cosmo knight and phase weapons/aliens in a SDC setting.
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cosmo knight and phase weapons/aliens in a SDC setting.
I was wondering how would one go about converting the cosmo knights, promethians, and phase weapons to a HU: Galaxy game?
- Damian Magecraft
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Re: cosmo knight and phase weapons/aliens in a SDC setting.
I go with a 1 to 1 ratio for mdc to sdc.
And add in a Natural AR for critters/mecha.
And add in a Natural AR for critters/mecha.
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Re: cosmo knight and phase weapons/aliens in a SDC setting.
Phase weapons would need no change to them.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
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Re: cosmo knight and phase weapons/aliens in a SDC setting.
Easy way, use the standard 1 to 1 conversion, just like Damian suggested. Hard way, use similar powers for the Cosmic Knight to rebuild under HU rules. You might lose some of the pop of a Cosmic Knight, but the playing piece would fit better within the Aliens Unlimited setting.
Mega hero, Bio-armor, super liminal flight, regular flight power, Space Native, and some sort of energy blast. The mega category gives you supernatural strength and a SDC bump, meaning you can go toe to toe with Riathenors. You'd no longer be a threat to star ships, but I think that'd be for the best anyway.
Mega hero, Bio-armor, super liminal flight, regular flight power, Space Native, and some sort of energy blast. The mega category gives you supernatural strength and a SDC bump, meaning you can go toe to toe with Riathenors. You'd no longer be a threat to star ships, but I think that'd be for the best anyway.
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