spirit centaur mutant.
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- say652
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spirit centaur mutant.
Clyde Snell.
Spirit centaur. Alien Mutant level:5
Aberrant.
"Lets put some horse power behind it"
A trained and highly skilled assassin specializing in infiltration. He is a loyal patriot that accepts missions requiring the hard choices. While loyal his methods are unorthodox and borderline. Clyde fears he has become as bad as those he hunts. Truth be told he is much worse.
IQ:25. ShPs:60. Pb:21.
Me:14. Pp:28. Spd:50.
Ma:10. Pe:20. Flight:250
Hit points:56. Sdc:151.
Major power.
Shapechanger.
Minor powers.
Energy expulsion:fire. 7D6sd 300' +10/+8 aim/wild.
Healing Factor.
Superhuman Strength.
Ppe:20.
Traits&racial abilities.
Ambidextrous. Stocky.
A winged centaur. 7' 1750lbs. Looks like a clydesdale with hawk wings and a muscular human torso arms and head popping out where his head should be.
Military Specialist education plus pilot advanced program.
Running
Climbing 96% / 86%
Military etiquette 91%
Radio:basic 98%
Wp:auto rifle
Detect ambush 86%
Intelligence 83%
Wilderness survival 86%
Disguise 96%
Impersonation 98%/98%
Demolition 98%
Demolition disposal 98%
Find contraband 72%
Trap/mine detection 71%
Wp:energy pistol
Wp:energy rifle
Wp:heavy energy
Hand to hand:Assassin
Prowl 98%
Boxing
Gymnastics
Wrestling
Pilot:automobiles 81%
Math:basic 81%
American 98%
Literacy:american 91%
Athletics
First aid 81%
Wp:knife
Wp:spear
Wp:sword
Dragonese 86%
Spanish 86%
Gobblely 86%
Interrogation 76%
Forgery 56%
Tracking 98%
Pick locks 66%
navigation 86%
Read sensory equipment 66%
Weapon systems 76%
Pilot:motorcycle 91%
Pilot:trucks 71%
Pilot:hovercraft 86%
Pilot:tanks &apc's 67%
Level:3 secondary skills.
Lore:Demons&monsters 46%
Pick pockets 46%
+3 initiative. 8 attacks. +13 parry. +13 dodge. +15 flying dodge. +9 strike. +5 pull punch. +8 roll with punch. +4 damage all attacks. +49 damage hand to hand.
+3 vs psionics
+7 vs poisons/toxins. Impervious disease.
Never fatigues.
+30% vs coma/death.
+6 vs magic
Natural armor rating 8
Awe factor 12 in horsey form.
Lift=18,000lbs. Carry=12,00lbs.
Spirit centaur. Alien Mutant level:5
Aberrant.
"Lets put some horse power behind it"
A trained and highly skilled assassin specializing in infiltration. He is a loyal patriot that accepts missions requiring the hard choices. While loyal his methods are unorthodox and borderline. Clyde fears he has become as bad as those he hunts. Truth be told he is much worse.
IQ:25. ShPs:60. Pb:21.
Me:14. Pp:28. Spd:50.
Ma:10. Pe:20. Flight:250
Hit points:56. Sdc:151.
Major power.
Shapechanger.
Minor powers.
Energy expulsion:fire. 7D6sd 300' +10/+8 aim/wild.
Healing Factor.
Superhuman Strength.
Ppe:20.
Traits&racial abilities.
Ambidextrous. Stocky.
A winged centaur. 7' 1750lbs. Looks like a clydesdale with hawk wings and a muscular human torso arms and head popping out where his head should be.
Military Specialist education plus pilot advanced program.
Running
Climbing 96% / 86%
Military etiquette 91%
Radio:basic 98%
Wp:auto rifle
Detect ambush 86%
Intelligence 83%
Wilderness survival 86%
Disguise 96%
Impersonation 98%/98%
Demolition 98%
Demolition disposal 98%
Find contraband 72%
Trap/mine detection 71%
Wp:energy pistol
Wp:energy rifle
Wp:heavy energy
Hand to hand:Assassin
Prowl 98%
Boxing
Gymnastics
Wrestling
Pilot:automobiles 81%
Math:basic 81%
American 98%
Literacy:american 91%
Athletics
First aid 81%
Wp:knife
Wp:spear
Wp:sword
Dragonese 86%
Spanish 86%
Gobblely 86%
Interrogation 76%
Forgery 56%
Tracking 98%
Pick locks 66%
navigation 86%
Read sensory equipment 66%
Weapon systems 76%
Pilot:motorcycle 91%
Pilot:trucks 71%
Pilot:hovercraft 86%
Pilot:tanks &apc's 67%
Level:3 secondary skills.
