Thrown Weapons and Archery
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Thrown Weapons and Archery
I was running some numbers and realized that, going strictly by the rules, the strike bonuses from archery add to thrown weapons. This gives thrown weapons a huge strike bonus, especially compared to a bow. Does everyone else run this as per rules or do you keep Archery and Thrown weapons separate?
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Re: Thrown Weapons and Archery
The wording on page 61 for Archery&Targetting (left col) and Targetting (right col) is actually that for some things, you get 3 sets of bonuses:
1) full archery
2) full targetting
3) special archery+targetting synergy bonuses
Looking past the letter to the probable spirit though, I believe the "usual bonuses from that WP plus a bonus from WP targetting" bonuses (which are not as good as the base bonuses WP targetting gives) are meant to replace, rather than supplement, the usual WP targetting ones.
HU2 is very confusing on this issue. Even though WP targetting says "the use of a bow is a separate skill, see archery" the short/long/cross bow is still listed in the range/damage table associated with WP targetting, which I think is muddying.
If we compare WP Spear+Targetting to WP bow/archery the lvl 14 sum is +7 for spear and +6 for bow, so it's not a HUGE difference.
1) full archery
2) full targetting
3) special archery+targetting synergy bonuses
Looking past the letter to the probable spirit though, I believe the "usual bonuses from that WP plus a bonus from WP targetting" bonuses (which are not as good as the base bonuses WP targetting gives) are meant to replace, rather than supplement, the usual WP targetting ones.
HU2 is very confusing on this issue. Even though WP targetting says "the use of a bow is a separate skill, see archery" the short/long/cross bow is still listed in the range/damage table associated with WP targetting, which I think is muddying.
If we compare WP Spear+Targetting to WP bow/archery the lvl 14 sum is +7 for spear and +6 for bow, so it's not a HUGE difference.
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Re: Thrown Weapons and Archery
What is the super power that can wokr with throw weapons and Bow/Arrows?
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Re: Thrown Weapons and Archery
The Archery 'Strike bonuses' and 'Rate of fire' and 'range bonuses' only add to thrown weapons when the Archery skill is the "Archer and Targeting" Weapon Proficiency.
Off the top of my head Ex PP.
Would have to flip through the powers to scan thing for compatibility.
gaby wrote:What is the super power that can wokr with throw weapons and Bow/Arrows?
Off the top of my head Ex PP.
Would have to flip through the powers to scan thing for compatibility.
Last edited by drewkitty ~..~ on Sun Jan 04, 2015 4:42 pm, edited 2 times in total.
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Re: Thrown Weapons and Archery
Control Kinetic Energy from Villains Unlimited is what I think you might be referring to. There are others too though that would affect bow & arrow or thrown weapon use.
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Re: Thrown Weapons and Archery
The powers that directly affect Archery and thrown weapons are (not including ones that just create weapons like Quills or ME: Whatever):
From HU2: Manipulate Kinetic Energy, Control Kinetic Energy, and Gravity Manipulation
PU1: Charge Object with Explosive Energy, Heightened Sense of Balance, Control Density, Friction Control, Weapon Melding
PU3: Targeting, Aerodynamics, Stretch Time
From HU2: Manipulate Kinetic Energy, Control Kinetic Energy, and Gravity Manipulation
PU1: Charge Object with Explosive Energy, Heightened Sense of Balance, Control Density, Friction Control, Weapon Melding
PU3: Targeting, Aerodynamics, Stretch Time
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Re: Thrown Weapons and Archery
Fermat wrote:I was running some numbers and realized that, going strictly by the rules, the strike bonuses from archery add to thrown weapons. This gives thrown weapons a huge strike bonus, especially compared to a bow. Does everyone else run this as per rules or do you keep Archery and Thrown weapons separate?
Can you out line the rules you mean specifically?
