Glistam wrote:drewkitty ~..~ wrote:Outside PF2, the place to look for text about shields in a SDC environment is in the equipment section of HU:AU books.
Okay. From page 191 of Aliens Unlimited:
ShieldsAll shields are small and light. Shields have no A.R. rating because they are used to directly counter an attack. They either block it or they don't. Shields give their user +2 to parry in melee combat. Projectiles and energy blasts can also be parried, but at -6 due to their high speeds of travel. Laser resistant coatings can be applied to shields to reflect them without damage to the shield. Kisentite shields are very expensive. A Kisentite shield only suffers damage when parrying energy weapons or other Kisentite weapons. A shield suffers damage only on a "called" shot that is directed at the shield itself.
Costs: Typical metal and ceramic shields cost about 5 credits per S.D.C. to a maximum of 80 S.D.C. (400 credits). Kisentite shields cost 20 credits per S.D.C. point to a maximum of 100 (2000 credits).
I think this works pretty well in PFRPG, and even better with a couple minor amendments/adjustments:
-The +2 is for medium shields (-1 or +1 to this for a smaller or a larger shield) and is only applied if they parry with the shield (it should be obvious but I like things crystal clear if possible) and is on top of the bonuses given by the shield WP if they have it. This means anybody can get the bonus just for picking up and using a shield, while a skilled user gets more benefit.
-The -6 to parry projectile and energy weapons only applies to modern weapons. Ancient weapons like thrown daggers and axes, arrows, javelins, spears, sling stones, etc. are not penalized by the -6.
-Shields only suffer damage on a called shot and then they only suffer 1/4 of the damage the attack deals.