to 190 millimetres (7.5 in). The turret armour was even thicker, the turret front was up to 240 millimetres (9.4 in) and the sides and rear 220 millimetres (8.7 in). The mantlet was 250 millimetres (9.8 in), and combined with the turret armour behind, the protection level at that section was even higher.
The initial plan for the Maus was for the prototype to have been completed by the summer of 1943, with monthly production scheduled to run at five vehicles per month after delivery of the prototype. The work on the Maus would be divided between Krupp, responsible for the chassis, armament and turret and Alkett, who would be responsible for final assembly.
The Maus tank was originally designed to weigh approximately 100 tons and be armed with a 128 mm main gun and a 75 mm co-axial secondary gun. Additional armament options were studied including various versions of 150 mm and 128 mm guns. Hitler himself in January 1943 insisted that the armament be a 128 mm main gun with a coaxial 75 mm gun.
By May 1943, a wooden mockup of the final Maus configuration was ready and presented to Hitler, who approved it for mass production, ordering a first series of 150. At this point, the estimated weight of the Maus was 188 tons. However, there is a story that concerns the main armament of the Maus being changed by Hitler who said that the 128 mm gun looked like a ´toy gun´ when compared to the tank, causing the 128 mm to be replaced by a 150 mm gun.
In his book Panzer Leader, Heinz Guderian wrote:
On May 1 a wooden model of the "Maus", a tank project of Porsche and Krupp, was shown to Hitler. It was intended to mount a 150 mm gun. The total weight of the tank was supposed to reach 175 tons. It should be considered that after the design changes on Hitler's instructions the tank will weigh 200 tons. The model didn't have a single machine gun for close combat, and for this reason I had to reject it. It had the same design flaw that made the Elefant unsuitable for close combat. In the end, the tank will inevitably have to wage a close combat since it operates in cooperation with the infantry. An intense debate started, and except for me, all of the present found the "Maus" magnificent. It was promising to be exactly that, a "giant".[2]
Development work on the Maus continued, but in October 1943 Hitler cancelled the order, which was followed in November by the order to stop development of the Maus altogether but to continue the construction of the prototypes.
V1
The first, turretless prototype (V1) was assembled by Alkett in December 1943. Tests started the same month, with a mock turret fitted of the same weight as the real turret.
The principal problem with the Maus that emerged from this test was its power-to-weight ratio. There was no engine powerful enough to give it anything like the 20 km/h demanded by the design specifications. The modified gasoline-fuelled Daimler-Benz MB 509 engine used in the prototype was only able to move at 13 km/h and only under ideal conditions. The suspension system used by the Maus also had to be adjusted to enable it to take the tank's weight.
Another issue found was that the Maus was simply too heavy to cross bridges. As a result an alternative system was developed, where the Maus would instead ford the rivers it needed to cross. Due to its size it could ford relatively deep streams, but for deeper ones it was to submerge and drive across the river bottom. The solution required tanks to be paired up. One Maus would supply electrical power to the crossing vehicle via a cable until it reached the other side. The crew would receive air through a large snorkel, which was long enough for the tank to go 45 feet (13 m) underwater.
V2
In March 1944 the second prototype, the V2, was delivered. It differed in many details from the V1 prototype. In mid-1944, the V2 prototype was fitted with a powerplant and the first produced Maus turret. This turret was fitted with a 128 mm KwK 44 L/55 gun, with coaxial 75 mm KwK 44 L/36.5 gun and a 7.92 mm MG34 for anti-aircraft armament. The V1 prototype was supposed to be fitted with the second produced turret, but this never happened.
By July 1944, Krupp was in the process of producing four more Maus hulls, but they were ordered to halt production and scrap these. Krupp stopped all work on it in August 1944. Meanwhile, the V2 prototype started tests in September 1944, fitted with a Daimler-Benz MB 517 diesel engine, new electric steering system and a Skoda Works designed running gear and tracks.
There was also a special railroad car made for transporting the Maus prototypes.
There was a plan for an anti-aircraft version of the Maus - the Flakzwilling 8.8 cm Auf Maus - with two 88 mm guns in a special turret for engaging enemy aircraft.


http://upload.wikimedia.org/wikipedia/c ... -maus1.jpg

The working Maus prototypes remained at Kummersdorf and at the proving grounds in Böblingen. In the last weeks of the war the V1 with the dummy turret was captured by the advancing Soviet forces in the vicinity of the western batteries of the Kummersdorf artillery firing grounds. It had been thought to be mechanically sabotaged by the Germans before abandoning it. Some sources state that the Panzerkampfwagen VIII saw combat while defending the facility at Kummersdorf, although the popular version is that it did not.[3]
The Soviet Commander of Armored and Mechanized troops ordered the hull of V1 to be mated with the turret of V2. The Soviets used six 18t German half-tracks to pull the 55 ton turret off the burnt-out hull. The combined V1 hull/V2 turret vehicle was completed in Germany and sent back to the USSR for further testing. It arrived there on May 4, 1946. When further testing was completed the vehicle was taken over by the Kubinka Tank Museum for storage where it is now on display.
It appears that the capture of this prototype had little impact on post-war Soviet tank development. Soviet tank design continued to concentrate on maneuverability by strictly limiting size and weight. The next-generation Soviet tanks had similar levels of protection and armament. The IS-3 heavy tank was armed with a 122 mm gun, but weighed under 50 tonnes. The T-54 main battle tank, which started production in 1947, provided 200 mm of frontal turret armor, 100 mm of frontal hull armor and a 100 mm main gun, while weighing in at slightly less than 40 tons.


Panzer VIII Maus


In rifts earth
In rifts the Panzer VIII Maus is the fifth tank to roll out of many factories in Germany rifts, it will be respected due it past. Heavy armored and fixing it mistake from it past to make a descent military tank, keep it original looks but updating to rifts standards. As well making simple to make and to operate it systems last able to repair it tanks fast and easy. This will give a resurrection of the past but to fight the good fight in rifts earth. These tanks will do some heavy damage that even NGR will start thinking what the hell is this? But will allow it to fight the gargoyles and mind works as well as the Brodkil. A total of 2000 tanks will be made before going to the tank, that a lot of tanks if you think about. Compared to the American tank which again will be 6000 jumbo Sherman alone, and 1000 more from other mention above. The speed, height will be the same but the removable of fossil fuel systems to better energy and spacing saving will allowed to carry more rounds, better protection . But this will keep the get slow speed. The improve timing for turning the turret has been improved ,and will save many lives in combat catching the gargoyles , mind works , Brodkil and even NGR solider off guard many time . Before it took to 2 minutes to turn the turret but it takes 1.5 seconds (or two attacks) for this will be very handy in combat. these tank are used for protecting the decoy factories, one was attack by gargoyles and late gargoyles after hour of losing make monster by t5his gun alone they retreated , and when NGR saw they were shock to see it running in action . Still they are just for defensive positions and nothing more. The crew stay inside the tank until shift is over and they can stay there comfortable due to saving techniques due to rifts earth advances .

http://greyfalcon.us/restored/myPicture ... d-Maus.jpg

Features:
1. Radar: 5 miles to 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machineguns, -5 dodge
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, N.A.A.T uses 30 miles
5. External audio pick up: same as robots
6. Spotlight
7. Ejection systems: none but has escape hatches
8. Self-Destruct systems
9. Voice actuated locking systems
10. Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours
http://upload.wikimedia.org/wikipedia/c ... -maus1.jpg


Turret 450
Amour crew compartment turret 250
Main gun 190
Secondary gun 120
Main body 800
reinforce cockpit compartment 300
MDC machine (next to main gun) varies one in each sides (x 1)
Tracks(x2)240 each
Engine 450
optional Cupola (x2 ) varies on top of main turret
Side amour one per can add 200 350 to per sides(x) ,front (x1),rear(x1) turret (x1),under belly(x1) note this the first to take damage, note any damage 80 M.D.C or less bounces off with no damage !!!
http://upload.wikimedia.org/wikipedia/c ... -maus1.jpg



Weapons systems in rifts earth
Tank rifle type 80 MM tank rifle

Damage: varies

L.E. Round or light explosive rounds

80 mm -5D10 M.D( max damage 50 ) single shot, a (two) round burst1d10x10,four round burst 5d4x10,eight round burst 5d8x10 or 1x4x100
Blast radius 5 feet per round

H.E. or Heavy explosive rounds or H.E.A.T Rounds
80 mm -1d6x10 M.D (max damage 60 ) single shot, a (two) round burst 2d6x10 , four round burst 4d6x10, eight round burst 8d6x10

Blast radius 5 feet per round

A.P.F.S.D.S round

80 mm -2d6x10( max damage 120 ) single shot, a (two) round burst 4d6x10, four round burst 8d6x10 , eight round burst burst not possible


Blast radius 1 feet

R.O.F: single shot, a (two) round burst, four round burst, eight round burst

Range: 6000 feet direct fire, 12000 feet for in direct fire

NOTE 1 miles = 5280 feet

Payload 150 each




Weapons systems in rifts earth

Tank rifle type 130 MM tank rifle
Damage: varies



L.E. Round or light explosive rounds

130 mm -2D6X10M.D ( max damage 120 ), single shot, a (two) round burst 4d6 x10, four round burst 8d6x10 , eight round burst not possible

Blast radius 8 feet per round

H.E. or Heavy explosive rounds or H.E.A.T Rounds

130 mm -4d4x10 or 2d8x10 M.D (max damage 160) single shot, a (two) round burst 4d8x10, four round burst 1d6x100+40

Blast radius 10 feet per round

A.P.F.S.D.S round
130 mm -5d6x10 M.D( max damage 300 ) single shot, a (two) round burst 1d6x100 , four round burst2d6x100


Blast radius 3 feet

R.O.F: single shot, a (two) round burst

Range: 8000 feet direct fire, 16000 feet for in direct fire or 3 miles
NOTE 1 miles = 5280 feet

Payload 100 rounds of each type



Heavy M.D Machinegun: pick one below

.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 roun rounds ds , medium burst 10 rounds, long burst 20 rounds
Range : 2000 feet
Payload: 8000

.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above
NOTE: N.A.A.T Multi-Optic (rifts main book page 231) range 2 miles add a second weapons systems like a grenade launcher, light or medium rail gun

Or
AK 98

This weapon will be the most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against the alien/monster in rift earth Europe . They are capable of doing damage to infantry all the way to a mecha/ alien/monster. This will be the bane for to a mecha/ alien/monsters and later will be used by private companies (like N.A.A.T) which will be copied by other as well. They will be hated but the need
weapon systems will have look modern

Below the AK series this type the one on top is a standard AK 98 with under barrel 30MM grenade launcher.
It shows standard clip outside and below drum clip, attach to the AK is a long clip
And the second on the bottom AK series call AK 98 type II for extended range with box clip
AK 98 (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151394


M.D.C 35
Range:
AK 98 - 2000 feet
AK 98 type II - 3500 feet
Under barrel 30MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Damage: AK 98 – OR AK 98 type II
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst - short burst
• 4d6 M.D.C six(6) round burst - medium burst
• 1d4x10 +8 twelve (12)round – long burst
• 1D6X10 M.D.C twenty four rounds (24) full Melee
H.E.A.P
• 1D6 M.D.C single(1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst -medium burst
• 5d6 M.D.C six (6) round burst -long burst
• 1d6x10 M.D.C twelve (12)round – full melee
Under barrel 30MM grenade launcher
Blast Radius 5 feet
H.E 30MM grenade launcher 5D4 M.D.C, HEAT round 5d6
R.O.F: single shot, short burst, medium burst, long burst, full melee burst
Payload: AK 98
Standard clip 30 rounds, long clip 46 rounds, drum clip 99 rounds, Box clip 150 rounds, and barrel clip 270 rounds
30MM grenade launcher 12 rounds


Or

AK 98 series below is a barrel clip with under barrel 40 MM grenade launcher. The AK 98 with silencer and no muzzle flash
40MM grenade launcher (picture below)
Damage:
H.E 1d4x10 M.D.C, H.E.A.T 1D6X10 M.D.C
Under barrel 40MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Payload 40 MM 16 rounds
The rest the same
http://i686.photobucket.com/albums/vv23 ... 1295151396


or

AK 98 SHOTGUN CALL Saiga -12 shotguns (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151397


This version is a AK 47 version shot gun design for close quarters combat .The AK 98 below or bottom is the standard AK 98 with under barrel shot gun
DAMAGE:
Saiga -12 shotguns single shot 4d4 , burst 5d6 +2 M.D.C
Under barrel 40MM grenade launcher or under barrel 30MM grenade launcher
ROF: single shot or burst
RANGE: 200 feet
PAYLOAD: 30 round clip, long clip 45 round, drum 99 round, drum 120 round, box 150 round
Under barrel shot gun
As Saiga -12 shotguns but 30 round clips, long clip 45 round, drum 99 rounds



Or


This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178

length : 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
weight 20 pounds fully loaded
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

ops!!Landkreuzer P. 1500 Monster

http://upload.wikimedia.org/wikipedia/c ... onster.gif

The Landkreuzer P 1500 Monster was a German pre-prototype super-heavy tank designed during World War II, representing the apex of the German extreme tank designs.

Specifications Weight 1,500 t (1,700 ST; 1,500 LT)
Length 42 metres (138 ft)
Width 18 metres (59 ft)
Height 7 metres (23 ft)
Crew 100+
________________________________________
Armor 250 millimetres (9.8 in) (hull front)
Primary weapon 1x 800 mm K (E) gun
Secondary weapon 2x 15cm sFH 18/1 L/30 (howitzer)
Multiple 15 mm MG151/15 Engine Four MAN M9v 40/46 U-boat diesels
2,200 hp Operational range Unknown Speed 15 km/h (9.3 mph)

On 23 June 1942 the German Ministry of Armaments proposed a 1,000 tonne tank – the Landkreuzer P. 1000 Ratte. Adolf Hitler himself expressed interest in the project and go-ahead was granted. In December the same year, Krupp designed an even larger 1,500 tonne tank – the P 1500 Monster.
In 1943, Albert Speer, the Minister for Armaments, cancelled both projects.


The Landkreuzer P. 1500 Monster was to be 42 m (138 ft) long, weighing 1500 tonnes, with a 250 mm hull front armor, 4 MAN U-boat (submarine) diesel engines, and an operating crew of over 100 men.
The main armament was to be an 800 mm Dora/Schwerer Gustav K (E) railway gun, and with a secondary armament of two 150 mm sFH 18/1 L/30 howitzers and multiple 15 mm MG 151/15 autocannons.
The projected design appears to have been a self-propelled gun rather than a tank, as it lacked a rotating turret or other enclosed structure to protect the crew. It was apparently expected to operate in a similar manner to the original 800mm railroad gun and Karl 600mm self-propelled mortars, launching shells without engaging the enemy with direct fire.



http://upload.wikimedia.org/wikipedia/c ... o_T-34.jpg

An 800 mm shell that would have been used, next to a T-34/85



In rifts earth
In rifts the first is the self-propelled gun tank to roll out of many factories in Germany rifts; it will be respected due it past. Heavy armored and fixing it mistake from it past to make a descent military tank, keep it original looks but updating to rifts standards. As well making simple to make and to operate it systems last able to repair it tanks fast and easy. This will give a resurrection of the past but to fight the good fight in rifts earth. These tanks will do some heavy damage that even NGR will start thinking what the hell is this? But will allow it to fight the gargoyles and mind works as well as the Brodkil. A total of 500 tanks will be made before going to the tank, that a lot of tanks if you think about. Compared to the American tank which again will be 6000 jumbo Sherman alone, and 1000 more from other mention above. The speed, height will be the same but the removable of fossil fuel systems to better energy and spacing saving will allowed to carry more rounds, better protection . But this will keep the get slow speed. The improve timing for turning the tank has been improved ,and will save many lives in combat catching the gargoyles , mind works , Brodkil and even NGR solider off guard many time . Before it took to several minutes to turn the turret but it takes .15 seconds (or 1 full melee attack) for this will be very handy in combat. Add as well are forces field in case they get over run .this was done under a 2 year period what the D-bee militia force (or DMF) can do and this monster has Primary force filed systems and Secondary force fielded systems . The Primary force filed systems cover the whole vechlie while the Secondary force fielded systems cover important areas (like Tracks, Engine, Cupola, 800 MM Main auto cannon ,120 MM rapid fire auto cannon, left and right bridges).
Features:
1. Radar: 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun, -6 dodge
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, NAAT uses 30 miles
5. External audio pick up: same as robots
6. Spotlight
7. Ejection systems: none but has escape hatches
8. Self-Destruct systems
9. Voice actuated locking systems
10. Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours


http://i686.photobucket.com/albums/vv23 ... 1296333650

RIFTS changes
Crew 100(but 35 need rest are human drones) plus security detachment 100
Operational range nuclear powered
Speed: 45 mph max speed
M.D.C
800 MM Main auto cannon (1) 300
120 MM rapid fire auto cannon 120 each
Side Heavy M.D Machinegun per 120 mm auto cannon
Amour crew compartment top section
Main body 2500
reinforce cockpit compartment ( left and right bridges x2 )
Hidden remote operated MDC machine (next to main gun) varies one in each sides (x )
Main Amour crew compartment (in the Main body) 800
Tracks (x8 total or 4 per sided)300 each
Engine
Cupola (x 8) per sided look below
Side amour ramp (x2)1000
Primary force filed systems 1000 (reagers in 24 hour)
Secondary force filed systems 400 each

Weapons systems in rifts earth
Tank rifle type 800 mm

Damage: varies 6d6x100

Blast radius 300 feet

R.O.F: single shot every two attack

Range: 200,000 feet indirect fire pr 37 miles , can hit a target as close as 1000 feet , ant closer -1 per 100 feet closer

NOTE 1 miles = 5280 feet

Payload: 200 rounds

Tank rifle type 120 mm

L.E. Round
120 mm -2D6X10M.D ( max damage 120 ) single shot, a 4d6x10 for a (two) round burst ,a 8d6x10 for a four round burst eight round burst
Blast radius feet 100 feet
H.E. Round
120 mm -4d4x10 or 2d8x10 M.D (max damage 160) single shot, a 4d8x10(two) round burst 8d8 x10 four round burst eight round burst 1d10x100
Blast radius feet 100
A.P.F.S.D.S round
120mm -5d6x10 M.D( max damage 300 ) single shot, 1d6x100a (two) round burst 2d6x100four round burst 4d6x100 eight round burst


Damage: single shot, a (two) round burst four round burst eight round burst

Blast radius feet varies

R.O.F: single shot, a (two) round burst four round burst eight round burst

Range: Varies

NOTE 1 miles = 5280 feet

Payload


Heavy M.D Machinegun: pick one below (8) in front remote or manual controlled

.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 roun rounds ds , medium burst 10 rounds, long burst 20 rounds
Range : 2000 feet
Payload: 800

.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above
NOTE: N.A.A.T Multi-Optic (rifts main book page 231) range 2 miles add a second weapons systems like a grenade launcher, light or medium rail gun

Or
AK 98

This weapon will be the most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against the alien/monster in rift earth Europe . They are capable of doing damage to infantry all the way to a mecha/ alien/monster. This will be the bane for to a mecha/ alien/monsters and later will be used by private companies (like N.A.A.T) which will be copied by other as well. They will be hated but the need
weapon systems will have look modern

Below the AK series this type the one on top is a standard AK 98 with under barrel 30MM grenade launcher.
It shows standard clip outside and below drum clip, attach to the AK is a long clip
And the second on the bottom AK series call AK 98 type II for extended range with box clip
AK 98 (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151394


M.D.C 35
Range:
AK 98 - 2000 feet
AK 98 type II - 3500 feet
Under barrel 30MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Damage: AK 98 – OR AK 98 type II
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst - short burst
• 4d6 M.D.C six(6) round burst - medium burst
• 1d4x10 +8 twelve (12)round – long burst
• 1D6X10 M.D.C twenty four rounds (24) full Melee
H.E.A.P
• 1D6 M.D.C single(1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst -medium burst
• 5d6 M.D.C six (6) round burst -long burst
• 1d6x10 M.D.C twelve (12)round – full melee
Under barrel 30MM grenade launcher
Blast Radius 5 feet
H.E 30MM grenade launcher 5D4 M.D.C, HEAT round 5d6
R.O.F: single shot, short burst, medium burst, long burst, full melee burst
Payload: AK 98
Standard clip 30 rounds, long clip 46 rounds, drum clip 99 rounds, Box clip 150 rounds, and barrel clip 270 rounds
30MM grenade launcher 12 rounds


Or

AK 98 series below is a barrel clip with under barrel 40 MM grenade launcher. The AK 98 with silencer and no muzzle flash
40MM grenade launcher (picture below)
Damage:
H.E 1d4x10 M.D.C, H.E.A.T 1D6X10 M.D.C
Under barrel 40MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Payload 40 MM 16 rounds
The rest the same
http://i686.photobucket.com/albums/vv23 ... 1295151396


or

AK 98 SHOTGUN CALL Saiga -12 shotguns (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151397


This version is a AK 47 version shot gun design for close quarters combat .The AK 98 below or bottom is the standard AK 98 with under barrel shot gun
DAMAGE:
Saiga -12 shotguns single shot 4d4 , burst 5d6 +2 M.D.C
Under barrel 40MM grenade launcher or under barrel 30MM grenade launcher
ROF: single shot or burst
RANGE: 200 feet
PAYLOAD: 30 round clip, long clip 45 round, drum 99 round, drum 120 round, box 150 round
Under barrel shot gun
As Saiga -12 shotguns but 30 round clips, long clip 45 round, drum 99 rounds



Or


This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178


length : 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip: two barrel clip 280 rounds total 560
Weight 20 pounds fully loaded





Side rotary missiles launcher systems: this a rapid fired missiles systems
For short range to medium range acts like a S.A.M or S.A.S weapon systems
Damage: varies with type
R.O.F Short range
1 at a time or 2, 3, 4, 5, 6, 7, 8, 9, or 10 max,
Medium range missiles1 at a time or 2,3,4,5 max,
Range varies with type
Payload NOTE can fire only one type of missiles
Short range 300
Medium range missiles 150
Short range +3 to strike, Medium range missiles +6
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Landkreuzer P. 1000 Ratte

The Landkreuzer P. 1000 Ratte was to have been an extremely large tank for use by Nazi Germany during World War II. It was designed in 1942 by Krupp with the approval of Adolf Hitler, but the project was canceled by Albert Speer in early 1943 and no tank was ever completed. At 1,000 metric tons, the P-1000 would have been over five times as heavy as the Panzer VIII Maus, the largest tank ever built.
History


The development history of the Ratte originated with a 1941 strategic study of Soviet heavy tanks conducted by Krupp, the study also giving birth to the Panzer VIII Maus superheavy tank. The study led to a suggestion from Krupp director Grote, special officer for submarine construction, who on June 23, 1942 proposed to Hitler a 1,000-tonne tank which he named a Landkreuzer. It was to be armed with naval artillery and armored with 9 inches (23 cm) of hardened steel, so heavily that only similar weapons could hope to affect it. To compensate for its immense weight, the Ratte would have been equipped with three 1.2 metre (3.9 ft) wide treads on each side with a total tread width of 7.2 metres (24 ft). This would help stability and weight distribution, but the vehicle's sheer mass would have destroyed roads and rendered bridge crossings completely impractical. However, it was anticipated that its height, and its ground clearance of 2 metres (6.6 ft) would have allowed it to ford most rivers with ease.
Hitler became enamored with Grote's concept and ordered Krupp to begin development on it in 1942[1]. As of December 29, 1942 a few preliminary drawings had been completed, by which time the concept had been named Ratte (Rat). Albert Speer canceled the project in 1943 before any were actually constructed[1]

Armament

The Ratte's primary weapons would have been two 280 mm SK C/34 naval guns mounted in a modified naval heavy cruiser turret as used in the Gneisenau-class warships, fitting two guns instead of three. One such turret was supposedly built before the project was canceled, although documentation of its whereabouts is missing. It is rumored that the prototype turret was used as a coastal gun emplacement in occupied Netherlands near Rotterdam, but it now appears this turret was actually built to the specifications of the Gneisenau class and was unconnected to the Ratte Program.
Further armament was to consist of a 128 mm anti-tank gun of the type used in the Jagdtiger or Maus, two 15 mm Mauser MG 151/15 autocannons, and eight 20 mm Flak 38 anti-aircraft guns, probably with at least four of them as a quad mount. The 128 mm anti-tank gun's precise location on the Ratte is a point of contention among historians, most believing that it would have been mounted within the primary turret, with some others thinking a smaller secondary turret at the rear of the Ratte more logical. some concept drawings exist to suggest a flexible mount on the Glacis plate. The tank was to be provided with a vehicle bay sufficient to hold two BMW R12 motorcycles for scouting, as well as several smaller storage rooms, a compact infirmary area, and a self-contained lavatory system.


the picture below show two possible design or concept ideas


http://i686.photobucket.com/albums/vv23 ... 1296411303

MARK II self-propelled gun tank

Primary weapon 2x 280 mm 54.5 SK C/34
Secondary weapon 1x 128 mm KwK 44 L/55
8x 20 mm Flak38
2x 15 mm MG 151/15



http://i686.photobucket.com/albums/vv23 ... 1296411462
MARK III anti anything tank

1 x 20 mm Flak38 top of turret
Primary weapon 2x 280 mm 54.5 SK C/34
1x 15 mm MG 151/15 one side of main gun
Front bottom of turret Secondary weapon 1x 128 mm KwK 44 L/55 (later 140 MM)
1x 15 mm MG 151/15 one side of 128mm main gun later 140 mm



the Specifications ,Armor and Engine below are per-rifts ideas
Specifications Weight 1,000 tonnes (1,100 ST; 980 LT)
Length 35 m (115 ft)
Width 14 m (46 ft)
Height 11 m (36 ft)
Crew 20+, possibly as many as 41
________________________________________
Armor 150–360 mm (5.9–14 in)
Primary weapon 2x 280 mm 54.5 SK C/34
Secondary weapon 1x 128 mm KwK 44 L/55
8x 20 mm Flak38
2x 15 mm MG 151/15
Engine 8x Daimler-Benz MB501 20-cylinder marine diesel engines
or 2x MAN V12Z32/44 24-cylinder marine diesel engines
16,000 or 17,000 hp (12,000 or 13,000 kW) Operational
range ~120 miles (190 km) Speed 40 km/h (25 mph)

http://i686.photobucket.com/albums/vv23 ... 1296337238

MARK II self-propelled gun tank

Primary weapon 2x 280 mm 54.5 SK C/34
Secondary weapon 1x 128 mm KwK 44 L/55
8x 20 mm Flak38
2x 15 mm MG 151/15



In rifts earth
in rifts earth Germany the second and third of the giant self-propelled gun tank and able to be anti sting hold to anti – vehicle /monster to roll out of many factories in Germany rifts; it will be respected due it past. Heavy armored and deign not to be mistake from it past to make a descent military tank, but keep it original looks and updating to rifts standards. As well making simple to make and to operate it systems last able to repair it tanks fast and easy. This will give a resurrection of the past but to fight the good fight in rifts earth. These tanks will do some heavy damage that even NGR will start thinking what the hell is this? But will allow it to fight the gargoyles and mind works as well as the Brodkil. A total of 1500 tanks of each will be made before going to the tank, that a lot of tanks if you think about. Compared to the American tank which again will be 6000 jumbo Sherman alone, and 1000 more from other mention above. The speed, height will be the same but the removable of fossil fuel systems to better energy and spacing saving will allowed to carry more rounds, better protection . But this will keep the get slow speed. The improve timing for turning the tank has been improved ,and will save many lives in combat catching the gargoyles , mind works , Brodkil and even NGR solider off guard many time . Before it took to several minutes to turn the turret but it takes .15 seconds (or 1 full melee attack) for this will be very handy in combat. Add as well are forces field in case they get over run .this was done under a 1 year period what the D-bee militia force (or DMF) can do and this monster has Primary force filed systems and Secondary force fielded systems . The Primary force filed systems cover the whole vehicle while the Secondary force fielded systems cover important areas (like Tracks, Engine, Cupola, 280 MM rapid fire auto cannon, several dual barrel 20 mm auto cannons , many MDC machine guns, center main body and top turret bridges).looks more like a land battle but so much due to fire powered it has. When it was first confronted by gargoyles and Brodkil ,they shocked of the loss in less than 15 seconds they lost 45% !! Of the attack forces , this happened at night where it could see by the naked eye over then a mile and half.

http://i686.photobucket.com/albums/vv23 ... 1296411285


MARK III anti anything

many x 20 mm Flak38 top of turret
Primary weapon 2x 280 mm 54.5 SK C/34
Many x 15 mm MG 151/15 one side of main gun
Front bottom of turret Secondary weapon 1x 128 mm KwK 44 L/55 (later 140 MM)
1x 15 mm MG 151/15 one side of 128mm main gun later 140 mm




Specifications Weight 1,000 tonnes (1,100 ST; 980 LT)
Length 35 m (115 ft)
Width 14 m (46 ft)
Height 11 m (36 ft)
Crew 20+, possibly as many as 41
________________________________________
Armor 150–360 mm (5.9–14 in)
Primary weapon 2x 280 mm 54.5 SK C/34
Secondary weapon 1x 128 mm KwK 44 L/55
8x 20 mm Flak38
2x 15 mm MG 151/15
Engine 8x Daimler-Benz MB501 20-cylinder marine diesel engines
or 2x MAN V12Z32/44 24-cylinder marine diesel engines
16,000 or 17,000 hp (12,000 or 13,000 kW) Operational
range ~120 miles (190 km) Speed 40 km/h (25 mph)