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Re: Thrown Weapons and Archery
WP Archery and Targeting explicitly gives its bonuses to both Archery and Thrown weapons. WP Targeting only gives bonuses to thrown weapons. To add another layer, specific WP's (Axe, Knife, Polearm, Spear, Staff) add another thrown bonus. Therefore the given bonuses would be
Lowest: Archery: WP Archery Only
General Thrown Weapon: WP Archery + WP Targeting
Specific Thrown Weapon: WP Archery + Targeting + Specific WP
As an Example (Assuming Archery, Spear, and Targeting were all taken at level 1): At level 6, a longbow has a strike bonus of 3, a throwing axe has 6, and a spear has 8.
Lowest: Archery: WP Archery Only
General Thrown Weapon: WP Archery + WP Targeting
Specific Thrown Weapon: WP Archery + Targeting + Specific WP
As an Example (Assuming Archery, Spear, and Targeting were all taken at level 1): At level 6, a longbow has a strike bonus of 3, a throwing axe has 6, and a spear has 8.
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Re: Thrown Weapons and Archery
Fermat wrote:WP Archery and Targeting explicitly gives its bonuses to both Archery and Thrown weapons. WP Targeting only gives bonuses to thrown weapons. To add another layer, specific WP's (Axe, Knife, Polearm, Spear, Staff) add another thrown bonus. Therefore the given bonuses would be
Lowest: Archery: WP Archery Only
General Thrown Weapon: WP Archery + WP Targeting
Specific Thrown Weapon: WP Archery + Targeting + Specific WP
As an Example (Assuming Archery, Spear, and Targeting were all taken at level 1): At level 6, a longbow has a strike bonus of 3, a throwing axe has 6, and a spear has 8.
I don't think you can double dip on a WP. Pick the best one and use that.
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Re: Thrown Weapons and Archery
I would allow this as it would show "elite" or "specialist" level training with a given weapon/type of weapon.The Artist Formerly wrote:Fermat wrote:WP Archery and Targeting explicitly gives its bonuses to both Archery and Thrown weapons. WP Targeting only gives bonuses to thrown weapons. To add another layer, specific WP's (Axe, Knife, Polearm, Spear, Staff) add another thrown bonus. Therefore the given bonuses would be
Lowest: Archery: WP Archery Only
General Thrown Weapon: WP Archery + WP Targeting
Specific Thrown Weapon: WP Archery + Targeting + Specific WP
As an Example (Assuming Archery, Spear, and Targeting were all taken at level 1): At level 6, a longbow has a strike bonus of 3, a throwing axe has 6, and a spear has 8.
I don't think you can double dip on a WP. Pick the best one and use that.
Here is another WP combo: WP Blunt and WP Staff. The description of Blunt mentions Staff.
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Re: Thrown Weapons and Archery
Yup, stacking WPs rocks. May as well get something in exchange for generally having no range, Cosmo-Weapons excepted.
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Re: Thrown Weapons and Archery
NMI wrote:I would allow this as it would show "elite" or "specialist" level training with a given weapon/type of weapon.The Artist Formerly wrote:Fermat wrote:WP Archery and Targeting explicitly gives its bonuses to both Archery and Thrown weapons. WP Targeting only gives bonuses to thrown weapons. To add another layer, specific WP's (Axe, Knife, Polearm, Spear, Staff) add another thrown bonus. Therefore the given bonuses would be
Lowest: Archery: WP Archery Only
General Thrown Weapon: WP Archery + WP Targeting
Specific Thrown Weapon: WP Archery + Targeting + Specific WP
As an Example (Assuming Archery, Spear, and Targeting were all taken at level 1): At level 6, a longbow has a strike bonus of 3, a throwing axe has 6, and a spear has 8.
I don't think you can double dip on a WP. Pick the best one and use that.
Here is another WP combo: WP Blunt and WP Staff. The description of Blunt mentions Staff.
I could get with that idea, letting special classes have a shot at that. Bob or Ivan or Dylan the mutant would be out of luck, but the ancient weapons master or physical training character would in the running.
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Re: Thrown Weapons and Archery
Idea: make WP staff have 'blunt' as a prereq, and while blunt is regularly available as a secondary, make staff one of those skills that you have to pay an 'other' skill for, no secondary-purchasing allowed. This would restrict it ever-so-silghtly.
Sides, they don't do very much damage.
Sides, they don't do very much damage.
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