Lesser Dragons/ Familiars

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BurningSmoke
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Lesser Dragons/ Familiars

Unread post by BurningSmoke »

LESSER: Ember. Swamp. Mist. Leaf. Kite. Phoenix.
Lesser Dragons Created For PF. I made them to be Greater Familiars equal to the power of a Legendary Rune weapon. In my game the spell is semi legendary & must be cast on an unhatched egg. In game created by Gods for the same reasons humans created tea cup poodles & mini dobbies IRL.
(Save reading time hint: All the psionics are the same)
Normal weapons, Magic, ect do full damage.

Ember Dragon.
IQ: 8. MA: 16. ME: 12. PS: 12. PP: 14. PE: 14. PB: 12. SPD: 10. Flying: 70.
AR: 11.  HP: 50.  SDC: 50. PPE: 50. ISP: 80.
Attack: Fire Breath 3D6. Bite 1D6. Claw 1D6. Tail 1D4.
Attacks per Melee: 4 physical. 2 by Breath Attack, Magic or Psionics.
Combat: +2 Strike. +1 Dodge.
Combat, Flight: +2 Strike, +5 Dodge & Automatic Dodge (only when flying)
Swim: 25%. Climb: 70%. Track: 65%. Prowl: 70%.
Magic: Cloud of Smoke. Impervious to Fire. Ext Fire. Wall of Flame. Fireball. 
Psionics: Bio Regeneration. Detect Psi. Resist Fatigue. Mind Block. Presence Sense. See Invisible. Sense Evil. Sense Magic. Telepathy.
Size: 12 lbs. 3ft long. Wing Span: 7ft.
Color: red, orange, gold, yellow. Pattern: Bright elaborate.
Appearance: Large head. Thick Neck. Stocky body. Leathery hide & wings.
Diet: Rabbit, quail, small game. Perches on trees & ledges waiting for prey, will trap with Flame Wall, kills with fire breath & clawed pounce/ pinning attacks.
Behavior: Bully. Pyro.
Habitat: Fire Swamps. Nest near volcanoes or thermal pools (Yellowstone)


Wind Kite Dragon.
IQ: 9. MA: 14. ME: 14. PS: 10. PP: 14. PE: 15. PB: 11. SPD: 6. Flying: 90.
AR: 11.  HP: 40.  SDC: 40. PPE: 60. ISP: 80.
Attack: Spark Breath 2D4, 10% chance of Stun. Bite 1D6. Claw 1D6. Tail 1D4. 
Attacks per Melee: 4 physical. 2 by Breath Attack, Magic or Psionics.
Combat: +2 Strike. +1 Dodge
Combat, Flight: +2 Strike, +7 Dodge & Automatic Dodge (only when flying)
Swim: 20%. Climb: 50%. Track: 75%. Prowl: 30%.
Magic: Cloud of Steam. Float on Air. Wind Rush. Ball Lightning. Whirlwind. 
Psionics: Bio Regeneration. Detect Psi. Resist Fatigue. Mind Block. Presence Sense. See Invisible. Sense Evil. Sense Magic. Telepathy.
Size: 11 lbs. 6 ft. Wing Span: 7 ft.
Color: light blue, white streaks & spots camouflage.
Appearance: Feathered plume head & wing tips. 2 legs (does not walk on wings)
Diet: Birds mostly. Uses Wind Rush & electric attacks to stun prey from above.
Behavior: eagle like. Uses Wind Rush & Float on Air spells to enhance flight.
Habitat: sky, nest on high peaks & cliffs.


