OK, you want the worst - here's one I set up for my gaming group. There are obvious comic-book/cartoon influences, but should still be fine to use/post due to differences
Organization: Heralds of Apocalypse
Leader: Apocalypse
Seconds: The Riders (War, Famine, Pestilence, Death)
Hierarchy: Chosen, Blessed, Anointed, Follower, Supplicant
Purpose: Kingship/Worship as the true inheritors of Earth
ApocalypseAlignment:Aberrant - Some might say he would need to be Miscreant or even Diabolic for the way he treats others, but they are looking from the wrong point of view - he treats base humans so poorly because in his mind they a lesser forms of beings - no better than farm animals, to be used and slaughtered as the need arises. He feels this way because long ago, when he stood up for them, they took his gift and threw it away: you see, originally, he was known as Prometheus. In the ancient days, he was one of the first super-powered beings, and used those powers to defend earth from beings who came to claim it. instead of thanks and worship, they called him a monster. ever since, he has determined that humanity is not worthy of such consideration - only those like him could understand and are worthy. Now, with the rise in super-powered beings, he feels it has come time to claim his right as ruler of earth, having won it through combat against outsiders, and will use the Heralds as his army to take it over.
Name: Apocalypse; used to be Prometheus, in ancient times
Class: Immortal (Godling) from PU2, also using a mega-hero mega-power from Rifter #37
Level: 12th
Super-Powers: Invulnerability, Copy Energy Pattern (this last is what started the myth of him stealing fire from the gods - in actuality, he was absorbing the energy blasts of the invaders and using it against them, and then collecting their weapons and showing the primitives how to operate them.
Psionics: TKFF, Telekinesis (Super), Telemechanics, Telepathy, Telekinesis, See the Invisible, Astral Projection, Read Dimensional Portal, Machine Ghost, Precognition, Sixth Sense, Float, Mind Block, Presence Sense, Object Read
Mega-Power (From Godling): Super-Genius Inventor (Slow Motion Control, Healing Factor, Extraordinary PP, SHPS) - these are bio-mechanical enhancers that he has integrated into his body, using stolen alien tech that he has since been developing over the millenia
IQ: 18
ME: 16
MA: 13
PS: 53
PP: 27
PE: 25
PB: 20
SPD: 34
Hit Points: 432
SDC: 535
AR: 14 (Natural)
Resistances: Physical Attacks from SNPS (half damage), Gases, Poisons, and Toxins (1/6th damage, duration, effect, etc, and cannot kill the character, regardless of effect)
Immunities: Physical Attacks from non-SNPS sources, Energy attacks (including those created through magic, i.e. fireball, lightning bolt, etc)
Vulnerabilities: Particle Beams (Half-damage, unless Copied), magical or psionic attacks (unless copied - reduced to half damage on failed save, no damage on success)
PPE: 219
ISP: 124
Attacks: 11 (1 is likely to be used to activate Slow Motion Power)
Initiative: +10 (+16 when Sixth Sense activates)
Strike: +9
Parry: +14 (+16 when Sixth Sense activates)
Dodge: +14 (+17 when Sixth Sense activates)
Auto-Dodge: +11
Pull: +10
Roll: +5
Damage: +42 (5D6 restrained, 2D4x10 Full, 3D6x10 Power)
Critical: 18-20
Combat Notes: Opponents (up to 24 specific targets within 200 ft or 24 within a 40-foot radius) lose initiative, and have their speed, attacks per melee, bonuses, and damage reduce by half due to Slow Motion Control - no saving throw for this affect.