Mark II


http://i686.photobucket.com/albums/vv23 ... 1296411548

Landkreuzer P. 1000 Ratte MK II
M.D.C Stats
Main Turret 800
Amour crew compartment turret 450
Remote control or manual Main gun 230 mm (x2) 250
Main bodies 1700
Main body reinforce cockpit compartment 500
Remote control or manual MDC machine varies one in each sides (x 13 per side) varies
Remote control or manual MDC machine varies one in each side (x12 per front /rear) varies
Remote control or manual control four dual barrel 110 mm rapid fired auto cannon – 120 each
Remote control or manual control Two 80 mm pre side rear -100
Remote control or manual control Ten 130 mm tank rifle frontal auto cannon -150
Remote control or manual control Two 200 mm scatter tank rifle sided( one left one right) auto cannon two per side total four -180
200 MM shield 800 each
Main Amour crew compartment (in the Main body)
Tracks(x6)350 each
Engine rear 700




Landkreuzer P. 1000 Ratte MK II
Features:
1. Radar: 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun, -5 dodge
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, NAAT uses 30 miles
5. External audio pick up: same as robots
6. Spotlight
7. Ejection systems: none but has escape hatches
8. Self-Destruct systems
9. Voice actuated locking systems
10. Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours



Weapons systems in rifts earth
Remote control or manual Tank rifle type
Main gun 230 mm (x2) side 110mm and heavy M.D.C(2) machine (x2 per sided left and right ,between main gun, look below)
Damage:
Heavy explosive 2d4x100 this one barrel fired
Blast radius 150 feet for each round

Buck rounds ( as the glitter boy boom gun ) from 5 feet to 15 feet in height they get 5x4x10 each in a 1000 feet blast arc this is one barrel fired , this round is used to clear area if obstacle or enemy swarms

R.O.F: single shot

Range: 50 miles indirect fired, 5 miles direct fire (this due earth gravity )

NOTE 1 miles = 5280 feet

Payload: 250 per barrel Heavy explosive / Buck rounds


Weapons systems in rifts earth
Tank rifle type 110 mm this is as a Anti aircraft and Anti vehicle /monsters total 4 dual barrel 110 MM
Tank rifle type 110 mm this is as a Anti aircraft and Anti vehicle /monsters total 4 dual barrel 110 MM

Damage:
L.E. Round or
110 mm -2D4X10 M.D( max damage 80), 4d4x10 two single shot,4d8x10 a (two) round burst ,8d8 four round burst ,eight round burst not possible this one barrel fired
Blast radius 5 feet

H.E. Round or
110 mm -1d10x10 M.D (max damage 100) single shot, a (two) round burst 5d4x10 ,four round burst 1d4x100 ,eight round burst not possible this one barrel fired
Blast radius 5feet


A.P.F.S.D.S round110 mm -3d6x10 M.D( max damage 180) single shot, a (two) round burst 6d6dx10 ,four round burst1d6x100 ,eight round burst not possible this one barrel fired
Blast radius 1 feet

R.O.F: single shot, a (two) round burst four round burst, eight round burst

Range: Varies

NOTE 1 miles = 5280 feet

Payload 300 round each type

Damage:
L.E. Round or
110 mm -2D4X10 M.D( max damage 80), 4d4x10 two single shot,4d8x10 a (two) round burst ,8d8 four round burst ,eight round burst not possible this one barrel fired
Blast radius 5 feet

H.E. Round or
110 mm -1d10x10 M.D (max damage 100) single shot, a (two) round burst 5d4x10 ,four round burst 1d4x100 ,eight round burst not possible this one barrel fired
Blast radius 5feet


A.P.F.S.D.S round110 mm -3d6x10 M.D( max damage 180) single shot, a (two) round burst 6d6dx10 ,four round burst1d6x100 ,eight round burst not possible this one barrel fired
Blast radius 1 feet

R.O.F: single shot, a (two) round burst four round burst, eight round burst

Range: Varies

NOTE 1 miles = 5280 feet

Payload 300 round each type


Weapons systems in rifts earth
Tank rifle type 80 mm
Damage: varies
L.E. Round
80 mm -5D10 M.D( max damage 50 )single shot, 1d10x10 (two) round burst ,5d4x10 four round burst, 1d4x100 eight round burst
Blast radius 5 feet
H.E. Round
80 mm -1d6x10 M.D (max damage 60 ) shot, a ,2d6x10single (two), round burst 4d6x10 four round burst, 8d6x10 eight round burst
Blast radius 5 feet
A.P.F.S.D.S round
80 mm -2d6x10( max damage 120 )
single shot, 4d6x10 a (two) round burst 8d6x10 four round burst,
Blast radius 1 feet

R.O.F: single shot, a (two) round burst ,four round burst ,eight round burst

Range: Varies 3500 feet

NOTE 1 miles = 5280 feet

Payload 200 each round


Weapons systems in rifts earth
Tank rifle type ten frontal 130 mm tank rifle

Damage:
L.E. Round

130 mm -2D6X10M.D( max damage 120 ) single shot, a (two) round burst 4d6x10 ,four round burst 8d6x10 ,eight round burst not possible
Blast radius 10 feet


H.E. Round

130 mm -4d4x10 or 2d8x10 M.D single shot, a (two) round burst 4d8x10 ,four round burst 8d8x10 ,eight round burst not possible

A.P.F.S.D.S round
130 mm -5d6x10 M.D( max damage 300 ), single shot, a (two) round burst 1d6x100 ,four round burst 2d6x100 ,eight round burst 4d6x100

Blast radius feet

R.O.F: single shot, a (two) round burst ,four round burst ,eight round burst

Range: 6000 feet

NOTE 1 miles = 5280 feet

Payload 200 round each

Weapons systems in rifts earth
Tank rifle type 200 mm sided Scatter auto cannon

Damage: H.E. Round 200 mm-8d6x10 M.D( max damage 480 ) or 2d6x100

Blast radius feet

R.O.F: single shot

Range: 4000 feet

NOTE 1 miles = 5280 feet

Payload: 500 round per cannon



Heavy M.D Machinegun: pick one below (many)

.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 roun rounds ds , medium burst 10 rounds, long burst 20 rounds
Range : 2000 feet
Payload: 800

.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above
NOTE: N.A.A.T Multi-Optic (rifts main book page 231) range 2 miles add a second weapons systems like a grenade launcher, light or medium rail gun

Or
AK 98

This weapon will be the most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against the alien/monster in rift earth Europe . They are capable of doing damage to infantry all the way to a mecha/ alien/monster. This will be the bane for to a mecha/ alien/monsters and later will be used by private companies (like N.A.A.T) which will be copied by other as well. They will be hated but the need
weapon systems will have look modern

Below the AK series this type the one on top is a standard AK 98 with under barrel 30MM grenade launcher.
It shows standard clip outside and below drum clip, attach to the AK is a long clip
And the second on the bottom AK series call AK 98 type II for extended range with box clip
AK 98 (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151394


M.D.C 35
Range:
AK 98 - 2000 feet
AK 98 type II - 3500 feet
Under barrel 30MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Damage: AK 98 – OR AK 98 type II
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst - short burst
• 4d6 M.D.C six(6) round burst - medium burst
• 1d4x10 +8 twelve (12)round – long burst
• 1D6X10 M.D.C twenty four rounds (24) full Melee
H.E.A.P
• 1D6 M.D.C single(1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst -medium burst
• 5d6 M.D.C six (6) round burst -long burst
• 1d6x10 M.D.C twelve (12)round – full melee
Under barrel 30MM grenade launcher
Blast Radius 5 feet
H.E 30MM grenade launcher 5D4 M.D.C, HEAT round 5d6
R.O.F: single shot, short burst, medium burst, long burst, full melee burst
Payload: AK 98
Standard clip 30 rounds, long clip 46 rounds, drum clip 99 rounds, Box clip 150 rounds, and barrel clip 270 rounds
30MM grenade launcher 12 rounds


Or

AK 98 series below is a barrel clip with under barrel 40 MM grenade launcher. The AK 98 with silencer and no muzzle flash
40MM grenade launcher (picture below)
Damage:
H.E 1d4x10 M.D.C, H.E.A.T 1D6X10 M.D.C
Under barrel 40MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Payload 40 MM 16 rounds
The rest the same
http://i686.photobucket.com/albums/vv23 ... 1295151396


or

AK 98 SHOTGUN CALL Saiga -12 shotguns (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151397


This version is a AK 47 version shot gun design for close quarters combat .The AK 98 below or bottom is the standard AK 98 with under barrel shot gun
DAMAGE:
Saiga -12 shotguns single shot 4d4 , burst 5d6 +2 M.D.C
Under barrel 40MM grenade launcher or under barrel 30MM grenade launcher
ROF: single shot or burst
RANGE: 200 feet
PAYLOAD: 30 round clip, long clip 45 round, drum 99 round, drum 120 round, box 150 round
Under barrel shot gun
As Saiga -12 shotguns but 30 round clips, long clip 45 round, drum 99 rounds



Or


This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178


length : 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
weight 20 pounds fully loaded

Landkreuzer P. 1000 Ratte MK III




http://i686.photobucket.com/albums/vv23 ... 1296399824




In rifts earth
in rifts earth Germany the third of the Landkreuzer P. 1000 Ratte MK III Giant self-propelled gun tank and able to be anti anything hold to anti – vehicle /monster to roll out of many factories in Germany rifts; it will be respected due it past. Heavy armored and design not to be mistake from it past to make a descent military tank, but keep it original looks and updating to rifts standards. As well making simple to make and to operate it systems last able to repair it tanks fast and easy. This will give a resurrection of the past but to fight the good fight in rifts earth. These tanks will do some heavy damage that even NGR will start thinking what the hell is this? But will allow it to fight the gargoyles and mind works as well as the Brodkil. A total of 1500 tanks of each will be made before going to the tank, that a lot of tanks if you think about. Compared to the American tank which again will be 6000 jumbo Sherman alone, and 1000 more from other mention above. The speed, height will be the same but the removable of fossil fuel systems to better energy and spacing saving will allowed to carry more rounds, better protection . But this will keep the get slow speed. The improve timing for turning the tank has been improved ,and will save many lives in combat catching the gargoyles , mind works , Brodkil and even NGR solider off guard many time . Before it took to several minutes to turn the turret but it takes .15 seconds (or 1 full melee attack) for this will be very handy in combat. Add as well are forces field in case they get over run .this was done under a 1 year period what the D-bee militia force (or DMF) can do and this monster has Primary force filed systems and Secondary force fielded systems . The Primary force filed systems cover the whole vehicles while the Secondary force fielded systems cover important areas (like Tracks, Engine, Cupola, 280 MM rapid fire auto cannon, several dual barrel 20 mm auto cannons , many MDC machine guns, center main body and top turret bridges)the reason is due to the politic in NGR and it had to much fire powered and this model was made simpler but where it has less weapons . The Landkreuzer P. 1000 Ratte MK III carries more amour and speed

Landkreuzer P. 1000 Ratte MK III

http://i686.photobucket.com/albums/vv23 ... 1296411086

M.D.C Stats
*Main Turret 800 (1200 X1)
*Turret Amour crew compartment turret 450
Main body 1700 (1200per side X4 )
*Main body reinforce cockpit compartment 500
Remote control or manual four dual barrel 110 mm rapid fired auto cannon – 120 each
230 mm tank rifle frontal auto cannon two per side total four -180
Tracks(x6)350 each
*Engine rear 700 (1200)
*built –in Side amour one per can add 1200 per sides(x) ,front (x1),rear(x1) turret (x1),and under belly ( note any 80 MDC or less does no damage )
(1200)
The Primary force filed systems 1000 MDC (covers the land tank)
*Secondary force fielded systems 400( cover certain ares )
http://i686.photobucket.com/albums/vv23 ... 1296411086

Landkreuzer P. 1000 Ratte MKIII
Features:
1. Radar: 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun, -5 dodge
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, NAAT uses 30 miles
5. External audio pick up: same as robots
6. Spotlight
7. Ejection systems: none but has escape hatches
8. Self-Destruct systems
9. Voice actuated locking systems
10. Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours


Speed 50 MPH
-1 to doge ( it better then -5)
Weapons systems in rifts earth
Remote control or manual Tank rifle type
Main gun 230 mm (x2)
Damage:
Heavy explosive 2d4x100 this one barrel fired
Blast radius 150 feet for each round

Buck rounds ( as the glitter boy boom gun ) from 5 feet to 15 feet in height they get 5x4x10 each in a 1000 feet blast arc this is one barrel fired , this round is used to clear area if obstacle or enemy swarms

R.O.F: single shot

Range: 50 miles indirect fired, 5 miles direct fire (this due earth gravity )

NOTE 1 miles = 5280 feet

Payload: 250 per barrel Heavy explosive / Buck rounds

Weapons systems in rifts earth
Remote control or manual dual barrel Tank rifle 110 mm this is as a Anti aircraft and Anti vehicle /monsters total 4 dual barrel 110 MM ,three front, one top of main turret, 5 rear turret

Damage:
L.E. Round or
110 mm -2D4X10 M.D( max damage 80), 4d4x10 two single shot,4d8x10 a (two) round burst ,8d8 four round burst ,eight round burst not possible this one barrel fired
Blast radius 5 feet

H.E. Round or
110 mm -1d10x10 M.D (max damage 100) single shot, a (two) round burst 5d4x10 ,four round burst 1d4x100 ,eight round burst not possible this one barrel fired
Blast radius 5feet


A.P.F.S.D.S round110 mm -3d6x10 M.D( max damage 180) single shot, a (two) round burst 6d6dx10 ,four round burst1d6x100 ,eight round burst not possible this one barrel fired
Blast radius 1 feet

R.O.F: single shot, a (two) round burst four round burst, eight round burst

Range: 6000 feet ,indirect 15,000 feet or surface to air ( or A.A.A.)

NOTE 1 miles = 5280 feet

Payload 300 round each type barrel


R.O.F: single shot, a (two) round burst four round burst, eight round burst

Range: Varies

NOTE 1 miles = 5280 feet

Payload 300 round each type
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

I know we can use this art work for free as long as we don't sell it and must give credit, this is the art work


http://strangevehicles.greyfalcon.us/pi ... laufer.jpg

By Michael Surbrook
yet I tried to make contact and ask just to make sure .I was dealing with the wrong artist and I can't find or make contact to this person.

I was thinking of a poor man glitter boy armed for Germany in RIFT EARTH N.G.R

first I want to thank you Michael Surbrook for letting use this wonder 3d art since the closet thing I could find ,because I can not draw for jack. and i prefer to show with illustration ,still I thank you again I cloud not without your help

Mr. Deific NMI IF IT NEED TO REMOVE PLZ LET ME AND I WILL REMOVE

IF ANYONE IFNO PLZ LET ME KNOW

The first boxy basic robot made by D-bee militia force (or D.M.F),basic humans shape ,with one arm carrying a dual 20 MM cannon , main gun over and under barrel heavy M.D.C machine gun or rail gun and a 75 MM tank rifle ,remote controlled or manual controlled MDC machine . Simpler and easy to repaired this unit carries dual armored protection systems (more like body amour) to better combat endurance before they were disable by monster force. With this armored it stop that from happening, love by all in D-bee militia force (or DMF), thanks to N.A.A.T and cheapwell engineers’ .the reason why it allowed to be built was for NGR allowed some type of robot, and not to advanced .looks like a tank with arms and legs,before or the first had three man crew but now it has one pilots . On top of that nuclear powered robot is more expensive then vehicles, but it was costly. However D-bee militia force (or DMF) knew that many other small nations (also Triax) had fossil ready and a lot, cheap easy to get to powered their simple war machines and no missiles. NGR approved and the rest is history, ten of thousands are been made for the D-bee militia force (or DMF), local enforcement in refugee zones and even merc outfits that legal by NGR. This basic robot is the first before the second larger model is on line thanks to NGR. It call poor man GB suit or small tin can is what is called by NGR soldiers, but this can works. The only complaint pilots have to no left arm, but this was done to budget cost for the other robots.

http://strangevehicles.greyfalcon.us/pi ... laufer.jpg

Model type basic humanoid robot
Crew first model 3 later 1


MDC:
Right arm 100
Right arm shield 200
Dual barrel 20 mm rapid fire 50
Main 75 mm cannon 100
30 mm rapid auto rapid fire cannon 80
Main body 250
Legs (2)200
Amour up legs (2) 150
Sided engine plates 200
Engine 100
Any heavy cupola (x1) 35
Armored rooster pit 120
Side amour one per can add 100 to 150 per sides(x1) ,front (x1),rear(x1) turret (x1),legs ( x1 each) any damage 50 or less bounces off


Dimensions


13 feet tall
11 feet long
9 feet long
Weight: 15 tons
Speed: 80 MPH in urban or city or plains, wooded area 30 MPH
Powered systems: fossil fuel or any alcoholic liquid and back up battery powered time 12 hours recharged by switch battery
Range: 600 miles fossil fuel powered or any alcoholic liquid back up battery powered time 12 hours recharged by switch battery add 200 miles
Cost 100,000 credits

Weapons systems
Over and under barrel Main gun
75 mm cannon under barrel
Damage: pick two type of rounds
L.E. Round
75 mm -1d4x10 M.D( max damage 40 ) single shot or2d4x10 dual shot only
H.E. Round
75 mm - 5d10 M.D (max damage 50 ) single shot or 1d10x10dual shot only
A.P.F.S.D.S round
75 mm -1d10x10(max damage 100) single shot or 5d4x10 dual shot only
Range direct 800 feet, indirect fire 3000 feet
R.O.F: single shot or dual shot only
Payload: 80 rounds for each type of round

Top barrel 30 MM auto cannon
Damage: pick two type of rounds
L.E. Round
30 mm-5d4 M.D (max damage 20) single shot or 1d4x10 dual shot only
H.E. Round
30 mm - 4d6 M.D (max damage 24) single shot or 1d4x10+8 dual shot only
A.P.F.S.D.S round
30 mm -1d4x10 M.D (max damage 40) single shot or 2d4x10 dual shot only
Range
R.O.F: single shot or dual shot only
Payload: 300 rounds

Cupola any MDC remote control or manual control machine gun , any medium rail gun or dual barrel light rail gun varies


M.D.C Stats

20 mm auto cannon right arm
L.E. Round
20 mm – 3d6 M.D ( max damage 18 ) single shot or 6d6 dual shot only
H.E. Round
20 mm -5d4 M.D (max damage 20) single shot or1d4x10 dual shot only
A.P.F.S.D.S round
20 mm- 6d6 MD( max damage 36 ) single shot or 2d4x10 dual shot only

Range direct 800 feet, indirect fire 3000 feet
R.O.F: single shot or dual shot only
Payload: 400 rounds
HAND TO HAND
punch 1d4 right arm shield
powered punch 3d4
kick 4d4
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Rifts co-pilots OCC
They are the unsung heroes for the last 10 to 90 years .they are specialist as back –up pilots or sensory pilots. Rifts co pilot’s are not all equals but are good in what they do. No one knows where they came from but they have been useful since any can remember and they the unseen for a long time in North America, but that change recently with the coalition wars. It was a dark moment where Pilots were need badly in both fronts, for Rifts co pilots OCC it a time to rejoice in combat to help in an area that many were unseen. They became useful in both sides of the war. The need for a Rifts co pilots OCC to help pilot land, air, sea (well in river really) they are happy to for a good pay of course. On the coalition front they help pilots and support crews for payment and to get a job or various reasons and on the Tolkien for the money or gloried or were anti-coalition reasons they came to help even if they were familiar with magic (still they did pretty well which impress many on both sides during the war).Like rift tank operators they were good in what they did and stuck with it till the very end. In Europe /NGR are the most demanding OCC needed, and the most respected in Europe. During the war they have fallen in three areas of expertise communication Specialist, or pilot’s specialist or General Copilot class. In the North America they became well known in the coalition wars in both sides of the war and this has sharpened their skills (those that survive the war). They specialize in what they do. They were unknown until the coalition wars broke out in North America. Some say that they belong to the U.S.A Empire Military, co-pilots of the old and have survived somehow, but no one really knows. However they are known to watch the pilots back when they go to combat or type of missions. Because Rifts co-pilots varies greatly in what do. Rifts co pilots have become a specialist in that area; still not all Rifts co-pilots are the same which is why they stick to what they know best. In reality this OCC came directly from the old USA empire military forces of the air force support personal and /or assist pilots in military jet fighters, hovercrafts, and gunship support. The coalition is very worry with all these pilots that are coming out from all major cities / Mercenary Company which are better than the coalition pilots with the right hardware.

Rifts Copilot class O.C.C Related all get the following
Attribute Requirements: 10 Higher in P.S, P.E, and M.E add 1d4x10% +10
Wardrobe and grooming 50%+4% per
Body Building & Weight Lifting
Physical labor
W.P Heavy military weapons
W.P Heavy M.C weapons
W.P Energy pistol
W.P pistol
Imitate Voice/sound 42%+2/36%+4 per level
Literacy Native 40+5% per Level
Language Native 88%+1 per level
Mathematics: Basic & Advanced 45%+5% per level
Hand to Hand: Basic only no upgrade

Pick one M.O.S
M.O.S #1 COPILOT COMMUNICATIONS SPECIALIST Note: add 1d4x10% +10 to skill, pick one
PICK 1D4+3 SKILL FROM COMMUNICATIONS
PLIOT 1D4 (no robot or power amour type or Mecha)
PILOT RELATED ALL
M.O.S #2 COPILOT SPECIALISTS Note: add 1d4x10% +10 to skill pick
PICK 1D4+3 IN PILOT (giant size or two to pilot Mecha)
PICK 1D4 COMMUNICATIONS
PILOT RELATED ALL
Pick one M.O.S
M.O.S#3 GENERAL Copilot class Note: add 1d4x10% +10
Radio: Basic 45 %+5 per level
Navigation: Air, Land, Water 40% +5 % per level
Electronic Countermeasures30%+5% per level
Cryptography25% +5% per level
Laser communications 30 %+5% per level
Sensory equipment 30 %+5% per level
TV/Video 25%+5% per level
Surveillance 30%+5 % per level
Imitate Voice/sound 42%+2/36%+4 per level

Note pick one from numbers 1 to 5

1. Any flying Vehicles, pick only 1D4+3 Military add skills Parachuting for Military air Vehicles only
2. Ground Vehicles, pick only 1D4 Military add skills trap/mine detection add1d4x10+5%
3. Sea Vehicles only pick only 1D4 Military add swimming add SCUBA skills
4. Robot & power armor pick only 1D4 Military 1D4 Giant size Elites
5. all hovercrafts pick either skill from #2 or #3



OCC related skills 4 other skills and one(1) 3,6,9,11 and ADD 5d4%+10%
Communications: Any (+5)
Domestic: Any
Electrical: O.C.C related
Espionage: only wilderness survival , Detect Ambush, Detect Conceal, Land Navigation, NBC Warfare , Tracking, Wilderness Survival, Traps Trap/Mine Detection,
Mechanical: O.C.C related
Medical :First aid only
Military :Any(+15)
Physical : limited to Hand to Hand: Basic the rest are allowed any
Pilot any
Pilot Related: look O.C.C
Rogue: none
Science: math and Chemistry only
Technical: only Computer Operations only
W.P: any
Wilderness: hunting and navigation only
Secondary Skills 4 more secondary skills from "other" without bonuses (only I.Q IF any)


Bonus add+2 to any range weapon ,+1 attacks for pilot +3 initiative +1d4+1 to dodge/roll and this are natural skill (,these skill work only in military Vehicles ) The Pilot get the following +1to all, +1D10+10% piloting and add +2 attacks to the pilot( do not apply this to any military jets with no V.T.O.L abilities ).

For the Co pilots #2 to 5 only Detect ambush, prowl 30%+5 add 1d4x10+5 % added this is considered a natural abilities under 120 MPH,
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

RIFTS WAR PIGS
These are the second heavy hitter in combat, they are cyberborgs solider professional rifleman and are toughs nail in combat. They are giving fire suppuration in combat. Showing no fear no retreat unless order (a tactical retreat). They well with rifle man unlike mercenary not just for credits they fight for what right and will go that extra mile to get it .some are human other are partial cyberborgs . Like man hunter only seem as champions for the innocent. They have been report that they fought against treble odds against demons and even coalition fight getting refugees out of combat zone, even helping injured coalition/cyber knights troop helping them on their mission is done. Sometime they hold the line even die taking out the enemy; there are many true reports of them fighting to the last man/ cyberborgs to save lives. Someone said they “a true North America hero” too many. And there been time where coalitions troops have help them back where use of firepower is seen and has sacred ho they fight by their sided. They are professional solider who will do what they have to do. They fear for they have been known to attack or suppression fire to not two targets, nor four targets but up to five targets in one attack .And let me tell you this you don’t want to be the fifth target because it will be in a world of hurt. And if somehow that target survives it will be in a world of hurt, and I mean serious a real world of hurt. Many coalitions have seen one a think is a juicer in fire power .There many report the coalition soldier and enemy force keeping away will protect refugees in a very active area to clearing the skies form power amours to military jet to rocket cycle. Glitter boy target them first for there been report of been the perfect killer glitter boy power amours and this has the coalition to look at it tactics .that why there told not to engage unless engage first (this is the same rule to war pig towards coalition troops). The famous for take out heavy target like tanks, APC, heavy gunship, military jet fighters, gun emplacements, power amours, heavy power amours and even dragons! All get an 8 year service and some on even longer. And on thing to be noted there been no AWOL for this class. Most are disable people that can make difference or have had a serious injured (about 70 percent).

