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Unread postPosted: Wed Jan 31, 2018 12:17 am
  

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Knight

Joined: Mon Jan 28, 2002 2:01 am
Posts: 3497
Location: Nashville.....ish....
I was going through some of my game files and came across a list of SDC book weapons I've pulled from various Palladium games. I usually default to the HU: GMG for weapons, but these add a little bit of variety while not being super unbalancing. I did not include actual game stats because, well, none of them are my creations, but I included page numbers so they are easier to find. Hope somebody finds it useful.

This list is far from complete. Off the top of my head I know the Robotech books and AtB have some extra examples, but I don't have the books at my fingertips right now.

Feel free to add more.

Gun Name: MP-10 Caseless Pistol
Write up: 10mm caseless auto pistol using standard, and DU rounds. High capacity magazine.
Book: Rifts Mercenaries Page#: 103

Gun Name: MP-23A Caseless SMG
Write up: 10mm caseless SMG using standard, and DU rounds. High capacity magazine.
Book: Rifts Mercenaries Page#: 103

Gun Name: M-20 Assault Rifle
Write up: Heavy assault rifle using standard and AP rounds High capacity magazine, grenade/rocket launcher, 8 rd burst setting, laser targeting
Book: Rifts WB 7 Page#: 117

Gun Name: Equalizer Combat Shotgun
Write up: Heavy combat shotgun that can fire regular 12 gauge shells, or small grenades, magazine and drum options.
Book: Rifts WB 9 Page#: 164

Gun Name: NEMA Automag (AMT) Pistol
Write up: Very accurate large capacity pistol that can fire standard or rubber bullets, 3 rd burst setting.
Book: Chaos Earth Page#: 53

Gun Name: NEMA 5.56 Assault Rifle
Write up: High capacity assault rifle, 3 rd burst setting.
Book: Chaos Earth Page#: 54

Gun Name: MR-30 Multi-Purpose Infantry Weapon & Helmet System
Write up: Caseless heavy assault rifle, with multi shot semi automatic shotgun/grenade launcher, special targeting helmet.
Book: NB Between the Shadows Page#: 128

Gun Name: Standard Recoilless Rifle
Write up: Recoilless rifle that can fire normal and rubber bullets, made of plastic and ceremics.
Book: AtB Mutants in Orbit Page#: 88

Gun Name: Standard Recoilless Pistol
Write up: Lightweight recoilless pistol that can fire normal and rubber bullets, made of plastic and ceremics.
Book: AtB Mutants in Orbit Page#: 88

Gun Name: Flechette Rifle
Write up: Fletchette Rifle with varied payload including Steel Shards, Magnetic Particles, Explosive Phosphorus, and Poisons.
Book: AtB Mutants in Orbit Page#: 89

Gun Name Flechette Pistol
Write up: Fletchette Rifle with varied payload including Steel Shards, Magnetic Particles, Explosive Phosphorus, and Poisons.
Book: AtB Mutants in Orbit Page#: 89

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RockJock, holder of the mighty Rune Rock Hammer!


Last edited by RockJock on Sun Jun 03, 2018 1:12 pm, edited 4 times in total.

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Unread postPosted: Wed Jan 31, 2018 10:05 pm
  

D-Bee

Joined: Sun Apr 05, 2015 1:52 am
Posts: 9
The page number is right but the Equalizer is in World Book 9, South America 2.


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Unread postPosted: Sun Feb 04, 2018 1:05 am
  

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Knight

Joined: Mon Jan 28, 2002 2:01 am
Posts: 3497
Location: Nashville.....ish....
Thanks, correcting it now. A copy over from my original form I think.

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Unread postPosted: Sun Feb 04, 2018 11:20 am
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15221
Location: Eastvale, calif
Both the HU:AU and the AU:GG books have generic and specific smallarms in them.

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Q's on this board need canon answers first for the question that was asked. Then you can post your own house rules listed as your house rules.
I say what the classes ARE even if the books mislabel them, so get over it.

Mostly I write out exactly what I mean, then sometimes get even more finicky.

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Unread postPosted: Sun Feb 04, 2018 2:52 pm
  

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Knight

Joined: Mon Jan 28, 2002 2:01 am
Posts: 3497
Location: Nashville.....ish....
Thanks Drew. I left the AU books, and other HU titles out when I originally did this because my group was pretty familiar with the HU line, and I was looking for other ideas. VU, CS and GI all have weapons scattered in them. I don't remember off the top of my head, but I think even MU has a smattering of them.

Feel free to add anything to the list that fits.

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RockJock, holder of the mighty Rune Rock Hammer!


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Unread postPosted: Sun Feb 04, 2018 4:33 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15221
Location: Eastvale, calif
I will have to say that there are many small arms in the RT2 books that might do well in HU....but others (notably most of the energy weapons) that once the charge on their power clips run dry they can't be recharged due to the lack of protoculture.

The only item I would mention from rifts that might work well in HU (galaxy side) setting is the SNARLS sensor package in R Japan.

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Q's on this board need canon answers first for the question that was asked. Then you can post your own house rules listed as your house rules.
I say what the classes ARE even if the books mislabel them, so get over it.

Mostly I write out exactly what I mean, then sometimes get even more finicky.

My Artwork


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Unread postPosted: Sun Feb 04, 2018 5:27 pm
  

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Knight

Joined: Mon Jan 28, 2002 2:01 am
Posts: 3497
Location: Nashville.....ish....
The SNARLS for sure. Maybe thermo sensors in JU?

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RockJock, holder of the mighty Rune Rock Hammer!


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Unread postPosted: Sun Feb 04, 2018 9:40 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15221
Location: Eastvale, calif
RockJock wrote:
The SNARLS for sure. Maybe thermo sensors in JU?

I wouldn't give them to earth bound characters....but galaxy side of the HU setting I would let the militaries have them. The civilian pop has no real reason for them. So while they might not be prohibited tech, they would be regulated to the point that not just anyone could get them.

_________________
Q's on this board need canon answers first for the question that was asked. Then you can post your own house rules listed as your house rules.
I say what the classes ARE even if the books mislabel them, so get over it.

Mostly I write out exactly what I mean, then sometimes get even more finicky.

My Artwork


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Unread postPosted: Sun Jun 03, 2018 1:12 pm
  

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Knight

Joined: Mon Jan 28, 2002 2:01 am
Posts: 3497
Location: Nashville.....ish....
I added a few more weapons from Mutants in Orbit to the list. I'll try to do the main book and some of the Robotech stuff fairly soon.

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RockJock, holder of the mighty Rune Rock Hammer!


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