Should thieves be able to select Surveillance.

1st edition? 2nd edition? It doesnt matter! Let's just talk Palladium Fantasy.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Greyaxe
Champion
Posts: 2471
Joined: Fri Oct 28, 2005 3:03 pm
Comment: Role playing is not my hobby, it is my lifestyle.
Location: Oshawa, Ontario. Canada

Should thieves be able to select Surveillance.

Unread post by Greyaxe »

I ask because it is listed as a Military skill and I think the ability to tail someone is valuable to a thief. Thieves can not take military skills. While we are on the subject, I am also of the opinion that a good forgerer should be able to take Heraldry as well.
Thoughts?
Sureshot wrote:Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.
User avatar
Whiskeyjack
Adventurer
Posts: 687
Joined: Wed Feb 04, 2015 7:35 pm
Location: Thunder Bay, NW Ontario

Re: Should thieves be able to select Surveillance.

Unread post by Whiskeyjack »

Makes sense to me. I often allow skills outside of those allowed if it makes sense, or if the player can come up with a good in game reason to have the skill.
User avatar
Warshield73
Megaversal® Ambassador
Posts: 5153
Joined: Tue Mar 01, 2011 1:23 am
Comment: "I will not be silenced. I will not submit. I will find the truth and shout it to the world. "
Location: Houston, TX

Re: Should thieves be able to select Surveillance.

Unread post by Warshield73 »

Greyaxe wrote:I ask because it is listed as a Military skill and I think the ability to tail someone is valuable to a thief. Thieves can not take military skills. While we are on the subject, I am also of the opinion that a good forgerer should be able to take Heraldry as well.
Thoughts?

Both of these make perfect sense and should be allowed. The forger taking Heraldry reminds me of Chaucer in A Knight's Tale.

Whiskeyjack wrote:Makes sense to me. I often allow skills outside of those allowed if it makes sense, or if the player can come up with a good in game reason to have the skill.

You have to do this in almost every game.
Northern Gun Chief of Robotics
Designer of NG-X40 Storm Hammer Power Armor & NG-HC1000 Dragonfly Hover Chopper
Big game hunter, explorer extra ordinaire and expert on the Aegis Buffalo
Ultimate Insider for WB 32: Lemuria, WB 33: Northern Gun 1, WB 34: Northern Gun 2
Showdown Backer Robotech RPG Tactics
Benefactor Insider Rifts Bestiary: Vol 1, Rifts Bestiary: Vol 2
User avatar
Greyaxe
Champion
Posts: 2471
Joined: Fri Oct 28, 2005 3:03 pm
Comment: Role playing is not my hobby, it is my lifestyle.
Location: Oshawa, Ontario. Canada

Re: Should thieves be able to select Surveillance.

Unread post by Greyaxe »

Warshield73 wrote:
Greyaxe wrote:I ask because it is listed as a Military skill and I think the ability to tail someone is valuable to a thief. Thieves can not take military skills. While we are on the subject, I am also of the opinion that a good forgerer should be able to take Heraldry as well.
Thoughts?

Both of these make perfect sense and should be allowed. The forger taking Heraldry reminds me of Chaucer in A Knight's Tale. My thoughts exactly.

Whiskeyjack wrote:Makes sense to me. I often allow skills outside of those allowed if it makes sense, or if the player can come up with a good in game reason to have the skill.

You have to do this in almost every game.

I generally follow guidelines but i think i may run this past my GM.
Sureshot wrote:Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.
User avatar
Reagren Wright
Palladium Books® Freelance Writer
Posts: 3238
Joined: Sun Feb 10, 2002 2:01 am
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
Location: LaPorte, In USA

Re: Should thieves be able to select Surveillance.

Unread post by Reagren Wright »

Makes sense to me :D . Thieves don't even come with prowl. Have to choose it as an O.C.C Releated Skill.
User avatar
kiralon
Champion
Posts: 2805
Joined: Wed Jan 25, 2012 10:05 pm
Comment: Kill it with Fire.

Re: Should thieves be able to select Surveillance.

Unread post by kiralon »

I think they should as well, not being able to is a bit strange
User avatar
Hotrod
Knight
Posts: 3431
Joined: Fri Apr 13, 2001 1:01 am
Location: Orion Arm, Milky Way Galaxy

Re: Should thieves be able to select Surveillance.

Unread post by Hotrod »

Yes. In general, if a skill seems appropriate to the fluff of a class, I would allow it. Some examples:
If the skill is required to use the class's starting equipment (more common in Rifts than in Palladium Fantasy)
If the skill is needed to fulfill a requirement of becoming that class (Waterchanters have to go on a 2,000 mile kayak trip, so they get pilot: small boats)
If the skill goes logically with some of the typical missions associated with that class (thieves taking Surveillance is a good example)
If you're trying to make a class that doesn't exist in the game by adapting a similar class to it. For example, if you want to make a spy, the Thief O.C.C. is about as close as you'll get.