RIFTS Pig man Add 1D4X 10%+10%
Language Native 88%+1 per level
Literacy Native 40+5% per Level
Math basic /advance 45%+5% per level
Radio basic 45%+5%
Cooks 30%+5% per level
Wardrobe and grooming 50%+4% per level
Wilderness survival 30%+5% per level
Camouflage 20%+5% per level
Sign Language 25%+5% per level
Pilot Automobile 60%+2% per level
Pilot truck 40%+2% per level
Pilot Jet packs
Hovercraft (ground) 50%+5% per level
Force march
Physical Labor
W.P shotguns
W.P handguns
W.P energy pistol
W.P energy rifle
W.P Rifle
W.P Heavy Military weapons
W.P Heavy M.D weapons
W.P submachine gun
Hand to hand judo

OCC related skills 8 add 1 at level 3,5,7,9,1,15 Add 5d6+10%

Communications: any Add 10%
Cowboy: None
Domestic: any
Electrical: None
Espionage: any Add 10%
Mechanical: None
Medical: None
Military: any Add 10%
Physical: any
Pilot: any Plus Add 10% to any ground
Pilot Related: any Plus Add 10% to any ground
Rogue: None
Science: None
Technical: None
WP: any
Wilderness: any Add 5d6+10%

Secondary Skill 4

RIFTS WAR PIG Abilities cyberborgs there are three types anti personnel partial cyberborgs (like a head hunter) and heavy cyberborgs they are 6 feet, any taller are considered assault cyberborgs all have the following
• Able to attacks four different targets at the same time note divided by half all strike rolls , but the fifth has full strike for they fire heavy missile
• Horror Factor 8 add 1d4 due reputation later add 1 at level 5, 7,9,11,and at level 15 add1d4
• All have four arms
• Add +2 attacks to hand to hand , and add +1 to strike with any Range W.P taken by characters , +2 at close combat that 800 feet range or closer
For partial cyberborgs use the head hunters rules they get the following
• MDC 50 (4) arms ,forearms(4) 50 MDC, upper arms (4)100 MDC, ,feet(2) 20MDC, legs (2) 100 MDC , Head use( helmet!! ) Main body use body amour!!!
• Features arms hand P.S and P.P 20 they get the maximum, on Bionics P.S 22 that the maximum, hands three features no weapons ,writes features one ,knuckles features: none, finger features : none ,forearms (4) totals , each get 2 weapons features or non weapons features, shoulders or upper arms one weapons features or non weapons features .
• Legs max speed 58 MPH, leap 5 feet and 10 feet with a head start in full armor!!!
• Legs P.S and P.P get the maximum 20 on Bionics P.S 22
Weapons features

• Foot blades retractable
• Compartment legs medium space ( or ammo bins)
• LE-B1 Light Espionage amour for patrols 15 MDC
• LI B2 for combat 150 MDC

How many features

• Head pick 4
• Eye pick 2
• Ears pick 4
• Mouth /jaw pick 2
• Chest pick 2
• Cosmetics pick 12

Heavy /assault
• Foot blades retractable
• Legs medium compartments HI B – Heavy body amour 360 MDC , hands (4) 50 MDC , forearm(4) 50 MDC ,upper arms (4) 100, feet (2) 20MDC , head (1) 100 , cyberborgs main body 280 max
Number of weapons & features at first level

• Have four heavy Bionics arm with max P.S
• Hands (4) pick 2 large or 3 small
• Wrists(4) pick one
• Knuckles None
• finger features : none
• forearms (4) totals for each pick 3 heavy weapons
• shoulders (2) pick one
• upper arms(4) pick one
• Cosmetics pick 8
• Legs P.S and P.P get the maximum 176 MPH leap 7 feet, 15 feet across with head start in full gear
• Same penalties as heavy cyberborgs
• Have cyber nano-robots repairs in arms (4), leg(20 main body, head(1),
• All have retractable blades
• Horror factor 12 later add 1 at level 3 5,7,9,10,12,13,at level 15 at 1d4+1 hen in combat when firing all for weapons at different target and add +2 Horror factor at the fifth target only , even those with high M.E reduce by half when fire upon
• Reputation/awe Horror factor 10 add 1 at level 3,4,6,7,9,10,12,15add+2
• Built in jet pack speed 100 MPH nuclear power ,under 75 MPH can prowl

Assault cyberborgs
As above only they are over 7 to eight feet and add 50 MDC to all locations and 50% more ammo
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Rifts transporter
Rifts Transporter is the life line for North America. They supplies many good from all towns, They either love to Drive, fly or go by rivers even to the sea itself .Many have made a living for the last 100 plus year in rifts earth, but were never that organize. They were free to travel send goods from the big coalition states to G.A.W it didn’t matter they had to get the goods there. Still there are many dangers bandits, monsters, and even where you were sending to. Officials said it not ban, later they would change the laws. But all this change in North America: The need to come together and work as one was great .there was one problem how? That all change about 15 years before North America went to war. Many Rifts Transporter saw it coming and supplies the good and getting a pay was very important as well living to enjoy your check for what ever reason they were. A mercenary company wanted to be transporting goods of types of goods and took advantage by working out how there were going to provide protection and any type of support to get the goods where they need to go. This also help make sure no got the upper hands in cheating the Transporter as well been fair if there was a change (there would have been a major fire fight, which was bad for trading for both sides).Some wanted to Drive, fly or go by rivers even to the sea itself, so they were trained as military personal and offered better skill working from the ground up this work. In the end they started been call N.A.A.T (North American Armored Transport).When the war came and many mercenary saw as baby sitting job , boy were they wrong . And second the pay went through the roof. They had tanks; APC, IFV, light transport, and air support many outposts for support and communications and other needs as well and the means to carry large loads of goods, they were ready. As mercenary left they quickly pick it up and help supplies keep running in all of North America. Bandits had to pick there fights, even though they were no advance to the coalition they can pack a hell of punch and give a world of hurt. They had to dress well and know the Languages of that area read write and use weapon. Some say this is from army reserves forces of the USA Empire but none are looking for the are unsung hero who go and send the goods

Rifts transporter O.C.C
Language Native 88%+1 per level Add 5d6+10%
Literacy Native 40+5% per Level Add 5d6+10%
Language other add 1d6+1 Languages Add 5d6+10%
Wardrobe and grooming 50%+4% per level add 1D4X 10%
Math basic /advance 45%+5% per level Add 5d6+10%
Radio basic 45%+5% Add 1D4X 10%
Sign Language 25%+5% per level Add 1D4X 10%
Public speaking 30%+5% per level Add 1D4X 10%
Navigation: Air, Land, Water 40%+5% per level Add 1D4X 10%
Wardrobe and grooming 50%+4% per level add 1D4X 10%
Force march
Physical Labor

Pick one M.O.S Add 1d4x10%+10%

M.O.S Land
Pilot Automobile 60%+2% per level
Pilot truck 40%+2% per level
Hovercraft (ground) 50%+5% per level
Pick two any land vehicles
Wilderness survival 30%+5% per level
Prowl 25%+5%
W.P handguns
W.P energy pistol
W.P Rifle Hand to hand basic

M.O.S Air
Pilot Airplane 50%+5% per level
Jet Aircrafts 40%+4 per level
Military jet fighters (general) 40%+4% per level
Military Combat Helicopter 52%+3% per level
Parachuting 40%+5%
W.P handguns
W.P energy pistol
Pick two fly vehicles
Hand to hand basic

M.O.S Sea
Pilot Boat Motor race & Pilot Hydro Foils 55%+5% per level
Pilot Boat sail type 60%+5 per level
Pilot Boat ships 45%/40%+5%
Pick any two seas vehicles
Swimming 50%+5% per level
SCUBA 50%+5% per level
W.P harpoon & Spear Gun
W.P handguns
W.P energy pistol
Hand to hand basic

OCC related skills 4 and add 1 at level 3,6,8,10,15 (ADD 5d6%)
Communications: any +15%
Cowboy: general only +15%
Domestic: any
Electrical: None
Espionage: any
Mechanical: any
Medical: None
Military: any
Physical: any
Pilot: buy MOS Pilot robot or Power amour only
Pilot Related: any
Rogue: any
Science: None
Technical: any
WP: any
Wilderness: MOS land or MOS air are allowed
Secondary Skills 4


BOUNUS any penalty doing stunts on Land, air, divided it by (2) , W.P and add +2 to all
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Rifts combat controllers
Rifts combat controllers are train to take (or take out) control of any ground installations, airports, buildings they to act like local enforcement agents (SWAT or heavy SWAT), tougher than a rifleman or heavy infantry solider. They go take out heavy placement weapons or go ahead of a convoy, escort. They have been as Melee specialist and good in hand to hand combat .they will any weapon they can find. They have been known as first to go and the last to leave in combat. They let the enemy know they are coming even one has stop or slow down to a halt A larger force then they are. There famous words are "Semper Fi," due to the coalition war. All coalition respects these solder due that they keep there word and as well many mercenary armies including D-bee as well.They know when they the rest follows so they go first and leave last to make sure the rear is protected.They like Communications officers, to military specialist to rear support as a transport leave making sure if they can help someone from the jaws of death, they will do it in an heart beat.sometime they get so close to the enemy hand to hand is the best option and many have fallen due to their well train combat .some are seen as melee expert and many rather engage in range attacks only .
RIFTS Combat Controller Add 1D4X 10% +10%

Language Native 88%+1 per level
Literacy Native 40+5% per Level
Math basic /advance 45%+5% per level
Wardrobe and grooming 50%+4% per level
Radio basic 45%+5%
Sign Language 25%+5% per level
Sensory Equipment 30%+5%
Surveillance 30%+5%
Cryptography 25%+5%
Prowl 25%+5%
Sign Language 25%+5% per level
Pilot Automobile 60%+2% per level
Pilot truck 40%+2% per level
Detect ambush 30%+5% per level
Detect traps/mines 30%+5% per level
Wilderness survival 30%+5% per level
Camouflage 20%+5% per level
Force march
W.P shotguns
W.P handguns
W.P energy pistol
W.P energy rifle
W.P Rifle
W.P picks 5 ancient weapons
Hand to hand judo

OCC related skills 8 add 1 at level 3, 6, 11, 15 Add 5d6+10%

Communications: any
Cowboy: general only
Domestic: any
Electrical: any
Espionage: any
Mechanical: none
Medical: None
Military: any Add 10%
Physical: any Add 10%
Pilot: any Add 10%
Pilot Related: any Add 10%
Rogue: any+15% Add 10%
Science: None
Technical: any+15%
WP: any
Wilderness: any +15%

Secondary Skills 4
• Abilities SDC 2D4X10 Hit Points add 1d4x10 ADD 1D4+2 toM.A, M.E,P.E,P.S,Spd. Add +2 dodge ,+1 parry ,any attack on the rear /back with any weapons times (x) three (3), on a critical hit x4 , Fatigue at half the rate , add 10 Points to SDC hand to hand combat, 50% are minor Psionic , 35% are major .
• Reputation horror factor /awe 8 later at level 3, 5, 7, 9, 10, 13,15add +2
• Any ancient weapons thrown add 1 d4+2 in W.P chosen by OCC
• Combat awareness +3 to any horror factor, when commanding + 3 to save in combat,+2 to all in combat to sqauds , military vechles add + 2 to iniciative ,+1 to attacks ,+2 to all , If a fly mecha /power amour add +3 to all ,air support of any type add +3 to all to sqaus and military veclies that cant fly.This when they are in Communications with and /or gruond units.
• Pick one in the following range W.P or W.P pick 5 ancient weapons
• range W.P :W.P shotgunsW.P handguns (add +1 to all)W.P energy pistol (add +1 to all)W.P energy rifle (add +1 to all)W.P Rifle (add +1 to all) pick rhree (3) Mordern any
• W.P pick 5 ancient weapons add plus +3 to all any weapons
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

RIFTS Elite Combat Fighter Pilots ( north America)
RIFTS Elite Combat Fighter Pilots started appear when military jet / choppers were introduce to many mercenary company that were ready buy from Iron heart, golden age weapons and many others company . Many mercenary companies don’t have dedicated fighter pilots like the coalition’s states or N.G.R forces .That why they became to be seen in more and more 10 or less years before the coalition wars started in North America and are been seem in Europe as well looking for work . There two fields that came out of this one a very common OCC Combat Jet Fighter Pilots or better known as fix wing pilots and the second is rotary wing pilots which is look at down by power amour Pilots .But when there is a down pilots that when they are seen as angles with open wings to pick them up in the middle of combat zone or injured personals. However rotary wing pilots still are needed in the filed not just for combat but for rescue .Where other mission a jet fighter can not do. Many robot pilots see rotary wing pilots as second class old tech. But why does the coalition army have military coppers and so does NGR? They are well train and go well with rifts co pilots OCC. Many have been welcome to join many mercenary companies for control of the sky and close air support teams or C.A.S.T missions or High Altitude Support Teams (H.A.S.T) for fix wing pilots or Combat Jet Fighter Pilots. The coalition does not see this OCC as true military pilots but in reality they are military Pilots with what they can get there hands on. In Europe /NGR are the most demanding OCC needed, and the most respected as well. What few people know is that this OCC if from the USA Air Force and later adopted by the US Navy/ Marine forces . But something different from other man at arm they dress very well and have been identify for there well matter and dress very well which has help their appearance and other situation.

RIFTS Elite Fighter Pilots Pick one M.O.S
M.O.S Air Fighter Pilots (common known as fix wings pilots) all get ADD 5d6% +10% one time
Literacy Native 40%+5 % per level
Language Native 88%+1% per level
Mathematics: Basic & Advanced 45%+5% per level
Radio: Basic45%+5% per level
Sensory equipment 30%+5% per level
Sign language 30%+5% per level
Parachuting 40%+5% per level
First Aid 45%+5% per level
Wilderness Survival 30%+5% per level
Computer Operations 40%+5% per level
Parachuting 40%+5% per level
Pilots Airplane 50%+5% per level
Pilots jet Aircrafts 40%+5% per level
*Pilots Military Jet Fighters (pick 1d4+1 models add+10%, +1 to all) 40%+5% per level
Navigation 40%+5% per level
Weapon systems 40%+5% per level
W.P Heavy M.D.C weapons
W.P. Automatic Pistol
W.P. Energy Pistol
M.O.S GUNSHIP PILOTS (known as common rotary wing pilots) ADD 1D4X10+10 % one time
Literacy Native 40%+5 % per level
Language Native 88%+1% per level
Mathematics: Basic & Advanced 45%+5% per level
Radio: Basic45%+5% per level
Sensory equipment 30%+5% per level
Sign language 30%+5% per level
First Aid45%+5% per level
Wilderness Survival30%+5% per level
Computer Operations 40%+5% per level
Navigation40%+5% per level
Weapon systems 40%+5% per level
Pilot hovercrafts or hover cycles, skycycles, and rockets 70%+5% per level
# Pilot military combat helicopters /combat hovercrafts (pick 1d4+1 models Add +10% and +1 to all) 52%+3% per level
W.P Heavy M.D.C weapons
W.P. Energy Pistol

W.P Heavy military weapons
W.P. Automatic Pistol




*Fix wings pilots get pick one abilities

1) Super sonic military plane get the following add +2 attacks; add +2 to any range weapons add 15% +1d4+1, initiative, dodge, roll note this is for general military planes
2)Elite military combat jets only add +2attacks, add +2 to any range weapons +3 roll, +25 % piloting skill, 1d4+1 initiative , these skill work only in military Vehicles Detect concealment /ambush, detect traps only, prowl 30%+5 add 1d4x10 % added this is considered a natural abilities . Note this applies to a specific type of military jets only.

3)V.T.O.L/ or S.T.O.L either sub sonic or super sonic aircraft add +2 attacks, add +2 to any range weapons +1 to dodge ,roll, initiative, +20% piloting ,only V.T.O.L these skill work only in military V.T.O.L Vehicles Detect concealment /ambush, detect traps only, prowl 30%+5 add 1d4x10 % added this is considered a natural abilities
4) Engage multiple targets when attacking / strike with any weapons divvied strike roll by even numbers if attacking two target in one attack melee divvied by 2, or attacking four targets in one attack melee divvied by 4 and so on (can go into negative if the pilot wish and add any other penalty as well) .But must be facing both target at the same time when attacking and have initiative only. Add 1 attack, add +1 to any range weapons, and add +1d 4+1 to M.E, P.P, P.E, P.S and 1d 10 years to the pilot
#Rotary wing pilots pick one abilities
1)Any helicopters add +2 attacks, add +2 to any range weapons +3 roll, +25 % piloting skill, +1 initiative , these skill work only in military Vehicles Detect concealment /ambush, detect traps only, prowl 25%+5 add 1d4x10 % added this is considered a natural abilities
2) Elite military. (Note this applies to a specific type of military gunships only.)
note this is for specific military combat helicopters only add +2attacks, add +2 to any range weapons +3 roll, +25 % piloting skill, 1d4+1 initiative, Dodge ,Roll , these skill work only in military Vehicles Detect concealment /ambush, detect traps only, prowl 30%+5 add 1d4x10 % added this is considered a natural abilities
3) Engage multiple targets when attacking / strike with any weapons divvied strike roll by even numbers if attacking two target in one attack melee divvied by 2, or attacking four targets in one attack melee divvied by 4 and so on (can go into negative if the pilot wish and add any other penalty as well) .But must be facing both target at the same time when attacking and have initiative only. Add 1 attack, add +1 to any range weapons, and add +1d 4+1 to M.E, P.P, P.E, P.S and 1d 10 years to the pilot
OCC related skills 1d4+1 other skills ADD 5d4% +10% (I.Q IF any).one (1) skill at level 3, 6,8,10

communications: Any (+5%)
Domestic: Any
Electrical :O.C.C related Espionage: only wilderness survival, Camouflage, Counter Tracking, Detect Ambush, Detect Conceal, Land Navigation, NBC/WMD, Tracking, Wilderness Survival, Field Armored, Traps Trap/Mine Detection,(+10%)
Mechanical: none Medical: First aid only
Military: Any (+15)
Physical: limited to Hand to Hand: Basic, the rest allowed any
Pilot: limited any Ground Vehicles and Hover Vehicles +20 %only
Pilot Related: any (+10%)
Rogue: any
Science: Any except math and Chemistry Technical: only Computer Operations, Computer Programming, Cyber jacking, Computer Hacking Demolitions, Demolitions Disposal, Weapons Training, Salvage, Literacy, Language (+10%)
WP: any
Wilderness: hunting and navigation only
Secondary Skills 4 skills more secondary skills from "other" without bonuses (only I.Q IF any).
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

RIFTS Heavy Infantry/gunner
Rifts Heavy Infantry are considered by many the sniper anti tanks, armored personal transports A.P.C, Infantry fight vehicles IFV, gunship and power amours (even transports like the coalition death head transport). There been report that there really are two type one at long range like a sniper and the second up close and personal (which is true), but nobody knows .For those that do are six feet under even coalition solider from the foot solider to vehicles to power amour fear them ( roll on horror factor ) . There been times that troops have stop (company’s that is) to make sure they are not in the area and done recon to the point of carpet bombed large areas. Glitter boys see they as the small version of themselves, as going back to basic combat. A shoulder mount weapon and taking light targets to heavy military vehicles /robots and even dragons (all this has been confirm in combat as well).they are strong and well train in the of anti armored vehicles from collations to as far as NGR and many more . This is use full when there a heavy hitter combines with war pig they can change the outcome of not joust a mission but survive to tell about. They use decoys weapons mounts to attack lager forces to taking out or disabling the dangruos targets and setting Demolitions or disabling them. When large enemy force find out there is a heavy infantry they get very nerves once they are seen in action. Be afraid very afraid. But something different from other man at arm they dress very well and have been identify for there well matter and dress very well which has help their appearance and other situation. When theirs a team many of just Heavy Infantry they famous stop columns of tanks, even robots of all type. But the are fear are any flying power and jet fighter they can shot down missiles and military air crafts and helicopter pilot avoid there control air space . To army soldiers making sure that no bridges or bottle necks areas are not tarps, but time and time again. They have stopped heavy military vehicles and all types of robots once they can defend or make an offense stands.
Heavy Infantry add1d4x10%+10%


Language Native 88%+1 per level
Literacy Native 40+5% per Level
Math basic /advance 45%+5% per level
Radio basic 45%+5%
Wilderness survival 30%+5% per level
Camouflage 20%+5% per level
NBC Warfare 35%+5 per level
Sign Language 25%+5% per level
Navigation: Air, Land, Water 40%+5% per level
Prowl 25%+5% per level
Demolitions 60%+3% per level
Demolitions Disposal 60+3% per level
Demolitions underwater 56%+4% per level
Swimming 50%+5% per level
SCUBA 50%+5% per level
Pilot Automobile 60%+2% per level
Pilot truck 40%+2% per level
Hovercraft (ground) 50%+5% per level
Wardrobe and grooming 50%+4% per level
W.P Knife
W.P Swords
W.P energy pistol
W.P energy rifle
W.P Rifle
W.P shield
W.P Heavy Military weapons
W.P Heavy M.D weapons

Hand to hand judo
OCC related skills 9 add 1 at level 3, 7, 10, 15

Communications: any
Cowboy: none
Domestic: any
Electrical: none
Espionage: any
Mechanical: none
Medical: none
Military: any, military Add +15%
Physical: any Add +15%
Pilot: any, military vehicles (ground) Add +15%
Pilot Related: any Add +15%
Rogue: Add +15%
Science: none
Technical: none
WP: any
Wilderness: none
Secondary skill 6


Heavy Infantry abilities
• In addition to any other bonus add as well from strike from W.P
• All get 1d4+1 to P.S, P.E,M.E,SPD, Add 1d10 years Add 2D4X10 SDC,add6d6 Hit Points
• Shoulder mount missiles add +2 to strike
• Machine gun /shotguns , Grande launchers Rail guns / heavy energy weapons + 3 to burst/ shot
• Any ground to surface to air missiles systems +2 add to strike even at fast moving target
• Any surface to surface attack with any missiles systems add 1d4+1 strike
• any Remote weapons mount add +3 attacks , plus +2 to all
• With Exo-units can use two heavy weapons systems
• With no Exo Unit use only one weapon systems
• Anti tank specialist carries 3 missiles either short range 3d6x10 range 3 miles MDC heavy 5D6X10 range 6 miles ROF every other attacks
• surprise attack as a Horror factor 14 +1d4 , when known 9 add 1 at level 3.5.7.9.11..13.15


Pick one
1. close range assault
• any (Machine gun /shotguns , Grande launchers Rail guns / heavy energy weapons )weapon mounts add the following +3 attacks , add +2to strike ,duck and cover (dodge) +3,add 1d4 to initiative ,there range is from 15 to 20 feet to 1200 feet+20 to prowl , Camouflage .

2. long range assault
• Rocket, missiles launchers Rail guns / heavy energy weapons ,add 4 attack add +1d4 strike on aim shots ,shooting wild no aim +1 strike these are weapons mounts
• Shooting down missiles 1d4+1

Heavy Exo-infantry
Modify any heavy body armor and add the basic Exo-unit add 50 MDC to main body amour ,add 30 MDC to other locations ammo bin get 125 MDC , Shields small (add +4 parry to) 80 to 110 MDC , Large Shield 120 to 200 MDC(add +2 to parry) NOTE GETS ONE SHEILD , times two P.S and SPD .nuclear power for 1 year .
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Rifts Medical solider
Rifts Medical solider are different type of combat medical personal. They well train is the art of medicine and war .many join to heal but must know how to fight in the fog of war as well. There training start young and finish when they are ready sometimes 6 year or more, none are allowed to leave in this trade. Many don’t want to for there much reason why still they try hard. This has cause in the field not to shot thee man and women for their courage under fire and not shock battle wounds and disease; Instead on how to heal and cure or make comfort a patient. Many will have given their lived from a cyber knight to a coalition solider for they are doctor and only fight if the must. There been reports that some have not use their weapons in the north America conflict the coalition wars and even the enemy have not fight them when medical soldiers are treating them for their reputation. They use conventional medicine to natural medicine in the field which they are train in case medial soldiers cant get standard medicine or some others reason why that why even common people will go out of the way for help or to help a medical solider.
Rifts Medical solider Add 1D4X 10%+10%

Language Native 88%+1 per level
Literacy Native 40+5% per Level
Math basic /advance 45%+5% per level
Cooks 30%+5% per level
Wardrobe and grooming 50%+4% per level
Sewing 40+5% per level
Wardrobe and grooming 50%+4% per level
Field Surgery 16%+4% per level
Paramedic 40%+5%
Sign Language 25%+5% per level
Holistic Medicine 30/20%+5%
Cybernetic Medicine 40/60%+5%
Pilot Automobile 60%+2% per level
Pilot truck 40%+2% per level
Chemistry 25%+5%
Chemistry Analytical 30%+5%
Chemistry Pharmaceutical 45%+5%
W.P Knife (add +3 to all)
Pick two of the following W.P
W.P energy pistol
W.P handgun
W.P energy handgun
W.P energy Rifle

Hand to hand Expert (can take Hand to hand basic and get 4 more skills)
OCC related skills 10 add 1at level 3, 6, 9, 11, 15 Add 5d6+10%
Communications: radio basic only

Cowboy: general only
Domestic: any
Electrical: none
Espionage: none
Mechanical: none
Medical: any +15%
Military: any +10
Physical: any
Pilot: no military vehicles, no robots Piloting
Pilot Related: any
Rogue: any
Science: any+15%
Technical: any
WP: any
Wilderness: none

Secondary skill 5
• Bonus add 1d4+1 to horror factor at level 3, 6, 9, 11, at 15 add 3, in battle wounds or disease, 1d6+1 to P.E,P.S, M.A, M.E, I.Q
• Id a person from seen how ill they disease are 30%+5% per level add I.Q (if I.Q is 12 then do the following 30% plus I.Q plus and any I.Q bonus) ADD 15% by talking to the patient, getting a closer look, any Symptoms, etc. (RANGE 10 FEET OR CLOSER).
• Horror factor/awe due to reputation of a Rifts Medical solider 0 and add +1 at level 3, 6, 9, 11, at 15 add 3 Horror factor
• Add 1d6+3 years olds
• + 5 to all dieses
• 45% have Psionic in sensitive , 35% minor Psionic ,or 25% are major Psionic
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

RIFTS Rifleman
“A Rifleman what the hell are you another mercenary?!!” “I am not mercenary I am a solider SIR, I am here to protect your goods SIR!!!” these are trained solider of N.A.A.T (North American Armored Transport) .It became apparent in north America there were going to many open areas where protection of trades goods , property and life was going to be affected . Their mission varies form protection of goods and trade where supplies are needed to be sent. They work with farmers, to major company needs in transport of anything that can not be nailed to the ground. One of there says are “Be all you can be’ and their seconds say is “an army of one “. They are soldiers from all walks of life, not just for the credit but to make a difference from hill of Montana to the eastern sea board of North America they have come. They are tough man, and women who been hardship on Rifts Earth and want to make change in North America and in Europe. They have protected coalition solider from demons to protection of safe passage to the west sending thousands of refuges; doing search and rescues to refugees trap in combat areas. They work well like the Cyberkinght but refuse to join sides only to help. They saw tolkeen lost with hatred towards the coalition (as well as the coalition states) and saw no plan to retreat if either side would fall. Many Coalition solider thank them (quietly) for saving them from death many times and sending troops back when injured .Many solider are Officers now remember what N.A.A.T did and die trying to saving a life. For this they have built reputations of solider of peace or neutral, never stop until it is done from humanitarian reason to search and destroy to protect the innocent no matter what the cost. In a time of heroes was need they came hearing the call across the North America continent and Germany where war is going on. There help has been accepted with open arms to those who need them .The NGR see them as the old U.S ARMY soldiers of earth past and young, inexperience and will to do what they were sent for to help the innocent and has help increased defense in Europe .The coalition in high positions is worry as a militia that can read and write, but lower to middle class see differently. That a RIFTS Rifleman an army of one. They are know to keep clean when they can , but sometime in war /battle field that does allow but when they can dress in uniform at all times well . But something different from other man at arm they dress very well and have been identify for there well matter and dress very well which has help their appearance and other situation.
RIFTS Rifleman add 1D4X40%

Language Native 88%+1 per level
Literacy Native 40+5% per Level
Math basic /advance 45%+5% per level
Cooks 30%+5% per level
Sewing 40+5% per level
Radio basic 45%+5%
Wardrobe and grooming 50%+4% per level
Sniper (add + 2)
Pilot Automobile 60%+2% per level
Pilot truck 40%+2% per level
Detect ambush 30%+5% per level
Detect traps/mines 30%+5% per level
Wilderness survival 30%+5% per level
Camouflage 20%+5% per level
NBC Warfare 35%+5 per level
Sign Language 25%+5% per level
Navigation: Air, Land, Water 40%+5% per level
Prowl 25%+5% per level
W.P energy pistol (add +1 to all)
W.P handgun (add +1 to all)
W.P energy handgun (add +1 to all)
W.P energy Rifle (add +1 to all)
W.P Knife
Force march
Physical Labor

Hand to hand Martial Arts up grade loss one skill in OCC Related for each hand to hand
OCC related skills 12 other skills ADD 5d4% +10% add 1 skill at level 3, 6,9,11,15

Communications: Public Specking, Radio basic, Optical systems, Surveillance, TV/ Video Add 10%
Cowboy: general only
Domestic: any
Electrical: none
Espionage: tracking and OCC
Mechanical: none
Medical: first aid
Military: any
Physical: any
Pilot: any
Pilot Related: any
Rogue: any
Science: math only
Technical: any
WP: any
Wilderness: any
Secondary skill 5

Abilities of a rifleman/solider are
• add 1d4 horror factor related to any war
• add +3M.E,P.S,P.E,Speed,
• can shot with one a two handed rifle/Energy rifle or Energy pistol / hand gun pick one add +2 to initiative ,attacks with that weapon pick, note this is at one target only can attack two targets but divide strike rolls by two
• has a horror factor/awe 8 add 1 at level 4 ,6,8,10,11,at level 15 add 3
• 40% are minor Psionic , 15 are major Psionic 10% are master Psionic with all abilities (very rare)
• Add 1d4x10+20 S.D.C , 6d6 hit points
• Add plus 1 to strike ,parry ,dodge ,roll in hand to hand combat
• In off duty well dress and make a statement for he/she that thy are different that others man at arms ( add1d6 to P.B with the right clothes , G.M Discretions)
Roll the following
• 35 % don’t like magic
• 45% will only if they have to
• 55% don’t care unless it will help a mission or combat
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Kingdom of Tarnow
Kingdom of Tarnow has been able to maintain it military ahead of the game been smack in the middle of Brodkil Empire doesn’t help. But N.A.A.T getting involved with Kingdom of Tarnow has help stopping Brodkil Empire forces five times ,however the hardware N.A.A.T has not good enough . So N.A.A.T a need new type of armored warfare and advance air to air and air to ground defensive, N.A.A.T was using the ideas of soviet warfare and drone ware due to the fact the lost of any life was going to be high. The drone air corps was the best idea able to have a very large air corps for air to air and air to ground ,the lost of these drone have been high but effective recent add on are TW from North America to help aid it mission parameters which has drop by 35%. Add military armored, powered armored and other magical forces this turn Kingdom of Tarnow into small powered bloc. The major problem is the king which may want to attack, better then to defensive potions. The sale rep of N.A.A.T has made it clear the time to attack even with the help of D-bee militia force (or DMF) will not be enough maybe a series damage but will give away tactics to counter them Brodkil Empire forces and mind works . This has made the king of Kingdom of Tarnow somewhat upset but due to the win, investments and manpower has force him to leave N.A.A.T alone. And this made the king of Kingdom of Tarnow to stick to the plan a strong and defensive position.

Iosif Stalin tank

The Iosif Stalin tank (or IS tank, named after the Soviet leader Joseph Stalin) was a heavy tank developed by the Soviet Union during World War II. The tanks in the series are also sometimes called JS or ИС tanks.
The heavy tank was designed with thick armour to counter the German 88 mm guns, and carried a main gun that was capable of defeating the German Tiger and Panther tanks. It was mainly a breakthrough tank, firing a heavy high-explosive shell that was useful against entrenchments and bunkers. The IS-2 was put into service in April 1944, and was used as a spearhead in the Battle of Berlin by the Red Army in the final stage of the war.


