2 Majors, 3 Minors - Your Choice

If Super Heroes/Heroines & Super Villains are your game, discuss them here.

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Re: 2 Majors, 3 Minors - Your Choice

Unread post by say652 »

Multiple selves. Slow motion control. Ex speed. Flight wingless. Radar.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by McFacemelt »

Major: Karmic Power, Divine Aura
Minors: Extraordinary ME, Extraordinary PE, Extraordinary PP

Mr. Invulnerable without Invulnerability plus minions.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Glistam »

Major: Create Force Field, Vibration
Minor: Bend Light, Flight: Wingless, Healing Factor
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Glistam »

I can't find Rocket Fists as a power in either HU2 or PU2... did you mean PU1? What about PU3?
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by drewkitty ~..~ »

Nightfactory wrote:Select from HU2 and PU2.

Me....

Major: Rocket Fists, Alter Facial Features and Physical Stature

Minor: Energy Expulsion: Energy, Healing Factor, Supervision: Nightvision

You?

Do you mean to select from all three PU books?(All three are HU 2nd ed. books.)
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Glistam »

Then I change mine to:

Major: Create Force Field, Vibration
Minor: Healing Factor, Flying Force Disk, and Impact Resistance
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Incriptus »

By Choice: Basically I want to be several places at once while being able to be intelligent and be liked. Yikes, kinda sad when you think about it.

Multiple Selves
Shape Changer

Bio Aura
Extraordinary Intelligence
Extraordinary Mental Affinity

By Dice: That happened
Plant Control
APS: Liquid

Heightened Sense of Touch
Energy Expulsion Sonic Screech
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by say652 »

aps-ice, control kinetic energy, energy expulsion-light, flight-wingless, super vision:x-ray
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Tor »

for Majors:
*Immortality
*power in AUGG similar to Regeneration Ultimate in PU82

for minors:
*Danger Sense (PU1p19-20)
*Sleeplessness (PU1p41)
*Unnoteworthy (Forgettable, PU1p48)

also strongly considered Bookworm/Hibernation but didn't figure they were a big enough priority
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by BookWyrm »

Majors: Alter Limbs & Stretching (Elasticity).
Minors: Bio-Aura, Healing Factor, Nightstalking.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Tor »

Nightfactory wrote:
Tor wrote:also strongly considered Bookworm/Hibernation but didn't figure they were a big enough priority


The Bookworm power causes an uncontrollable errection when in 5' proximity to a copy of the Oxford English Dictionary. Just saying...


Well that would explain the MA penalty. However that would be no deterrent, can't blind the blind.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Sir_Spirit »

A few of ideas:
Shadow->
APS:shadow, Swallowing Limbo, immunity to Light, EE:shadow, shadow shaping

Abyss->
APS:liquid, CEF:water, EE:freezing mist, Immunity to psionics, sonar

Air->
Aps:air, cef:air, conduct lightning, doorway, EO IQ
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If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Regularguy »

I guess I'd start with the classic superhero package deal of Wingless Flight and Invulnerability -- complete with superhuman strength, you understand -- and top it off with Immortality; throw in Vocalization to work a little mind control; and then add Immune To Super Abilities, because, hey, we've now established that super abilities (a) exist and (b) can mind-control even invulnerable folks, so let's be careful out there, huh?
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Cybermancer »

Major: Control Radiation and Sonic Flight.
Minor: Superhuman Strength, Extraordinary Physical Prowess and Healing Factor.

I call the heroic version Shockwave and the villainous version Meltdown.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Sir_Spirit »

While my previous post was for characters, if it were me, assuming I'd get the powers at puberty...
Major:Invincibility(rifter#12), Mechano-link
Minor:Extraordinary IQ(focused on computers/technology), Vocalization, Beastmastery

The supersmarts and being Godking of computers during the 90's ensures I don't need to bother with HS. I just invent most of the internet(amalgamate Google, Facebook, MySpace, YouTube, Amazon, craigslist, angies list, Wikipedia, lolcats, Netflix, sex.com, and a non-bigoted version of eharmony into a single company, then imagine they also invented/managed the NSA's software/digital presence)...
The other two minor, well the first helps smooth out any legal problems, the other is more so I can have a pet tiger/panther without worrying that it will bite my face off. It also insures I don't have to listen to birds in the mornings....

