2 Majors, 3 Minors - Your Choice

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Glistam
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Glistam »

Keep in mind though that Bend Light isn't perfect invisibility... anyone quick enough (having an initiative roll of 18+) can see the distortions/warping which cloaks you and spot you that way.
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Severus Snape
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Severus Snape »

I'm aware of that. But it's still a cool effect.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Thinyser »

Glistam wrote:Keep in mind though that Bend Light isn't perfect invisibility... anyone quick enough (having an initiative roll of 18+) can see the distortions/warping which cloaks you and spot you that way.

Yes I was going to mention that chance. It starts at 15% and goes up from there as people in the vicinity with initiative bonuses get a roll. The only way this is a useful ability is if the GM says that until other circumstances dictate an initiative roll there is 0% chance of being seen and only once combat is engaged for other reasons that the tell tails of the power can be seen.
EDIT: I was a bit harsh there. Its not useless but the more often a person gets to roll to check the more likely there is of one of them succeeding. But its still a great character concept. I would like to have all those powers in real life!
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by fbdaury »

My 2 major and three minor, if I choose them?
If I can include something from Armageddon Unlimited then I would say:
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by fbdaury »

NMI wrote:2 MAJORS: Machine Merge and Weapon Melding
3 minors: E.O. IQ, Frequency Absorption, & Mechanical Awareness


This is similar to a character I'm doing now as a thought experiment:
Alien (Humanoid Wildebeest/High Grav World)
Information Broker (AU:GG)
Mechano-Link
Extraordinary IQ
Energy Expulsion: EMP
Mechanical Awareness
-All your machines are either belong to him or useless against him... :P
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Sir_Spirit »

fbdaury wrote:
NMI wrote:2 MAJORS: Machine Merge and Weapon Melding
3 minors: E.O. IQ, Frequency Absorption, & Mechanical Awareness


This is similar to a character I'm doing now as a thought experiment:
Alien (Humanoid Wildebeest/High Grav World)
Information Broker (AU:GG)
Mechano-Link
Extraordinary IQ
Energy Expulsion: EMP
Mechanical Awareness
-All your machines are either belong to him or useless against him... :P


Actually it's common for PB to claim all the stuff in the books is shielded against EMP. Just take Conduct Electricity, gives you a similar effect....
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Severus Snape
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Severus Snape »

Sir_Spirit wrote:
fbdaury wrote:
NMI wrote:2 MAJORS: Machine Merge and Weapon Melding
3 minors: E.O. IQ, Frequency Absorption, & Mechanical Awareness


This is similar to a character I'm doing now as a thought experiment:
Alien (Humanoid Wildebeest/High Grav World)
Information Broker (AU:GG)
Mechano-Link
Extraordinary IQ
Energy Expulsion: EMP
Mechanical Awareness
-All your machines are either belong to him or useless against him... :P


Actually it's common for PB to claim all the stuff in the books is shielded against EMP. Just take Conduct Electricity, gives you a similar effect....

Or take Clock Manipulation. Almost every machine in the modern age has a computer chip. And all computer chips rely on an internal clock.
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by Incriptus »

New Idea for Real Life: Power Touch as an extremely efficient way of healing people, Ex PE & Healing Factor to keep me rolling in power points (not to mention having perfect health would be nice for a change). The other powers are just gravy.

Major: Power Touch
Minor: Extraordinary PE
Minor: Healing Factor

However it's a combination that has always had my interest.

Major: Transmution
Minor: Extraordinary IQ (expertise in chemistry)
gaby
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Re: 2 Majors, 3 Minors - Your Choice

Unread post by gaby »

Major1:Divine healing,major2:Stretch time,minor1:linguistics,minor2:physical perfection and minor3:energy expulsion,force blast
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