IS-3




In late 1944 the design was upgraded to the IS-3. This tank had improved armour layout, and a hemispherical cast turret (resembling an overturned "soup bowl") which became the hallmark of post-war Soviet tanks. While this low, hemispherical turret may have made the IS-3 better protected, it also imposed severe penalties inside the tank by significantly diminishing the working headroom, especially for the loader (Soviet tanks in general are characterized by uncomfortably small interior space compared to Western tanks). The low turret also limited the maximum depression of the main gun, since the gun breech had little room inside the turret to pivot on its vertical axis. As a result, the IS-3 was less able to take advantage of hull-down positions than Western tanks.[6] The IS-3's pointed prow earned it the nickname Shchuka (Pike) by its crews. It weighed slightly less and stood 30 cm lower.
The IS-3 came too late to see action in World War II. Though some older sources claim that the tank saw action at the end of the war in Europe, there are no official reports to confirm this. It is now generally accepted that the tank saw no action against the Germans, although one regiment may have been deployed against the Japanese in Manchuria.
Starting in 1960, the IS-3 was slightly modernized as the IS-3M, in a manner similar to the IS-2M.



http://upload.wikimedia.org/wikipedia/c ... 1e/IS3.jpg

Specifications (IS-2 Model 1944[1])
Weight 46 tonnes (51 ST; 45 LT)
Length 9.90 m (32 ft 6 in)
Width 3.09 m (10 ft 2 in)
Height 2.73 m (8 ft 11 in) Crew 4
________________________________________
Armor 30–160 mm (1.2–6.3 in)
Primary weapon D25-T 122 mm gun (28 rds.)
Secondary weapon 2×DT, 1×DShK machine guns
Engine 12-cyl. Diesel model V-2
600 hp (450 kW) Power/weight 13 hp/tonne
Suspension torsion bar Fuel capacity 820 l (180 imp gal; 220 US gal)
Operational range 240 km (150 mi) Speed 37 km/h (23 mph)



Rifts earth
N.A.A.T IS-3 one of the best armored tanks design form earth past but making it to rifts standard putting built in reactive armored to the tanks design has made this simple and cost effective design to stand up to Brodkil Empire forces and other monster forces as well. Able to move it turret and auto-reloading systems reducing it crew


Crew:2
M.D.C By Location

Main Body 300
+Reactive amour 100 to 250 per sided left /right and bottom
Turret 250
Tracks (2) 120 each
Track Wheels (many) 25 each
Engine Compartment 50
Main Gun 150 each
MDC Machine Guns (3) 50 each
+reactive amour is protect from enemy fire and is the first to damage , after that if hit by a 17 or better on the rear or bottom engine take damage ,but any 60 M.D.C or less bounces off in any location


Power System - 1 nuclear power plant, commercial version use fossil fuel systems
Range unlimited commercial version add 80% range


Weapon systems: turret main gun plus MDC machine gun

L.E. Round

125mm smoothbore cannon -2D6X10M.D( max damage 120 ),rapid shot two rounds 4d6x10 , three round shot 6d6x10 , four round shot 8d6x10 , eight round shot not possible



H.E. Round

125mm smoothbore cannon -4d4x10 or 2d8x10 M.D (max damage 160), rapid shot two rounds 4d8x10, , four round shot 6d8x10, eight round shot not possible


A.P.F.S.D.S round

125mm smoothbore cannon -5d6x10 M.D( max damage 300 ) rapid shot two rounds1d6x100, three round shot not possible, , four round shot 2d6x100 ,eight round shot4d6x100


Weapon systems:
Top culpa MDC machine gun


Targeting system - +1 strike ranged
Autoloader
Communications Range 500 mile
NBC Protection



T-10 Heavy Tank


T-10 Heavy Tank

The T-10 (also known as Obyekt 730) was a Soviet heavy tank of the Cold War, the final development of the KV and IS tank series. It was accepted into production in 1952 as the IS-10 (Iosif Stalin, Russian form of Joseph Stalin), but due to the political climate in the wake of Stalin's death in 1953, it was renamed T-10.
The biggest differences from its direct ancestor, the IS-3, were a longer hull, seven pairs of road wheels instead of six, a larger turret mounting a new gun with fume extractor, an improved diesel engine, and increased armour. General performance was similar, although the T-10 could carry more ammunition.
T-10s (like the IS tanks they replaced) were deployed in independent tank regiments belonging to armies, and independent tank battalions belonging to divisions. These independent tank units could be attached to mechanized units, to support infantry operations and perform breakthroughs.


http://upload.wikimedia.org/wikipedia/c ... 0_tank.jpg

Specifications Weight 52 tonnes
Length 7.41 m, 9.87 m over gun
Width 3.56 m
Height 2.43 m
Crew 4
________________________________________
Armour 250 mm
Primary weapon 122 mm D-25TA
Secondary weapon 2 × 12.7 mm DShKM machine guns
Engine 39-l 12-cyl. diesel model V-2-IS 700 hp (522 kW)
Power/weight 13 hp/tonne
Suspension torsion-bar
Operational range 250 km Speed 42 km/h

Rifts earth
N.A.A.T The T-10 one of the best armored tanks design form earth past but making it to rifts standard putting built in reactive armored to the tanks design has made this simple and cost effective design to stand up to Brodkil Empire forces and other monster forces as well. Able to move it turret and auto-reloading systems reducing it crew


Crew:2
M.D.C By Location

Main Body 400
+Reactive amour 200 to 350 per sided left /right and bottom
Turret 350
Tracks (2) 120 each
Track Wheels (many) 25 each
Engine Compartment 100
Main Gun 150 each
MDC Machine Guns (3) 50 each
+reactive amour is protect from enemy fire and is the first to damage , after that if hit by a 17 or better on the rear or bottom engine take damage ,but any 60 M.D.C or less bounces off in any location


Power System - 1 nuclear power plant, commercial version use fossil fuel systems
Range unlimited commercial version add 80% range


Weapon systems: turret main gun plus MDC machine gun
This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178

length : 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
weight 20 pounds fully loaded
L.E. Round

125mm smoothbore cannon -2D6X10M.D( max damage 120 ),rapid shot two rounds 4d6x10 , three round shot 6d6x10 , four round shot 8d6x10 , eight round shot not possible



H.E. Round

125mm smoothbore cannon -4d4x10 or 2d8x10 M.D (max damage 160), rapid shot two rounds 4d8x10, , four round shot 6d8x10, eight round shot not possible


A.P.F.S.D.S round

125mm smoothbore cannon -5d6x10 M.D( max damage 300 ) rapid shot two rounds1d6x100, three round shot not possible, , four round shot 2d6x100 ,eight round shot4d6x100

Weapon systems:
Top culpa MDC machine gun
This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178

length : 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
weight 20 pounds fully loaded


Targeting system - +1 strike ranged
Autoloader
Communications Range 500 mile
NBC Protection

T-90A

The T-90 is a Russian third-generation main battle tank that is a modernisation of the T-72 (it was originally to be called the T-72BU, later renamed to T-90). It is currently the most modern tank in service with the Russian Ground Forces and Naval Infantry. Although a development of the T-72, the T-90 uses a 125mm 2A46 smoothbore tank gun, 1G46 gunner sights, a new engine, and thermal sights. Standard protective measures include a blend of regular steel and Kontakt-5 explosive-reactive armor, laser warning receivers, Nakidka camouflage and the Shtora infrared ATGM jamming system. The EMT-7 electromagnetic pulse (EMP) creator is used in testing but not fitted to T-90s in active service.[4] It is designed and built by Uralvagonzavod, in Nizhny Tagil, Russia.

By 1992, the Russian Ministry of Defense announced that it could no longer afford to manufacture two main battle tanks in parallel.[5] Since both the "quality" T-80U and the cheaper "quantity" T-72B were being built at different plants, and each plant was critical to the economy of its city, the government gave small orders to both. Omsk built five T-80Us and Nizhny Tagil built fifteen T-72s, and both built more in the hopes of winning large export orders. Nizhny Tagil had built a few T-72BMs, T-72Bs upgraded with a third generation add-on explosive reactive armour (ERA) called Kontakt-5, which was already in service on the T-80U.[5]

To further improve the T-72's export prospects and its chances of being selected as Russia's sole production MBT, the T-80U's more sophisticated fire control system was also added to produce a vehicle designated T-72BU. The T-90 was developed by the Kartsev-Venediktov Design Bureau at the Uralvagonzavod factory in Nizhny Tagil. The production model is based on the T-72BM, with some added features from the T-80 series.[5]

The T-90 with an 840 hp (630 kW) engine went into low-level production in 1993, based on a prototype designated T-88. It features a new generation of Kontakt-5 explosive reactive armor on its hull and turret. Of conventional layout, the T-90 represents a major upgrade to every system in the T-72, including the main gun.[5] The T-90S have been identified as export model. The references to a T-90E appear to be unsubstantiated.[5] The T-90 is fitted with a "three-tiered" protection system: the first tier is the composite armour in the turret, second tier is third generation Kontakt-5 ERA and third tier is a Shtora-1 countermeasures suite.[5]


T-90's were used for the first time during the Invasion of Dagestan in 1999. One T-90 sustained seven hits from RPG rockets, but remained in action.[6]
Specifications
Weight 46.5 tonnes (45.8 LT; 51.3 ST)
Length 9.53 m (31 ft 3 in)
Width 3.78 m (12 ft 5 in)
Height 2.22 m (7 ft 3 in) Crew 3
________________________________________
Armor Steel-composite-reactive blend vs APFSDS: 550 mm + 250-280mm with Kontakt-5 = 800-830mm; vs HEAT: 650 mm + 500-700mm with Kontakt-5 = 1,150-1,350mm [2]
Primary weapon
125 mm smoothbore gun with ATGM capability; mainly 9M119 Svir
Secondary weapon 7.62 mm coaxial machine gun,
12.7 mm anti-aircraft machine gun
Engine Model 84 V-84 12-cyl. diesel[3]
V-92 12-cyl. diesel[3]
V-96 12-cyl. diesel[3]
840 hp (626 kW) for Model 84 V-84 12-cyl. diesel engine[3]
950 hp (736 kW) for V-92 12-cyl. diesel engine[3]
1,100 hp (919 kW) for V-96 12-cyl. diesel engine[3]
Power/weight 18.1 hp/tonne (13.5 kW/tonne) for Model 84 V-84 12-cyl. diesel engine
20.4 hp/tonne (15.2 kW/tonne) for V-92 12-cyl. diesel engine
23.7 hp/tonne (17.6 kW/tonne) for V-96 12-cyl. diesel engine
Suspension torsion bar Operational
range 650 km (400 mi) Speed 60 km/h (37 mph)



Rifts earth
N.A.A.T The T-90A one of the best armored tanks design form earth past but making it to rifts standard putting built in reactive armored to the tanks design has made this simple and cost effective design to stand up to Brodkil Empire forces and other monster forces as well. Able to move it turret and auto-reloading systems reducing it crew

http://i686.photobucket.com/albums/vv23 ... 1297044078


Crew:4
M.D.C By Location

Main Body 450
+Reactive amour 200 to 350 per sided left /right and bottom
Turret 350
Tracks (2) 120 each
Track Wheels (many) 25 each
Engine Compartment 100
Main Gun 150 each
MDC Machine Guns (3) 50 each
+reactive amour is protect from enemy fire and is the first to damage , but any 80 M.D.C or less bounces off in any location


Power System - 1 nuclear power plant, commercial version use fossil fuel systems
Range unlimited commercial version add 80% range


Weapon systems: turret main gun plus MDC machine gun

Side MDC machine gun NEXT to main gun

This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178

length : 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
weight 20 pounds fully loaded
L.E. Round

125mm smoothbore cannon -2D6X10M.D( max damage 120 ),rapid shot two rounds 4d6x10 , three round shot 6d6x10 , four round shot 8d6x10 , eight round shot not possible



H.E. Round

125mm smoothbore cannon -4d4x10 or 2d8x10 M.D (max damage 160), rapid shot two rounds 4d8x10, , four round shot 6d8x10, eight round shot not possible


A.P.F.S.D.S round

125mm smoothbore cannon -5d6x10 M.D( max damage 300 ) rapid shot two rounds1d6x100, three round shot not possible, , four round shot 2d6x100 ,eight round shot4d6x100


Weapon systems:
Rapid fire Mini missiles on turret
Damage as per missiles
Range: as per missiles
Rate of Fire1 to 4 or 8
Payload: 32 will auto-reloading systems

Weapon systems: on turret
Rapid fire grenade loader systems 20 per side (x2 total 40 )
Damage as per grenade, smoke, tear gas and heavy explosive types
Rate Of Fire:1 to 4 each tube
Payload: 30 for each type for each tube 1200 total


Targeting system - +1 strike ranged anti aircraft or anti fly monster
Autoloader
Communications Range 500 mile
Radar 100 miles , add +2
NBC Protection
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Kingdom of Tarnow: Air Drone Corps

Kingdom of Tarnow know very clearly that an air force conventionally would not last in Europe, but a mass amount of drones with VTOL abilities add some TW as well and they can be a powerful and sometime inexpensive role for air to air to air to ground roles . To keep cost down cheap easy to train personal and with range over 1000 miles add a low orbital balloon systems and wham you got all base covered. It would matter if you have a rainy day or cloudy time, or the dead of night you can fly drones
Like Boeing AH-6 ,Northrop Grumman ,MQ-8 Fire Scout, MiG Skat ,General Atomics, MQ-9 Reaper General Atomics Avenger are the best for air to ground support ,not just for attack role , but recon, security , as well reaming troops or getting troops to safety to friendly line ,open line of communications and real time battle field awareness how troops are doing and what they need to see or support . And then a little amount of magic and you can have a powerful drone plus you can afforded to loss not one but many in battle. This how recent loss by monster forces have met their maker and not know from where but they know they been watch and communications are going up not down where laser communications are difficult to jam. Rifts earth Kingdom of Tarnow drones is the first to carry fire powered, and supplies, or bring troops injured in the battle filed by air .This has saved many lives, cost runs but also made a target as well. It can carry crew and don’t need to know how to fly .There are different version Kingdom of Tarnow, N.A.A.T, Kingdom of Tarnow Elites, and standard sold as commercial units. What N.A.A.T notice recently is that Kingdom of Tarnow has really five time the amount and four time the commercial units that N.A.A.T has recently made plus, which them puzzle at this time.







Boeing AH-6

The Boeing AH-6 is a series of light helicopter gunships based on the MH-6 Little Bird and MD 500 family. Developed by Boeing Rotorcraft Systems, these include the Unmanned Little Bird (ULB) demonstrator, the A/MH-6X Mission Enhanced Little Bird (MELB), and the proposed AH-6I and AH-6S.
http://upload.wikimedia.org/wikipedia/c ... g_AH-6.JPG
The Unmanned Little Bird demonstrator, which Boeing built from a civilian MD 530F, first flew on September 8, 2004, and made its first autonomous flight (with safety pilot) on October 16, 2004.[1]
In April 2006, Boeing used the ULB to demonstrate the ability of another helicopter, in this case an AH-64 Apache to remotely control the ULB's weapons payload as a part of Boeing's Airborne Manned/Unmanned System Technology Demonstration (AMUST-D) program. For the initial test, the Apache Longbow was on the ground, while the ULB was airborne several miles away and Hellfire missiles were fired from the ULB by a tester sitting at the co-pilot's station in the Apache. Both aircraft are equipped with tactical common data link equipment and technologies manufactured by L-3 Communications.[2]
The ULB Demonstrator first flew in the unmanned mode on June 30, 2006 from the United States Army's Yuma Proving Ground, flying a pre-programmed 20-minute armed intelligence, surveillance and reconnaissance mission around the facility. All previous flights during the 450 flight hour engineering development phase had a safety pilot on board, although the aircraft was typically flown remotely from the ground.[3][4]
With the successes of the ULB, Boeing incorporated its technologies into an A/MH-6, designating it the A/MH-6X. On September 20, 2006, the first A/MH-6X lifted off on its maiden flight from Boeing Rotorcraft Systems' Mesa, Arizona facility with a pilot onboard. While the ULB Demonstrator had a payload of 2,400 pounds, the MELB has an additional 1,000 pounds payload capacity. The A/MH-6X is similar to the A/MH-6M, but includes a prototype glass cockpit and a number of upgrades to the electronics and avionics.[5] The A/MH-6X is an optionally manned or unmanned aircraft which is a hybrid of the ULB demonstrator and the A/MH-6M mission-enhanced Little Bird which is used by US Army Special Operations Command.[6]
Boeing, which has funded the development program itself, intends to market the aircraft for both military and homeland security roles within the U.S. and internationally.[5] The aircraft is estimated to cost US$2 million.[4] The systems related to the unmanned flight capabilities have also be designed to be able to be installed in any other helicopter as well, including the Apache.[4][5] An Unmanned Little Bird performed a fully autonomous flight in June 2010, including avoiding obstacles using LIDAR.[7][8]
In 2009, it was reported that Boeing was working on the "AH-6S Phoenix" for the US Army's restarted ARH program, named Armed Aerial Scout. The AH-6S design is stretched by 15 inches (380 mm) to allow room for other ARH crew shot down in combat to be recovered. The aircraft also would feature an extended aerodynamic nose to house avionics hardware. AH-6S cockpit and main rotor composite blades are to be based the AH-64D Block III. The AH-6S will have an improved tail rotor and more powerful Rolls-Royce 250-CE30 engine.[9][10]
The AH-6i is the export version of the AH-6S. The AH-6i first flew on September 16, 2009.[11] Jordan has expressed interest in ordering the AH-6i in May 2010.[12] In October 2010 Saudi Arabia requested 36 AH-6i aircraft with related equipment and weapons from the United States through a Foreign Military Sale



http://upload.wikimedia.org/wikipedia/c ... 0_AH-6.JPG


General characteristics
• Crew: 1-2
• Capacity: 5 total
• Length: 32 ft 7 in (9.94 m)
• Rotor diameter: 27 ft 4 in (8.33 m)
• Height: 8 ft 9 in (2.48 m)
• Disc area: 587.5 sq ft (54.6 m²)
• Empty weight: 1,591 lb (722 kg)
• Max takeoff weight: 3,100 lb (1,610 kg)
• Powerplant: 1× One Allison 250-C30 250-C30 turboshaft, 425 shp (317 kW) takeoff power (derated)
Performance
• Maximum speed: 152 knots (175 mph, 282 km/h)
• Cruise speed: 135 kn (155 mph, 250 km/h)
• Range: 232 nmi (267 mi, 430 km)
• Service ceiling: 18,700 ft (5,700 m)
• Rate of climb: 2,070 ft/min (10.5 m/s)
Armament
• Guns:
o 1× 30 mm (1.18 in) M230 Chain Gun; or
o 2× 12.7 mm (.50 cal) GAU-19; or
o 2× 7.62 mm (0.30 in) M134 Minigun
• Rockets:
o 2× LAU-68D/A 7-tubes rocket pods firing 2.75 in (70 mm) Hydra 70 rocket projectiles
• Missiles:
o Anti-tank guided missile: 2× AGM-114 Hellfire
o Anti-air missile: 2× FIM-92 Stinger for self-defense
Description
Rifts earth Boeing AH-6
Rifts earth Kingdom of Tarnow is the first to carry fire powered, and supplies, or bring troops injured in the battle filed .this ahs saved many lives, cost runs but also made a target as well. It can carry 1 to 6 crew and don’t need to know how to fly .There are different version Kingdom of Tarnow, N.A.A.T, Kingdom of Tarnow Elites, and standard

Max takeoff weight: 6,100 lb, yes can pick up a glitter boy robot or any robot vehicle weight this or vehicle

http://i686.photobucket.com/albums/vv23 ... 1297293114

N.A.A.T version right side
M.D.C

Main body 250
Reinforce cockpit 200
Rotor 45
Rotor tail 100
Weapon racks 40
Bullit in reactive amour 55 M.D.C or less bounces off no damage
Rail 35 (2)

http://i686.photobucket.com/albums/vv23 ... 1297293114
Kingdom of Tarnow (made standard tech) left side
M.D.C
Main body 200
Reinforce cockpit 150
Rotor 20
Rotor tail 55
Weapon racks 10
Rail 35 (2)
Kingdom of Tarnow using the crystal powers
Main body 400 SDC to 400 MDC
Rest the same M.D.C

Stats

Powered systems as above add N.A.A.T triple the range, Kingdom of Tarnow Elites x2 range , and commercial type same but can upgrade to add 50% range

N.A.A.T versions
Weapon system
WEAPONS RACK: always has the following
Damage: two heavy M.D.C machine gun total four
Range: 3 miles
Rate of fire burst only
Payload: 500 rounds each
Bonus +1 to strike at range of 2000 feet away or more
WEAPONS RACK: can have three or up to six short range missiles pods or mini missiles pod
Damage as missiles
Range as missiles
Rate of fire 1, any or all
Payload short range missiles 7 per pod or mini missiles pod 14 Medium ranges per hard point 2 or per rack 6 or 12 both racks or 4 medium range missiles per rack 12 total per rack or 24 for both rack look right side
Bonus as missiles


Fuselage weapon systems
Two heavy M.D.C machine gun
Damage as above
Range as above
Rate of fire as above
Payload as above
Bonus as above


Damage central fuselage missiles pod
Range as above
Rate of fire as above
Payload as above
Bonus as above

Commercial version MDC half and have the weapon systems payload as well



Northrop Grumman MQ-8 Fire Scout

The Northrop Grumman MQ-8 Fire Scout is an unmanned autonomous helicopter developed for use by the United States armed forces.[1] Northrop Grumman is developing the Fire Scout to provide reconnaissance, situational awareness, and precision targeting support. The initial RQ-8A version was based on the Schweizer 330, while the enhanced MQ-8B is derived from the Schweizer 333.



http://upload.wikimedia.org/wikipedia/c ... T-VUAS.jpg

General characteristics
• Crew: 0
• Payload: 600 lbs (272 kg)
• Length: 23.95 ft (7.3 m)
• Rotor diameter: 27.5 ft (8.4 m)
• Height: 9.71 ft (2.9 m)
• Empty weight: 2,073 lbs (940.3 kg)
• Max takeoff weight: 3,150 lbs (1,430 kg)
• Powerplant: 1× Rolls-Royce 250, 313 kw ()
Performance
• Maximum speed: 115+ knots
• Cruise speed: 110 knots
• Combat radius: 110 nmi (203.7 km) plus 5+ hours on station
• Endurance: 8 hours
• Service ceiling: 20,000 ft (6,100 m)

Rift earth Northrop Grumman MQ-8 Fire Scout does all this plus can carry 1500 lds to give weapons systems on the rail of the drone chopper and 1000 lds of cargo. They can put ammo bins, medical supplies, communication to other squads or limited support or defensive capabilities as well.

Powered systems as above add N.A.A.T triple the range, Kingdom of Tarnow Elites x2 range, and no commercial type.

N.A.A.T
Main body 150
Reinforce cockpit none
Rotor 10
Rotor tail 25
Weapon racks 10
Rails 10 each (2)


Kingdom of Tarnow

Main body 300 SDC TO MDC
Reinforce cockpit NONE
Rotor 20 SDC TO MDC
Rotor tail 55 SDC TO MDC
Weapon racks 10 SDC TO MDC
Note add 4 TW features (these re the elite version for Kingdom of Tarnow)


All models
One hard point per rail one two medium range missiles, three short range missiles, 6 mini missiles or ONE heavy M.D.C machine gun
Damage varies
Range varies
Rate of fire varies
Payload varies
Bonus varies




Bonus All models situational awareness to squads, Armored vehicles ,robots of all type get +2 attacks, +2 to strike ,dodge, roll, +6 parry and precision targeting support +6 for missiles (but not to Mini missiles ), indirect fire as well of any type
Prowl add 20 %


MiG Skat
Designed by the Russian firm Mikoyan, the Skat (Russian: Скат - "Manta Ray") is one of two concept strike UCAV currently being developed for the Russian Defense Ministry. It is a low-observable, subsonic craft meant to carry weapons in two ventral weapons bays large enough for missiles such as the Kh-31. The SKAT is to be powered by a single Klimov RD-5000B turbofan engine, a variant of the RD-93.
Possible roles include the suppression and attack of enemy air defenses. The first version of Skat to fly is planned to be piloted in order to meet Russian flight regulations. A number of aerodynamic configurations have been wind-tunnel tested, including with small twin fins. MiG has settled on a tail-less configuration.
The single-engine subsonic design has an 11.5 meter wingspan, and it is 10.25 meters long. The UCAV has a maximum take-off weight of 10 tons, with a maximum speed of 800 kilometers per hour (497 mph) at low altitude. It is intended to carry a combat load of up to two tons, with a combat radius of 2,000 km.



http://upload.wikimedia.org/wikipedia/c ... %C2%BB.jpg

General characteristics
• Crew: 0
• Length: 10.25 m (33.6 ft in)
• Wingspan: 11.5 m (37.7 ft in)
• Powerplant: 1 × Klimov RD-5000B, ? kN (? lbf) thrust
Performance
• Maximum speed: 800 km/h (497 mph)
• Range: 2000 km (1242 miles)
Armament
• Up to 2 tons of weapons in internal bays


Rift earth MiG Skat

is a low-observable, subsonic craft meant to carry weapons in two ventral weapons bays large enough for missiles such as the Kh-31 and roles include the suppression and attack of enemy air defenses. And can do air combat to if need too.

Powered systems as above add N.A.A.T triple the range, Kingdom of Tarnow Elites x2 range, and commercial type same but can upgrade to add 50% range

N.A.A.T
Main body 150
Reinforce cockpit none
Rotor 10
Rotor tail 25
Weapon racks 10
Rails 10 each (2)

Weapon systems
Internal bays 4000 pounds max Note short range missiles 100 pounds, medium range missiles 150 pounds, long range missiles 1000 pounds any type
Damage varies
Range varies
Rate of fire 1 or any
Payload varies
Bonus as per missiles


Kingdom of Tarnow

Main body 200 (S.D.C to M.D.C 500)
Reinforce cockpit NONE
Wing (2) 100 (S.D.C to M.D.C 300)

Weapon systems
Internal bays 4000 pounds max Note short range missiles 100 pounds, medium range missiles 150 pounds, long range missiles 1000 pounds any type
Damage varies
Range varies
Rate of fire1 or any
Payload varies
Bonus as per missiles

General Atomics MQ-9 Reaper

The General Atomics MQ-9 Reaper (originally the Predator B) is an Unmanned Aerial Vehicle (UAV) developed by General Atomics Aeronautical Systems (GA-ASI) for use by the United States Air Force, the United States Navy, the Royal Air Force, and the Italian Air Force. The MQ-9 and other UAVs are referred to as Remotely Piloted Vehicles/Aircraft (RPV/RPA) by the U.S. Air Force to indicate their human ground controllers.[3][4] The MQ-9 is the first hunter-killer UAV designed for long-endurance, high-altitude surveillance.[3]
The MQ-9 is a larger and more capable aircraft than the earlier MQ-1 Predator, although it can be controlled by the same ground systems used to control MQ-1s. The Reaper has a 950-shaft-horsepower (712 kW) turboprop engine, far more powerful than the Predator's 115 hp (86 kW) piston engine. The increase in power allows the Reaper to carry 15 times more ordnance and cruise at three times the speed of the MQ-1.[3] Although the MQ-9 can fly pre-programmed routes autonomously, the aircraft is always monitored or controlled by aircrew in the Ground Control Station (GCS) and weapons employment is always commanded by the pilot.
In 2008 the New York Air National Guard 174th Fighter Wing began the transition from F-16 piloted planes to MQ-9 Reaper UAVs, which are capable of remote controlled or autonomous flight operations, becoming the first fighter squadron conversion to an all-UAV attack squadron.
Then U.S. Air Force (USAF) Chief of Staff General T. Michael Moseley said, "We've moved from using UAVs primarily in intelligence, surveillance, and reconnaissance roles before Operation Iraqi Freedom, to a true hunter-killer role with the Reaper."[3] As of 2009 the U.S. Air Force’s fleet stands at 195 Predators and 28 Reapers.[1]


Note add 4 TW features (these re the elite version for Kingdom of Tarnow)


Commercial none


http://upload.wikimedia.org/wikipedia/c ... 0M-777.JPG

http://upload.wikimedia.org/wikipedia/e ... Oct_07.JPG

An MQ-9 taking off in Kingdom of Tarnow



http://upload.wikimedia.org/wikipedia/c ... -08-07.jpg

UAV Operators at Kingdom of Tarnow

General Characteristics
• Crew: None
• Landing Type: runway
• Launch Type: runway
• Length: 36 ft (11 m)
• Wingspan: 66 ft (20 m)
• Height: 12.5 ft (3.6 m)
• Empty weight: 4,900 lb (2223 kg)
• Fuel Capacity: 4,000 lb (1,800 kg)
• Max takeoff weight: 10,500 lb (4760 kg)
• Power Plant: Honeywell TPE331-10 turboprop engine, 900 shp (671 kW), with Digital Electronic Engine Control (DEEC)[60]
Performance
• Maximum speed: 260 knots (482 km/h, 300 mph)
• Cruise speed: 150–170 knots (276–313 km/h, 172–195 mph)[61]
• Range: 3,200 nmi (5,926 km, 3,682 mi)
• Endurance: 14–28 hours (14 hours fully loaded)[62]
• Payload: 3,800 lb (1,700 kg)
o Internal: 800 lb (360 kg)
o External: 3,000 lb (1,400 kg)
• Service ceiling: 50,000 ft (15 km)
• Operational altitude: 25,000 ft (7.5 km)[63]
Sensors
• AN/APY-8 Lynx II radar[64]
• AN/DAS-1 MTS-B Multi-Spectral Targeting System [65]
Armament
• 7 Hard points
o Up to 1,500 lb (680 kg) on the two inboard weapons stations[66]
o Up to 750 lb (340 kg) on the two middle stations[66]
o Up to 150 lb (68 kg) on the outboard stations [66]
o Center station not used
• Up to 14 AGM-114 Hellfire air to ground missiles can be carried or four Hellfire missiles and two 500 lb (230 kg) GBU-12 Paveway II laser-guided bombs. The 500 lb (230 kg) GBU-38 Joint Direct Attack Munition (JDAM) can also be carried. Testing is underway to support the operation of the AIM-92 Stinger air-to-air missile

Rift earth General Atomics MQ-9 Reaperis a primarily in intelligence, surveillance, and reconnaissance roles and true hunter-killer role with the Reaper system

Powered systems as above add N.A.A.T triple the range, Kingdom of Tarnow Elites x2 range , and commercial type same but can upgrade to add 50% range