Edit:added in "non-"
Last edited by Sir_Spirit on Wed Jul 09, 2014 12:13 am, edited 1 time in total.
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Tor »

Majors: APS Ice + Swarm Selves
Minors: (for extra HP) Extraordinary PE, Healing Factor, Increased Durability (I think these are the 3 best, did I forget something better?)

You maintain your AR, can easily get more than 4 in your swarm to compensate for the 1/4 effect of the powers, and freeze stuff at a way faster and more thorough rate.

Alternatively, instead of SS you could get Multiple Selves or Mirror Powers and pick minors that give +1 attack. In the first case be careful they don't get killed. In the latter, might want to drop your mirror clones off at various locations to freeze stuff as you're driven around freezing stuff elsewhere with a mobile mirror.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Sasqaricious »

Majors: APS - Light, Immortality
Minors: Solar Power, Personal Forcefield, Spacenative
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by say652 »

Aps-Electricity.my favorite Aps.
Control Kinetic energy. I like to throw things.
Superhuman strength. Really heavy things.
Underwater abilities. My favorite minor power.
Extraordinary speed. Now I can move quicker.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Tor »

Sasqaricious wrote:Majors: APS - Light, Immortality
Minors: Solar Power, Personal Forcefield, Spacenative

Does this just... let you fly into the middle of a sun whenever you're in danger or something?
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Sasqaricious »

Actually allows for space exploration coupled with all your light powers being enhanced for purpose of damage and range. Personal forcefield allows you to have a physical body so you can reach and grab things in your light form.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Lukterran »

The this is my favorite the Ultimate Controller this combo can really be abused for some insane damages depending on level of exp.

Major Powers:
Multiple Beings/Selves - Multiple the attacks, damage and effects of the powers by the number of copies
Gravity Manipulation - Great with multiple copies can stop and enemy with crushing weight or send him flying and crushing down again.

Minor Powers:
Gravitational Plane - Combined with GM to send enemies slamming against walls or ceilings.
Tractor Beam - Combined with lower weight from GM you can just have your way with those around you.
Manipulate Kinetic Energy - Doubling the force of a gravity drop multiplied times the number of copies and you can see how this gets "broken" really fast.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by say652 »

Multiple selves. Surrounded by people I trust.
Natural combat ability. Like noone takes this power.
Extraordinary Physical Strength. Why not.
Heightened Sense of Hearing. Mad initiative Bonus.
Power Channeling. Now I can hit really hard, at high levels.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by say652 »

And now some cheese.

Aps-liquid. Be water.
Energy Absorption. I'm invulnerable in water form.
Extraordinary Mental Endurance.
Healing Factor.
Night Stalking.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Greeter »

Death by a Thousand Cuts:

Swarm-Selves & Supernatural Strength with Increased Durability, Healing Factor, and some blade power :)

Pop:

Swarm-Selves & APS: Fire (super nova at 25% power is still scary) with Increased Durability, Healing Factor, and Extra PE.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Thinyser »

Sir_Spirit wrote:While my previous post was for characters, if it were me, assuming I'd get the powers at puberty...
Major:Invincibility(rifter#12), Mechano-link
Minor:Extraordinary IQ(focused on computers/technology), Vocalization, Beastmastery

