Gravity Manipulation and Magnetism
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- SittingBull
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Gravity Manipulation and Magnetism
Question.
Someone with PS 10 and can lift 200 pounds. If they have Gravity Manipulation, can they now lift 1,000 pounds (normal x20) or 20,000 pounds (normal x20 then x100 of the power)? Keep in mind the same character, if he had supernatural strength, could only lift 5,000 pounds.
Page 74 it says Gravity Manipulation can be used on an item (despite it not saying it can be used this way under the power) so it can work with Magnetism. The problem is Gravity Manipulation: Reduce Gravity does come right out and say how much less an item weighs. Until it does there it no way it can work with Magnetism.
Someone with PS 10 and can lift 200 pounds. If they have Gravity Manipulation, can they now lift 1,000 pounds (normal x20) or 20,000 pounds (normal x20 then x100 of the power)? Keep in mind the same character, if he had supernatural strength, could only lift 5,000 pounds.
Page 74 it says Gravity Manipulation can be used on an item (despite it not saying it can be used this way under the power) so it can work with Magnetism. The problem is Gravity Manipulation: Reduce Gravity does come right out and say how much less an item weighs. Until it does there it no way it can work with Magnetism.
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- eliakon
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Re: Gravity Manipulation and Magnetism
SittingBull wrote:Question.
Someone with PS 10 and can lift 200 pounds. If they have Gravity Manipulation, can they now lift 1,000 pounds (normal x20) or 20,000 pounds (normal x20 then x100 of the power)? Keep in mind the same character, if he had supernatural strength, could only lift 5,000 pounds.
It would seem that a regular person with PS 10 would lift 20,000
If they had SNPS, they would now lift 500,000 lbs.....
By the reading it seems that you lift your normal lift (what ever that is) x100. (presumably because you reduced gravity so the object now weighs only 1% of the normal weight but that's just a guess)
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- say652
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Re: Gravity Manipulation and Magnetism
Incorrect.
Supernatural Strength combined with Gravity Manipulation lifts ps x 5000.
The Times ten multiplier applies because you are combining powers.
Supernatural Strength combined with Gravity Manipulation lifts ps x 5000.
The Times ten multiplier applies because you are combining powers.
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Re: Gravity Manipulation and Magnetism
say652 wrote:Incorrect.
Supernatural Strength combined with Gravity Manipulation lifts ps x 5000.
The Times ten multiplier applies because you are combining powers.
Wait, so your saying that SNPS only lifts PSx5?
That cant be right? *looks in book*
ahh here we go page 294
can lift 500x ps. so for a person with supernatural PS 10 that is 5,000 if they also use Gravity Manipulation that is 5,000 x 100 for 500,000lbs of dead lift (only 300,000lbs for carry though)
I was just going with Gravity Manipulation first though. I have not touched Magnetism.
The way I see it Gravity Manipulation lets you move Weight Category (WC) x 100, where WC = your regular lift based on your PS
so the WC for a human with PS 10 is 200lbs, for a SNPS 10 is 5,000 etc.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
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Re: Gravity Manipulation and Magnetism
Slow. In. English.
You are combining two powers, the Times one hundred multiplier is dropped down to a times ten multiplier
You are combining two powers, the Times one hundred multiplier is dropped down to a times ten multiplier
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Re: Gravity Manipulation and Magnetism
They would lift x20,000. SN PS would be x50,000
Where is this rule written? I've never seen it.
say652 wrote:Slow. In. English.
You are combining two powers, the Times one hundred multiplier is dropped down to a times ten multiplier
Where is this rule written? I've never seen it.
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Re: Gravity Manipulation and Magnetism
In the combined powers section of the heroes unlimited main book.
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Re: Gravity Manipulation and Magnetism
say652 wrote:In the combined powers section of the heroes unlimited main book.
*checks*
Huh, you are right. Gravity manipulation has a rule for combining right there. Good catch!
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Re: Gravity Manipulation and Magnetism
Yet none of these posts reflect Gravity Manipulation being used with Magnetism.
"Understanding is a three-edged sword."
Kosh from Babylon 5
"You don't understand, so you find excuses."
Doctor Who
"Peace has made you weak. Victory has defeated you."
Bane
Kosh from Babylon 5
"You don't understand, so you find excuses."
Doctor Who
"Peace has made you weak. Victory has defeated you."
Bane
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Re: Gravity Manipulation and Magnetism
SittingBull wrote:Yet none of these posts reflect Gravity Manipulation being used with Magnetism.
Okay, what SAY is referring to is on page 74 of HU2
"Two examples are the reduce gravity aspect of Gravity Manipulation.....these powers can be used on an area or item to augment powers whose effects are based on weight such as .....Magnetism,....etc."
"In the case of gravity manipulation, the augmented power would now control/lift ten times its normal weight allowance...."
So it would seem that yes, you can use Gravity Manipulation to augment the weight you can lift with Magnetism....but only x10 not x100.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
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Re: Gravity Manipulation and Magnetism
So someone with these two powers could physically lift 30 tons?
"Understanding is a three-edged sword."
Kosh from Babylon 5
"You don't understand, so you find excuses."
Doctor Who
"Peace has made you weak. Victory has defeated you."
Bane
Kosh from Babylon 5
"You don't understand, so you find excuses."
Doctor Who
"Peace has made you weak. Victory has defeated you."
Bane
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Re: Gravity Manipulation and Magnetism
SittingBull wrote:So someone with these two powers could physically lift 30 tons?
as long as the 30tons is ferric metal, and it is with in the area of effect of the powers....
...yes
Time to throw some steel beams
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
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Re: Gravity Manipulation and Magnetism
Arent steel beams longer than 20' though? Even if they are 20' or less their throwing distance will quickly degrade as you have pointed out. The problem is with Magnetism, as it is written, you can only attract or repel. There is no way, with Magnetism as it is written, to lift an item up and hold it in midair. So yes, the two powers can work together but Magnetism (by the book) can't help you lift an item (unless its an assumed ability of the two powers working together).
"Understanding is a three-edged sword."
Kosh from Babylon 5
"You don't understand, so you find excuses."
Doctor Who
"Peace has made you weak. Victory has defeated you."
Bane
Kosh from Babylon 5
"You don't understand, so you find excuses."
Doctor Who
"Peace has made you weak. Victory has defeated you."
Bane
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Re: Gravity Manipulation and Magnetism
Magnetism allows you to lift and throw (by alternately attracting and repelling in succession) 3,000 lbs. of metal, plus 20 lbs. per level. Gravity Manipulation would multiply this limit by 10, so you could hurl 30,200 lbs. (just over 15 tons) of metal at first level, inflicting upwards of 1D6 x 1,000 damage (normal damage times ten).
There you go man, keep as cool as you can.
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Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.
-- The Moody Blues, In the Beginning