N.A.A.T

http://i686.photobucket.com/albums/vv23 ... 1297226626


Stats

Main body 200
Reinforce cockpit none
Tail Wing (2) 55
Weapon racks(x16) 10
Wings (2)200
Engine 55
Force field (1) 400

Weapons systems hard points 6 per wing total 12, 4 fuselages Note short range missiles 100 pounds, medium range missiles 150 pounds, long range missiles 1000 to 2000 pounds any type rarely used
Damage varies
Range varies
Rate of fire 1 or any
Payload Varies
Bonus a per missile
Note load out is 6000 pounds



Kingdom of Tarnow

Main body 200 (S.D.C to M.D.C 400)
Reinforce cockpit none
Tail Wing (2) (S.D.C to M.D.C 200)
Weapon racks(x16) 10
Wings (2)200 (S.D.C to M.D.C 300)
Engine 55 (S.D.C to M.D.C 200)

Weapons systems Hard points 7 hard points max load out look below
• Up to 1,500 lb (680 kg) on the two inboard weapons stations[
• Up to 750 lb (340 kg) on the two middle stations
• Up to 150 lb (68 kg) on the outboard stations
Weapons systems hard points 6 per wing total 12, 4 fuselages Note short range missiles 100 pounds, medium range missiles 150 pounds, long range missiles 1000 pounds any type
Damage varies
Range varies
Rate of fire 1 or any
Payload Varies
Bonus a per missile
Note add 4 TW features (these re the elite version for Kingdom of Tarnow)

Commercial none

General Atomics Avenger
the General Atomics Avenger (formerly Predator C) is a developmental unmanned combat air vehicle (UCAV) built by General Atomics Aeronautical Systems for the United States military. Unlike the previous MQ-1 Predator and MQ-9 Reaper (Predator B) drones, the Avenger is powered by a jet engine, and its design includes stealth features such as internal weapons storage, and an "S" shaped exhaust for reduced heat and radar signature.[2] Its first flight occurred on 4 April 2009.[3][4]
The Avenger will support the same weapons as the MQ-9, and carry the Lynx Synthetic aperture radar SAR and a version of the F-35 Lightning II's electro-optical targeting system (EOTS), called the Advanced Low-observable Embedded Reconnaissance Targeting (ALERT) system.[5][6]
The Avenger will use the same ground support infrastructure as the MQ-1 and MQ-9, including the ground control station and existing communications networks.[3]



http://upload.wikimedia.org/wikipedia/e ... nger-5.jpg

General Characteristics
• Crew: Remote Operator
• Landing Type: CTOL
• Launch Type: CTOL
• Power Plant: PW545B, 4,800 lbs (21,3 kN) thrust
• Fuel Capacity:
• Length: 41 ft
• Wingspan: 66 ft (20.12 m), swept 17°
• Height:7 feet
• Empty weight:5000 pounds
• Max takeoff weight: 11500 pounds
PERFORMANCE
• Service ceiling:35,000 feet
• Operational altitude: 60,000 ft (18,288 m)
• Endurance: 20 hrs (extra 2 hours by installing extra fuel tank in the bomb bay)
• Range:2000 mach, subsonic 6000 miles
• Payload: 3,000 lbs (1,360.78 kg) -internal weapons bay for reduced radar signature
• Maximum speed: mach 2
• Cruise speed: 400+ knots (740+ km/h)[8]
SENSORS
• Lynx Synthetic Aperture Radar
• AESA Wide-area surveillance sensor
ARMAMENT
• AGM-114 Hellfire
• GBU-24 Paveway III
• GBU-31 JDAM
• GBU-38 JDAM


Rift earth the General Atomics Avenger
(formerly Predator C this is what called in Europe) is the deadliest stealth drone only second to NGR tech, still this will be the most feared to any ground forces and air to air combat like the F-22 and SU -47. The enemy does not know they been attack until it too late ‘

Powered systems as above add N.A.A.T triple the range but can upgrade to add 50% range with internal fuel tanks (2)

N.A.A.T version the General Atomics Avenger (formerly Predator C called in Europe)
Stats
Main body 400
Reinforce cockpit none
Tail Wing (2) 155
Wings (2)200
Engine 55
Force field (1) 400
Weapon systems
Internal weapons bay missiles only max load out is 6500 pounds
Damage Note short range missiles 100 pounds, medium range missiles 150 pounds, long range missiles 1000 pounds any type
Range varies
Rate of fire1 or any
Payload varies
Bonus varies

Penalties look below


Bonuses and penalties vectoring control, stealth -70 to detect , NGR -50


The following maneuver can be done by,
The Stall Turn ( - thank to advance computer systems software and vector thrusters systems )


The following maneuver can be done by,
The Stall Turn ( - thanks to advance computer systems software and vector thrusters systems )

http://images.wikia.com/tom-clancys-haw ... -turn2.jpg



Stall Turn

To execute a Stall Turn, the aircraft must start in level flight and nose up to a vertical flight path until it comes to a stop. At which point the model aircraft yaws through 180 degrees, then dives and finally recovers straight and level on a flight path in the opposite direction to the entry. Entry and exit should be at the same height. Low powered aircraft types would be expected to execute a shallow dive at full throttle in order to pick up the necessary speed before commencing the maneuver. The Stall Turn will allow players to regain the offensive position.


First roll for maneuver, Predator C get a +5d4 each time fail mean the other guy get you


The Herbst Maneuver


The Herbst Maneuver (J-Turn) (- thank to advance computer systems software and vector thrusters systems )
http://images.wikia.com/tom-clancys-haw ... neuver.jpg


The Herbst Maneuver, Herbst Reversal, or simply J-Turn, is another classic post-stall maneuver. The goal of the maneuver is to quite simply reverse the aircraft’s heading angle and to complete the reversal at the same point and velocity that the maneuver was started from. The maneuver typically resembles the one illustrated; the aircraft pitches to a high AOA to stop the forward component of its velocity, puts in rudder at the top of the climb to point the aircraft down, and then dives to regain speed as it returns to the starting point, enabling a rapid direction change.


First roll for maneuver, Predator C get a +5d4 each time fail mean the other guy get you

The Cobra

The Cobra

(- thank to advance computer systems software and vector thrusters systems )


http://images.wikia.com/tom-clancys-haw ... Cobra2.jpg


The Cobra is yet another post-stall maneuver. The two primary characteristics of this maneuver are 1) a rapid pitch-up to near 90 degrees AOA and 2) a rapid decrease in velocity by 50-75%. (The latter is due to the fact that the aircraft is flying through the air on its tail when at 90 degrees AOA, and therefore is incurring a huge drag penalty.) The maneuver also results in an increase in altitude due to the lift generated at AOA values greater than zero.

First roll for maneuver, if done right they enemy jetfighter losses all his attack , F-22, roll on P.E due to G forces if fail they get -1d4 to strike this for but it better use attacking or retreat, enemy jetfighter losses all his attack.


The Kulbit



The Kulbit (-First roll for maneuver, Predator C get a +5d4 each time fail mean the other guy get you )

http://images.wikia.com/tom-clancys-haw ... Kulbit.jpg


An aircraft could shoot an opponent directly behind them by extending the Cobra past 90 degrees to a full 180 degrees. The aircraft actually pitches all the way from 0 to 360 degrees AOA while flying in a nearly straight line, except for the altitude increase as before with the Cobra. This allows for ideal missile shot positioning.

First roll for maneuver, if done right they enemy jetfighter losses all his attack , F-22, and The F 14 stealth cat to roll on P.E due to G forces if fail they get -1d4 to strike this for attacking only , enemy jetfighter losses all his attack

Kingdom of Tarnow none
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

28 Gauge Revolvers

When the Taurus Judge originally came out most observers in the firearms industry laughed. Taurus is a very serious company, and because of their quality, prices and a lifetime guarantee, they are a mainstay of most gun shops. But the idea of a giant revolver that was made for both .45 Colt and .410 shot shells just seemed a little over the top. It had been made before as a novelty product, but nobody thought that it could be a commercial success. Several years later we now know that this was not the truth. The Judge is a runaway success and has become the primary home defense weapon for tens of thousands of households all over the country. The comfort of .410 buckshot apparently outweighs the gun by several pounds.

Up another notch we go to the Raging Judge. It is 28 gauge, which you may never have heard of. Historically the 28 gauge shotgun has been an alternative to the .410 for hunting doves and quail. You will find it as a “hard to get” in the Browning line and most European high grades, generally commanding higher values than their .410, 20, 16 and 12 gauge counterparts. There is currently no such thing as 28 gauge buckshot, but Federal and at least one other manufacturer have it in the design and testing stages and it should be available this year.

Gauge is a measurement unlike anything else in the firearm world. It is an old style of measurement based on how many lead balls make up a pound. In this case, 28 solid lead balls of this size make up a pound of lead. For 28 guage, that equals a bore size of approximately .550, which would be 55 caliber. The standard Judge is .45 caliber.

The gun is a beast, what else can you say about it. But a beast isn’t a bad thing to have on your side in a gunfight if you can wield it comfortably and shoot it accurately. I suspect that the Raging Judge will be a commercial success and that we will see 28 gauge buckshot as a staple on the shelf in the local gun shops by this time next year. Taurus seems to be producing winner after winner after winner, and the Raging Judge may just be the next big thing.

http://i686.photobucket.com/albums/vv23 ... 1297294102

Is the heavy hand gun in Rifts earth M.D.C made for N.A.A.T being test in NGR and will be made in North America. This hand can do series damage as a 20MM or 10 MM cannon.

http://i686.photobucket.com/albums/vv23 ... 1297294104

Weapon system
Damage 5D4 M.D.C light explosive, 5d6 M.D.C heavy explosive, pistol whip 1d8 M.D.C
Range: 250 feet
Rate of fire: single shot, dual shot or double tap two round fire
Payload: commercial version 5 rounds.
http://i686.photobucket.com/albums/vv23 ... 1297294652
While N.A.A.T version six
Bonus: add +1 to strike aim shot add 10 to horror factor to humans , D-Bee 12 , super natural beings minor 13 , super natural beings major 10
let your YES be YES and your NO be NO but plz no maybe
User avatar
taalismn
Priest
Posts: 48002
Joined: Tue Sep 02, 2003 8:19 pm
Location: Somewhere between Heaven, Hell, and New England

Re: N.A.AT Germany BOOK 2

Unread post by taalismn »

ZINO wrote:28 Gauge Revolvers http://i686.photobucket.com/albums/vv230/zino_2099/Pimp%20My%20Gun/Taurus2B282BGauge2BRevolver.jpg?t=1297294102

Is the heavy hand gun in Rifts earth M.D.C made for N.A.A.T being test in NGR and will be made in North America. This hand can do series damage as a 20MM or 10 MM cannon.

http://i686.photobucket.com/albums/vv23 ... 1297294104

Weapon system
Damage 5D4 M.D.C light explosive, 5d6 M.D.C heavy explosive, pistol whip 1d8 M.D.C
Range: 250 feet
Rate of fire: single shot, dual shot or double tap two round fire
Payload: commercial version 5 rounds.
http://i686.photobucket.com/albums/vv23 ... 1297294652
While N.A.A.T version six
Bonus: add +1 to strike aim shot add 10 to horror factor to humans , D-Bee 12 , super natural beings minor 13 , super natural beings major 10



Cyborg pistol...not for the faint of heart or weak of wrist.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

28 Gauge Revolvers
update look below
When the Taurus Judge originally came out most observers in the firearms industry laughed. Taurus is a very serious company, and because of their quality, prices and a lifetime guarantee, they are a mainstay of most gun shops. But the idea of a giant revolver that was made for both .45 Colt and .410 shot shells just seemed a little over the top. It had been made before as a novelty product, but nobody thought that it could be a commercial success. Several years later we now know that this was not the truth. The Judge is a runaway success and has become the primary home defense weapon for tens of thousands of households all over the country. The comfort of .410 buckshot apparently outweighs the gun by several pounds.

Up another notch we go to the Raging Judge. It is 28 gauge, which you may never have heard of. Historically the 28 gauge shotgun has been an alternative to the .410 for hunting doves and quail. You will find it as a “hard to get” in the Browning line and most European high grades, generally commanding higher values than their .410, 20, 16 and 12 gauge counterparts. There is currently no such thing as 28 gauge buckshot, but Federal and at least one other manufacturer have it in the design and testing stages and it should be available this year.

Gauge is a measurement unlike anything else in the firearm world. It is an old style of measurement based on how many lead balls make up a pound. In this case, 28 solid lead balls of this size make up a pound of lead. For 28 guage, that equals a bore size of approximately .550, which would be 55 caliber. The standard Judge is .45 caliber.

The gun is a beast, what else can you say about it. But a beast isn’t a bad thing to have on your side in a gunfight if you can wield it comfortably and shoot it accurately. I suspect that the Raging Judge will be a commercial success and that we will see 28 gauge buckshot as a staple on the shelf in the local gun shops by this time next year. Taurus seems to be producing winner after winner after winner, and the Raging Judge may just be the next big thing.

http://i686.photobucket.com/albums/vv23 ... 1297294102

Is the heavy hand gun in Rifts earth M.D.C made for N.A.A.T being test in NGR and will be made in North America. This hand can do series damage as a 20MM or 10 MM cannon.

http://i686.photobucket.com/albums/vv23 ... 1297294104

Weapon system
Damage 5D4 M.D.C light explosive, 5d6 M.D.C heavy explosive, pistol whip 1d8 M.D.C
Range: 250 feet
Rate of fire: single shot, dual shot or double tap two round fire
Payload: commercial version 5 rounds.
http://i686.photobucket.com/albums/vv23 ... 1297294652
While N.A.A.T version six
Bonus: add +1 to strike aim shot add 10 to horror factor to humans , D-Bee 12 , super natural beings minor 13 , super natural beings major 10

must have P.S of 16 or higher for natural humans , robot P.S 13 ,supernatural P.S 11
cost pistol 9,000 credits, one round 200 credits, whole box of 100 rounds 2000 credits
black market : only N.A.A.T , copied version 5,000 credits ,
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Rifts Poznan collative (What left) tank divisions

After the massacre in Wroclaw N.A.A.T has the devastating lost of that city in man powered and war materials, due to the failure to act quickly by NGR. N.A.A.T had set a second place operation nearly 89% to 95% loss to protect their location and non-combatants .they will be known as heroes who gave their lives to save others. The lost Wroclaw has made to rush production of second class defense network lines after the fall and NGR as well. This has case the Patton series to have standard armored and none of special Reactive armored (NGR is not awarded of this tech ,the Intel officers and support personal were lost in the battle of Wroclaw ) that made N.A.AT well know ,but need of second lines has made not by N.A.AT but by D-bee militia force (or DMF) resources it a start still to see these tank as brought many hope of earth past ,pride, and to take as stand Rifts Poznan collative (What left) tank divisions has made a incredible come back even the N.A.A.T support ( which is consider a death trap by N.A.A.T standard) has been allowed . The only new tank has been Merkava tank series class that has caught NGR off guard but again allow production and N.G.R has ask not to make more tank ,A.P.C or any other military until NGR see it first ,and later make sure is not equal to or over advanced than NGR or Triax industries. This is where N.A.A.T will play a very careful game not to lose it position and help the D-bee militia force (or DMF) and N.G.R.


• M46 Patton

• M47 Patton

• M60 Patton

• M88 Recovery Vehicle

• Merkava


M46 Patton


http://upload.wikimedia.org/wikipedia/c ... 30705.JPEG
The M46 was a medium tank that was designed in the United States. It was the first tank to be named after General George S. Patton, commander of the U.S. Third Army[2] during World War II and one of the earliest American advocates for the use of tanks in battle[3] The M46 Patton was an improved M26 Pershing tank and one of the U.S Army's principal medium gun tanks of the early Cold War, with models in service from 1949 to the mid 1950s. On 30 July 1948, the M46 was named the Patton, in honor of General George S. Patton Jr.[4] It was not widely used by U.S. Cold War allies, being exported only to Belgium, and only in small numbers to train crews on the upcoming M47. The M46 tank was designed to replace the M26 Pershing and M4 Sherman.




After World War II, most US Army armored units were equipped with a mix of M4 Sherman and M26 Pershing tanks. Designed initially as a heavy tank, the M26 Pershing tank was reclassified as a medium tank postwar. The M26 was a significant improvement over the M4 Sherman in firepower and protection. Its mobility, however, was deemed unsatisfactory for a medium tank, as it used the same engine that powered the much lighter M4A3. Its underpowered engine was also plagued with an unreliable transmission.
Work began in January 1948 on replacing the original power plant with the Continental AV1790-3 engine and Allison CD-850-1 cross-drive transmission. The design was initially called M26E2, but modifications continued to accumulate, and eventually the Bureau of Ordnance decided that the tank needed its own unique designation. When the rebuild began in November, 1949, the upgraded M26 received not only a new power plant and a main gun with bore evacuator, but a new designation along with a name - simply M46. In total, 1,160 M26s were rebuilt: 800 to the M46 standard, 360 to the M46A1


The only US combat use of the M46 was in the Korean War. On 8 August 1950 the first M46 Patton tanks belonging to the 6th Tank Battalion landed in South Korea. The tank proved superior to the much lighter North Korean T-34-85, which were encountered in relatively small numbers. By the end of 1950, 200 M46 Pattons had been fielded, forming about 15% of US tank strength in Korea; the balance of 1,326 tanks shipped to Korea during 1950 included 679 M4A3 Shermans, 309 M26 Pershings, and 138 M24 Chaffee light tanks.[5] Subsequent shipments of M46 and M46A1 Pattons allowed all remaining M26 Pershings to be withdrawn during 1951, and most Sherman equipped units were also reequipped.[6]
Known M46 series operators include: 1st Marine Tank Battalion and regimental Antitank Platoons of the 1st Marine Division by 1952, 72nd Tank Battalion of the 2nd Infantry Division by January 1952, 64th Tank Battalion of the 3rd Infantry Division, 73rd Tank Battalion of the 7th Infantry Division by January 1951, 6th Tank Battalion of the 24th Infantry Division, 140th Tank Battalion (took over the tanks of the 6th Tank Battalion) and regimental tank companies of the 40th Infantry Division (CA ARNG) by October 1951,[7] and the 245th Tank Battalion of the 45th Infantry Division (OK ARNG) by 1952.[8] Several other regimental tank companies gained M46/M46A1s by the end of the war, including the 7th and 65th Infantry Regiments of the 3rd Infantry Division.[9]
In the 1950s, small numbers of M46s were leased, at no cost, to some European countries for training purposes, including Belgium, France and Italy, in preparation for the introduction of the M47. US instruction teams used the vehicles to train European tank crews and maintenance personnel.


http://upload.wikimedia.org/wikipedia/c ... ussels.jpg

The M46

M46A1 in Belgium; one out of eight vehicles leased to Belgium in 1952, this particular tank was donated by the USA to the Royal Army Museum of Brussels in 1984



Specifications
Weight 44 metric tons
Length 8.48 m
Width 3.51 m
Height 3.18 m
Crew 5 (commander, gunner, loader, driver, assistant driver)
________________________________________
Armor 102 mm/4 inches maximum
Primary weapon 90 mm gun M3A1
70 rounds Secondary weapon 0.5 in (12.7 mm) M2 machine gun
2x .30 cal M1919A4 machine guns Engine Continental AVDS-1790-5A V12, air-cooled Twin-turbo gasoline engine
810 hp (604 kW) Power/weight 18.4 hp/t Transmission General Motors CD-850-3 or -4, 2 ranges forward, 1 reverse Suspension Torsion bar suspension Ground clearance 478 mm Fuel capacity 878 liters Operational
range 130 km Speed 48 km/h

NOTE: N.A.A.T Multi-Optic (rifts main book page 231) range 2 miles add a second weapons systems like a grenade launcher, light or medium rail gun or a second M.D.C Machine gun
D-bee militia force (or DMF) 500,000
N.A.A.T standard in North America
Cost 900,000
Crew 3
Reactive armored Note any damage of 60 M.D.C or lees no damage bounces off

M.D.C Stats
Main Body 120 can add up to 200
Turret 100 can add up 150
Tracks (2) 100
Track Wheels (many) 20 ea
Engine Compartment 100
Main Gun 125
Machine Guns 20
Culpa (1)20
Culpa shields (1)100

Weapon system
Type: 90 MM tank rifle
Damage
A.P.F.S.D.S round
90 mm -4d4x10 (max damage 160)
H.E. or Heavy explosive rounds or H.E.A.T Rounds
90 mm- 2d4x10 (max damage 80)
L.E. Round or light explosive rounds
90 mm -1D6X10(max damage 60)
Range 4000 feet
Rate of fire: single shot and dual shot
Payload: 100
Bonus +1 range

Heavy M.D Machine gun: pick one below
.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 rounds, medium burst 10 rounds, long burst 20 rounds
Range: 2000 feet N.A.A.T range 3 miles
Payload: 1200

.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above
NOTE: N.A.A.T Multi-Optic (rifts main book page 231) range 2 miles add a second weapons systems like a grenade launcher, light or medium rail gun or a second M.D.C Machine gun



M47 Patton


The M47 Patton is an American medium tank, the second tank to be named after General George S. Patton, commander of the U.S. Third Army during World War II and one of the earliest American advocates for tanks in battle. It was a further development of the M46 Patton tank.[2]


The M47 was the U.S. Army and Marine Corps primary tank, intended to replace the M46 Patton and M4 Sherman medium tanks.[3] The M47 was widely used by U.S. Cold War allies, both SEATO and NATO countries, and was the only Patton series tank that never saw combat while in US service.
Although roughly similar to the later M48s and M60s, these were completely new tank designs. Many different M47 Patton models remain in service internationally. The M47 was the last US tank to have a bow-mounted machine gun in the hull.


Although a new power plant corrected the mobility and reliability problems of the M26 Pershing, the subsequently renamed M46 was considered a stopgap solution that would be replaced later by the T42 medium tank. However, after fighting erupted in Korea, the Army decided it needed the new tank earlier than planned. It was deemed that there was not enough time to finish the development of the T42 and fix various problems that were likely to emerge in a new design. The final decision was to produce another interim solution, with the turret of the T42 mounted on the familiar hull of the M46. The composite tank, developed by the Detroit Arsenal, was named M47 Patton and entered production in 1951. Its main gun was the M36 90 mm gun with an M12 optical rangefinder fitted. The secondary armament consisted of two .30cal Brownings, one bow machine gun in the hull and one coaxial machine gun in the turret, and a .50cal Browning M2 on a pintle mount on the turret roof. The M47 was the last American designed tank to include a bow machine gun. The T42 turret had a larger turret ring than the M26/M46 turret, and featured a needle-nose design which improved armor protection of the turret front (similar to the M60A1 tank of 1962), an elongated turret bustle and storage bin which protruded halfway across the engine deck, and the turret sides were sloped to further improve ballistic protection; this gave the turret a decidedly lozenge-shaped profile. It also featured the M12 stereoscopic rangefinder, which was designed to improve first-round hit probability but proved difficult to use; the rangefinder protruded from both sides of the upper turret front, which would be a feature of American tanks until the advent of the M1 Abrams in 1980.[4]
Production began at the Detroit Tank Arsenal in June 1951 before the M47 was standardized for production. Delays in shipment of the M12 rangefinder and other problems due to the rushed production schedule caused a protracted testing period, and the first M47s were not fielded to the 1st and 2nd Armored Divisions until summer 1952. Standardized in May 1952, the M47 Patton's production ran until November 1953; Detroit built 5,481 tanks, and American Locomotive Company (Alco) produced 3,095, for a total production run of 8,576 M47 Pattons.[5]


The M47 was used by the Turkish Army, in the Turkish invasion of Cyprus in July and August 1974, with an estimated 200 Pattons involved in the action. At least one operational M47, number 092273, was captured by the Cyprus National Guard and remained in service until 1993. The example is currently stored at the camp of the 25 EMA in Paphos as a training and memorial exhibit.[12]
In the 1980s and early 1990s, the Turkish army used M47 tanks against the PKK terrorist groups in Turkey and Iraq. Later the M48A5 and its Turkish variants replaced all the M47 in the late 1990s.
The M47 was used by Jordan in the Six Day War in 1967. Pakistan used M47s against India in the Indo-Pakistani War of 1965. Iran used Pattons against Iraq in the Iran-Iraq war.
Croatia used M47s against the Serbs in the Croatian War of Independence but their performance was inferior to that of the Soviet T-55s. The Pattons were retired from service immediately after the war, and are now used as gunnery/missile targets during military exercises.

http://upload.wikimedia.org/wikipedia/c ... 1e/M47.jpg

Specifications Weight 46 tonnes (50.7 short tons) combat ready Length 27 ft 11 in (8.51 m) Width 11 ft 6.25 in (3.51 m) Height 11 ft (3.35 m) Crew 5 (commander, gunner, loader, driver, assistant driver)
________________________________________
Armor 4 in (100 mm) Primary weapon 90 mm gun M36 -71 rounds
Secondary weapon .50 cal (12.7 mm) M2 machine gun 2 × .30 cal (7.62 mm) machine gun
Engine Continental AVDS-1790-5B V12, air-cooled, Twin-turbo gasoline engine810 hp (600 kW)
Power/weight 17.6 hp/tonne Transmission General Motors CD-850-4, 2 ranges forward,
1 reverse Suspension Torsion bar suspension
Fuel capacity 231.94 USgal (878.0 l; 193.13 imp gal)
Operational range 81 mi (130 km) Speed 30 mph (48 km/h)

M.D.C Stats
Main Body 160 can add up to 200
Turret 130 can add up 150
Tracks (2) 100
Track Wheels (many) 20 each
Engine Compartment 130
Main Gun 125
Machine Guns 20
Culpa (1)20
Culpa shields (1)100

Weapon system
Type: 90 MM tank rifle
Damage
A.P.F.S.D.S round
90 mm -4d4x10 (max damage 160)
H.E. or Heavy explosive rounds or H.E.A.T Rounds
90 mm- 2d4x10 (max damage 80)
L.E. Round or light explosive rounds
90 mm -1D6X10(max damage 60)
Range 4000 feet
Rate of fire: single shot and dual shot
Payload: 100
Bonus +1 range
Heavy M.D Machine gun: pick one below
.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 rounds, medium burst 10 rounds, long burst 20 rounds
Range: 2000 feet N.A.A.T range 3 miles
Payload: 1200

.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above
NOTE: N.A.A.T Multi-Optic (rifts main book page 231) range 2 miles add a second weapons systems like a grenade launcher, light or medium rail gun or a second M.D.C Machine gun

M60 Patton

M60 Patton
The 105 mm Gun Full Tracked Combat Tank, M60, is also known (but was never officially named)[2] as the M60 Patton, and is a second-generation main battle tank (MBT)[3] introduced in December 1960.[4] It was widely used by the U.S. and its Cold War allies, especially those in NATO, and remains in service throughout the world today despite being superseded by the M1 Abrams. Egypt is currently the largest operator with 1,700 upgraded M60A3s, Turkey is second with more than 900 upgraded units in service, and Israel is third with over 700 units of Israeli variants.
http://upload.wikimedia.org/wikipedia/c ... sa_023.jpg

Although developed from the M48 Patton, another interim until replaced by the M60, the M60 series was never officially classified as a Patton tank, but as a "product improved descendant" of the Patton series of tanks.[5] On 16 March 1959, the OTCM (Ordnance Technical Committee Minutes) #37002 standardized the vehicle as the 105 mm Gun Full Tracked Combat Tank M60.[6] With the US Army's deactivation of their last (M103) heavy tank battalion, the M60 became the Army's first main battle tank[7] during the Cold War.


The M60 traces its roots to the late WWII-era M26 Pershing heavy tank from which the M48 was developed. In 1957, plans were laid in the US for a tank with a 105 mm main gun and a redesigned hull offering better armor protection.
The resulting M60 series largely resembles the M48 it was based on, but has significant differences. The M60 mounted a bore evacuated 105 mm main gun, compared with the M48's 90 mm, had a hull with a straight front slope where as the M48's hull was rounded, had three support rollers per side to the M48's five, and had road wheels constructed from aluminum rather than steel.
The improved design incorporated a Continental V-12 750 hp air-cooled, twin-turbocharged diesel engine, extending operational range to over 300 miles (480 km) while reducing both refueling and servicing. Power was transmitted to a final drive through a cross drive transmission, a combined transmission, differential, steering, and braking unit.
The hull of the M60 was a single piece steel casting divided into three compartments, with the driver in front, fighting compartment in the middle and engine at the rear.[8] The driver looked through three M27 day periscopes, one of which could be replaced by a night vision periscope.[8] Initially, the M60 had essentially the same turret shape as the M48, but this was subsequently replaced with a distinctive "needlenose" design that minimized frontal cross-section to enemy fire.
The M60 was the last U.S. main battle tank to utilize homogeneous steel armor for protection. It was also the last to feature an escape hatch under the hull.
Originally designated the M68, the new vehicle was put into production in 1959, reclassified as the M60, and entered service in 1960. Over 15,000 M60s (all variants) were


http://upload.wikimedia.org/wikipedia/e ... -03658.jpg

Marines from Company D, 2nd Tank Battalion, drive their M60A1 main battle tank during a breach exercise in Operation Desert Storm in 1991. The tank is fitted with reactive armor and an M-9 bulldozer kit.