The supersmarts and being Godking of computers during the 90's ensures I don't need to bother with HS. I just invent most of the internet(amalgamate Google, Facebook, MySpace, YouTube, Amazon, craigslist, angies list, Wikipedia, lolcats, Netflix, sex.com, and a bigoted version of eharmony into a single company, then imagine they also invented/managed the NSA's software/digital presence)...
The other two minor, well the first helps smooth out any legal problems, the other is more so I can have a pet tiger/panther without worrying that it will bite my face off. It also insures I don't have to listen to birds in the mornings....
I love it!
:lol: :ok:
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Thinyser »

Greeter wrote:Death by a Thousand Cuts:

Swarm-Selves & Supernatural Strength with Increased Durability, Healing Factor, and some blade power :)

Pop:

Swarm-Selves & APS: Fire (super nova at 25% power is still scary) with Increased Durability, Healing Factor, and Extra PE.

Woah so you keep the opponent distracted with most of your mini-me's while one concentrates to detonate then you sacrifice one of your mini-me's and get a huge (not as HUGE but still huge) explosion and only lose 5 HP out of the deal? That Is assuming this is pure heat damage and not explosive (concussive/kinetic) force else all the mini-me's would be within 20' and sustain massive damage also. Well more than the 50 SDC+5 HP they each get. so all would die anyhow.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Sir_Spirit »

Thinyser wrote:
Greeter wrote:Death by a Thousand Cuts:

Swarm-Selves & Supernatural Strength with Increased Durability, Healing Factor, and some blade power :)

Pop:

Swarm-Selves & APS: Fire (super nova at 25% power is still scary) with Increased Durability, Healing Factor, and Extra PE.

Woah so you keep the opponent distracted with most of your mini-me's while one concentrates to detonate then you sacrifice one of your mini-me's and get a huge (not as HUGE but still huge) explosion and only lose 5 HP out of the deal? That Is assuming this is pure heat damage and not explosive (concussive/kinetic) force else all the mini-me's would be within 20' and sustain massive damage also. Well more than the 50 SDC+5 HP they each get. so all would die anyhow.


Actually, after five rounds the nova can't be canceled. With one round to go all the other swarm-selves fly off. Leaving their unconscious fellow(who has hopefully hidden himself away) to go boom. The explosions radius is less than 200ft and you should be able to get more than that at 15mph....
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Thinyser »

Well see it also says in that same sentence that it requires 8 melees of concentration. So by the other swarm selves leaving the 20 diameter they all must stay within, then he will fall unconscious. Some GMs may rule that breaks his concentration others may rule he still goes boom. Either would technically be correct since the wording of that one sentence contradicts itself.

I choose to see it as they cannot willingly stop the process after 5 melees of concentration they have their mind set and nothing is going to change it, they are basically locked into their mental tracks and cannot be derailed even by their choice. The exceptions being losing consciousness or death. Either of those will stop the intended boom even in rounds 6-8 since one cannot concentrate without being conscious or if dead.

That's how I would rule whether or not swarm self was involved. The player concentrating to go nova can only concentrate while conscious and alive. So if his buddies see him off in the corner seeming looking very concentrated they can actually prevent the boom, at any point up to the end of the 8th round, by KO'ing him or if need be killing him. Gives a measure of safety to a very dangerous power.
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Rifts is really not much weirder than that." ~~Killer Cyborg

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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Sir_Spirit »

Thinyser wrote:Well see it also says in that same sentence that it requires 8 melees of concentration. So by the other swarm selves leaving the 20 diameter they all must stay within, then he will fall unconscious.


The nova sub ability specifically states that it is irreversible after the fifth melee round. Thus merely being unconscious couldn't stop it. (Or it would be reversible by getting knocked out). Since using the power can kill you anyway, it's not one to use lightly, and only death can stop it after you are halfway there.

Cue Wolverine killing Jean Grey levels of drama....
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by say652 »

Bio ghost.
Disruptive touch.
Ex pp
Ex speed
Superhuman Strength
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by knightgoblin »

Question: Is there a place in the book(s) where there's an option for two major powers and three minor? If so where is it?
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by say652 »

Cb1 super.

