Cyberjjacking and superpowers

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VR Dragon
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Cyberjjacking and superpowers

Unread post by VR Dragon »

So I am working up something for my friends and I am including cyberhacking.

I was reading over the section on cyberjacking and while it talks about mechano link, APS electricity and resist energy it left out some things. And we the powers unlimited books there is even more fun.

So I have some questions I hope you others wkuld offer some insight on.
If the power of energy resistance offers a 20 points per round ugfer from damage, how does the power of energy absornion work? Would it make the character flat out immune to the effect?

How about the power of electricty generation? Can it be used tfrom inside the cyber realm to keep a computer system on even if someone unplugged it?

Any other ideas on new powers from the power unlimited books and how they might work for cyberjacking?

And a side note... attacks in cyberspace are electric damage... APS Electricity is immune to electric damage... so how does that work in cyberspace?
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Re: Cyberjjacking and superpowers

Unread post by The Beast »

Rifter 2 has a section on this very subject.




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Re: Cyberjjacking and superpowers

Unread post by Glistam »

And if I remember right, the Rifter 2 stuff is canon/official.
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Re: Cyberjjacking and superpowers

Unread post by Razorwing »

The problem is that Rifter #2 was published back in April of '98... and only covers the powers and abilities known at that time.

This means that many of the new powers found in Powers Unlimited 1 & 3 are not taken into consideration... nor are abilities from other game lines published after this.

Thus I do believe it is time to review and update this article to include new developments in the various games.
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Re: Cyberjjacking and superpowers

Unread post by drewkitty ~..~ »

The cyberjacking rule for HU is found in the AU:Galaxy Guid book.
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Re: Cyberjjacking and superpowers

Unread post by eliakon »

Razorwing wrote:The problem is that Rifter #2 was published back in April of '98... and only covers the powers and abilities known at that time.

This means that many of the new powers found in Powers Unlimited 1 & 3 are not taken into consideration... nor are abilities from other game lines published after this.

Thus I do believe it is time to review and update this article to include new developments in the various games.

Until that happes (if it does) the best we can do is to start with from the R2/AU stuff and extrapolate.
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Re: Cyberjjacking and superpowers

Unread post by Sir_Spirit »

Something useful. Lets see, I would allow APS:Energy to be defined as electricity if a player wanted a different version than APS:Electricity. Give them identical bennies in cyberspace.(their energy would be ways treated as electricity though.)
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