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Unread postPosted: Fri Aug 03, 2018 4:44 am
  

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Wanderer

Joined: Thu Jul 10, 2003 4:29 am
Posts: 64
Location: Alaska
Comment: It's a Gundam! *Boom!* ~ Every enemy soldier ever.
I'm currently working on a small campaign for a few online players. One of the character's is your basic joe blow who for reasons "good hearted, good headed, etc." was selected by a dying mage hero to receive his powers via transference. Basically, he pulled a green lantern, only with magic.

I decided that the character would have one of the attributes of the mage to basically show how much the character is different from before in addition to suddenly knowing how to "magick".

So (aside from PE because PPE is a good thing) which attribute do people think would be the best stat for a mage to have a high number in?

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Unread postPosted: Fri Aug 03, 2018 6:02 am
  

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Dungeon Crawler

Joined: Thu Apr 20, 2006 1:46 pm
Posts: 220
Location: "The Guides to the Megaverse(tm)" Podcast
Comment: Author of "Setting the Stage" - Rifter 79 and "Hitting the Streets" - Rifter 81
classically, ME and IQ are fitting, if the original wizard was something of a summoner than a higher MA would help too, even if he wasn't that's your presence.

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Author of "Setting the Stage" - Rifter 79 and "Hitting the Streets" - Rifter 81
Long Term Project - The Dark City of Cascade - a setting for low-powered heroes in a city filled with crime


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Unread postPosted: Fri Aug 03, 2018 4:27 pm
  

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Palladin

Joined: Sat Jul 14, 2007 9:40 pm
Posts: 10417
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
ME will help with mental saving throws and represents the classical "iron will"
MA is that "aura of mystical power" that many wizards seem to have
IQ is useful as it can provide a skill bonus to any of your magical skills, especially handy for things like lore skills, principles of magic, or scroll conversion skill or all the other skills that come with magic. (I don't know what all you use in your game is why I mention several options)

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The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:
The only thing necessary for the triumph of evil is for good men to do nothing."


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Unread postPosted: Fri Aug 03, 2018 11:38 pm
  

Adventurer

Joined: Fri Sep 22, 2006 10:54 am
Posts: 677
If he got selected because he already had a good heart and a good head, maybe all he gets — other than magic powers — are a stage performer’s finger flourishes and sleight-of-hand showmanship?


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Unread postPosted: Thu Aug 09, 2018 10:10 pm
  

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Priest

Joined: Sat Sep 30, 2000 1:01 am
Posts: 36246
Location: Jewdica
Comment: Non Impediti Ratione Cogitationis
I'd go with ME or MA if you don't want to 'game' it by picking PE.


Daniel Stoker

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Unread postPosted: Sat Aug 25, 2018 4:46 pm
  

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Champion

Joined: Thu Nov 16, 2000 2:01 am
Posts: 2000
Location: Vienna,Austria
Frist thought was M.E. and I.Q.

You should me mental stable and have a high intelect to learn the magic arts.

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