The M60A1 RISE Passive of the U.S. Marines saw action during Operation Desert Storm in 1991, opposing Iraqi armor which included the T-54/T-59, T-55, T-62, Type 69, and T-72. The M60A1s were fitted with add-on explosive reactive armor (ERA) packages and supported the drive into Kuwait City where they were involved in a two day tank battle at the Kuwait airport with the loss of only one vehicle and no crew. They saw service with the United States Marine Corps, and the Saudi Arabian Army.



Specifications
Weight M60: 50.7 short tons (46.0 t; 45.3 long tons)M60A1: 52 to 54 short tons (47 to 49 t; 46 to 48 long tons) depending on turret design.
Length M60: 6.946 meters (22 ft 9.5 in) (hull), 9.309 meters (30 ft 6.5 in) (gun forward)[1]
Width M60: 3.631 meters (11 ft 11.0 in)[1] Height M60: 3.213 meters (10 ft 6.5 in)[1] Crew 4
________________________________________
Armor 6.125 in (155.6 mm) Primary weapon 105 mm (4.1 in) M68 gun (M60/A1/A3)
152 mm (6.0 in) M162 Gun/Launcher (M60A2) Secondary
weapon .50 cal (12.7 mm) M85
.30 cal (7.62 mm) M73 machine gun Engine Continental AVDS-1790-2 V12, air-cooled Twin-turbo diesel engine
750 bhp (560 kW)[1] Power/weight 15.08 bhp/t[1] Transmission General Motors, cross-drive, single-stage with 2 forward and 1 reverse ranges[1] Suspension Torsion bar suspension Ground clearance 0.463 meters (1 ft 6.2 in)[1] Fuel capacity 1,457 liters (320 imp gal; 385 U.S. gal)[1] Operational range 300 miles (500 km)[1] Speed 30 miles per hour (48 km/h) (road}[1]


http://upload.wikimedia.org/wikipedia/e ... -03658.jpg

Marines from Company D, 2nd Tank Battalion, drive their M60A1 main battle tank during a breach exercise in Operation Desert Storm in 1991. The tank is fitted with reactive armor and an M-9 bulldozer kit.


M.D.C Stats
Main Body 160 can add up to 200
Turret 130 can add up 150
Tracks (2) 100
Track Wheels (many) 20 each
Engine Compartment 130
Main Gun 125
Machine Guns 20
Culpa (1)20
Culpa shields (1)100

D-bee militia force (or DMF) reactive armor 100 per side front ,sides ,bottom, turret (this is the first to go when take damage http://upload.wikimedia.org/wikipedia/e ... 658.jpgThe tank is fitted with reactive armor and an M-9 bulldozer kit.)
Weapon system
Type: 100 MM tank rifle
Damage
L.E. Round or light explosive rounds
100 mm -2D4X10 M.D (max damage 80)
H.E. or Heavy explosive rounds or H.E.A.T Rounds
100 mm -1d10x10 M.D (max damage 100)
A.P.F.S.D.S round
100 mm -3d6x10 M.D (max damage 180)
Range 6000 feet
Rate of fire: single shot and dual shot
Payload: 100
Bonus +2 range
Heavy M.D Machine gun: pick one below
.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 rounds, medium burst 10 rounds, long burst 20 rounds
Range: 2000 feet N.A.A.T range 3 miles
Payload: 1200

.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above
NOTE: N.A.A.T Multi-Optic (rifts main book page 231) range 2 miles add a second weapons systems like a grenade launcher, light or medium rail gun or a second M.D.C Machine gun


M88 Recovery Vehicle

The M88 Recovery Vehicle is one of the largest all weather armored recovery vehicles (ARV) currently in use by United States armed forces and Israel Defense Forces. There are currently three variants, the M88, M88A1 and M88A2 Hercules. The M88 series has seen action most noticeably in Vietnam, the Gulf War, Operation Iraqi Freedom, and to a lesser extent during the Kosovo War where they were deployed to help recover heavy armored vehicles of the Allied ground units. The current M88A2 replacement cost is around $2,050,000.
http://upload.wikimedia.org/wikipedia/c ... _in_pm.jpg
The design of this vehicle was based on the chassis and parts of the automotive component of the M48 Patton and M60 Patton tanks. The original M88 was introduced in 1961, M88A1 in 1977, with the current M88A2 introduced in 1997.
Originally manufactured by Bowen McLaughlin York (later the BMY division of Harsco Corporation) in 1961, the company would later merge with FMC Corp. to form the United Defense Industries in 1994, which was in turn acquired by BAE Systems in 2005 to become BAE Systems Land and Armaments. In February 2008 the company was awarded a $185 million contract modification from the U.S. Army to manufacture 90 Army-configured M88A2s, four United States Marine Corps-configured M88A2s and authorized spares list parts.[1]
Specifications Weight • M88/M88A1: 56.0 t (123,000 lb)


M88A2: 70.0 t (154,000 lb)
Length 27.13 ft (8.27 m) Width 11.25 ft (3.43 m) Height 10.25 ft (3.12 m) Crew 3
________________________________________
Armor Hull and cab armored to protect against small-arms fire up to 30mm direct fire weapons Primary weapon M2 .50 cal heavy MG with 1,300 rounds Engine • M88/M88A1: Continental (now General Dynamics) AVDS-1790-2DR V12, air-cooled Twin-turbo diesel engine
• M88A2: Continental AVDS-1790-8CR, V12 air-cooled Twin-turbo diesel engine
• M88/M88A1: 750 hp (560 kW)
• M88A2: 1,050 hp (780 kW)
Transmission XT-1410-5A cross-drive (3 speed forward, 1 speed reverse) Suspension Torsion bar suspension Ground clearance 17 in (0.43 m) Operational
range • M88/M88A1: 450 km (280 mi)
• M88A2: 322 km (200 mi)
Speed • M88/M88A1: 42 km/h (26 mph)
• M88A2: 48 km/h (30 mph)

http://upload.wikimedia.org/wikipedia/c ... hicle.JPEG
Marines use an M88A1 to load a Honeywell AGT1500 gas turbine engine back into an M1A1 Abrams at Camp Coyote, Kuwait in 2003
http://upload.wikimedia.org/wikipedia/c ... _m88_2.jpg
The primary user of M88 is the US Army, this M88A1 is seen here out on a mission in Iraq.
http://upload.wikimedia.org/wikipedia/c ... ehicle.jpg
M88A2 Hercules


M.D.C Stats
Main Body 200 can add up to 300
Tracks (2) 110
Track Wheels (many) 20 ea
Engine Compartment 150
Main Gun 125
Machine Guns 20
Culpa (1)20
Culpa shields (1)100

Merkava


The Merkava (Hebrew: מרכבה (help•info), Chariot) is a main battle tank used by the Israel Defense Forces. It was first introduced in 1978, and four main versions of the tank have been developed and deployed. The "Merkava" name was derived from the IDF's initial development program name.
It is optimized for crew survival and rapid repair of battle damage. Following the model of contemporary self-propelled howitzers, the turret assembly is located nearer the rear than in most main battle tanks. This gives the crew additional protection against a frontal attack by putting the engine between them and the attack. This arrangement also creates more space in the rear of the tank that allows increased storage capacity, as well as a rear entrance to the main crew compartment allowing easy access even under enemy fire. This allows the tank to be used as a platform for medical disembarkation, a forward command and control station, and an armored personnel carrier. The rear entrance's clamshell-style doors provide overhead protection when off- and on-loading cargo and personnel.
It was reportedly decided shortly before the beginning of the 2006 Lebanon War that the Merkava line would be discontinued within four years.[3] However, on 7 November 2006, Haaretz reported that an Israeli General Staff assessment had ruled of the Merkava Mark IV that "if properly deployed, the tank can provide its crew with better protection than in the past," and deferred the decision on discontinuing the line.[4]


The Merkava series of tanks dates to the 1960s, when Israel drew up plans to remove its military-industrial complex from reliance on foreign factories. Israel's economy and national reserves, backed by U.S. military grant aid[5], allowed it to purchase nearly any land, sea, or air platform and weapon from friendly nations, but Israel's infrastructure was not capable of producing those items domestically.
In 1965, Israel's military establishment began research and development on a domestically-produced tank, the "Sabra"[citation needed] (Hebrew slang for a Jew born in Israel, not to be confused with the modern Sabra tank). Initially, Britain and Israel collaborated to develop the United Kingdom's Chieftain tank that had entered British Army service in 1966.[citation needed] However, in 1969, Britain decided not to sell the tank to Israel for political reasons.[6].
Israel Tal, who was serving as a brigade commander after the Suez Crisis, restarted plans to produce an Israeli-made tank, drawing on lessons from the 1973 Yom Kippur War, in which Israeli forces were outnumbered by those of the Middle East's Arab nations. Realizing that they could not win wars of attrition, the Israelis set stringent requirements of crew survivability and safety for the new tank platform.[6]
By 1974, initial designs were completed and prototypes were built. After a brief set of trials, work began to retool the Tel HaShomer ordnance depot for full-time development and construction. After the new facilities were completed, the Merkava was announced to the public in the International Defense Review periodical. The first official images of the tank were then released to the American periodical Armed Forces Journal on May 14, 1977. The IDF did not officially adopt the tank until December 1978, when the first full battalion of 30 tanks was delivered for initial unit training.

Merkava Mark I

The Mark I is the original design created as a result of Israel Tal's decision, and was fabricated and designed for mass production. The Mark I weighed 63 tonnes and had a 900 horsepower (670 kW) diesel engine, with a power to weight ratio of 14 hp/ton. It was armed with the 105 millimeter M68 main gun (a licensed copy of the British Royal Ordnance L7), two 7.62 mm machine guns for anti-infantry defense[8], and a 60 mm mortar mounted externally, with its operator not completely protected by the tank's hull.
The general design borrows the tracks from the British Centurion tank, which had seen extensive use during the Yom Kippur war.
The Merkava was first used in combat during the 1982 Lebanon War where Israel deployed 180 units. After the war many adjustments and additions were noted and designed, the most important being that the 60 mm mortar needed to be installed within the hull and engineered for remote firing—a valuable feature the Israelis had initially encountered on their Centurion Mk3s with their 2" mortar MkIII[9]. A shot trap was found beneath the rear of the turret bustle where a well-placed shot could jam the turret completely. Installation of chain netting to disperse and destroy rocket propelled grenades and anti-tank rockets before impacting the primary armor increased survivability.

http://upload.wikimedia.org/wikipedia/c ... trun-2.jpg


Merkava Mark II

The Mark II was first introduced into general service in April 1983 and incorporated several upgrades as a result of the previous incursion into Lebanon. The new tank was optimized for urban warfare and low intensity conflicts, with a weight and engine no greater than the Mark I[10].
The Mark II used the same 105 millimeter main gun and 7.62 millimeter machine guns as the Mark I, but the 60 millimeter mortar was redesigned during construction to be located within the hull and configured for remote firing to remove the need to expose the operator to enemy small-arms fire. An Israeli-designed automatic transmission and increased fuel storage for increased range was installed on all further Mark IIs. Anti-rocket netting was fitted for increased survivability against infantry equipped with anti-tank rockets.

Many minor improvements were made to the fire-control system. Updated meteorological sensors, crosswind analyzers, and thermographic optics and image intensifiers gave greater visibility and battlefield awareness.
Incrementally improved versions of the original Mark II were designated:
• Mark IIB, with thermal optics and unspecified updates to the fire control system.
• Mark IIC, with more armor on the top of the turret to improve protection against attack from the air.
• Mark IID, with next-generation modular composite armor on the chassis and turret.



Merkava Mark III


The Merkava Mark III was introduced in December 1989, and had many major upgrades to the drivetrain, powertrain, armament, and safety systems. The most prominent addition was the incorporation of the locally-developed IMI 120 mm gun.[11] This gun and a larger 1,200 horsepower (890 kW) diesel engine increased the total weight of the tank to 65 tonnes (140,000 lb), but the larger engine increased the maximum cruising speed to 60 km/h (37 mph)[12].
The turret was re-engineered for movement independent of the tank chassis, allowing it to track a target regardless of the tank's movement. Many other improvements were made, including:
• External two-way telephone for secure communications between the tank crew and dismounted infantry,
• Upgraded ammunition storage containers to minimize ammunition cook-off,
• Addition of laser designators,
• Incorporation of the Kasag modular armor system, designed for rapid replacement and repair in the battlefield and for quick upgrading as new designs and sophisticated materials become available,
• Creation of the Mark IIIB, with unspecified armor upgrades.


http://upload.wikimedia.org/wikipedia/c ... a3tank.jpg

The more advanced, Merkava Mark III Baz model, with weaponry highlighted

Design features


Optimized for urban combat, the new model has a better Efire-control system, the El-Op Knight Mark 4. Modular Armor on all sides, from the Merkava Mark IIID, including the top and a removable V-shaped belly armor pack for the underside.
Tank rounds are stored in individual fire-proof canisters, which reduce the chance of cookoffs in a fire inside the tank. The turret is "dry"; no active rounds are stored in it.
Some features, such as hull shaping, exterior non-reflective paints, and shielding for engine heat plumes mixing with air particles to confuse enemy thermal imagers, were carried over from the IAI Lavi program of the Israeli Air Force to make the tank harder to spot.
The Mark IV includes the larger 120 mm main gun of the previous versions but can fire a wider variety of ammunition, including HEAT and sabot rounds like the APFSDS kinetic energy penetrator, using an electrical semi-automatic revolving magazine for 10 rounds. It also includes a much larger 12.7 mm machine gun for anti-vehicle operations (most commonly used against technicals)[14].


Upgraded fire control system


The new fire-control system enables the Merkava to shoot down helicopters and find and destroy armored attack helicopters such as the French Gazelle and the ubiquitous Russian Mil Mi-24, both used by Israel's neighbors.

Digital battlefield management system


The tank carries the Israeli Elbit Systems BMS (Battle Management System; Hebrew: צי"ד), a centralised system that from tracked units and UAVs in theater, displays it on color screens, and distributes it in encrypted form to all other units equipped with BMS in a given theater.

http://upload.wikimedia.org/wikipedia/c ... mer003.jpg

Namer in Yad LaShiryon 62nd Independence Day exhibition.

Namer (Hebrew: leopard, which is also an abbreviating of "Nagmash (APC) Merkava") is a heavy infantry fighting vehicle based on Merkava Mark IV chassis. In service since 2008. The vehicle was initially called Nemmera (Hebrew: leopardess), but later renamed to Namer.
Namer is armed with either M2 Browning machine gun or Mk 19 grenade launcher mounted on a Samson Remote Controlled Weapon Station, another 7.62 mm MAG machine gun, 60 mm mortar and smoke grenades. Like Merkava Mark IV it is optimized for high level of crew survival on the battlefield. Namer may carry up to 12 crewmen and infantrymen and a stretcher, or two stretchers and medical equipment.
On July 20, 2007, StrategyPage

Reported that the first fifteen Namers will be delivered in 2008, and over a hundred more will finally equip two combat brigades. Golani Brigade used two Namer IFVs during Cast Lead operation.




http://upload.wikimedia.org/wikipedia/c ... tion-3.jpg


Specifications Weight 65 tonnes Length 9.04 m (29.66 ft): rear to muzzle
7.60 m (24.93 ft): without gun Width 3.72 m (12.2 ft)—without skirts Height 2.66 m (8.73 ft)—turret roof Crew 4 (commander, driver, gunner, loader)
________________________________________
Armor Classified composite matrix of laminated ceramic-steel-nickel alloy. Sloped modular design.
Primary weapon 120 mm (4.7 in) MG253 smoothbore gun, capable of firing LAHAT ATGM Secondary weapon 1 × 12.7 mm (0.5 in) MG 2 × 7.62 mm (0.3 in) MG
1 × 60 mm (2.4 in) internal mortar
12 smoke grenades Engine 1,500 hp (1,119 kW) turbocharged diesel engine
Power/weight 23 hp/ton Payload capacity 48 rounds Transmission Renk RK 325 Suspension Helical spring Ground clearance 0.45 m (1.48 ft) Fuel capacity 1400 litres Operational
range 500 km (311 mi) Speed 64 km/h (40 mph) on road
55 km/h (34 mph) off road


N.A.A.T standard add Force field 400 MDC (that N.E tech copied by N.A.AT)
N.A.A.T standard Crew 3, can carry 6 heavy infantry, OR 8 medium to light infantry

M.D.C Stats
Main Body 120 can add up to 300
Turret 100 can add up 200
Tracks (2) 110
Track Wheels (many) 20 each
Engine Compartment 150
Main Gun 125
Machine Guns 20
Culpa (1)20
Culpa shields (1)100

Cost 1,000,000 plus add 50,000 for each new feature

All have Merkava to shoot down helicopters and find and destroy armored attack helicopters, main gun add +2 to strike Battle Management System add to tanks APC and squads a +1 to all bonus.+3 dodge
Merkava Mark I
Add 60 mm mortar
Use rifts merc ops as in page 126 and 127, note same but Rate Of Fire 1shot or 10 shot, range: indirect 6000 feet minimum range 100 feet payload : all five types 200 each total 10,000 rounds
the main gun look below
Merkava Mark II
105 millimeter main gun and 7.62 millimeter machine guns plus 60 millimeter mortar increased fuel storage for increased range, Anti-rocket netting, thermal optics, more armor, modular composite
M.D.C Stats
Main Body 190 can add up to 200
Turret 150 can add up 200
Tracks (2) 120
Track Wheels (many) 20 each
Engine Compartment 150
Main Gun 125
Machine Guns 20
Culpa (1)20
Culpa shields (1)150
STATS
Range: x3

Bonus
Anti-rocket or missiles netting take half damage from any missiles, thermal optics, more armor, modular composite look below
Weapon system
Type: 100 MM tank rifle
Damage
L.E. Round or light explosive rounds
100 mm -2D4X10 M.D (max damage 80)
H.E. or Heavy explosive rounds or H.E.A.T Rounds
100 mm -1d10x10 M.D (max damage 100)
A.P.F.S.D.S round
100 mm -3d6x10 M.D (max damage 180)
Range 6000 feet
Rate of fire: single shot and dual shot
Payload: 100
Bonus +2 range
Heavy M.D Machine gun: pick one below
.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 rounds, medium burst 10 rounds, long burst 20 rounds
Range: 2000 feet N.A.A.T range 3 miles
Payload: 1200

.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above
NOTE: N.A.A.T Multi-Optic (rifts main book page 231) range 2 miles add a second weapons systems like a grenade launcher, light or medium rail gun or a second M.D.C Machine gun
Modular composite: Amour type reactive type, anti energy type, anti missile, anti-kinetic Note reduce 50% damage plus any 60 M.D.C or less no damage
Merkava Mark III
as above IMI 120 mm gun, Optimized for urban combat, exterior non-reflective paints, and shielding for engine heat plumes mixing with air particles to confuse enemy thermal imagers
Main Body 190 can add up to 200
Turret 150 can add up 200
Tracks (2) 120
Track Wheels (many) 20 each
Engine Compartment 150
Main Gun 125
Machine Guns 20
Culpa (1)20
Culpa shields (1)150
Weapon system
Type: 120 MM tank rifle
Damage
L.E. Round or light explosive rounds
120 mm- 1D10x10M.D ( max damage 100) dual shot 5d4x10
H.E. or Heavy explosive rounds or H.E.A.T Rounds
120 mm -2d6x10 or 3d4x10 M.D (max damage 120 ) dual shot 4d6x10
A.P.F.S.D.S round
120 mm -4d6x10 ( max damage 240 ) dual shot 8d6x10
Rate Of Fire : single or dual shot
Payload: 100
Bonus +1 range
Heavy M.D Machine gun: pick one below
.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 rounds, medium burst 10 rounds, long burst 20 rounds
Range: 2000 feet N.A.A.T range 3 miles
Payload: 1200

.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above
NOTE: N.A.A.T Multi-Optic (rifts main book page 231) range 2 miles add a second weapons systems like a grenade launcher, light or medium rail gun or a second M.D.C Machine gun
Modular composite: Amour type reactive type, anti energy type, anti missile, anti-kinetic Note reduce 50% damage plus any 60 M.D.C or less no damage , exterior non-reflective paints, and shielding for engine heat plumes mixing with air particles to confuse enemy thermal imagers -60% to detect .
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Artist Jake Parker – http://www.agent44.com/
I have no problem with you using it, just please give credit and a link back to my site: http://www.agent44.com
Thanks,
Jake

thank you !!! for letting me used this pic !!!!
Artist's Comments
The Israeli Defense Force’s Mark 7 Merkava Battle Mech


http://cghub.com/files/Image/042001-043 ... _large.jpg

Description
This version is the first robot walker (of four versions) gas or fossil fuel systems for
D-bee militia force (or DMF)
And
Nuclear powered N.A.A.T version and call Golem Borg Merkava tankbot
And last
Nuclear powered N.A.A.T version and call Golem Borg Merkava tankbot with four T.W features

robot walker
carry All the robot feature below but D-bee militia force (or D.M.F) is for defense unit however it can be used as escort ( but not recommended unless necessary ) , while N.A.A.T version has several dedicated force field systems for each location in robot for each location legs , main body front and back turret, in tank mode one in the turret sides( arms) and bottom(back main body ) , main body top ( front area ) , while D-bee militia force (or D.M.F )has one covering all sides plus powerful armor. Then there the Borg no one thinks this is a Borg , all think they are deal with remote control or advance drone versions( which N.A.A.T want everyone to think) . If the tank is destroyed big deal the heavy Borg comes out and on one is the wiser or can be a light Borg as well.
The last version is the elite which has magic features both tank crew plus Borg call special operation model. The reasons were simple have a tank and robot to reduce the need to make two and using the first generation ideas fossil fuel technology was very cheap and to mass production was better then nuclear power systems .this thrown the monster of Europe off guard again and again not to trust what they see is it just a tank or robot tank version plus does this magic features. The idea came from one of NGR robot from the sea that can


M.D.C

Main body –
D.M.F- 340
N.A.A.T version 400
N.A.A.T version Borg 450
Legs
Upper-150
Lower-200 each (4)
Feet-125 each (4)

D.M.F version Force field 400 (cover the whole robot tank walker )
D.M.F version Force field generator - 100 M.D.C

N.A.A.T version Force field each leg/tracks each - 400 each
N.A.A.T version Force field generator each - 100 M.D.C
N.A.A.T version Force field Main body - 400 each
N.A.A.T version Force field generator - 100 M.D.C
N.A.A.T version Force field turret - 400 each
N.A.A.T version Force field generator - 100 M.D.C
Head remote control M.D.C machine gun -100
Reinforce cockpit-300
Reinforce crew-300

Stats
Height 27 feet
Length 35 feet
Width 14 feet
Range: fossil fuel D.M.F 300 miles , battery power 1000 miles or 48 hours , nuclear powered unlimited
Speed
Running: 90 MPH
Walk: 15 MPH
Powered systems: fossil fuel D.M.F, N.A.A.T standard model battery power, Borg and special operation elites are nuclear powered
Cost fossil fuel D.M.F 1,000,000 , N.A.A.T standard model battery power 1,500,000, Borg and special operation elites are nuclear powered 2,000,000 plus nuclear power drive
Weapon system
Weapon systems: Main Gun
Main gun D-bee militia force (or DMF) 100 MM tank rifle
Damage:
L.E.A.P
100 mm -1d10x10 M.D
H.E.A.P
100 mm -2D6x10 M.D
A.P.F.S.D.S round
100 mm -3d6x10 M.D
Range 2 miles
Rate of fire: single shot
Payload: 200 rounds
Bonus: indirect fire 4 miles

Main gun N.A.A.T version standard model 120 MM tank rifle
Damage
L.E.A.P
120 mm- 2d6x10 or 3d4x10 M.D
H.E.A.P
120 mm -4D4x10 M.D
A.P.F.S.D.S round
120 mm -4d4x10
Range 3miles
Rate of fire: single shot
Payload: 200 rounds
Bonus: indirect fire 6 miles

Main gun Weapon system : 125 MM cannon
Damage
L.E.A.P
125 mm -4d4x10 or 2d8x10 M.D
H.E.A.P
125 mm -3D6x10 M.D
A.P.F.S.D.S round
121 - 130 mm -3d6x10 M.D
Range 4 miles
Rate of fire: single shot
Payload: 200 rounds
Bonus: indirect fire 8 miles

N.A.A.T Borg version heavy boom rail gun or standard glitter boy boom gun
Damage 3d6x10
Range : 2 miles
Rate of fire: hand to hand and robot hand to hand
Payload : 250 bursts
Bonus : bulletin pylons in lower legs


Weapon systems
Head turret dual barrel MDC machine gun

Main Turret tank mode (2) top remote control or manual turrets MDC machine gun can be dual barrel plus grenade launcher OR one heavy rail gun , or one or two medium rail gun or one ,two or four barrel light rail guns
.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 rounds, medium burst 10 rounds, long burst 20 rounds
Range: 2000 feet N.A.A.T range 3 miles
Payload: 1200

.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above

Robot mode add two (2) Main Turret tank mode (2) bottom remote control or manual turrets MDC machine gun can be dual barrel plus grenade launcher OR one heavy rail gun , or one or two medium rail gun or one ,two or four barrel light rail guns
.30 calibers
Damage: 4d4 short burst, 4d6+2 medium burst, 1d4x10 long burst
Can fire S.D.C as well but not both at the same time
R.O.F: burst only, short burst 5 rounds, medium burst 10 rounds, long burst 20 rounds
Range: 2000 feet N.A.A.T range 3 miles
Payload: 1200
.50 calibers
Damage: 3D6 short burst, 6D6 medium burst, 1D6X10 long burst
R.O.F: as above
Payload: as above

Weapon systems (all model)
Add 60 mm mortar
Use rifts merc ops as in page 126 and 127, note same but Rate Of Fire 1 shot or 10 shot, range: indirect 6000 feet minimum range 100 feet payload : all five types 200 each total 10,000 rounds

NOTE: Borg or NAAT version with T.W M.D.C the same

Hand to hand:
Punch: None
Restrained None
Full None
Powered None
Kick:
Restrain 2d6
Full: 5d6
Powered: 1d4x10+8
Leap kick: 3d4x10+8 counts as four attacks

Features:
1. Radar: 5 miles to 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun,-4 dodge
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, NAAT uses 30 miles
5. External audio pick up: same as robots
6. Spotlight
7. Ejection systems: none but has escape hatches
8. Self-Destruct systems
9. Voice actuated locking systems
10. Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered N.A.A.T special forces 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours, standard units liquid fossil fuel range 500 miles can combine with , most commonly use solar powered for up 8 hours
13. Transformation for tank to walker time takes a full 15 seconds
let your YES be YES and your NO be NO but plz no maybe
User avatar
NMI
OLD ONE
Posts: 7172
Joined: Fri Nov 03, 2000 2:01 am
Location: McHenry Illinois

Re: N.A.AT Germany BOOK 2

Unread post by NMI »

Just wanted to say to any naysayers that Zino has sent me verification from the artists who have given him their permission to use their artwork here in the manner that he is currently using said art.
"Freedom is the recognition that no single person, no single authority or government has a monopoly on the truth, but that every individual life is infinitely precious, that every one of us put on this world has been put there for a reason and has something to offer."
Megaversal Ambassador Coordinator
My GoFund Me - Help Me Walk Again
User avatar
taalismn
Priest
Posts: 48002
Joined: Tue Sep 02, 2003 8:19 pm
Location: Somewhere between Heaven, Hell, and New England

Re: N.A.AT Germany BOOK 2

Unread post by taalismn »

Mr. Deific NMI wrote:Just wanted to say to any naysayers that Zino has sent me verification from the artists who have given him their permission to use their artwork here in the manner that he is currently using said art.


Good to hear. And good that they care and give permission. :ok:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

to any naysayer sorry if I offended you IN any way ,just wanted to have fun and feel that I am not a Good writer ( like taalismn he is a great writer and Love what can do)anyway you are right to state the obvious
thank you for the artist to let me use your art and my crazy ideas and thank you Mr. Deific NMI for letting post with his permission as well
thank you for your time
plz post what you think here GOOD ,BAD and the ugly as well will be happy what you think
so sorry again and stop sending them to my hotmail account with virus
If this was by accident that's OK with me but post it
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Artist Jake Parker – http://www.agent44.com/
I have no problem with you using it, just please give credit and a link back to my site: http://www.agent44.com
Thanks,
Jake

thank you !!! for letting me used this pic !!!!
Artist's Comments
The Goal Keeper

The Goal Keeper
NGR call AKA box tank
http://cghub.com/files/Image/042001-043 ... 40_max.jpg

Description
The fifth boxy robot called The Goal Keeper is a medium giant basic robot made by D-bee militia force (or D.M.F),basic humans shape ,with one left arm 140 MM cannon or LIGHT PB-CANNON, main gun over ,can have 2 optional remote controlled or manual controlled MDC machine . Simpler and easy to repaired this unit carries dual armored protection systems (more like body amour) to better combat endurance before they were disable by monster force. With this armored it stop Most monsters, love by all in D-bee militia force (or DMF), thanks to N.A.A.T and cheapwell engineers’ .the reason why it allowed to be built was for NGR allowed some type of robot, and not to advanced .Looks like a giant tank with arms and legs, before or the first had three man crew but now it has one pilots. On top of that nuclear powered robot is more expensive then vehicles, but handy. However D-bee militia force (or DMF) knew that many others small nations (also Triax) had fossil ready and a lot, cheap easy to get to power their simple war machines and no missiles. NGR approved and the rest is history, ten of hundreds are been made for the D-bee militia force (or DMF), local enforcement in refugee zones and even merc outfits that legal by NGR. This basic robot is the second before the other larger model is on line thanks to NGR. It call poor man robot or small spit-can is what is called by NGR soldiers, but this can works. The only complaint pilots have to missiles weapon systems, but this was done to budget cost for the other robots and NGR .