This has some Blackvault powers.

Multiple selves.
Quantum Teleport.
Extraordinary Mental Endurance.
Superhuman Strength.
Flight:wingless.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Thinyser »

knightgoblin wrote:Question: Is there a place in the book(s) where there's an option for two major powers and three minor? If so where is it?

Demigod in PU2 p.11 starts, chart is on p.12 (81-90% gives 2 major and 3 minor).
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Rifts is really not much weirder than that." ~~Killer Cyborg

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Re: 2 Majors, 3 Minors - Your Choice

Unread post by knightgoblin »

Thinyser wrote:
knightgoblin wrote:Question: Is there a place in the book(s) where there's an option for two major powers and three minor? If so where is it?

Demigod in PU2 p.11 starts, chart is on p.12 (81-90% gives 2 major and 3 minor).


Cool, thanks! Saves me a lot of time flipping through books. Although when ever I have free time, again, I think I need to brush up on the books. :wink:
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by flatline »

Are we talking about powers that we would like to have in real life or are we talking about power combinations that we think would be good for a PC?

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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Glistam »

knightgoblin wrote:Question: Is there a place in the book(s) where there's an option for two major powers and three minor? If so where is it?

It's also an option for a Rifts Superhuman to have up to 2 majors and three minors in the original Rifts: Conversion Book. In the Revised edition it's still there, but it's more cautionary, like "We don't recommend any more than two majors and three minors" or something to that effect. But in the standard Heroes Unlimited Second Edition, such an option does not exist (except, apparently, in the Immortal class power chart, as pointed out).
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Thinyser »

flatline wrote:Are we talking about powers that we would like to have in real life or are we talking about power combinations that we think would be good for a PC?

--flatline

I think the OP was after PC's but hey I like your idea too so start another thread on "if YOU could have 2 Major and 2 Minor powers IRL what would you choose?"
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Thinyser »

Glistam wrote:
knightgoblin wrote:Question: Is there a place in the book(s) where there's an option for two major powers and three minor? If so where is it?

It's also an option for a Rifts Superhuman to have up to 2 majors and three minors in the original Rifts: Conversion Book. In the Revised edition it's still there, but it's more cautionary, like "We don't recommend any more than two majors and three minors" or something to that effect. But in the standard Heroes Unlimited Second Edition, such an option does not exist (except, apparently, in the Immortal class power chart, as pointed out).

In the original conversion book it states also that 3 major and 2 minor can be selected and whether you do this or 2 major & 3 minor you lose half your OCC "other" skills. It also notes that if you take the Vagabond OCC you can have 3 major AND 3 minor!

In the revised conversion book it states "Even in the Rifts setting I don't recommend more than 3 majors and 3 minor powers, and that may be to powerful unless your campaign is a high-powered one itself." and nothing is mentioned about the 2/3 or 3/2 options requiring the loss of other skills. Nor is anything said about the 3&3 option being exclusive to Vagabond OCC. But it does say its up to the GM in the end.

So both iterations allow for 2/3, 3/2, and even 3/3.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Regularguy »

Are we talking about powers that we would like to have in real life or are we talking about power combinations that we think would be good for a PC?


I was answering for the former: superhuman strength for a guy who never gets any older, hypnotizes people as appropriate, and flies around for kicks; what's not to like?

But for messing with other PCs, just swap out 'Immortality' in my post for the power combination of 'Invulnerability' and 'Negate Super Abilities' -- plus, y'know, a big fine arsenal.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Tor »

Bonus points when you realize Vagabonds can also be Berserkers empowered by Odin and that since it isn't psychic or magic it doesn't conflict with super-powers at all.

Or that you could play a Dwarf-Vagabond-Berserker-Mutant and then get a Titan Juicer Conversion.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Crucible »

Alter Physical Structure: Plasma, Invulnerability

Extraordinary PP and ME, Radar
L-20 Pulse Rifle=25,000 Credits, Plastic Man Full Environmental Armor=18,000 Credits, Speedster Hovercycle w/Nuclear power and Laser=461,000 Credits.

