Thrown Weapons and Archery

If Super Heroes/Heroines & Super Villains are your game, discuss them here.

Moderators: Immortals, Supreme Beings, Old Ones

Fermat
Explorer
Posts: 102
Joined: Thu Jul 25, 2013 2:53 pm

Thrown Weapons and Archery

Unread post by Fermat »

I was running some numbers and realized that, going strictly by the rules, the strike bonuses from archery add to thrown weapons. This gives thrown weapons a huge strike bonus, especially compared to a bow. Does everyone else run this as per rules or do you keep Archery and Thrown weapons separate?
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Thrown Weapons and Archery

Unread post by Tor »

The wording on page 61 for Archery&Targetting (left col) and Targetting (right col) is actually that for some things, you get 3 sets of bonuses:
1) full archery
2) full targetting
3) special archery+targetting synergy bonuses

Looking past the letter to the probable spirit though, I believe the "usual bonuses from that WP plus a bonus from WP targetting" bonuses (which are not as good as the base bonuses WP targetting gives) are meant to replace, rather than supplement, the usual WP targetting ones.

HU2 is very confusing on this issue. Even though WP targetting says "the use of a bow is a separate skill, see archery" the short/long/cross bow is still listed in the range/damage table associated with WP targetting, which I think is muddying.

If we compare WP Spear+Targetting to WP bow/archery the lvl 14 sum is +7 for spear and +6 for bow, so it's not a HUGE difference.
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
gaby
Knight
Posts: 4340
Joined: Fri Jan 03, 2003 2:01 am
Location: Québec

Re: Thrown Weapons and Archery

Unread post by gaby »

What is the super power that can wokr with throw weapons and Bow/Arrows?
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: Thrown Weapons and Archery

Unread post by drewkitty ~..~ »

The Archery 'Strike bonuses' and 'Rate of fire' and 'range bonuses' only add to thrown weapons when the Archery skill is the "Archer and Targeting" Weapon Proficiency.

gaby wrote:What is the super power that can wokr with throw weapons and Bow/Arrows?

Off the top of my head Ex PP.
Would have to flip through the powers to scan thing for compatibility.
Last edited by drewkitty ~..~ on Sun Jan 04, 2015 4:42 pm, edited 2 times in total.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
tsh77769
Dungeon Crawler
Posts: 211
Joined: Fri Sep 20, 2002 1:01 am

Re: Thrown Weapons and Archery

Unread post by tsh77769 »

Control Kinetic Energy from Villains Unlimited is what I think you might be referring to. There are others too though that would affect bow & arrow or thrown weapon use.

Tsh77769
Fermat
Explorer
Posts: 102
Joined: Thu Jul 25, 2013 2:53 pm

Re: Thrown Weapons and Archery

Unread post by Fermat »

The powers that directly affect Archery and thrown weapons are (not including ones that just create weapons like Quills or ME: Whatever):
From HU2: Manipulate Kinetic Energy, Control Kinetic Energy, and Gravity Manipulation
PU1: Charge Object with Explosive Energy, Heightened Sense of Balance, Control Density, Friction Control, Weapon Melding
PU3: Targeting, Aerodynamics, Stretch Time
User avatar
The Artist Formerly
Champion
Posts: 2279
Joined: Thu Nov 30, 2000 2:01 am
Comment: Time Magazine's person of the year, 2006.
Location: High in the Tower of Yellow, Swanky town.

Re: Thrown Weapons and Archery

Unread post by The Artist Formerly »

Fermat wrote:I was running some numbers and realized that, going strictly by the rules, the strike bonuses from archery add to thrown weapons. This gives thrown weapons a huge strike bonus, especially compared to a bow. Does everyone else run this as per rules or do you keep Archery and Thrown weapons separate?

Can you out line the rules you mean specifically?
When I look in the dictionary and see the word Cool...I see Taffy's picture...-Shady Slug
Nearly all men can stand adversity, but if you want to test a man's character, give him power. -Abraham Lincoln
Fermat
Explorer
Posts: 102
Joined: Thu Jul 25, 2013 2:53 pm

Re: Thrown Weapons and Archery

Unread post by Fermat »

WP Archery and Targeting explicitly gives its bonuses to both Archery and Thrown weapons. WP Targeting only gives bonuses to thrown weapons. To add another layer, specific WP's (Axe, Knife, Polearm, Spear, Staff) add another thrown bonus. Therefore the given bonuses would be
Lowest: Archery: WP Archery Only
General Thrown Weapon: WP Archery + WP Targeting
Specific Thrown Weapon: WP Archery + Targeting + Specific WP

As an Example (Assuming Archery, Spear, and Targeting were all taken at level 1): At level 6, a longbow has a strike bonus of 3, a throwing axe has 6, and a spear has 8.
User avatar
The Artist Formerly
Champion
Posts: 2279
Joined: Thu Nov 30, 2000 2:01 am
Comment: Time Magazine's person of the year, 2006.
Location: High in the Tower of Yellow, Swanky town.

