eliakon wrote:Nightmask wrote:eliakon wrote:Nightmask wrote:Stone Gargoyle wrote:If a player uses a power to do something on a regular basis that the power is not described as doing in the initial writeup, such as flying, it becomes more than just a stunt at that point. Making a character have it as an additional power makes sense in that instance and it keeps the player from continually adding more and more abilities to a power that it is not written as having the ability to do.
Except that they've learned how to use the power for that which is why they're managing it, rather than being artificially kept from ever learning how to do anything new with it even when such things should be possible to learn to do. Which is why it's not adding an additional power it's adding an additional use to an existing power.
And then we are back to the "and thus you can learn an unlimited array of super powers" can of worms......
No actually we aren't and never were. They aren't powers for one and short of an actual omni-power you aren't positioned to learn an unlimited amount of tricks from any power. You're strawmanning it with that characterization in order to demonize the idea of allowing someone to learn legitimate alternative uses for a power and push the idea that they shouldn't be able to do anything new or different with it no matter how justified.
No I am not strawmaning it. I am not demonizing an idea, and I am not against people doing legitimate things nor am I against new or different things. (I also find those insinuations extremely personally insulting and will be reporting them as the personal slurs that they are.)Nightmask wrote:In the only example that keeps being covered the character that learns how to fly around by riding on a rock hasn't developed the power of flight, the power of Wingless Flight is far superior both in speed and in bonuses all the character riding the rock has is the basic ability to get around by riding on the rock to fake it since he can't actually fly as per the power. He likely also has to give up an attack/action each melee because he has to keep some of his concentration on the rock as long as he's trying to remain in the air on it.
Welcome to the world of strawmen thank you. YOU are now saying that because you get to define the exact nature of how the stunt will work for every one everywhere, that it is obviously not a flight power. I counter with "you are flying. Thus you have the power of flight" Not to mention that no one has had any discussion about what (if any) bonuses will accrue from this flight. NOR do all forms of flight have the same bonuses. Not all Minor powers are created equal after all. But if you can learn a power (in this case flight) then yes, you have learned how to do a new super power. MY argument is that this is a slippery slope. The argument that "Well we are just talking about one power here, flight, so its fine" is a strawman. We are not talking about just one power, we are talking about the ability to learn to do ANY power you can think of that you can connect in ANY way to your power. Rocks fly? Sure. Fire makes ice? Sure. Super speed controls time? Bring it. The simple fact here is that we are not discussing the singular ability of 'can I learn to fly with Control Elemental Forces Earth", but instead can I learn to gain more powers from the ones I have. Powers that I can then call upon when ever, and where ever I want (which is the definition of 'new super powers'). THAT is what I have a problem with. The ability for people to gain new super powers, in this particular game system, because its not set up to handle it. It breaks the system because it can, as I have repeatedly pointed out, result in people with dozens of minor powers. And THAT is not exactly fair to the other people, or are you proposing that I can learn to 'stunt' weapons, and spells, and psionics, and bionics, and......
At that point your not talking about a new mechanic....your talking about totally rewriting the rules to the point where we are no longer talking about Palladium at all.
While I understand your points, and they are excellent points concerning the acquiring of new powers versus the devolping of powers via 'stunts', I would like to make a point concerning the final sentence you made.
Should we be so accepting of a system that is clearly so unbabalnced? A system that is so far away from it's core setup (Fantasy setting) that it's mechanics no longer function in any capacity close to logical sense? Or should it indeed be rewritten, beginning to end, with the properly applied focus on the style of roleplay (Modern-era high-powered cinematic heroism) that it's meant to emulate?