The Palladium Fantasy RPG Society

1st edition? 2nd edition? It doesnt matter! Let's just talk Palladium Fantasy.

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DeadTOm
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Re: The Palladium Fantasy RPG Society

Unread post by DeadTOm »

To reiterate, just to try and eliminate any possible confusion:

No one has an issue with MAs utilizing the guild and running games as a part of it. In fact, I think that would be highly encouraged and beneficial to the player community as a whole. By all means, the more GMs and exposure we can get, the better. Also, this might be a good selling point for the MA program, if we get it going.

What we don't want, is for the guild itself to be run by, or somehow fall under the organizational umbrella of, the MA program. We'd like it to remain independent.

Make sense?
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Re: The Palladium Fantasy RPG Society

Unread post by Goliath Strongarm »

Damian Magecraft, Jaymz, and myself are no longer associated with this project for various reasons. We wish Hobbes and crew the best of luck in this endeavor.
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Re: The Palladium Fantasy RPG Society

Unread post by DeadTOm »

We had a very constructive hangout tonight, with five attendees. We'll keep updating this thread as progress is made, and give specifics when we can.

For now, we're starting with the core book and working through it in a coherent manner. We're starting with character generation and hope to have an agreed upon system in place in the next few weeks. From there, we'll move on to combat, spell casting, races, classes, etc. Then the world, how adventures are to be written, and so on.

We do expect this to take a while, several months. We're working on setting up a reasonable time frame. The upcoming holiday season will certainly throw a monkey wrench into things.

At the moment, the council is on Facebook, doing video chats over G+ Hangouts. If anyone else would like to be a member of the council, contact URLeader Hobbes for details.
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Re: The Palladium Fantasy RPG Society

Unread post by everloss »

Cinos wrote:the issue with this idea as a whole, and the reason why D&D / Pathfinder can do this is the strength, or rather the reliability, of the rule set. As a player, I know what rules I will be playing with in Pathfinder, and there's not a lot of room for variations from GM to GM. I can be pretty sure that the character sheet I use with one GM will be good with every GM I play with.

Palladium basically works on an opposing principle. There are -huge- sections of races and classes that live in this murky realm where some GM's would consider them fair game, while others consider them too good or disruptive. Meaning there would absolutely need to be a sort of social contract agreed upon as to which classes and races are okay and which are banned (and we're talking about a lot of them, PF has the advantage being smaller than Rifts). Then it comes to the issue that so much in Palladium is house ruled, between how to move in combat, and how some spells work to cut their power down from 'busted good'.


I agree with everything you wrote here. However, on G+ there is FLAILSNAILS which does this exact thing: a community of OSR players of a variety of systems and house rules and it seems to work out pretty easily.
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Re: The Palladium Fantasy RPG Society

Unread post by URLeader Hobbes »

everloss wrote:
Cinos wrote:the issue with this idea as a whole, and the reason why D&D / Pathfinder can do this is the strength, or rather the reliability, of the rule set. As a player, I know what rules I will be playing with in Pathfinder, and there's not a lot of room for variations from GM to GM. I can be pretty sure that the character sheet I use with one GM will be good with every GM I play with.

Palladium basically works on an opposing principle. There are -huge- sections of races and classes that live in this murky realm where some GM's would consider them fair game, while others consider them too good or disruptive. Meaning there would absolutely need to be a sort of social contract agreed upon as to which classes and races are okay and which are banned (and we're talking about a lot of them, PF has the advantage being smaller than Rifts). Then it comes to the issue that so much in Palladium is house ruled, between how to move in combat, and how some spells work to cut their power down from 'busted good'.


I agree with everything you wrote here. However, on G+ there is FLAILSNAILS which does this exact thing: a community of OSR players of a variety of systems and house rules and it seems to work out pretty easily.


Got a link for this? Sounds interesting.
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Re: The Palladium Fantasy RPG Society

Unread post by everloss »

URLeader Hobbes wrote:
everloss wrote:
I agree with everything you wrote here. However, on G+ there is FLAILSNAILS which does this exact thing: a community of OSR players of a variety of systems and house rules and it seems to work out pretty easily.


