- Energy Field provides a static/constant amount of S.D.C. regardless of caster level, while Mystic Shield provides an amount of S.D.C. which scales according to caster level.
- If using Rifts: Ultimate Edition casting times, Energy Field can be cast in one action while Mystic Shield takes two actions to cast. Otherwise by Heroes Unlimited Second Edition rules both spells take the same amount of time to cast (two melee actions).
In review of these spells I definitely feel Mystic Shield is still too unbalanced when compared to Energy Field. A solution I am considering is to make the extra amount of S.D.C. which Mystic Shield provides cost a proportional amount of P.P.E.. So for example, if a Level 3 caster were to cast the spell and only spent 10 P.P.E., they would only get the 60 S.D.C. field. But if they spent 30 P.P.E. when the spell was cast, they would get a 180 S.D.C. field.
This is the version of the spell I am proposing, and I wondered if anyone had any thoughts on this, either from their own experiences with the spell or just in general.
Range: Self or others up to 60 feet ( 18.3 m) away.
Duration: One minute (4 melees) per level of experience or until it is destroyed.
Saving Throw: None
P.P.E.: Ten, up to ten per level of experience.
Spell Level: Six
The spell creates a protective field of energy around the mage, others, or an object. The maximum area of protection is a diameter of 8 feet, which means it can protect a small roomful of people (about 6-8 individuals). The energy field appears as a semi-transparent wall or bubble that shimmers with a blue-white light. The field normally provides a total protection of 60 S.D.C., but for every 10 extra P.P.E. spent at the initial casting the field strength will increase by an extra 60 S.D.C.. Maximum strength is 60 S.D.C. per level of experience. The S.D.C. protection provided by this field is doubled at ley lines and tripled at ley line nexuses. Armor Rating is only a 4.