Advice on a Magic Character

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GundamChief
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Advice on a Magic Character

Unread post by GundamChief »

I'm currently working on a small campaign for a few online players. One of the character's is your basic joe blow who for reasons "good hearted, good headed, etc." was selected by a dying mage hero to receive his powers via transference. Basically, he pulled a green lantern, only with magic.

I decided that the character would have one of the attributes of the mage to basically show how much the character is different from before in addition to suddenly knowing how to "magick".

So (aside from PE because PPE is a good thing) which attribute do people think would be the best stat for a mage to have a high number in?
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Re: Advice on a Magic Character

Unread post by zerombr »

classically, ME and IQ are fitting, if the original wizard was something of a summoner than a higher MA would help too, even if he wasn't that's your presence.
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Re: Advice on a Magic Character

Unread post by eliakon »

ME will help with mental saving throws and represents the classical "iron will"
MA is that "aura of mystical power" that many wizards seem to have
IQ is useful as it can provide a skill bonus to any of your magical skills, especially handy for things like lore skills, principles of magic, or scroll conversion skill or all the other skills that come with magic. (I don't know what all you use in your game is why I mention several options)
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Re: Advice on a Magic Character

Unread post by Regularguy »

If he got selected because he already had a good heart and a good head, maybe all he gets — other than magic powers — are a stage performer’s finger flourishes and sleight-of-hand showmanship?
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Re: Advice on a Magic Character

Unread post by Daniel Stoker »

I'd go with ME or MA if you don't want to 'game' it by picking PE.


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Re: Advice on a Magic Character

Unread post by Ice Dragon »

Frist thought was M.E. and I.Q.

You should me mental stable and have a high intelect to learn the magic arts.
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