Mist Hunter Dragon. 
IQ: 9. MA: 10. ME: 14. PS: 10. PP: 14. PE: 14. PB: 13. SPD: 8. Flying: 80.
AR: 11.  HP: 40.  SDC: 55. PPE: 70. ISP: 80.
Attack: Steam Breath 2D6. Bite 1D6. Claw 1D6. Tail 1D4. 
Attacks per Melee: 4 physical. 2 by Breath Attack, Magic or Psionics.
Combat: +2 Strike. +1 Dodge
Combat, Flight & Underwater: +3 Strike, +5 Dodge & Automatic Dodge.
Swim: 95%. Climb: 50%. Track: 80%. Prowl: 30%.
Magic: Create Fog. Breathe Underwater. Liquid to Water. Shards of Ice. Hurricane. 
Psionics: Bio Regeneration. Detect Psi. Resist Fatigue. Mind Block. Presence Sense. See Invisible. Sense Evil. Sense Magic. Telepathy.
Size: 10lbs. 4ft long. Wing Span: 7ft, wings webbed to front legs.
Color/ Pattern: Top/ back dark blue. Belly light blue/ white.
Appearance: beak mouth, finned neck/ back ridge, router tail. 
Diet: fish, shell fish. hunts flying over shorelines & by diving under water.
Behavior: Uses Create Fog for cover when hunting or fleeing/ hiding.
Habitat: shorelines, water. Nest in any shallow waters.


Leaf Crawler Dragon. 
IQ: 8. MA: 10. ME: 15. PS: 9. PP: 12. PE: 14. PB: 12. SPD: 6. Flying: 40
AR: 12.  HP: 30.  SDC: 70. PPE: 90. ISP: 90.
Attack: Spore Breath Cloud 1D4 for 1D4 Melees, Save vs Poison for each melee.
Bite 1D4. Claw 1D6. Tail: none.
Attacks per Melee: 4 physical. 2 by Breath Attack, Magic or Psionics.
Combat: +1 Strike. +1 Dodge.
Combat, Flight: +1 Strike, +5 Dodge & Automatic Dodge (only when flying)
Swim: 50%. Climb: 95%. Track: 75%. Prowl: 80%.
Magic: Chameleon. Identify Plants. Track. Animate Plants. Repel Animals.  
Psionics: Bio Regeneration. Detect Psi. Resist Fatigue. Mind Block. Presence Sense. See Invisible. Sense Evil. Sense Magic. Telepathy.
Size: 13lbs. 6ft. Wing Span: 5ft.
Color: green. 
Appearance: leaf shaped scales. 6 legs. Double wings. Antlers & claws like twigs. 
Diet: eats everything food & then some. Sometimes even clothes, paper, furniture, candles, pillows, ect. But no metals ever.
Behavior: canopy crawler, sloth/insect. Will use Animate Plants to catch food.
Habitat: forest or jungle. Nest in trees.


Swamp Stalker Dragon.
IQ: 10. MA: 14. ME: 14. PS: 10. PP: 14. PE: 12. PB: 12. SPD: 12. Flying: 65
AR: 13. HP: 35.  SDC: 50. PPE: 40. ISP: 100.
Attack: Poison Fangs 1D6 for 1D4 Melees, Save vs Poison for each melee.
Bite 2D6. Claw 1D6. Tail 1D6.   
Attacks per Melee: 4 physical. 2 by Magic or Psionics.
Combat: +2 Strike. +2 Dodge (also gets these bonuses underwater)
Combat, Flight: +2 Strike, +6 Dodge & Automatic Dodge (only when flying)
Swim: 80%. Climb: 80%. Track: 90%. Prowl: 75%.
Magic: Befuddle. Sense Traps. Negate Poison. Breathe Underwater. Minor Curse.
Psionics: Bio Regeneration. Detect Psi. Resist Fatigue. Mind Block. Presence Sense. See Invisible. Sense Evil. Sense Magic. Telepathy.
Size: 10lbs. 4ft long. Wing Span: 7ft.
Color: grey, brown, black. Pattern: Diamondback rattler.
Appearance: long, thin/ serpentine. spiked neck/ back ridge. large snake scales.
Diet: lizard, toad, bugs, fish. Hunts from top to bottom of swamps.
Behavior: Cat/snake.
Habitat: Swamp, marsh. Nest same as gators.


