Board index » SDC Worlds » Heroes Unlimited™

 


Post new topic Reply to topic
Author Message
Unread postPosted: Wed Apr 05, 2017 11:59 pm
  

Explorer

Joined: Fri Sep 20, 2002 1:01 am
Posts: 175
What is the largest number of book legal powers you can get without going mega or using temporary power (like the nano-machines from PU2) or going with unstable powers from the mutant table.

For example, I noticed that an experiment can have 3 major powers where a mutant can not (see above). I also noticed that the Arismal from AU can have 3 majors or 2 majors and 1D4+1 minors!!

Tsh77769


          Top  
 
Unread postPosted: Thu Apr 06, 2017 12:50 am
  

User avatar
Wanderer

Joined: Sun Jan 04, 2015 2:16 pm
Posts: 97
Mmmm. As far as I know, powers 2's immortals have a 'powers grow with experience option' that tops out at 6 major powers at level 15. Page 64... 21-25%... starts with a major then gains another major at levels evenly divisible by 3. All ya gotta do is live that long :P


          Top  
 
Unread postPosted: Thu Apr 06, 2017 2:34 am
  

User avatar
Hero

Joined: Sun Feb 25, 2007 11:11 pm
Posts: 1016
Continuous Mutation in the Mutant section of the main rule book (pg 161) allows for a mutant to have 2 Major powers and 5 Minor powers by Level 14 for a total of 7 powers (not all Major... but still 7 powers total).

_________________
There are three types of people in the world; those who can count and those who can't.


          Top  
 
Unread postPosted: Thu Apr 06, 2017 10:02 am
  

User avatar
Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15221
Location: Eastvale, calif
tsh77769 wrote:
What is the largest number of book legal powers you can get without going mega or using temporary power (like the nano-machines from PU2) or going with unstable powers from the mutant table.

For example, I noticed that an experiment can have 3 major powers where a mutant can not (see above). I also noticed that the Arismal from AU can have 3 majors or 2 majors and 1D4+1 minors!!

Tsh77769

Do you mean @ level 1 or at whatever level *waves back to indicate what the other two posters wrote*?

_________________
Q's on this board need canon answers first for the question that was asked. Then you can post your own house rules listed as your house rules.
I say what the classes ARE even if the books mislabel them, so get over it.

Mostly I write out exactly what I mean, then sometimes get even more finicky.

My Artwork


          Top  
 
Unread postPosted: Thu Apr 06, 2017 2:23 pm
  

User avatar
Explorer

Joined: Wed May 19, 2004 1:10 pm
Posts: 108
Powers unlimited 2 Imbued Heroes can have 8 minor powers at lv 1 .


          Top  
 
Unread postPosted: Fri Apr 07, 2017 12:06 am
  

Explorer

Joined: Fri Sep 20, 2002 1:01 am
Posts: 175
I did mean at 1st level.

The imbued powers was the one from PU2 that I was wanting to exclude.

Tsh77769


          Top  
 
Unread postPosted: Sat Apr 15, 2017 12:23 pm
  

User avatar
Invisible Pink Unicorn

Joined: Thu Aug 12, 2004 7:12 am
Posts: 8540
Location: Eden Time:Precisely
ArmU has powerful mystically bestowed options. Including one for Bestowed by demon lord that can end up with 5 major powers plus a couple of abilities from a list.

_________________
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.


          Top  
 
Unread postPosted: Sat Apr 15, 2017 7:26 pm
  

User avatar
Priest

Joined: Thu Nov 08, 2001 2:01 am
Posts: 45507
Location: In the ocean, punching oncoming waves
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
A Rifts Vagabond can have up to 3 major and 3 minor powers. One could easily end up in HU2.

Alternately, any character can spend their time hunting and robbing heroes & villains with magic objects or magic weapons, acquiring those objects and weapons, and gaining powers.
So, technically, the number of powers that a person could have at 1st level is "all of them."

_________________
Annual Best Poster of the Year Awards (2012)

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!


          Top  
 
Unread postPosted: Sun Apr 16, 2017 7:07 pm
  

User avatar
Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3184
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
Well if you make a Blhaze, the alien being from Rifts Skraypers (in which there are two NPCs
already in Century Station) they essentially have 4 majors, 1 minor, and all the supervisions
(which is another 10 minor). That would make them the most numerous super powered
being in HU and HU under Rifts Rules (Skraypers). Furthermore, you could make a Eugenics
characters in which you are limited by the number of super abilities by your budget (1st printing
book had a great budget and cheaper abilities. If you have a 2nd printing or beyond you need to
add 1D4 million to your budget dice roll. Finally you could make an immortal with seven minor or
three major and one minor then make a Super Invention guy who gives the Immortal a weapon
or item that has two major and two minor instead of rolling for the magic weapon. So you make
two characters which allows the one to have nine minor and five major or five major and three
minor.


          Top  
 
Unread postPosted: Sun Apr 16, 2017 7:29 pm
  

Explorer

Joined: Fri Sep 20, 2002 1:01 am
Posts: 175
Sir_Spirit wrote:
ArmU has powerful mystically bestowed options. Including one for Bestowed by demon lord that can end up with 5 major powers plus a couple of abilities from a list.


What is "ArmU"?


          Top  
 
Unread postPosted: Sun Apr 16, 2017 7:59 pm
  

User avatar
Invisible Pink Unicorn

Joined: Thu Aug 12, 2004 7:12 am
Posts: 8540
Location: Eden Time:Precisely
Armageddon Unlimited.