Lore:Demons&monsters 46%
Pick pockets 46%
+3 initiative. 8 attacks. +13 parry. +13 dodge. +15 flying dodge. +9 strike. +5 pull punch. +8 roll with punch. +4 damage all attacks. +49 damage hand to hand.
+3 vs psionics
+7 vs poisons/toxins. Impervious disease.
Never fatigues.
+30% vs coma/death.
+6 vs magic
Natural armor rating 8
Awe factor 12 in horsey form.
Lift=18,000lbs. Carry=12,00lbs.
Last edited by say652 on Sun Jul 06, 2014 9:12 pm, edited 6 times in total.
- pblackcrow
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Re: spirit centaur mutant.
Could you give me a bit more on his skills? Please, and thanks.
He can shapeshift...That's good.
He can shapeshift...That's good.
Ankh, udja, seneb.
Re: spirit centaur mutant.
http://wiki.thedeificnmi.com/index.php? ... it_Centaur
Looks like something someone submitted as a Palladium Fantasy race...
Interesting spin, on earth, they technically would an "Alien".
Surprisingly this one of say652's more balanced PC's/NPC's
Looks like something someone submitted as a Palladium Fantasy race...
Interesting spin, on earth, they technically would an "Alien".
Surprisingly this one of say652's more balanced PC's/NPC's
"Freedom is the recognition that no single person, no single authority or government has a monopoly on the truth, but that every individual life is infinitely precious, that every one of us put on this world has been put there for a reason and has something to offer."
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My GoFund Me - Help Me Walk Again
- say652
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Re: spirit centaur mutant.
I will do up the percentages later today. Minor head ache from uh.......um...... too much sun last night, yea to much sun
- pblackcrow
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Re: spirit centaur mutant.
More likely to much partying. Can't say too much. Considering there is no sun during night time.
Ankh, udja, seneb.
- Sir_Spirit
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Re: spirit centaur mutant.
pblackcrow wrote:More likely to much partying. Can't say too much. Considering there is no sun during night time.
Actually, contrary to popular opinion, the sun continues to exist at night, the tricky thing just hides behind the earth.
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
- say652
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Re: spirit centaur mutant.
I do believe I am finished with my homework
- say652
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Re: spirit centaur mutant.
say652 wrote:Clyde Snell.
Spirit centaur. Alien Mutant level:5
Aberrant.
"Lets put some horse power behind it"
A trained and highly skilled assassin specializing in infiltration. He is a loyal patriot that accepts missions requiring the hard choices. While loyal his methods are unorthodox and borderline. Clyde fears he has become as bad as those he hunts. Truth be told he is much worse.
IQ:25. ShPs:60. Pb:21.
Me:14. Pp:28. Spd:50.
Ma:10. Pe:20. Flight:250
Hit points:56. Sdc:151.
Major power.
Shapechanger.
Minor powers.
Energy expulsion:fire. 7D6sd 300' +10/+8 aim/wild.
Healing Factor.
Superhuman Strength.
Ppe:20.
Traits&racial abilities.
Ambidextrous. Stocky.
A winged centaur. 7' 1750lbs. Looks like a clydesdale with hawk wings and a muscular human torso arms and head popping out where his head should be.
Military Specialist education plus pilot advanced program.
Running
Climbing 96% / 86%
Military etiquette 91%
Radio:basic 98%
Wp:auto rifle
Detect ambush 86%
Intelligence 83%
Wilderness survival 86%
Disguise 96%
Impersonation 98%/98%
Demolition 98%
Demolition disposal 98%
Find contraband 72%
Trap/mine detection 71%
Wp:energy pistol
Wp:energy rifle
Wp:heavy energy
Hand to hand:Assassin
Prowl 98%
Boxing
Gymnastics
Wrestling
Pilot:automobiles 81%
Math:basic 81%
American 98%
Literacy:american 91%
Athletics
First aid 81%
Wp:knife
Wp:spear
Wp:sword
Dragonese 86%
Spanish 86%
Gobblely 86%
Interrogation 76%
Forgery 56%
Tracking 98%
Pick locks 66%
navigation 86%
Read sensory equipment 66%
Weapon systems 76%
Pilot:motorcycle 91%
Pilot:trucks 71%
Pilot:hovercraft 86%
Pilot:tanks &apc's 67%
Level:3 secondary skills.
