Attuning to items...
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- ShadowHawk
- Dungeon Crawler
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Attuning to items...
Hello guys,
I'm wondering...How many items can you be attune to at one time, in the game? Rune weapons, dimensional pockets, magical staves, etc?
I'm wondering...How many items can you be attune to at one time, in the game? Rune weapons, dimensional pockets, magical staves, etc?
Re: Attuning to items...
No limit to my knowledge, but I tend to run my intelligent items as a bit selfish and don't like sharing their wielder with other items . . . or people. I also make up odd interactions between these items, especially if they are powerful, so one morning the breakfast fire might not light and another day everyone's breakfast turns into a 5 star meal or the wizards fireball might take on the form of a school of flaming fish swimming through the air at a target. Magic is wonder, and things aren't really wondrous if everything is known about it. I have even changed the rules of magic briefly so the normal way of casting spells doesn't work, but if you say the name of the spell 3 times it will cast. Also Stops the long time players from walking into a room and saying aha I recognise that, its a +2d6 flaming longsword because that's what the rules say it has to be.
- zyanitevp
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Re: Attuning to items...
kiralon wrote:No limit to my knowledge, but I tend to run my intelligent items as a bit selfish and don't like sharing their wielder with other items . . . or people. I also make up odd interactions between these items, especially if they are powerful, so one morning the breakfast fire might not light and another day everyone's breakfast turns into a 5 star meal or the wizards fireball might take on the form of a school of flaming fish swimming through the air at a target. Magic is wonder, and things aren't really wondrous if everything is known about it. I have even changed the rules of magic briefly so the normal way of casting spells doesn't work, but if you say the name of the spell 3 times it will cast. Also Stops the long time players from walking into a room and saying aha I recognise that, its a +2d6 flaming longsword because that's what the rules say it has to be.
I use a similar process to Kiralon- it can also make the choices fun RP
Re: Attuning to items...
kiralon wrote:No limit to my knowledge, but I tend to run my intelligent items as a bit selfish and don't like sharing their wielder with other items . . . or people. I also make up odd interactions between these items, especially if they are powerful, so one morning the breakfast fire might not light and another day everyone's breakfast turns into a 5 star meal or the wizards fireball might take on the form of a school of flaming fish swimming through the air at a target. Magic is wonder, and things aren't really wondrous if everything is known about it. I have even changed the rules of magic briefly so the normal way of casting spells doesn't work, but if you say the name of the spell 3 times it will cast. Also Stops the long time players from walking into a room and saying aha I recognise that, its a +2d6 flaming longsword because that's what the rules say it has to be.
Bletherad gives some insight into this matter on p94: "Unlike most rune weapons, which are impossible to use in tandem (their forceful personalities would be too much for their joint owner to bear), the Twins carried no such burden."
Thus, multiple rune weapons are generally a no-no and Kiralon's interpretation is fairly consistent with canon. Intelligent rune weapons need some kind of an explanation for being used together. Combining items of different types might be a bit more workable if their capabilities complement each other. For example, a dwarf rune ring might be ok with its wielder also using a rune weapon or a rune book. A rune shield might be willing to share a wielder with a 1-handed rune weapon. Much would likely depend on the personalities of the intelligent items involved.
Hotrod
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- Veknironth
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Re: Attuning to items...
Well, I think the books are pretty clear on Rune Weapons. I don't know how the conflict between something like a rune ring and a rune weapon would go. I guess it depends on the various personalities of the items. They MIGHT work together well, or they might hate each other and force the PC to make a choice.
-Vek
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- The Dark Elf
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Re: Attuning to items...
Attunement isnt the term. It doesnt exist in PFRPG.
Rune weapons are as mentioned a little touchy or overbearing having multiple other personaltitles bonding but there is no game limit. THe extremities are to be role played and see how the person (or rune items) copes.
Rune weapons are as mentioned a little touchy or overbearing having multiple other personaltitles bonding but there is no game limit. THe extremities are to be role played and see how the person (or rune items) copes.
- eliakon
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Re: Attuning to items...
Hotrod wrote:kiralon wrote:No limit to my knowledge, but I tend to run my intelligent items as a bit selfish and don't like sharing their wielder with other items . . . or people. I also make up odd interactions between these items, especially if they are powerful, so one morning the breakfast fire might not light and another day everyone's breakfast turns into a 5 star meal or the wizards fireball might take on the form of a school of flaming fish swimming through the air at a target. Magic is wonder, and things aren't really wondrous if everything is known about it. I have even changed the rules of magic briefly so the normal way of casting spells doesn't work, but if you say the name of the spell 3 times it will cast. Also Stops the long time players from walking into a room and saying aha I recognise that, its a +2d6 flaming longsword because that's what the rules say it has to be.
Bletherad gives some insight into this matter on p94: "Unlike most rune weapons, which are impossible to use in tandem (their forceful personalities would be too much for their joint owner to bear), the Twins carried no such burden."
Thus, multiple rune weapons are generally a no-no and Kiralon's interpretation is fairly consistent with canon. Intelligent rune weapons need some kind of an explanation for being used together. Combining items of different types might be a bit more workable if their capabilities complement each other. For example, a dwarf rune ring might be ok with its wielder also using a rune weapon or a rune book. A rune shield might be willing to share a wielder with a 1-handed rune weapon. Much would likely depend on the personalities of the intelligent items involved.
The problem is that this requires creating rules out of whole cloth for the subject.
AND presuming that these brand new rules are actually canon based on what is basically the fluff description of a specific weapon
This is made further problematic by the fact that there are canonical examples of beings with multiple rune items in the game already.
Basically as I see it...
Unless the Rune Item has free will as a power, it will sulk and whine and complain if you have a bunch of toys. But it can't DO anything about it.
The books give no ability what so ever to any rune weapon to control people, to refuse to work, or to act maliciously or independently in anyway, shape or form unless they have that as a special unique ability.
People tend to forget that Rune Items are slaves. They MUST comply with the orders of their master, will they or nil they.
Thus if Mr. Jedru has five dozen rune rings, a rune crown, rune gauntlet, rune belt, rune shield, rune boots, a rune dagger, a rune sword, rune pen and rune stone and rune book...
...he can use them all. Though he is likely to get a lot of whining and complaints from his gear.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
- ShadowHawk
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Re: Attuning to items...
Thank you for your help.