_________________
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.


          Top  
 
Unread postPosted: Sat Aug 26, 2017 12:19 am
  

User avatar
Hero

Joined: Sun Nov 17, 2002 2:01 am
Posts: 1378
Location: Out of sight, Out of Mind
Comment: Greatest Rune Gardenweasel
:-P Create a bunch of Super Invention and Magic Object characters then have them hand their items to a level one character :bandit:


          Top  
 
Unread postPosted: Sat Aug 26, 2017 2:11 am
  

User avatar
Demon Lord Extraordinaire

Joined: Sun Apr 03, 2005 3:28 pm
Posts: 8821
Location: Apocrypha
Comment: Where's the money?
Reagren Wright wrote:
Well if you make a Blhaze, the alien being from Rifts Skraypers (in which there are two NPCs
already in Century Station) they essentially have 4 majors, 1 minor, and all the supervisions
(which is another 10 minor). That would make them the most numerous super powered
being in HU and HU under Rifts Rules (Skraypers). Furthermore, you could make a Eugenics
characters in which you are limited by the number of super abilities by your budget (1st printing
book had a great budget and cheaper abilities. If you have a 2nd printing or beyond you need to
add 1D4 million to your budget dice roll. Finally you could make an immortal with seven minor or
three major and one minor then make a Super Invention guy who gives the Immortal a weapon
or item that has two major and two minor instead of rolling for the magic weapon. So you make
two characters which allows the one to have nine minor and five major or five major and three
minor.


This, but then you take them to the rift in Atlantis that gives you psychic powers and an alignment change when you're exposed to it.


          Top  
 
Unread postPosted: Wed Dec 06, 2017 9:00 am
  

User avatar
Explorer

Joined: Thu Apr 20, 2006 1:46 pm
Posts: 174
Location: "The Guides to the Megaverse(tm)" Podcast
Comment: Author of "Setting the Stage" - Rifter 79 and "Hitting the Streets" - Rifter 81
make sure to take Totem Energy Aura as a Major to also get several minors while it is up

_________________
"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79 and "Hitting the Streets" - Rifter 81
Long Term Project - The Dark City of Cascade - a setting for low-powered heroes in a city filled with crime


          Top  
 
Unread postPosted: Wed Dec 13, 2017 11:49 pm
  

User avatar
Monk

Joined: Wed Oct 18, 2006 3:11 am
Posts: 15971
Location: Northern Gun
Comment: 24 was the start... We are Legion.
HU
Mutant.
"Unstable powers"
"Grows in power and experience with age"
You start with one Major and 2 Minor
Then at lvl 3, 6, 10, 15, you could get majors (It's a chance but it's there)

So you could have 5 majors and 2 minors.

_________________
Image

Lt. Nyota Uhura: I'm impressed. For a moment there, I thought you were just a dumb hick who only has sex with farm animals.

James Tiberius Kirk: Well, not _only_...


          Top  
 
Unread postPosted: Thu Dec 14, 2017 2:04 am
  

User avatar
Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15221
Location: Eastvale, calif
With unstable powers the char can have a great numebr of different power over the course of the game even if they only have two to four at a time.

_________________
Q's on this board need canon answers first for the question that was asked. Then you can post your own house rules listed as your house rules.
I say what the classes ARE even if the books mislabel them, so get over it.

Mostly I write out exactly what I mean, then sometimes get even more finicky.

My Artwork


          Top  
 
Unread postPosted: Thu Dec 14, 2017 6:11 am
  

User avatar
Palladin

Joined: Sat Jul 14, 2007 9:40 pm
Posts: 10003
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
I believe that the forum Member "13eowulf" did a munchtest on this and was able to shenanigan ten or twenty super powers on to one character by massaging the rules.
A truly absurd number of powers can be acquired by a eugenics character selecting the right enhancements for instance. Depending on how you define "temporary" the number is, theoretically "All of them" if your willing to pull enough shenanigans.

Basically it comes down to "how badly are you willing to bend, fold, spindle and mutilate the spirit of the rules while obeying their letter to gain the power you seek."

_________________
Edmund Burke wrote:
The only thing necessary for the triumph of evil is for good men to do nothing."


It's RIFTS Earth; the impossible happens before breakfast, twice on Tuesdays. And if it hasn't, then the GM hasn't tried hard enough and the players are lazy. :D -DhAkael

Knowledge is Power, Power Corrupts, Study Hard


          Top  
 
Unread postPosted: Wed Dec 20, 2017 2:56 pm
  

User avatar
Megaversal® Ambassador

Joined: Tue Nov 24, 2009 6:15 pm
Posts: 1913
Location: Ontario, Canada
eliakon wrote:
I believe that the forum Member "13eowulf" did a munchtest on this and was able to shenanigan ten or twenty super powers on to one character by massaging the rules.
A truly absurd number of powers can be acquired by a eugenics character selecting the right enhancements for instance. Depending on how you define "temporary" the number is, theoretically "All of them" if your willing to pull enough shenanigans.

Basically it comes down to "how badly are you willing to bend, fold, spindle and mutilate the spirit of the rules while obeying their letter to gain the power you seek."


If you massage, bend, cajole, and interpret things in just the right way, and use some Rifters... 18 minor and 13 major for a total of 31 powers, at level one.

OR

If you don't want to do that much work, as mentioned above the Rifts Vagabond can start with 6 powers (either 3 major and 3 minor, or 2 major and 4 minor), then if you become a partial conversion bio-borg you can get 3 symbiotes, build as 3 PU2 symbiotes for a (rough estimate) combined 6 major and 6 minor powers, plus a number of additional abilities.
Level one character with 18 powers.

_________________
Oderint Dum Metuant.

Huntmaster


          Top  
 
 
Post new topic Reply to topic



Who is online

Users browsing this forum: No registered users


Display posts from previous:  Sort by  
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group