Lore:Demons&monsters 46%
Pick pockets 46%
+3 initiative. 8 attacks. +13 parry. +13 dodge. +15 flying dodge. +9 strike. +5 pull punch. +8 roll with punch. +4 damage all attacks. +49 damage hand to hand.
+3 vs psionics
+7 vs poisons/toxins. Impervious disease.
Never fatigues.
+30% vs coma/death.
+6 vs magic
Natural armor rating 8
Awe factor 12 in horsey form.
Lift=18,000lbs. Carry=12,00lbs.
NMI or StoneGargoyle.
I would like to Submit Clyde Snell for the Blackvault as well.
A Spirit Centaur and I lost the psionics in favor of mutant powers.
Not a Mega or Munchkin
- say652
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Re: spirit centaur mutant.
After I edit the character to proper format.
- say652
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Re: spirit centaur mutant.
say652 wrote:Clyde Snell.
Spirit centaur. Alien Mutant level:5
Aberrant Alignment.
"Lets put some horse power behind it"
A trained and highly skilled assassin specializing in infiltration. He is a loyal patriot that accepts missions requiring the hard choices. While loyal his methods are unorthodox and borderline. Clyde fears he has become as bad as those he hunts. Truth be told he is much worse.
IQ:25. ShPs:60. Pb:21.
Me:14. Pp:28. Spd:50.
Ma:10. Pe:20. Flight:250
Hit points:56. Sdc:151.
Major power.
Shapechanger.
Minor powers.
Energy expulsion:fire. 7D6sd 300' +10/+8 aim/wild.
Healing Factor.
Superhuman Strength.
Ppe:20.
Traits&racial abilities.
Ambidextrous. Stocky.
A winged centaur. 7' 1750lbs. Looks like a clydesdale with hawk wings and a muscular human torso arms and head popping out where his head should be.
Military Specialist education plus pilot advanced program.
Running
Climbing 96% / 86%
Military etiquette 91%
Radio:basic 98%
Wp:auto rifle
Detect ambush 86%
Intelligence 83%
Wilderness survival 86%
Disguise 96%
Impersonation 98%/98%
Demolition 98%
Demolition disposal 98%
Find contraband 72%
Trap/mine detection 71%
Wp:energy pistol
Wp:energy rifle
Wp:heavy energy
Hand to hand:Assassin
Prowl 98%
Boxing
Gymnastics
Wrestling
Pilot:automobiles 81%
Math:basic 81%
American 98%
Literacy:american 91%
Athletics
First aid 81%
Wp:knife
Wp:spear
Wp:sword
Dragonese 86%
Spanish 86%
Gobblely 86%
Interrogation 76%
Forgery 56%
Tracking 98%
Pick locks 66%
navigation 86%
Read sensory equipment 66%
Weapon systems 76%
Pilot:motorcycle 91%
Pilot:trucks 71%
Pilot:hovercraft 86%
Pilot:tanks &apc's 67%
Level:3 secondary skills.
Lore:Demons&monsters 46%
Pick pockets 46%
+3 initiative. 8 attacks. +13 parry. +13 dodge. +15 flying dodge. +9 strike. +5 pull punch. +8 roll with punch. +4 damage all attacks. +49 damage hand to hand.
+3 vs psionics
+7 vs poisons/toxins. Impervious disease.
Never fatigues.
+30% vs coma/death.
+6 vs magic
Natural armor rating 8
Awe factor 12 in horsey form.
Lift=18,000lbs. Carry=12,00lbs.
I would like to submit Clyde Snell for the vault. He started as a creature creation, a spirit centaur that manifested super powers instead of the more common psychic abilities.
I don't feel this character needs to be mega'd up and has enough skills and ability as is to be a powerful npc villian/contact.
- Stone Gargoyle
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Re: spirit centaur mutant.
Okay. It's going to take a bit of rearranging with how you have the attributes listed, but otherwise it looks good.say652 wrote:NMI or StoneGargoyle.
I would like to Submit Clyde Snell for the Blackvault as well.
A Spirit Centaur and I lost the psionics in favor of mutant powers.
Not a Mega or Munchkin
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
- say652
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Re: spirit centaur mutant.
Again thank you so much