Glistam wrote:The Armageddon Unlimited plot can easily be re-purposed into a pre-Darkday plot, where the activation of the devices across the globe would bring about Dark Day.
Nightlands indicates Moloch is an enemy of demons and Modeus...
Would this make him a possible ally for Dyval and Sahtalus?
The Artist Formerly wrote:I'd guess that Kevin was traumatized by a disintegrate spell back in the red box D&D days.
Just killing a regular Joe can be fairly difficult to do in a single regular damage attack, you need to break forty points (assuming 10 SDC and 20 hit points with a PE of 10, which is average Joe from the GMs guide if I recall correctly).
He wrote the original Palladium RPG after red box D&D though and back then he had instant-kill death blows and no SDC for the living, and nobody started out with any armor, just 'a set of clothes' which at best might have qualified as either a cloth (AR 5 SDC 6) or quilt (AR 8 SDC 16) or soft leather (AR 9 SDC 20) full suit. I can't see a GM interpreting 'clothing' as including hard/studded leather.
If you wanted to start with anything better you'd have to spend your gold on it. Only the Noble started with enough to afford anything. Plate and Chain was possible for the main classes but would only leave a clergy with 5 gold, a mage with 10 and a warrior with 20. This would mean they couldn't afford any repairs.
Cheaper self-repair for hard/studded leather or chain/double mail or scale/splint/plate was all theoretical anyway since there wasn't a skill for it. Tailor as a secondary to repair light armor would be essential for someone to have, since it halved the cost of repairing cloth/quilt and reduced soft leather repair cost by 2/7 (100 gold per 20 SDC instead of 140 gold per 20 SDC).
Presumably if you were a Kobold/Dwarf you might have repaired the higher-tier armor but there was never a skill explaining how you did it. You'd need a 6th level Earth Warlock (or 4th level Summoner to summon a Greater Earth Elemental) to use the 'Mend Metal' spell, though that never solved how to restore hard/studded leather.
It would also slow them down, meaning someone with a sling could simply damage their armor in a surprise attack (stones were free, unlike arrows/bolts) and then outrun them and go make another surprise attack later, whittling them down.
This could be countered with a horse, but nobody starts with them (not even knights/palladin) and not even a noble could afford them. Even a basic donkey or pony cost 400 gold, double a merchant's starting wealth
In theory it would make sense to give them barding too, to keep them alive, to avoid losing your money. Although in practice, I'd probably just try to kill the rider to keep their horse alive to use or sell. There's not exactly any good rules to reflect the idea of injuring the horse so it will throw you off. They had decent HP so it would be easier to kill the rider (even enjoying their parry bonus) directly than to kill the horse first and then the rider with their standard parry.
Warriors were also the only ones who could select a weapon of choice, others only got a knife and would have to buy anything else.
Sir_Spirit wrote:So does Grant Super Powers/Abilities if you have a self healing power. Take diving healing or Super regeneration, beam healing. Also, you can heal and harm with Power Touch.
Energy Drain & Expulsion: Life Source from Armageddon page 15 too.
I know Super Regeneration is AU Galaxy Guide 223 (perfect combo for Grant since it offsets the HP drain from using it) but where's this Beam Healing?