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setting up stands for new adventure (related to jojos for hu
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- Sir_Spirit
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Re: setting up stands for new adventure (related to jojos fo
What the fuks a stand?
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
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Re: setting up stands for new adventure (related to jojos fo
Chronic_GreenHorn wrote:im trying to figure out how you could stat a stand wouldnt it be supernatural strength and for abilities i know im just going to roll regularly for minor/major powers and just keep the dude a regular person how do you think i could best set up a character like this for some adventures
Conversions are not allowed to be discussed on this forum. It's Rule #6 of the forum rules.
Sir_Spirit wrote:What the **** a stand?
This should answer your question.
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Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
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kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
Re: setting up stands for new adventure (related to jojos fo
Locked. No conversions allowed.
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