Skills: 8 different Earth Languages at 95%, 10 Skill Programs (+30%, 12th level proficiency) and 18 (up to 26, really) Secondary Skills worth of knowledge: Programs would be - Weapons Engineer Program, Science Program, Medical Doctor Program, Robot Program, Espionage Program, Pilot: Advanced Program, Physical/Athletic Program (includes Boxing, Wrestling, Athletics, and Swimming), Technical Program, Wilderness Survival Program, Ancient Weapons Program. Secondary Skills can be used to fill in whatever you need - in short, he should have the skills to do whatever you need him to do - he's had thousands of years to learn and master skills both ancient as well as "modern" thanks to his access of alien technology
Seconds: These are Mutants that Apocalypse has cultivated over the centuries, designing them to be the perfect lieutenants for his army. He has tweaked their genetic structure and modified them with super-powered implants like his own, creating a strong core to his command structure: Each of his riders is at least a 6th level Mega-Mutant, using the enhanced rules in Rifter #37
War:Super-Abilities - Invulnerability, ME: Metal, Natural Combat Ability, Extraordinary PP, Healing Factor, Radar*, Targeting*, Manipulate Kinetic Energy*
Mega-Powers - Companion (Robotic Horse), Increased PS, Gadget (marked with an "*")
Heels - Inhuman, Must Transform (Permanently transformed), God Syndrome - believes himself to be the incarnation of war
Pestilence:Super-Abilities - Pestilence, Control insects & Arachnids, Venom (All), Cellular Rot & Decay, Impervious to Poisons, Claws*, Lightning Reflexes*, Flight: Winged*
Mega-Powers - Companion (Robotic Horse), Increased SDC, Gadget (marked with an "*")
Heels - Inhuman, Must Transform (Permanently transformed), God Syndrome - believes herself to be the incarnation of pestilence
FamineSuper-Abilities - Rainmaker, Control Radiation, Drought, Extraordinary Speed, Multitasking
Mega-Powers - Companion (Robotic Horse), Increased SDC, Power Amplification (Drought)
Heels - Inhuman, Must Transform (Permanently transformed), God Syndrome - believes herself to be the incarnation of famine
DeathSuper-Powers - Intangibility, Life Leech, Defensive Immunity**, Life sense, Flight: Wingless, Shadow Stepping*, Shadow Meld*, Shadow Cloak*
Mega-Powers - Companion (Robotic Horse), Power Amplification (Life Leech), Gadget (Shroud of Death: powers marked with an "*")
Heels - Inhuman, Must Transform (Permanently transformed), God Syndrome - believes herself to be the incarnation of death
** = Defensive Immunity manifests as an intangibility to whatever is being affected by the power; for instance, defensive immunity to physical blows will mean they pass right through him, even though he can still physically strike his opponents. Likewise, if lasers or bullets are selected, they appear to go right through him, even though he is solid to everything else. by using both DI and intangibility, he can become immune to both physical attacks and something else(say, electricity or gas), but at that point cannot physically attack due to the limits of intangibility.
Beyond these, he has an army of mutants looking to lord over humanity for various personal reasons (they were bullied, they like power, they want to defend their community from racist humans, etc) The more powerful mutants will often move quickly in the ranks, as they are assigned leadership roles.
targets for the heralds involve any human governments or authority structures, particularly ones that seek to curb or outright destroy mutant influence and power. organizations trying to develop super-powered individuals (super-soldiers) would likewise be targets, and their technology taken - Apocalypse feels he is the only one who should be able to elevate humanity in such ways.
Super-powered opponents would first be offered membership in the organization. continued defiance/aggression against the Heralds will mean more severe repercussions, but assuming they survive, the offers to join will continue to get better, including possible enhancement/modification - such strong leaders would do well under Apocalypse, once they learn their place
thus he is likely to leave them alive, if only because they still have time to learn the error of their ways and join him, and having such formidable allies will help in the final confrontation with humanity (he is too deluded to think that they would continue to refuse till the bitter end - surely they will see their folly).
"Rifts Earth is alot more scary when you realize that its effectively people with the education level of retarded children running around with military grade ordinance." - Taylor White
Any man who afflicts the human race with ideas must be prepared to see them misunderstood.
H. L. Mencken
US editor (1880 - 1956)