Got a link for this? Sounds interesting.


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Re: The Palladium Fantasy RPG Society

Unread post by everloss »

I've been thinking about this the last couple days. The only hiccup in using Palladium Fantasy for an online community is editions. Personally, I would suggest using first edition, since it's simpler, however, that would exclude many of the great 2nd edition stuff, like Land of the Damned and Library of Bletherad.

If you use 2nd edition, I suggest excluding anything that is listed as "Optional" in the source material. But, that is the beauty of an organization like this. One GM can say NO, while another GM can say YES, and a third GM can say Yes, but lets work together to compromise. There doesn't have to be a standard, unifying, system with all the same exact rules and options.
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Re: The Palladium Fantasy RPG Society

Unread post by Damian Magecraft »

everloss wrote:I've been thinking about this the last couple days. The only hiccup in using Palladium Fantasy for an online community is editions. Personally, I would suggest using first edition, since it's simpler, however, that would exclude many of the great 2nd edition stuff, like Land of the Damned and Library of Bletherad.

If you use 2nd edition, I suggest excluding anything that is listed as "Optional" in the source material. But, that is the beauty of an organization like this. One GM can say NO, while another GM can say YES, and a third GM can say Yes, but lets work together to compromise. There doesn't have to be a standard, unifying, system with all the same exact rules and options.

And that defeats the core premise behind Organized Play.
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Re: The Palladium Fantasy RPG Society

Unread post by DeadTOm »

Damian Magecraft wrote:
everloss wrote:I've been thinking about this the last couple days. The only hiccup in using Palladium Fantasy for an online community is editions. Personally, I would suggest using first edition, since it's simpler, however, that would exclude many of the great 2nd edition stuff, like Land of the Damned and Library of Bletherad.

If you use 2nd edition, I suggest excluding anything that is listed as "Optional" in the source material. But, that is the beauty of an organization like this. One GM can say NO, while another GM can say YES, and a third GM can say Yes, but lets work together to compromise. There doesn't have to be a standard, unifying, system with all the same exact rules and options.

And that defeats the core premise behind Organized Play.


Which is not what we're doing. It will not be a home brew free-for-all. We are standardizing it.
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Re: The Palladium Fantasy RPG Society

Unread post by everloss »

DeadTOm wrote:
Damian Magecraft wrote:
everloss wrote:I've been thinking about this the last couple days. The only hiccup in using Palladium Fantasy for an online community is editions. Personally, I would suggest using first edition, since it's simpler, however, that would exclude many of the great 2nd edition stuff, like Land of the Damned and Library of Bletherad.

If you use 2nd edition, I suggest excluding anything that is listed as "Optional" in the source material. But, that is the beauty of an organization like this. One GM can say NO, while another GM can say YES, and a third GM can say Yes, but lets work together to compromise. There doesn't have to be a standard, unifying, system with all the same exact rules and options.

And that defeats the core premise behind Organized Play.


Which is not what we're doing. It will not be a home brew free-for-all. We are standardizing it.


You're right, I started thinking outside the thread, and not about the issues mentioned in thread. I apologize.

In that case, having a small group of people standardize the rules would probably be the easiest solution, as several have already mentioned.
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Re: The Palladium Fantasy RPG Society

Unread post by URLeader Hobbes »

Next Palladium Guild Google Hangout on Thursday 8-10 PM EST.

I think we can go over a rough outline of a schedule and also go over the results of this past round of votes. In addition please feel free to bring up any items/concerns you may want to share with the group, or that we may have missed.

Hope everyone has had a good week and look forward to chatting on Thursday!

Link to be posted here and on the groups FB Page.
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Re: The Palladium Fantasy RPG Society

Unread post by kiralon »

Wont make it, 10am-midday Friday for me
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Re: The Palladium Fantasy RPG Society

Unread post by URLeader Hobbes »

https://plus.google.com/hangouts/_/g7lbalr7jbolpujwcmwkseuhfqa

Thats the link for tonight's hangout. Feel free to stop in at 8!
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