The Goal Keeper
Model type basic humanoid robot
Crew first model 3 later 1but can have 2 toe if needed or 2000 pounds of weight to play with !!!

Features:
1. Radar: 5 miles to 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun,-4 dodge
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, NAAT uses 30 miles
5. External audio pick up: same as robots
6. Spotlight
7. Ejection systems: none but has escape hatches
8. Self-Destruct systems
9. Voice actuated locking systems
10. Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered N.A.A.T special forces 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours, standard units liquid fossil fuel range 500 miles can combine with , most commonly use solar powered for up 8 hours

M.D.C

Main body
D-bee militia force (or DMF), 350
N.A.A.T 480
Upper Arms 120
Arm shield right 400
lower Arms 200
Upper Arms left 120
Arm shield right left none
lower Arms left 200
Upper Legs 150
Lower Legs 300
Feet- 50
Head (turret) 45
Reinforce cockpit/crew 250


Stats
Height 13 feet
Length 25 feet with cannon
Depth fossil fuel systems not possible, other 1000 feet
Range D-bee militia force (or DMF) fossil fuel systems 500 miles or 48 hours or running time , battery power systems 2 weeks , nuclear powered varies
Speed :
Flying :N/A
Running: 80 MPH
Walk: 12 mph
Powered systems LOOK RANGE

Main gun pick one
Weapon system 140 mm
Damage
L.E.A.P
140 mm -3d6x10 M.D
H.E.A.P
140 mm -4d6x10 M.D
A.P.F.S.D.S round
140 mm -5d8x10 M.D

Range 2 miles
Rate of fire hand to hand plus robots

Payload: 100 rounds
Bonus: add +3 at 2000 feet or less
Weapon system light PB cannon
Damage: 5d10 (look like a light been fired!!!)
Range: 1 mile
Rate of fire: hand to hand plus robots
Payload: if nuclear powered unlimited, if not then
Bonus
Weapon system heavy PB cannon
Damage: 4d4x10 (look like a blue thunder bolt been fired!!!)
Range : 7000 feet
Rate of fire: hand to hand plus robots
Payload: if nuclear powered unlimited, if not then
Bonus

Hand to hand
Punch
Restrained 1d4 MDC
Full 2d4 MDC
Powered 4d4 MDC
PPC arms as blunt weapons 4d6
Kick N/A
Restrained N/A
Full N/A
Powered N/A
Leap kick N/A
let your YES be YES and your NO be NO but plz no maybe
User avatar
abtex
Champion
Posts: 2294
Joined: Sat Jan 04, 2003 2:01 am
Location: Heart in Texas

Re: N.A.AT Germany BOOK 2

Unread post by abtex »

Nice work, good to hear that artists are willing to let there pictures be used.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

abtex wrote:Nice work, good to hear that artists are willing to let there pictures be used.

I feel honored by their work :D
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Artist Jake Parker – http://www.agent44.com/
I have no problem with you using it, just please give credit and a link back to my site:

http://www.agent44.com

Thanks,

Jake

thank you !!! for letting me used this pic !!!!

Artist's Comments

http://www.flickr.com/photos/jakeparker/5266767110/

I originally designed it to be able to fit a single pilot, but after finishing it I realized it’s a little small to comfortably fit a soldier, so maybe it’s autonomous. Or it’s radio piloted. Actually if a pilot was laying down (like Batman in the tumbler) I think he could fit in there quite nicely. The tank treads on the feet were suggested by Kohl, and I initially resisted the idea thinking it was too much. But I put them on anyway, and now I absolutely love them. Good idea Kohl.


http://cghub.com/files/Image/103001-104 ... 17_max.jpg



Description
The seventh boxy robot is a light robot made by D-bee militia force (or D.M.F),basic humans shape ,with one right arm rapid fire 70 MM cannon ,a 30 MM tri rapid auto cannon left arm ,can have 1 optional remote controlled or manual controlled MDC machine and a modular missiles systems in the hips and finally a light PB cannon or heavy for NAAT elite forces in the chest finally back heavy missiles or ammo box plus force field . Simpler and easy to repaired( add +25 in shop/base outside add +15%) this unit carries dual armored protection systems (more like body amour it a reactive amour ) to better combat endurance before they were disable by monster force. With this armored it stop that from happening, love by all in D-bee militia force (or DMF), thanks to N.A.A.T and cheapwell/ NGR engineers .the reason why it allowed to be built was for NGR allowed some type of robot, and not to advanced .Looks like a small tank with arms and legs. On top of that nuclear powered ( N.A.A.T and NGR) robot is more expensive then vehicles, but handy. However D-bee militia force (or DMF) knew that many others small nations (also Triax) had fossil ready and a lot, cheap easy to get to power their simple war machines and no missiles. NGR approved and the rest is history, ten of hundreds are been made for the D-bee militia force (or DMF), local enforcement in refugee zones and even merc outfits that legal by NGR. This basic robot is the seventh before the other larger model is on line thanks to NGR. It call poor man robot or small tiny tin can is what is called by NGR soldiers, but IT’S works. The only complaints pilots have to no hand to hand combat are bad, but this was done to budget cost for the other robots. Plus it has track legs for urban warfare which was very handy in urban areas. To N.A.A.T surprise NGR has ask to purchase this bot for urban come after the fall of Wroclaw and is love by the Elite N.A.A.T robot pilots. This robot has been very effective in every urban combat due to it agility, speed and firepower at long and short range many NGR robot pilots call a Abrams bot short for Abrams battle suit call by N.A.A.T .


Model type basic humanoid robot
Crew 1 or its radio piloted

Features:
1. Radar: 5 miles to 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun,-4 dodge
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, NAAT uses 30 miles
5. External audio pick up: same as robots
6. Spotlight
7. Ejection systems: none but has escape hatches
8. Self-Destruct systems
9. Voice actuated locking systems
10. Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered N.A.A.T special forces 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours, standard units liquid fossil fuel range 500 miles can combine with , most commonly use solar powered for up 8 hours
13. Or it’s radio piloted range 1000 miles (many thinks it is a drone!!!!)
14. add force filed by N.G.R troops 400 MDC plus 2000 pounds to weight
15. all have reactive amour 60 points or less of MDC does no damage

M.D.C

Main body: 300
Upper Arms 200
lower Arms 120
Upper Legs 250
Lower Legs 250

Feet 100
Head (optional machine gun or remote mounted weapons systems
Reinforce cockpit 200

Stats
Height: 11 feet 6 inches
Length:10 feet
Width 8 feet
Range D-bee militia force (or DMF) fossil fuel systems 500 miles or 48 hours or running time , battery power systems 2 weeks , nuclear powered varies
Speed : 12 MPH walking, running 24 to 45 MPH , tracks urban 75 MPH , forest /snow/mud areas 55 MPH Max
Flying N/A
Weight : 7 tons
Powered systems look above
Cost 3,000,000 black market hand off they don’t touch it due to radio controlled ( they Think it and AI or drone )
Weapon system rapid fire 70 MM cannon
Damage Single shot only
H.E.A.P
70 mm- 1D6X10M.D
L.E.A.P
70 mm -5d10 M.D
A.P.F.S.D.S round
70 mm -1d10x10
Range 1 mile
Rate of fire: Hand to hand plus robots
Payload: 100 of each type or any variation just a total of 300 rounds
Bonus look above

Weapon system 30 MM tri rapid auto cannon left arm
Damage
H.E.A.P special Rules : critical hit on 16 or better
30 mm -5d6 M.D Single shot dual shot tow barrel firing 1d6x10, all three barrel firing 2d4x10+10
L.E.A.P special Rules : range double add +2 to strike
30 mm- 4d6 M.D Single shot dual shot tow barrel firing 1d4x10+8, all three barrel firing 1d6x10+12
A.P.F.S.D.S round
30 mm -1d4x10 M.D Single shot dual shot tow barrel firing 2d4x10, all three barrel firing 3d4x10+10
Range 4000 feet
Rate of fire: Hand to hand plus robots
Payload: 100 of each type or any variation just a total of 300 rounds
Bonus look above

Weapon system 1 optional remote controlled any type of rail gun or MDC machine gun
Damage
Range
Rate of fire
Payload
Bonus N/A





Weapon system light PB cannon or heavy for NAAT elite forces in chest area
Damage
Light PB cannon 5d10 M.D.C
or
Heavy for NAAT elite forces 5d4x10 M.D.C
Range: 2 miles
Rate of fire: hand to hand plus : NGR three per melee
Payload total 300 rounds : NGR unlimited
Bonus N/A



Weapon system modular missiles systems
Damage use the following
Mini missiles
Short range missiles
Medium range missiles
Grenade launcher
Range: as per weapons
Rate of fire: missiles 1 or any amount counts as one attack , Grenade launcher 1 (one ) or ten round burst any type
Payload
Mini missiles: 30 per hip weight 5 pounds
Short range missiles: 20 per hip weight 25 pounds
Medium range missiles: 10 per hip weight 120 pounds
Grenade launcher: 500 Grenade s
Bonus N/A


Hand to hand
Swap only 2d6 M.D.C
Kick N/A
Restrained N/A
Full N/A
Powered N/A
Leap kick N/A
Knee kick 4d6 if weight is less than 4000 pounds or 2 tons target fly 1d10 feet a critical hit 1d20 feet
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Sure, as long as the use is personal and non-commercial that's fine.
Glad you like the art!

-Keith Thompson
THANK YOU SO MUCH IT AN HONOR
FROM ZIN0117




http://fc06.deviantart.net/fs51/f/2009/ ... rmwood.jpg

http://keiththompsonart.com/images/full/sequester.jpg

The first robot is a man size basic robot exo-unit made by D-bee militia force (or D.M.F) and N.A.A.T ,its basic humans egg shape, and one set standard paired of arm plus extended arms looks like an egg ( NGR troop and monster call it the killer egg) . Simpler and easy to repaired this unit carries good armored protection systems (more like body amour) to have better combat endurance against monster force. Love by all in D-bee militia force (or DMF), thanks to N.A.A.T and cheap well engineers to make .this is the reason why it allowed to be built was for NGR allowed some type of robot is cost and not too advanced .Looks like a giant size egg with arms and legs, it has one pilots and very agile. These ideas came from some sify-fiction cartoon/movies from earth past and almost wipe humanity away. On top of that it can run on (N.A.A.T Special Forces) nuclear powered robot but more expensive then other vehicles, it was costly. However D-bee militia force (or DMF) knew that many others small nations (also Triax) they had fossil ready and a lot of it, cheap easy to get to power their simple war machines and no missiles. NGR approved and the rest is history, ten of hundred of thousands are been made for the D-bee militia force (or DMF), local enforcement in refugee zones and even merc outfits that legal by NGR. This basic robot is the most common before the other larger model is on line thanks to NGR. It call poor man robot or small can or KILLER EGG is what been called by NGR soldiers, but this tin can works. The only complaint pilots have to only no weapons, but this was done to budget cost for the other robot design.

To have no weapons will be the most annoying thing for gargoyles and flying monster been stopping it attacks and adding weak S.D.C being at least a chance to stand up against gargoyles and other monsters . They will be used for base defense or escort duties or other duties. This will be use in North America and in Germany by N.A.AT and will sell it the fossil fuel systems. It great for urban use which catches many off guard and keeping damage when there and opportunity. This version is used in Germany, and North America by N.A.A.T is being used in North America .However part of design came from a army call N.A.T.O to give solider a mass amount of basic suit and simple anti tank /APC. The new Russia of the new cold war soviet armed forces due to new MDC tech at the time, made the new Russia third in powered armored/robots, but had a massive armored vehicles which made it number one. The reason why this unit will get the name KILLER EGG is due to the fact that N.A.A.T Elite’s Robot Pilots AKA THE EliteS, or ACE robot pilots will be piloting these in unit in secret ,which will become famous or infamous to others . The reason why only N.A.AT knows is because it never made public but before the great cataclysm, and N.A.A.T was with the designs and waited for the right time to find someone to make these suits called HARD SIUTS. The reason was due to the fact the new cold war came a stopping gap of soviets M.D.C battle tanks from T-72 and up remade to M.D.C make them the number one in tank largest tanks force in the planet . N.A.T.O knew they could get caught off guard with Russian force tank armada of over 200,000 soviet battle tanks. Even with the Germany and US combine force could not stand a chance, however if take very foot solider give it heavy weapons (M.D.C machine guns and fire and forget missiles add Germany and US tanks, A.P.C, and Germany and US robot into the mix that would stop the Russian force tank armada. this way the need for nuclear weapons stay out of warfare which both sides didn’t want to use. The killer egg better know back then was sequester hard suit was a universal design for logistic support , urban use , law enforcement , and combat use for heavy combat infantry with heavy weapons in mind , but also light weapons deign carrying a huge ammo supply, to river crossing of any type , scaling mountain to urban jungles, to basic paratrooper air drops . The numbers of sequester hard suit in the first month alone would have would have been easily over 250,000 not just military wise .the fact that anyone could have been turn to a weapons in a matter of minutes. Plus N.A.T.O sequester hard suit would be like the AK -47 rifle but a robot version and would had a major impact to the Russian force tank armada for under estimating this little abilities which to tank commanders and infantry. The only thing that could done damage mass numbers would had been Russian cyborg force just over 50,000 taking three to four N.A.T.O sequester hard suit( that would have been a moth work alone ,still add the other 100,000 that would have been made per month. However combine the Germany and US alone that would have been over 250,000 plus add the other European countries that over 100,000 each plus reserve units 10,000 to 90,000. This number would have been a total of 450,000 N.A.T.O sequester hard suit alone not mention N.A.T.O sequester drones hard suit that would have been the total of 250,000 unit alone plus reserve units about 150,000 a grand total of N.A.T.O sequester hard suits and drones 1,275,000 total . The reason the more boots in the ground we can send to fight the more time we would have either to counter strike, defend, or stop the invasion force of Europe. This would make them make or break (peace talks in the U.N). However this never happen and this little bot was lost in the great rifts cataclysm. But some how N.A.A.T was awarded of this little golden egg use and NGR allowed think again like in the past to small to make any difference and boy were they wrong both the NGR and Triax industries , coalition and worst for gargoyles and Brodkil . However N.A.A.T has recent warned NGR and Triax industries about been more organized then the gargoyles (however NGR will not recognized this till it to late future books in palladium will show this).
While in rift earth Germany in less than one year there will be at least easily over 150,000 units and half ready in three months.
Model type basic humanoid robot
Crew 1
Features:
1. Radar: 5 miles to 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun,+1 dodge when hold on to something,
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, NAAT uses 30 miles
5. External audio pick up: same as robots
6. Spotlight
7. Ejection systems: none but has escape hatches
8. Self-Destruct systems
9. Voice actuated locking systems
10. Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered N.A.A.T special forces 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours, standard units liquid fossil fuel range 500 miles can combine with , most commonly use solar powered for up 8 hours
13 .VR reality systems of 360 degrees add + to initiative


M.D.C Stats
Giant Forearm (2)350 N.A.A.T version, commercial version 150
Giant Upper arm (2) 275 N.A.A.T versions, commercial version 150
Standard Forearm (2)125 N.A.A.T version, commercial version 75
Standard Upper arm (2) 125 N.A.A.T versions, commercial version 100
Main body 225 N.A.A.T version, commercial version 110
Legs (2) 120 N.A.A.T version, commercial version 100
Engine 200 N.A.A.T version , commercial version 100
cockpit 190 N.A.A.T version , commercial version 75
N.A.AT only Side amour one per can add 150 to 200 to main body, giant arms legs any damage 80 or less bounces off



Dimensions
6 feet tall
4 feet long
5 feet wide
Weight: 1 tons

Speed: 150 MPH in urban or city or plains, wooded area 60 MPH, mini jump jet booster add 10 to 100 feet for small control jumps and long control jumps add 101 to 1500 feet
Note small arms P.S 30 robotic table, but giant arms use supernatural P.S table
Powered systems: fossil fuel or any alcoholic liquid and back up battery powered time 12 hours recharged by switch battery
Range: 600 miles fossil fuel powered or any alcoholic liquid, back up battery powered time 12 hours recharged by switch battery add 200 miles
Cost 90,000 credits N.A.AT add nuclear power

Weapons systems:

NONE but will use the following below

The .50 Beowulf

The .50 Beowulf [12.7 x 42 mm Rb] is a rifle cartridge developed by Alexander Arms for use in a modified AR-15 rifle. The cartridge utilizes a rebated rim, sized to match the rim of the 7.62x39mm and 6.5 mm Grendel rounds. It is very similar in dimensions to the .500 S&W Magnum revolver cartridge.

According to the manufacturer, it was descended from the .50 Action Express, a cartridge originally developed for the Magnum Research Desert Eagle pistol, with significant modification to improve functionality and safety in the AR-15 platform.

The round is intended to improve stopping power greatly at short-to-medium range as compared to the standard 5.56mm. One of its advertised uses is at vehicle checkpoints, since the heavy bullet's flight path is not easily deflected by auto glass or standard vehicle body panels.
With normal bullet weights between 300 and 400 grains, overall cartridge length shorter than that of an AR-15 magazine well, and holding to pressures limited by the AR gas system, the .50 Beowulf remains at best a medium-powered cartridge. Alexander Arms uses gas ports adjusted for a pressure of 15,000 PSI, making its ballistics roughly equivalent to those of early .45-70 Government rounds rather than the higher pressure rounds tolerated by modern lever action rifles such as the Marlin Model 1895.

http://upload.wikimedia.org/wikipedia/c ... ridges.JPG



.30 caliber Beowulf Assault rifle
Damage standard
S.D.C 3D6 SDC single shot
1D6 x10 SDC five round burst

M.D.C
Light M.D Rounds 1d4 MDC or three rounds burst 3d4 MDC
ROF range: 3000 feet
Payload standard clip 30 rounds, long clip 50 rounds, drum 100 rounds , box 145 rounds
Weight 9 pounds, add half pound for long clip, 2 pounds drum,3 pounds box

Super Beowulf .50 caliber Assault rifle
Type: ballistic
Round .50 calibers
Wt: 10 pounds
Rn : 4500 feet
Damage:
5d6 SDC single shot
3d6 x10 SDC five round burst

MDC round
1D6 per round
5D6 five round burst
Payload:30 round clip long clip 40 round ,drum small 100 round or 50 round ,box clip 250round
Box clip wt 10 pound
DU/DEAP - Round 2d8 per round MDC
2d4x10 for 5 round burst
Range 4000 feet
Under barrel auto grenade launcher,
40 mm USE Chaos Earth - Core Rulebook PAGE 58 NEMA GLR-540 MARK 2 light need a P.S of 9 or better payload 12 rounds rest the same

http://i686.photobucket.com/albums/vv23 ... 1296139716

.30 caliber single barrel auto pistol

.30 caliber single barrel auto pistol and bottom left single barrel auto pistol.50 calibers and to the right top Are .30 caliber dual barrel auto pistol and bottom left dual barrel auto pistol.50 calibers .these weapon are part of N.A.AT high powered and close quarter combat and act as personal defense weapons . Light weight weapon and can do over it weight class; built-in ant recoil systems and a mass large clip are all standard good to excellent and carry both red light targeting with blinding flash systems and can turn to thermos light target systems in the wear can see by selecting the frequency of the light in the human eye can not ,even D–bee who can see in infrared spectrum wont know they are been targeted .the coalition has banned this weapons but are loved by so many even officers buy it as a collection items of course. All these hand held weapons can carry a vi bro blade or two under the barrel!! For that up and close combat which has saved the life of so many gun user. Cowboys love this design as well as many gun collectors to mostly all man of arms.

Single. 30 Caliber barrel auto pistol
Damage:

• single shot M.D.C AP rounds 1d4, H.E rounds 1D6 M.D.C,

• two rounds Burst (this is similar to the tank rifle used) M.D.C AP rounds 2d4, H.E rounds 2D6 M.D.C,

• Incendiary M.D.C rounds:
(this used for anti Vampire 1d4 M.D.C single shot to any one but Vampire 5d4 M.D.C single shot use know table but twice the so a 12 damage KO table is 24, critical hit 17 or better aiming for main body hit the heart damage x10, for the head x5 plus K.O table .note if the damage goes over its MDC point they are vaporized, sliver acid round against were beast same thing but melt K.O table the same)

R.O.F: single shot, burst two rounds
Range: 300 feet
Payload: 30 rounds standard clip, but can use small clip 24 rounds (don’t forget plus 1 in chamber)
Note: silencer due to the extend barrel add 150 feet plus +1 to strike, must be at least 5 feet close to hear something, perception roll 12 or better if know to be in the area, or 15 or better not known to be in the area, needs a P.S 8 or better to use .single barrel auto pistol, infrared targeting standard +1 to strike, thermo target laser ( can not be seen by optic thermos / infrared only if you know frequency ADD +1 strike ,can not used both at the same time battery life 6 to moth constant use , up 1 and 6 month used here and there, flash light plus high intensity blinding light -9 to human , vampire and slimier D-bee -12 to strike , parry, dodge, roll and are blinded for 1d4 melees ,S.D.C beings 1d4 minutes

Dual . 30 Caliber barrel auto pistol

Damage:

• Single shot M.D.C AP rounds 1d4, single shot H.E rounds 1D6 M.D.C, this is one barrel fired, aim shot

• two rounds Burst (this is one barrel fired ) M.D.C AP rounds 2d4, H.E rounds 2D6 M.D.C, single barrel fired

• incendiary M.D.C (this used for anti Vampire 1d4 M.D.C to any one but Vampire get 5d4 M.D.C use know table but twice the so a 12 damage K.O table is 24, critical hit 17 or better aiming for main body hit the heart damage x10, for the head x5 plus K.O table .note if the damage goes over its MDC point they are vaporized, sliver acid round against were beast same thing but melt K.O table the same) aim shot

• Dual single shot two rounds fired M.D.C AP rounds 2d4, H.E rounds 2D6 M.D.C( both barrel fired ) that two rounds aim shot

• Dual Burst ( both barrel fired ) that four rounds fired AP rounds 4d4, single shot H.E rounds 4D6 M.D.C, this is one barrel fired, aim shot

R.O.F: single shot one rounds fired, dual shot two rounds fired, Dual burst four rounds
Range: 300 feet
Payload: 30 rounds standard clip, but can use small clip 24 rounds (don’t forget plus 1 in chamber)
Note: silencer due to the extend barrel add 150 feet plus +1 to strike, must be at least 5 feet close to hear something, perception roll 12 or better if know to be in the area, or 15 or better not known to be in the area, needs a P.S 8 or better to use .single barrel auto pistol, infrared targeting standard +1 to strike, thermo target laser ( can not be seen by optic thermos / infrared only if you know frequency ADD +1 strike ,can not used both at the same time battery life 6 to moth constant use , up 1 and 6 month used here and there, flash light plus high intensity blinding light -9 to human , vampire and slimier D-bee -12 to strike , parry, dodge, roll and are blinded for 1d4 melees ,S.D.C beings 1d4 minutes

Single . 50 Caliber barrel auto pistol

Damage:

• Single shot M.D.C AP rounds 1d6; H.E rounds 2d4 or 1d8 M.D.C aim shot

• Two rounds burst (this is similar to the tank rifle used) M.D.C AP rounds 2d6 , H.E rounds 4d4 M.D.C this is one barrel fired, two rounds fired

• M.D.C Incendiary ( this used for anti Vampire 1d6 M.D.C to any one but Vampire 5d6 M.D.C single shot use know table but twice the so a 20 damage KO table is 40 , critical hit 17 or better aiming for main body hit the heart damage x5 , for the head x3 plus K.O table .Note if the damage goes over its MDC point they are vaporized, sliver acid round against were beast same thing but melt K.O table the same )
R.O.F: single, burst two rounds
Range: 400 feet
Payload: 30 rounds standard clip, but can use small clip 24 rounds (don’t forget plus 2 in chamber)
Note: silencer due to the extend barrel add 150 feet plus +1 to strike, must be at least 5 feet close to hear something, perception roll 12 or better if know to be in the area, or 15 or better not known to be in the area, needs a P.S 8 or better to use auto pistol, infrared targeting standard +1 to strike, thermo target laser ( can not be seen by optic thermos / infrared only if you know frequency ADD +1 strike ,can not used both at the same time battery life 6 to moth constant use , up 1 and 6 month used here and there, flash light plus high intensity blinding light -9 to human , vampire and slimier D-bee -12 to strike , parry, dodge, roll and are blinded for 1d4 melees ,S.D.C beings 1d4 minutes


Dual . 50 Caliber barrel auto pistol

Damage:

• M.D.C AP rounds 1d6, H.E rounds 2D4 M.D.C, single shot ( one barrel fired ) aim shot

• Dual Single shot M.D.C AP rounds 2d6; H.E rounds 4d4 or 2d8 M.D.C ( both barrel fired ) aim shot

• burst two round (this is similar to the tank rifle used) M.D.C AP rounds 2d6, H.E rounds 2D4 or 2d8 M.D.C, (single barrel )

• Dual burst four round fired (this is similar to the tank rifle used, both barrel fired four rounds ) AP rounds 4d6, H.E rounds 4d8 or 1d8 M.D.C,


• incendiary M.D.C ( this used for anti Vampire 2d8 M.D.C to any one but Vampire 5d8 or 1d4x10 M.D.C use know table but twice the so a 20 damage KO table is 40 , critical hit 17 or better aiming for main body hit the heart damage x5 , for the head x3 plus K.O table .Note if the damage goes over its M.D.C point they are vaporized, sliver acid round against were beast same thing but melt K.O table the same )

R.O.F: single, burst two rounds
Range: 400 feet
Payload: 30 rounds standard clip, but can use small clip 24 rounds (don’t forget plus 2 in chamber)
Note: silencer due to the extend barrel add 150 feet plus +1 to strike, must be at least 5 feet close to hear something, perception roll 12 or better if know to be in the area, or 15 or better not known to be in the area, needs a P.S 8 or better to use auto pistol, infrared targeting standard +1 to strike, thermo target laser ( can not be seen by optic thermos / infrared only if you know frequency ADD +1 strike ,can not used both at the same time battery life 6 to moth constant use , up 1 and 6 month used here and there, flash light plus high intensity blinding light -9 to human , vampire and slimier D-bee -12 to strike , parry, dodge, roll and are blinded for 1d4 melees ,S.D.C beings 1d4 minutes







10 MM auto pistol

10 MM single barrel auto pistol and to the button top are 10 MM dual barrel auto pistol. These weapons are part of N.A.AT high powered and close quarter combat and act as personal defense weapons. Light weight weapon and can do over it weight class; built-in ant recoil systems and a mass large clip are all standard good to excellent and carry both red light targeting with blinding flash systems and can turn to thermo light target systems in the wear can see by selecting the frequency of the light in the human eye can not ,even D–bee who can see in infrared spectrum wont know they are been targeted .the coalition has banned this weapons but are loved by so many even officers buy it as a collection items of course. All these hand held weapons can carry a vibro blade or two under the barrel!! For that up and close combat which has saved the life of so many gun user. Cowboys love this design as well as many gun collectors to mostly all man of arms.