Playing Rifts with your five older children, PRICELESS.


See My New Campaign in story form
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Thinyser »

Mainframe wrote:Mechano link. Machine merge.- 2 Major

Mechanical awareness. Frequency absorption. Extraordinary intelligence. - 3 minor.

Nice Combos
What do you call him?
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg

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Re: 2 Majors, 3 Minors - Your Choice

Unread post by VR Dragon »

Well this is fairy hard to nail down.

2 majors: Immortality and Super Regeneration
3 minors: Solar Powered, EX IQ, and EX PE
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by NMI »

2 MAJORS: Machine Merge and Weapon Melding
3 minors: E.O. IQ, Frequency Absorption, & Mechanical Awareness
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Thinyser »

NMI wrote:2 MAJORS: Machine Merge and Weapon Melding
3 minors: E.O. IQ, Frequency Absorption, & Mechanical Awareness

I like it... I like it a lot.
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg

"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Severus Snape »

2 Majors and 3 Minors?

Majors:
  • Immortality
  • Invulnerability
I'm pretty sure you can all figure out what those two combined do.

Minors:
  • Bend Light. Essentially for the ability to become Invisible without taking up a Major power slot. Not to mention creating my own lasers AND seeing infrared (heat signatures).
  • Clock Manipulation. Should be no surprise; I'm on record as stating this is the single-most devastating power in the modern age.
  • Without Sustenance. Not needing to eat or drink, needing very little sleep, and needing only a fraction of the oxygen normal people do? Combine this with my 2 Majors and you'll see why I like this.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Thinyser »

Severus Snape wrote:2 Majors and 3 Minors?

Majors:
  • Immortality
  • Invulnerability
I'm pretty sure you can all figure out what those two combined do.

Minors:
  • Bend Light. Essentially for the ability to become Invisible without taking up a Major power slot. Not to mention creating my own lasers AND seeing infrared (heat signatures).
  • Clock Manipulation. Should be no surprise; I'm on record as stating this is the single-most devastating power in the modern age.
  • Without Sustenance. Not needing to eat or drink, needing very little sleep, and needing only a fraction of the oxygen normal people do? Combine this with my 2 Majors and you'll see why I like this.

While I like the character quite a bit it should be noted that unless it was changed at some point the bend light ability does not say it can create lasers. It can create beams of colored light, but it doesn't refer to them as lasers nor list a damage or even a blinding effect for having the "beam" directed at ones face.
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg

"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

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Re: 2 Majors, 3 Minors - Your Choice

Unread post by VR Dragon »

Well a laser is a beam of light where all the photons are of the same wavelength and the bend light power does say they can produce beams of light of one color so they could be lasers but just very craptastic ones like those key chain pointers.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Thinyser »

VR Dragon wrote:Well a laser is a beam of light where all the photons are of the same wavelength and the bend light power does say they can produce beams of light of one color so they could be lasers but just very craptastic ones like those key chain pointers.

A flashlight and a spotlight can produce a "beam" of light too... it may not be as columnated as a laser but it still falls under the term "beam" and those routinely have filters applied to limit the color (wavelength) for special lighting effects, preserving night vision, etc.

Lasers are a special type of beam of light, but it doesn't use the term laser so lasers are not produced, only a colored beam of light.
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg

"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Severus Snape »

All very good points, and stuff I should know better on. Would help if I'd re-read some powers before making such blatant statements.

However, it doesn't change my choice. Even if I can't create lasers, I'd still take Bend Light if only for the ability to turn "invisible" without using up a Major power slot. Turning oneself invisible allows you to be anywhere you want without being seen. Clock Manipulation allows you to open the bank vault when it's not supposed to be open...as well as loop the cameras even if they are able to record your presence. Cuz being immortal means you are gonna need money.
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