All that said, if you want to take a skill that's well outside your character's O.C.C., the burden is on you as a player to make your case that it fits the background of your character. In this case, if the character was used to spy on people as a child, that would work for me, especially if the people he worked for or spied on can be fodder for developing future adventures.
Hotrod
Author, Rifter Contributor, and Map Artist
Duty's Edge, a Rifts novel. Available as an ebook, PDF,or printed book.
Check out my maps here!
Also, check out my Instant NPC Generators!
Like what you see? There's more on my Patreon Page.
Image
User avatar
Braden Campbell
Palladium Books® Freelance Writer
Posts: 3744
Joined: Sat Oct 14, 2000 1:01 am
Location: The Free City of Worldgate

Re: Should thieves be able to select Surveillance.

Unread post by Braden Campbell »

Greyaxe wrote:I generally follow guidelines but i think i may run this past my GM.


Cool with me.
Braden, GMPhD
_______________________________________
Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.

If that doesn't prompt you to buy it, I don't know what else I can say.
User avatar
Jack Burton
Megaversal® Ambassador
Posts: 405
Joined: Mon May 29, 2017 12:20 am
Location: Las Vegas, NV

Re: Should thieves be able to select Surveillance.

Unread post by Jack Burton »

Greyaxe wrote:I ask because it is listed as a Military skill and I think the ability to tail someone is valuable to a thief. Thieves can not take military skills. While we are on the subject, I am also of the opinion that a good forgerer should be able to take Heraldry as well.
Thoughts?

Thieves have been practicing the art of surveillance forever. When they case their targets (people or property), they're conducting surveillance. I would say from a practical and realistic standpoint point, the answer to your question is "YES."

Just for fun, I took a peek at the Surveillance skill in the PFRPG book to see what spin it took in the Palladium world. I'm much more familiar with it in the Heroes Unlimited or Beyond the Supernatural settings. I found it random that the Surveillance skill allows the person possessing it the "use of common magic items, magic potions, and magic scrolls/spells." Okaaayyyyy........ I've got to be missing the context there or something. Anywho.....

I really like how Tailing is included with Surveillance. The skill is well thought out in that regard. In real life, a static surveillance often times turns into a mobile one, whether vehicular or on foot. There's your "Surveillance" turning into "Tailing." They're one and the same. Are you watching someone while they're walking through the village or are you watching them while they're meeting with a dwarf sitting two tables away from you in the tavern? Plus, I've never met anyone who was good at following someone on foot but who stunk at surveilling from a fixed position (or vice versa). A person's skill level at either, whether good, bad or somewhere in the middle, is typically about the same. (Unless the person is just a wretched driver!)

Very interesting question, Greyaxe.
Image
User avatar
Hendrik
Rifter® Contributer
Posts: 868
Joined: Mon Oct 01, 2007 3:52 am
Comment: What is genius? A Victim OCC (BtS 1st ed, p. 193 ss)! The ultimate hero is a victim conquering adversity.
Location: IN THE MIDDLE OF THE OLD EMPIRE

Re: Should thieves be able to select Surveillance.

Unread post by Hendrik »

Yes, excellent question.

As said before, do what you think necessary for this to work for you, the campaign and makes sense for the character.

Other suggestions:

Heraldry: This actually should be a "Scholar, Noble & Technical Skill" as heraldry is knowing, recognizing, researching and drawing heraldic symbols, i.e. usually coat of arms and their accoutrements, and genealogy. A soldier does not need it much but for seeing who is an enemy (prize) and who is not. The art of heraldy goes much further. A noble needs it, a scholar exercises it, and it certainly has a "technical" aspect (drawing).

Surveillance: I would rather suggest to make a separate "Tailing & stake-out" skill and put it in the "Rogue/Thief" skill category. Basically that would be "surveillance" without the rest that is not tailing and spiced up instead by the stake-out component.

Kindest regards
Hendrik
Handouts for Operation Minotaur (BtS Adventure published in RIFTER #83) Get them at the fabulous "House of BtS"![/quote]

May all your hits be crits!
User avatar
kiralon
Champion
Posts: 2805
Joined: Wed Jan 25, 2012 10:05 pm
Comment: Kill it with Fire.

Re: Should thieves be able to select Surveillance.

Unread post by kiralon »

First ed had stalk and capture, it was in the yin sloth book I believe.

I don't have much issue with people picking things from other classes if they come up with a decent story why they have it. Good story trumps rules, I have even modified rules for an adventure when a particular character played a storyteller and came up with some awesome stories in game that weren't quite right factually, but the story was good so I went with the flow.
Post Reply

Return to “Palladium Fantasy RPG®”