10 MM single barrel auto pistol

http://i686.photobucket.com/albums/vv23 ... 1296139719

Damage:
• M.D.C AP rounds 3D4 , H.E rounds 3D6 M.D.C,

• burst two round (this is similar to the tank rifle used) M.D.C AP rounds 4D6 , H.E rounds 6D6 M.D.C,

• incendiary M.D.C ( this used for anti Vampire 1d4 M.D.C to any one but 5d10 M.D.C use know table but twice the so a1 2 damage KO table is 24, critical hit 17 or better aiming for main body hit the heart damage x10 , for the head x5 plus K.O table .note if the damage goes over its MDC point they are vaporized, sliver acid round against were beast same thing but melt K.O table the same

R.O.F: single shot OR burst two rounds
Range: 400 feet
Payload: 30 rounds standard clip, but can use small clip 24 rounds (don’t forget plus 1 in chamber)
Note: silencer due to the extend barrel add 150 feet plus +1 to strike, must be at least 5 feet close to hear something, perception roll 12 or better if know to be in the area, or 15 or better not known to be in the area, needs a P.S 10 or better to use auto pistol, infrared targeting standard +1 to strike, thermo target laser ( can not be seen by optic thermos / infrared only if you know frequency ADD +1 strike ,can not used both at the same time battery life 6 to moth constant use , up 1 and 6 month used here and there, flash light plus high intensity blinding light -9 to human , vampire and slimier D-bee -12 to strike , parry, dodge, roll and are blinded for 1d4 melees ,S.D.C beings 1d4 minutes


10 MM dual barrel auto pistol

http://i686.photobucket.com/albums/vv23 ... 1296139715

Damage:
• M.D.C AP rounds 3D4 , H.E rounds 3D6 M.D.C, aim shot this is one barrel fired

• two round burst (this is similar to the tank rifle used) M.D.C AP rounds 4D6 , H.E rounds 6D6 M.D.C, this is one barrel fired

• incendiary M.D.C ( this used for anti Vampire 1d4 M.D.C to any one but 5d10 M.D.C use know table but twice the so a 12 damage KO table is 24, critical hit 17 or better aiming for main body hit the heart damage x10 , for the head x5 plus K.O table .note if the damage goes over its MDC point they are vaporized, sliver acid round against were beast same thing but melt K.O table the same

• Dual fired Dual burst four rounds ( both barrel fired ) AP rounds 1d4x10+8, H.E rounds 2d4x10 M.D.C, single shot

R.O.F: single shot OR two rounds burst OR Dual burst four rounds
Range: 500 feet
Payload: 30 rounds standard clip, but can use small clip 24 rounds (don’t forget plus2 in chamber)
Note: silencer due to the extend barrel add 150 feet plus +1 to strike, must be at least 5 feet close to hear something, perception roll 12 or better if know to be in the area, or 15 or better not known to be in the area, needs a P.S 12 or better to use .30 caliber single barrel, infrared targeting standard +1 to strike, thermo target laser ( can not be seen by optic thermos / infrared only if you know frequency ADD +1 strike ,can not used both at the same time battery life 6 to moth constant use , up 1 and 6 month used here and there, flash light plus high intensity blinding light -9 to human , vampire and slimier D-bee -12 to strike , parry, dodge, roll and are blinded for 1d4 melees ,S.D.C beings 1d4 minutes

http://upload.wikimedia.org/wikipedia/c ... SW_610.jpg

There also a market for revolver only single barrel note single shot ONLY!! rest the same 6 round Chambers,8 rounds chamber FOR .20 /.50 caliber and 10mm caliber revolver as well this is top right




For America

AK 98

This weapon will be the most hated weapon for the coalition .BUT will be the simplest M.D.C weapon to make and use against the coalition /alien/monster in rift earth America . They are capable of doing damage to infantry all the way to a mecha/ alien/monster. This will be the bane for to a mecha/ alien/monsters and later will be used by private companies (like N.A.A.T) which will be copied by other as well. They will be hated but the need weapon systems will have look modern

Below the AK series this type the one on top is a standard AK 98 with under barrel 30MM grenade launcher.
It shows standard clip outside and below drum clip, attach to the AK is a long clip
And the second on the bottom AK series call AK 98 type II for extended range with box clip
AK 98 (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151394



M.D.C 35
Range:
AK 98 - 2000 feet
AK 98 type II - 3500 feet
Under barrel 30MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Damage: AK 98 – OR AK 98 type II
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst - short burst
• 4d6 M.D.C six(6) round burst - medium burst
• 1d4x10 +8 twelve (12)round – long burst
• 1D6X10 M.D.C twenty four rounds (24) full Melee
H.E.A.P
• 1D6 M.D.C single(1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst -medium burst
• 5d6 M.D.C six (6) round burst -long burst
• 1d6x10 M.D.C twelve (12)round – full melee
Under barrel 30MM grenade launcher
Blast Radius 5 feet
H.E 30MM grenade launcher 5D4 M.D.C, HEAT round 5d6
R.O.F: single shot, short burst, medium burst, long burst, full melee burst
Payload: AK 98
Standard clip 30 rounds, long clip 46 rounds, drum clip 99 rounds, Box clip 150 rounds, and barrel clip 270 rounds
30MM grenade launcher 12 rounds


AK 98 series below is a barrel clip with under barrel 40 MM grenade launcher. The AK 98 with silencer and no muzzle flash
40MM grenade launcher (picture below)
Damage:
H.E 1d4x10 M.D.C, H.E.A.T 1D6X10 M.D.C
Under barrel 40MM grenade launcher 200 feet for direct fire, indirect fire 3000 feet
Payload 40 MM 16 rounds
The rest the same
http://i686.photobucket.com/albums/vv23 ... 1295151396




AK 98 SHOTGUN CALL Saiga -12 shotguns (picture below)

http://i686.photobucket.com/albums/vv23 ... 1295151397



This version is a AK 47 version shot gun design for close quarters combat .The AK 98 below or bottom is the standard AK 98 with under barrel shot gun
DAMAGE:
Saiga -12 shotguns single shot 4d4 , burst 5d6 +2 M.D.C
Under barrel 40MM grenade launcher or under barrel 30MM grenade launcher
ROF: single shot or burst
RANGE: 200 feet
PAYLOAD: 30 round clip, long clip 45 round, drum 99 round, drum 120 round, box 150 round
Under barrel shot gun
As Saiga -12 shotguns but 30 round clips, long clip 45 round, drum 99 rounds

This weapon will be the Second most hated weapon for coalition /alien/monster in rift earth .BUT will be the simplest M.D.C weapon to make and use against to a coalition /mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for coalition /alien/monster in rift earth and later will be used by private companies which will be copied by other companies as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178


length : 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
weight 20 pounds fully loaded

This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178

length : 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
weight 20 pounds fully loaded

This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178

length : 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) round burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
weight 20 pounds fully loaded

This weapon will be the Second most hated weapon for the gargoyles and mind works as well as the Brodkil .BUT will be the simplest M.D.C weapon to make and use against to a mecha/ alien/monster forces. They are capable of doing damage to infantry all the way to a mecha. This will be the bane for gargoyles and mind works as well as the Brodkil and later will be used by private companies which will be copied by other counties as well. They will be hated and needed at the same time.

Below the AK series this type the one on top is a standard AK MG light (AK light machinegun) .
It shows standard two drum clip and it will first used by the N.A.A.T elite squads. And by Allies forces later called A.F. Allies will call the AK light machine gun simple and effective; however the down fall is reloading the dame thing takes two 30 seconds to reload, after that well it can take a punch and give it back. Final some companies in 1 year will copy this simple weapons systems and the rest will be history

http://i686.photobucket.com/albums/vv23 ... 1295581178

length : 4 feet
Range: 3500 feet
Damage: AK MG LIGHT varies
R.O.F: varies
L.E.A.P round
• 1D4 M.D.C single shot ( 1)
• 3d4 M.D.C three(3) round burst
• 4d6 M.D.C six(6) round burst
• 1d4x10 +8 twelve (12)round
• 1D6X10 M.D.C twenty four rounds (24) burst
• 2d6x10 M.D.C forty eight rounds (48) burst
H.E.A.P
• 1D6 M.D.C single (1) shot
• 2D6 M.D.C (3)-short burst
• 3d6 M.D.C three (3) rounds burst
• 5d6 M.D.C six (6) round burst
• 1d6x10 M.D.C twelve (12) round burst
• 2D6X10 M.D.C twenty four rounds (24) burst
• 3d6x10 M.D.C forty eight rounds (48) burst
R.O.F: single shot, or varies burst
Payload: AK MG
Standard clip : two barrel clip 280 rounds total 560
Weight 20 pounds fully loaded
Last edited by ZINO on Fri Mar 11, 2011 5:07 pm, edited 1 time in total.
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Sure, as long as the use is personal and non-commercial that's fine.
Glad you like the art!

-Keith Thompson
THANK YOU SO MUCH IT AN HONOR
FROM ZIN0117


http://keiththompsonart.com/images/full/hausen.jpg

The third boxy robot is a giant basic robot made by D-bee militia force (or D.M.F), basic humans shape, with extended arms , the main gun can have 2 optional remote controlled or manual controlled turret . Simpler and easy to repaired this unit carries dual armored protection systems (more like body amour) to have better combat endurance before they were disable by monster force. With this armored it stop that from happening, love by all in D-bee militia force (or DMF), thanks to N.A.A.T and cheapwell engineers’ .the reason why it allowed to be built was for NGR allowed some type of robot, and not to advanced .Looks like a giant tank with arms and legs, before or the first had four man crew but now it has one pilots. On top of that nuclear powered robot is more expensive then vehicles, but it was costly. However D-bee militia force (or DMF) knew that many others small nations (also Triax) had fossil ready and a lot, cheap easy to get to power their simple war machines and no missiles. NGR approved and the rest is history, ten of thousands are been made for the D-bee militia force (or DMF), local enforcement in refugee zones and even merc outfits that legal by NGR. This basic robot is the second before the other larger model is on line thanks to NGR. It call poor man robot or small huge tin can is what is called by NGR soldiers, but this can works. The only complaint pilots have to only three weapons, but this was done to budget cost for the other robots. This has to weapons will be the bane for gargoyles and monster flying wing and anti aircraft, and anti-anything flying. They will be used for base defense or escort duties only. This will be use in North America and in Germany by N.A.AT and will sell the fossil fuel systems and less powerful auto cannons. It great for urban use which catches many off guard. The commercial version is used only in Germany, however
N.A.A.T version is being used in North America

Model type basic humanoid robot
Crew first model 4, one pilot three for AAA and tank rifle

Features:
1. Radar: 5 miles to 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun,-4 dodge when hold on to something,
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, NAAT uses 30 miles
5. External audio pick up: same as robots
6. Spotlight
7. Ejection systems: none but has escape hatches
8. Self-Destruct systems
9. Voice actuated locking systems
10. Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered N.A.A.T special forces 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours, standard units liquid fossil fuel range 500 miles can combine with , most commonly use solar powered for up 8 hours

M.D.C Stats
Forearm (2)350 N.A.A.T version, commercial version 150
Upper arm (2)275 N.A.A.T version, commercial version 150
Quad 40 mm auto main cannon 200 (1) N.A.A.T version
Quad 10 mm auto main cannon 100 (1) commercial version
Main body 350 N.A.A.T version, commercial version 250
turret 150 N.A.A.T version, commercial version 350
Legs (2) 200 N.A.A.T version, commercial version 100
Amour up legs (2) 150
Sided engine plates rear 200 N.A.A.T version , commercial version 100
Engine 200 N.A.A.T version , commercial version 100
Any heavy cupola (x2) 35 N.A.A.T version , commercial version 25
top Armored cockpit 120 N.A.A.T version , commercial version 75
bottom Armored cockpit 120 N.A.A.T version , commercial version 75
N.A.AT only Side amour one per can add 250 to 350 per sides(x1) ,front (x1),rear(x1) turret (x1),legs ( x1 each),turret ( x1 each) any damage 80 or less bounces off




Dimensions


35 feet tall
10 feet long
9 feet wide
Weight: 27 tons

Speed: 80 MPH in urban or city or plains, wooded area 40 MPH

Powered systems: fossil fuel or any alcoholic liquid and back up battery powered time 12 hours recharged by switch battery
Range: 600 miles fossil fuel powered or any alcoholic liquid back up battery powered time 12 hours recharged by switch battery add 200 miles
Cost 200,000 credits N.A.AT add nuclear power

Weapons systems:

Type: commercial version
High velocity heavy ballistic 10 MM cannon, can fie single shot, but a dual shot the Robot must stand still and brace itself
Damage: varies by type
10mm -3d4 M.D (max damage 12)

One barrel Burst 4d6 M.D.C two rounds burst; four round burst 1d4x10+8, eight rounds burst 2d4x10+16, ten round 3d4x10

Dual barrel two rounds burst 1d4x10+8, Dual barrel eight rounds burst 1d10x10, Dual barrel ten barrel
4d6x10
Quad barrel two rounds burst 1d10x10, Quad eight rounds 5d4x10, Quad sixteen round 5d8x10 or 1d4x100
R.O.F: varies by burst
Range: 2 mile
Payload: 1000 round each

Type: N.A.A.T version
High velocity heavy ballistic 40 MM cannon, can fie single shot, but a dual shot the Robot must stand still and brace itself
40 mm -5d6 M.D (max damage 30)

One barrel Burst 1d6x10M.D.C two rounds burst; four rounds burst 2d6x10, ten round 5d6x10

Dual barrel two rounds burst 2d6x10, Dual barrel eight rounds burst4d6x10, Dual barrel ten barrel
10d6x10 or 1d6x10

Quad barrel two rounds burst 4d6x10, Quad eight rounds 8d6x10 , Quad ten round 2d6x100 or 5d6 x10 per barrel
R.O.F: varies by burst
Range: 2 mile
Payload: 1000 round each




Weapons systems:
Type: N.A.A.T version
Short barrel High velocity ballistic tank rifle 130 MM cannon,
Damage: varies by type -5d6x10 M.D (max damage 300) single shot, dual shot 10d6x10
R.O.F: varies by type can fie single shot, but a dual shot the
Range: 3500 feet
Payload: 200 rounds

Type: commercial version
High velocity heavy ballistic tank rifle 100 MM cannon,
Damage: varies by type 100 mm -1d10x10 M.D (max damage 100),5d4x10
R.O.F: varies by type can fie single shot, but a dual shot
Range: 2500 feet
Payload:200 rounds


Weapons systems:
Type: N.A.A.T version
(x2)High velocity heavy ballistic MDC Machinegun, side of High velocity heavy tank rifle
Damage: varies by type
R.O.F: varies by type
Range: varies by type any type
Payload:


Weapons systems:
Type: N.A.A.T version only
Shoulder mounted grenade, forearm mounted grenade, rear legs mounted grenade
Damage: varies by type
R.O.F: varies by type single shot, ten round burst
Range: 1500 feet
Payload: 40 rounds each launcher (x6) total 240

HAND TO HAND use Rifts - Main book page 44
use robot
Punch 2d6
Punch powered punch 6d6
kick 1d4x10
Last edited by ZINO on Fri Mar 11, 2011 5:07 pm, edited 1 time in total.
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Sure, as long as the use is personal and non-commercial that's fine.
Glad you like the art!

-Keith Thompson
THANK YOU SO MUCH IT AN HONOR
FROM ZIN0117


http://keiththompsonart.com/images/full/mbw.jpg

In North America this is the Bane for N.A.A.T, coalition, and many other victims to have fallen to this unit. Many have called it the Royal pain, due that designer came from what the British Isles. It carries it carries a adjustable 120 MM long and short range tank rifle, has one weapon mount remote control or manual, front optional weapon mount , two side Grande launcher , two pouch for ammo , side mounted hip missiles short range missiles . They have built reactive amour, well balance fire power, and amour and finally speed make the mark I. This has been ban by all N.A.AT Allies and the coalition, shot on sight until threat by rebels is over. This could have N.A.A.T best basic all purpose robots but was stolen by rebel forces from Germany in a blaze of gun fire as they were leaving. The Mark I was supposing to N.A.AT to the first boxy prototype and date were lost in a raid. This is why see seen the other type of basic robot designs’

Features:
1. Radar: 5 miles to 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun,+4 dodge
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, NAAT uses 30 miles
5. External audio pick up: same as robots
6. Spotlight
7. Ejection systems: none but has escape hatches
8. Self-Destruct systems use long missile war heads
9. Voice actuated locking systems
10. Complete environmental pilot and crew compartment
11. Rebel special forces ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered N.A.A.T special forces 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours, standard units liquid fossil fuel range 500 miles can combine with , most commonly use solar powered for up 8 hours
13. Rebel Elite force has 4 offensive magic Features and 8 defensive magic Features


M.D.C Stats

Right arm forearm 150
Right arm upper 175
left arm Main 160 mm auto main cannon 200 (1)
Main body 350
Legs (2) 200
Amour up legs (2) 150
Sided engine plates rear 200
Engine 200
Any heavy cupola (x2) 35
Armored cockpit 120
Side amour one per can add 150 to 250 per sides(x1) ,front (x1),rear(x1) turret (x1),legs ( x1 each) any damage 50 or less bounces off
Note built reactive amour any damage M.D.C 50 or less bounces off in any location


Dimensions


19 feet tall
11 feet long
9 feet long
Weight: 18 tons

Speed: 120 MPH in urban or city or plains, wooded area 60 MPH

Powered systems: fossil fuel or any alcoholic liquid and back up battery powered time 12 hours recharged by switch battery for close base defense, patrol units /long range units nuclear powered 10 year Range unlimited
Range: 600 miles fossil fuel powered or any alcoholic liquid back up battery powered time 12 hours recharged by switch battery add 200 miles
Cost 200,000 credits plus nuclear powered

Weapons systems:
Type: adjustable high velocity heavy ballistic 120 MM cannon, can fie single shot, but a dual shot the Robot must stand still and brace itself
Damage:
A.P.F.S.D.S round
120 mm -4d6x10 (max damage 240), dual shot 8d6x10
H.E round
120 mm -2d6x10 or 3d4x10 M.D (max damage 120) , dual shot 4d6x10
R.O.F: single shot or dual shots
Range: short range barrel 2500 feet, long range 3 miles
Payload: top drum clip 120 round for both or 240 rounds

Weapons systems
(x2) Optional turret M.D.C Machine gun or one barrel rail gun, or dual barrel medium or light rail gun payload x 20


Weapons systems
Type grenade Launcher
Damage: varies HE round, tear gas, smoke (different colors black, red, green, red, orange) , or flares and chaff grenade
R.O.F: single shot or ten rounds burst
Range: 2000 feet
Payload: 200 rounds each type total 14000 totals

Weapons systems
Type: hip mounted short range missiles
Damage: varies by type any type
R.O.F 1, 2 3, 4, 5, or all 6
Range: varies by type any type
Payload: 6 per leg or 12 totals

Weapons systems: mount remote control or manual M.D.C machine gun
Type can have M.D.C machine gun, or one heavy rail gun or dual barrel mediun or light rail gun
Damage: varies by type
R.O.F: varies by type
Range: varies by type any type
Payload: x3


Weapons systems: any hand held weapon giant size


HAND TO HAND use Rifts - Main book page 44
use robot
Punch: 1d8 right
Punch powered punch: 2d8
Kick: 4d6
Last edited by ZINO on Fri Mar 11, 2011 5:08 pm, edited 1 time in total.
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Sure, as long as the use is personal and non-commercial that's fine.
Glad you like the art!

-Keith Thompson
THANK YOU SO MUCH IT AN HONOR
FROM ZIN0117

http://www.keiththompsonart.com/pages/panzerfluch.html
http://www.keiththompsonart.com/images/ ... rfluch.jpg

The second boxy robot is a giant basic robot made by D-bee militia force (or D.M.F),basic humans shape ,with one left arm 160 MM cannon , main gun over ,can have 2 optional remote controlled or manual controlled MDC machine . Simpler and easy to repaired this unit carries dual armored protection systems (more like body amour) to better combat endurance before they were disable by monster force. With this armored it stop that from happening, love by all in D-bee militia force (or DMF), thanks to N.A.A.T and cheapwell engineers’ .the reason why it allowed to be built was for NGR allowed some type of robot, and not to advanced .Looks like a giant tank with arms and legs, before or the first had four man crew but now it has one pilots. On top of that nuclear powered robot is more expensive then vehicles, but it was costly. However D-bee militia force (or DMF) knew that many others small nations (also Triax) had fossil ready and a lot, cheap easy to get to power their simple war machines and no missiles. NGR approved and the rest is history, ten of hundreds are been made for the D-bee militia force (or DMF), local enforcement in refugee zones and even merc outfits that legal by NGR. This basic robot is the second before the other larger model is on line thanks to NGR. It call poor man robot or small BIG tin can is what is called by NGR soldiers, but this can works. The only complaint pilots have to no left arm, but this was done to budget cost for the other robots.

Model type basic humanoid robot
Crew first model 3 later 1

Features:
1. Radar: 5 miles to 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun,-4 dodge
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, NAAT uses 30 miles
5. External audio pick up: same as robots
6. Spotlight
7. Ejection systems: none but has escape hatches
8. Self-Destruct systems
9. Voice actuated locking systems
10. Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +3 to strike
12. Nuclear powered N.A.A.T special forces 1 year, 2 year.4 year or 10 year max, most commonly use solar powered for up 8 hours and emergency 4 hours, standard units liquid fossil fuel range 500 miles can combine with , most commonly use solar powered for up 8 hours

M.D.C Stats

Right arm forearm 150
Right arm upper 175
left arm Main 160 mm auto main cannon 200 (1)
Left arm shield 150(1)
Main body 350
Legs (2) 200
Amour up legs (2) 150
Sided engine plates rear 200
Engine 200
Any heavy cupola (x2) 35
Armored cockpit 120
Side amour one per can add 150 to 250 per sides(x1) ,front (x1),rear(x1) turret (x1),legs ( x1 each) any damage 50 or less bounces off



Dimensions


20 feet tall
11 feet long
9 feet long
Weight: 20 tons

Speed: 80 MPH in urban or city or plains, wooded area 40 MPH

Powered systems: fossil fuel or any alcoholic liquid and back up battery powered time 12 hours recharged by switch battery
Range: 600 miles fossil fuel powered or any alcoholic liquid back up battery powered time 12 hours recharged by switch battery add 200 miles
Cost 100,000 credits

Weapons systems:
Type: high velocity heavy ballistic 160 MM cannon, can fie single shot, but a dual shot the Robot must stand still and brace itself

Damage:

H.E Blast Radius 10 feet
160 mm -5d6x10 M.D (max damage 300) single shot or double tap or dual shot 1d6x100
A.P.F.S.D.S round Blast Radius 2 feet
160 mm -7d6x10 M.D (max damage 420) single shot or double tap or dual shot 2d4x100

Range: direct line of fire 3000 feet, indirect artillery 7000 feet
R.O.F: single shot or double tap or dual shot
Payload: 100 each

Weapons systems
(x2) Optional turret M.D.C Machine gun or one barrel rail gun, or dual barrel medium or light rail gun payload x 20

Weapons systems: any hand held weapon giant size





HAND TO HAND use Rifts - Main book page 44
use robot
Punch 1d4 right
Punch powered punch 3d4
kick 4d6
Last edited by ZINO on Mon Dec 30, 2013 2:32 am, edited 1 time in total.
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

well anyone thoughts complaints or hum anything ???? love to here from you
let your YES be YES and your NO be NO but plz no maybe
User avatar
abtex
Champion
Posts: 2294
Joined: Sat Jan 04, 2003 2:01 am
Location: Heart in Texas

Re: N.A.AT Germany BOOK 2

Unread post by abtex »

Just saw the new ones have not had time to think about. But look good.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

abtex wrote:Just saw the new ones have not had time to think about. But look good.

when you can let me know what you think :D
thank you and to the artist as well !!
let your YES be YES and your NO be NO but plz no maybe
User avatar
NMI
OLD ONE
Posts: 7172
Joined: Fri Nov 03, 2000 2:01 am
Location: McHenry Illinois

Re: N.A.AT Germany BOOK 2

Unread post by NMI »

looks pretty darn fugly, err I mean awesome!!! :D
"Freedom is the recognition that no single person, no single authority or government has a monopoly on the truth, but that every individual life is infinitely precious, that every one of us put on this world has been put there for a reason and has something to offer."
Megaversal Ambassador Coordinator
My GoFund Me - Help Me Walk Again
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Mr. Deific NMI wrote:looks pretty darn fugly, err I mean awesome!!! :D

:lol: :lol: :lol:
thank you I am humble by your words :oops:
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

well anyone thoughts complaints or hum anything ???? love to here from you
let your YES be YES and your NO be NO but plz no maybe
User avatar
Snake Eyes
Hero
Posts: 1025
Joined: Tue Jan 27, 2004 12:34 am
Comment: Living in Florida, soon to be Dinosaur Swamp
Location: Mary Esther, Florida

Re: N.A.AT Germany BOOK 2

Unread post by Snake Eyes »

Wow, this is impressive :shock:

BTW: did you do the art for the guns?
The Dragon Has Spoken
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

Snake Eyes wrote:Wow, this is impressive :shock:

BTW: did you do the art for the guns?

check "can their be a smart gun in rift P.W? "using pimp my gun
take a look
viewtopic.php?f=28&t=99418
let your YES be YES and your NO be NO but plz no maybe
User avatar
ZINO
Knight
Posts: 4063
Joined: Mon Jul 14, 2008 5:02 pm
Comment: NEVER QUIT..... I got lucky
Location: new york

Re: N.A.AT Germany BOOK 2

Unread post by ZINO »

http://flyingdebris.deviantart.com/art/ ... 8607&qo=20
http://fc01.deviantart.net/fs71/i/2010/ ... 2xhg31.jpg

Artist comment :
Mech suit by ~flyingdebris
Digital Art / Paintings & Airbrushing / Sci-Fi
©

A design that’s been floating in my head for a while.

At some point in the near future, i want to build a wearable version of this.

thats cool then, sure you can use em!





Super EGG or super Killer EGG
Description
In north America N.A.A.T Super egg come from N.A.T.O sequester hard suit or better know by NGR soldiers these suits called HARD SIUTS OR AKA KILLER EGG this is the second generation models putting up to RIFTS Earth robot but are called Mecha this is due to it size and fire power it has plus mobility for one pilot that rival a super SAMAS plus weapons systems one right modular missiles systems three medium range missiles of any type or short range missiles or mini- missiles or direct line of sight grenade launcher to start with , plus an addition fire powered internal grenade launcher 40 grenade each ,plus over and under heavy and light PB cannon with under barrel MDC machine gun in the right fore arm ,and left one rail gun payload time 3 or any beam weapon , hidden hip missiles mini -missiles 5(x2) total , or extra storage add X5 payload instead or 100 pounds in a medium compartment use Borg stats finally hand to hand combat both hands and legs it mobility as a SAMAS flight speed this the excellent rebel if they get lucky to get one only N.A.A.T MECHA Eiltes used this mecha there is rumored that a knock off is out there but one can confirm this ,but seems to be true to early to Intel.

updated N.G.R has recent learned of this human size mech but is leave it alone just as long as they report and get permission to enter it nation it would have a problem. there been report that NGR solider are ordering them as personal use and this has made made NGR unhappy . still it is been reported to NGR first to obtain by private security firms or small merc outfits




Stats

6 feet tall
4 feet long
5 feet wide
Weight: 2 tons N.A.A.T 5 tons
Depth :underwater 2500 feet
Range: unlimited
Speed running 112 MPH, walking 8 to 15 MPH
Flying 200 MPH
Powered systems nuclear powered
Cost N.A.A.T version 5 million, commercial version 3 million Knock off 2 million no built weapons most be add separated

Speed: 150 MPH in urban or city or plains, wooded area 60 MPH, mini jump jet booster add 10 to 100 feet for small control jumps and long control jumps add 101 to 1500 feet
Note small arms P.S 40 robotic table, but giant arms use supernatural P.S table
Powered systems: fossil fuel or any alcoholic liquid and back up battery powered time 12 hours recharged by switch battery
Range: unlimited
Cost 900,000 credits N.A.AT add nuclear power

Weapons systems:
Model type basic humanoid robot
Crew 1
Features:
1. Radar: 5 miles to 45 miles
2. Combat computer: add +2 strikes main gun, +3 MDC machine gun,+1 dodge when hold on to something,
3. Laser targeting add +1 to all weapons systems
4. Radio standard 5 miles, NAAT uses 30 miles
5. External audio pick up: same as robots
6. Spotlight
7. Ejection systems: none
8. Self-Destruct systems use any long range missiles damage
9. Voice actuated locking systems
10. Complete environmental pilot and crew compartment
11. N.A.A.T ADD thermos – Imagers /infrared /Ultraviolent Optic range 2 miles (for night operations) + 2 to strike in day operation /night tine add +4 to strike
12. Nuclear powered N.A.A.T special forces 1 year, 2 year.4 year or 10 year max,
13 .VR reality systems of 360 degrees add + to initiative
14. TW features four only (this is special operation mecha P.P.E batteries (x4) each 100 recharge by replacing like clip or 5 miles from a ley line




M.D.C
M.D.C Stats
Standard Forearm (2)250 N.A.A.T version, commercial version 175
Standard Upper arm (2) 225 N.A.A.T versions, commercial version 150
Main body350 N.A.A.T version, commercial version 220
Legs (2) 220 N.A.A.T version, commercial version 200
Engine 270 N.A.A.T version , commercial version 150
Reinforce cockpit 200 N.A.A.T version , commercial version 175
N.A.AT only Side amour one per can add 120 to 200 to main body, giant arms legs
Any damage 80 or less bounces off
N.A.AT only force filed 400 field generator 100 MDC use NE rules


Weapon system: shoulder modular missiles systems ( this has kept the enemies guesting which weapon systems are been used )
Damage: missiles varies, 1d4 MDC per light AP rockets, 1D6 light H.E rockets, ANY ONE TYPE grenade
Range: varies
Rate of fire1 or any amount count as one attack, heavy grenade launcher is ten shot fired only
Payload: three medium range missiles, there short range, six mini missiles, 30 light rockets or (200) heavy grenade launcher
Bonus any target less than 2000 feet get a range +3 to strike
Cost : 10,000 plus missiles

Weapon system over and under heavy and light Particle Beam cannon this is the terror weapon for all robot pilots horror factor 10 when familiar with weapons, first few times horror factor 18
Damage
1) Heavy Particle Beam 3d4x10
2) Light Particle Beam 5d10 only knock off gets this
Range: both 2 miles, knock off 2000 feet
Rate of fire: hand to hand plus robot add as well
Payload: unlimited
Bonus Heavy Particle Beam over 4000 feet range add + 3, Light Particle Beam + 2 under 2000 feet use knock down table rules can fire both weapons !!!! 4d4x10+10!!!
Cost : 50,000

Weapon system under barrel MDC machine gun in the right fore arm(x1)
Damage any heavy MDC machine gun or light or medium rail gun only
Range: varies
Rate of fire: varies
Payload: time ten
Bonus : varies
Cost varies

Weapon system hidden hip missiles mini –missiles(x2)
Damage: varies
Range: varies
Rate of fire1 ,2,3,4, or all
Payload: 5
Bonus: varies
Cost standard 10,000 plus missiles

Weapon system line of sight internal grenade launcher 40 grenade (x4) main body look like tube launchers
Damage: varies
Range: varies
Rate of fire: varies
Payload: 100 rounds each one type can not mix
Bonus: varies
Cost standard none

Hand to hand
Punch
Restrained 1d4
Full 2d4
Powered4d4
Kick
Restrained 2d4
Full3d4
Powered 4d6
Leap kick 1d4x10+8

OK post you hate mail now!!! just joking
let your YES be YES and your NO be NO but plz no maybe
Post Reply

Return to “Rifts®”