Daniel Stoker wrote:The Artist Formerly wrote:Maybe? I quit rifts back when Free Quebec came out, and then I got a couple of the siege on Tolkeen books much later from Hasting used section, but that was still the rules as of then for Rifts as well. I used to tease Darklord about Psionics>Magic.
The rules as I have them for Heroes however don't give such an advantage. In terms of game play, this is significant mechanical disadvantage. In a game setting where fifteen seconds game time can take three minutes to sort out, spending more then half that time sitting on your thumbs while other players are having fun is dull.
Yeah, until a new book comes out with magic in it I don't expect to see an official switch to the Rifts casting, but it's a lot better then what we have right now in HU2. And Psionics does have a lot of advantages but then you have things like Psi-Sword needing you to wait a melee round to summon it and 5 hours of meditation to recover from. In theory with magic you can at least meditate on a Ley Line or use a Talisman etc, but still there are some major issues with both in a Super Hero universe.
Daniel Stoker
Eh, in Rifts, I tended towards controller type psionics, if I needed to fight, I'd have a mind slave kick someone's ass.
In heroes, plenty of legit ways to mix psionics with super powers at a one psi-action to one attack swap. You're not giving up much and you don't have a big mechanical deficiency in play. Even as a pure psioinic, while you have that cost to action ratio (which is an awful mechanic for this kind of game) that's the only big give you have to contend with and you do get some neat abilities and a variety of them that makes the trade off worth considering.