Phoenix. Firebird Dragon.
IQ: 12. MA: 8. ME: 14. PS: 6. PP: 15. PE: 16. PB: 16. SPD: 7. Flying: 75.
AR: 10. HP: 45. SDC: 20. PPE: 100. ISP: 90.
Attack: Fire Breath 2D6. Bite 1D8. Claw 1D4.
Attacks per Melee: 6 physical. 3 by Breath Attack, Magic or Psionics.
Combat: +1 Strike. +2 Dodge (not added to flight bonus)
Combat, Flight: +2 Strike, +7 Dodge & Automatic Dodge (only when flying)
Swim: 10%. Climb: 65%. Track: 15%. Prowl: 35%.
Magic, Fire: Blinding Flash. Heal Burns. Flame of Life. Fire Sponge. Burst into Flame.
Magic, Air: Cloud of Slumber. Create Light. Silence. Breath of Life. Rainbow. 
Psionics: Bio Regeneration. Detect Psi. Resist Fatigue. Mind Block. Presence Sense. See Invisible. Sense Evil. Sense Magic. Telepathy.
Size: 8lbs. 3ft. Wing Span: 3ft.
Color: red, orange, gold, yellow 
Appearance: Elaborately plumed bird. Slight constant flickery glow. 2 legs.
Diet: fruit. lizards. rodents.
Behavior: bird, parrot/owl. Pets can mimic a few words, Familiars can learn to speak few dozen simple words & simple sentences.
Habitat: tropical jungle.

Common stuff shared by all: Full grown/ adult by 3 months.
Can not speak (can use telepathy), but understand all languages.
Saves: +2 to all, in addition/ added to all other bonuses.
Basic Math 75%. Detect Ambush 50%. Detect Traps 50%. Escape Artist 65%. Camouflage 40%. Surveillance 75%. Astronomy & Navigate 75%. Dowsing 65%. ID Plants 60%. Land Navigation 75%.

Attributes are considered average. For randomized wilds see below.

Building a Familiar: Subtract 2 from the average stat then add 1D4. Except IQ (the familiar gets +2 from the mind link, so just add 1D4 to IQ) Spell Caster & Familiar also each get a 1 time bonus of +5 base to ISP & PPE, or +10 PPE (for characters that dont use ISP.) Everything else described in the Familiar Link spell applies/ works the same. The Dragon Familiar will always be the same alignment of the person it is linked to.
AR, SDC & Flight SPD see species. HP: PE+15, Add 1D4 per level.
ISP: ME+50, Add 1D4 per level. PPE: PE+25, Add 1D4 per level.
Your Familiars Skills. Level 1 choose 6. Add 2 at Levels 4,7,10,13.
Dance. Sing. Intelligence. Pick Locks. Pick Pockets. Heraldry. Interrogation. Recognize Weapon Quality. Locate Secret Doors. Streetwise. Use Poison. History. Literacy. Lore, Any. *(Dance & Sing they have they're own versions) **(Pick Locks & Pockets: Reduce starting base skill percentage by half.)
Ember, Phoenix & Mist can learn Cook (by breath, Mist comes out steam boiled)
Phoenix can also learn Ventriloquism. And Sing in an understandable language.
Leveling: The Familiar starts at level 1. And gains experience equal to 25% of the Person it is linked to (sometimes more). Use Vagabond Exp Table. Natural Skills & Abilities do not increase with level, Only Familiar learned skills.
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Whiskeyjack
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Re: Lesser Dragons/ Familiars

Unread post by Whiskeyjack »

Why do they all have set stats instead of a range (2D6, 3D6 etc)?
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Library Ogre
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Re: Lesser Dragons/ Familiars

Unread post by Library Ogre »

What kind of egg must it be cast upon? Do you cast this on an actual dragon egg?
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