Re: Thrown Weapons and Archery

Unread post by The Artist Formerly »

Fermat wrote:WP Archery and Targeting explicitly gives its bonuses to both Archery and Thrown weapons. WP Targeting only gives bonuses to thrown weapons. To add another layer, specific WP's (Axe, Knife, Polearm, Spear, Staff) add another thrown bonus. Therefore the given bonuses would be
Lowest: Archery: WP Archery Only
General Thrown Weapon: WP Archery + WP Targeting
Specific Thrown Weapon: WP Archery + Targeting + Specific WP

As an Example (Assuming Archery, Spear, and Targeting were all taken at level 1): At level 6, a longbow has a strike bonus of 3, a throwing axe has 6, and a spear has 8.


I don't think you can double dip on a WP. Pick the best one and use that.
When I look in the dictionary and see the word Cool...I see Taffy's picture...-Shady Slug
Nearly all men can stand adversity, but if you want to test a man's character, give him power. -Abraham Lincoln
User avatar
NMI
OLD ONE
Posts: 7172
Joined: Fri Nov 03, 2000 2:01 am
Location: McHenry Illinois

Re: Thrown Weapons and Archery

Unread post by NMI »

The Artist Formerly wrote:
Fermat wrote:WP Archery and Targeting explicitly gives its bonuses to both Archery and Thrown weapons. WP Targeting only gives bonuses to thrown weapons. To add another layer, specific WP's (Axe, Knife, Polearm, Spear, Staff) add another thrown bonus. Therefore the given bonuses would be
Lowest: Archery: WP Archery Only
General Thrown Weapon: WP Archery + WP Targeting
Specific Thrown Weapon: WP Archery + Targeting + Specific WP

As an Example (Assuming Archery, Spear, and Targeting were all taken at level 1): At level 6, a longbow has a strike bonus of 3, a throwing axe has 6, and a spear has 8.


I don't think you can double dip on a WP. Pick the best one and use that.
I would allow this as it would show "elite" or "specialist" level training with a given weapon/type of weapon.

Here is another WP combo: WP Blunt and WP Staff. The description of Blunt mentions Staff.
"Freedom is the recognition that no single person, no single authority or government has a monopoly on the truth, but that every individual life is infinitely precious, that every one of us put on this world has been put there for a reason and has something to offer."
Megaversal Ambassador Coordinator
My GoFund Me - Help Me Walk Again
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Thrown Weapons and Archery

Unread post by Tor »

Yup, stacking WPs rocks. May as well get something in exchange for generally having no range, Cosmo-Weapons excepted.
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
User avatar
The Artist Formerly
Champion
Posts: 2279
Joined: Thu Nov 30, 2000 2:01 am
Comment: Time Magazine's person of the year, 2006.
Location: High in the Tower of Yellow, Swanky town.

Re: Thrown Weapons and Archery

Unread post by The Artist Formerly »

NMI wrote:
The Artist Formerly wrote:
Fermat wrote:WP Archery and Targeting explicitly gives its bonuses to both Archery and Thrown weapons. WP Targeting only gives bonuses to thrown weapons. To add another layer, specific WP's (Axe, Knife, Polearm, Spear, Staff) add another thrown bonus. Therefore the given bonuses would be
Lowest: Archery: WP Archery Only
General Thrown Weapon: WP Archery + WP Targeting
Specific Thrown Weapon: WP Archery + Targeting + Specific WP

As an Example (Assuming Archery, Spear, and Targeting were all taken at level 1): At level 6, a longbow has a strike bonus of 3, a throwing axe has 6, and a spear has 8.


I don't think you can double dip on a WP. Pick the best one and use that.
I would allow this as it would show "elite" or "specialist" level training with a given weapon/type of weapon.

Here is another WP combo: WP Blunt and WP Staff. The description of Blunt mentions Staff.


I could get with that idea, letting special classes have a shot at that. Bob or Ivan or Dylan the mutant would be out of luck, but the ancient weapons master or physical training character would in the running.
When I look in the dictionary and see the word Cool...I see Taffy's picture...-Shady Slug
Nearly all men can stand adversity, but if you want to test a man's character, give him power. -Abraham Lincoln
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Thrown Weapons and Archery

Unread post by Tor »

Idea: make WP staff have 'blunt' as a prereq, and while blunt is regularly available as a secondary, make staff one of those skills that you have to pay an 'other' skill for, no secondary-purchasing allowed. This would restrict it ever-so-silghtly.

Sides, they don't do very much damage.
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
Post Reply

Return to “Heroes Unlimited™”