cosmo knight and phase weapons/aliens in a SDC setting.

If Super Heroes/Heroines & Super Villains are your game, discuss them here.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
VR Dragon
Dungeon Crawler
Posts: 378
Joined: Thu Dec 12, 2002 2:01 am
Location: Post Falls, ID

cosmo knight and phase weapons/aliens in a SDC setting.

Unread post by VR Dragon »

I was wondering how would one go about converting the cosmo knights, promethians, and phase weapons to a HU: Galaxy game?
User avatar
Damian Magecraft
Knight
Posts: 3472
Joined: Sun May 12, 2002 1:01 am
Comment: Evil GM
Master of Magics
Defender of the Faith
Location: chillicothe, ohio; usa
Contact:

Re: cosmo knight and phase weapons/aliens in a SDC setting.

Unread post by Damian Magecraft »

I go with a 1 to 1 ratio for mdc to sdc.
And add in a Natural AR for critters/mecha.
DM is correct by the way. - Ninjabunny
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: cosmo knight and phase weapons/aliens in a SDC setting.

Unread post by drewkitty ~..~ »

Phase weapons would need no change to them.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
The Artist Formerly
Champion
Posts: 2279
Joined: Thu Nov 30, 2000 2:01 am
Comment: Time Magazine's person of the year, 2006.
Location: High in the Tower of Yellow, Swanky town.

Re: cosmo knight and phase weapons/aliens in a SDC setting.

Unread post by The Artist Formerly »

Easy way, use the standard 1 to 1 conversion, just like Damian suggested. Hard way, use similar powers for the Cosmic Knight to rebuild under HU rules. You might lose some of the pop of a Cosmic Knight, but the playing piece would fit better within the Aliens Unlimited setting.

Mega hero, Bio-armor, super liminal flight, regular flight power, Space Native, and some sort of energy blast. The mega category gives you supernatural strength and a SDC bump, meaning you can go toe to toe with Riathenors. You'd no longer be a threat to star ships, but I think that'd be for the best anyway.
When I look in the dictionary and see the word Cool...I see Taffy's picture...-Shady Slug
Nearly all men can stand adversity, but if you want to test a man's character, give him power. -Abraham Lincoln
Post Reply

Return to “Heroes Unlimited™”