Question about enchanting horse shoes.
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Question about enchanting horse shoes.
How many enchantments can an alchemist be placed upon a single horse shoe?
Ankh, udja, seneb.
Re: Question about enchanting horse shoes.
3 of course!
(Completely made up number - btw)
(Completely made up number - btw)
Re: Question about enchanting horse shoes.
Actually there isn't a rule for this. However, if you want to try and mate some rule against number of enchantments a single item like a horse shoe could have. I would probably do it the same as the limitations of enchantments that a weapon can have.
If you want it less that is ok. Or perhaps the particular alchemist is either more or less gifted in enchanting and can do as many enchantments on the horse shoe (or can do a couple of more).
If you want it less that is ok. Or perhaps the particular alchemist is either more or less gifted in enchanting and can do as many enchantments on the horse shoe (or can do a couple of more).
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Re: Question about enchanting horse shoes.
Generally, I'd say 1.
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Re: Question about enchanting horse shoes.
Lukterran wrote:Actually there isn't a rule for this. However, if you want to try and mate some rule against number of enchantments a single item like a horse shoe could have. I would probably do it the same as the limitations of enchantments that a weapon can have.
If you want it less that is ok. Or perhaps the particular alchemist is either more or less gifted in enchanting and can do as many enchantments on the horse shoe (or can do a couple of more).
That's an excellent idea. And that fits with the alchemists in my world.
Ankh, udja, seneb.
Re: Question about enchanting horse shoes.
I'd work it like came to work every other enchantment in the game, items have 50 Enchantment slots, with more powerful enchantments requiring more slots (30+) while weaker ones (like, +1 to Strike or Parry) take up less, like 5 to 15 depending on the bonus. Though for horse related enchantments, I'd require them to be enchanted as a set of four before they get to do anything. Unless they're like, enchanted to be really good for playing a game of Horseshoes . . .
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Re: Question about enchanting horse shoes.
Is it a rune horseshoe or just a normal one?
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Re: Question about enchanting horse shoes.
A normal horseshoe...Well actually 2 of the players want to get set 4 silver horseshoes enchanted for their warhorses. All 4 with indestructibility and to where it leave no tracks, and then an individual spell for each one.
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Re: Question about enchanting horse shoes.
Horses throw shoes off pretty regularly. I would not want to invest in something that will get lost sooner or later.
Maybe make the magic bit a part of the horse's tack so the only way for the magic parts to get lost is to loose the whole horse.
Maybe make the magic bit a part of the horse's tack so the only way for the magic parts to get lost is to loose the whole horse.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
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Re: Question about enchanting horse shoes.
drewkitty ~..~ wrote:Horses throw shoes off pretty regularly. I would not want to invest in something that will get lost sooner or later.
Maybe make the magic bit a part of the horse's tack so the only way for the magic parts to get lost is to loose the whole horse.
Um, no...they wanted it. They are getting it. They didn't think about the diabolist having the permanency ward, and I am evil enough not to point that out.
Ankh, udja, seneb.
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Re: Question about enchanting horse shoes.
pblackcrow wrote:drewkitty ~..~ wrote:Horses throw shoes off pretty regularly. I would not want to invest in something that will get lost sooner or later.
Maybe make the magic bit a part of the horse's tack so the only way for the magic parts to get lost is to loose the whole horse.
Um, no...they wanted it. They are getting it. They didn't think about the diabolist having the permanency ward, and I am evil enough not to point that out.
Ah...you're the GM. well I just gave you something to make a random table for.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Re: Question about enchanting horse shoes.
if the individual spells on each one are activated, doesn't the horse have to say acba.
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Re: Question about enchanting horse shoes.
kiralon wrote:if the individual spells on each one are activated, doesn't the horse have to say acba.
No, I'm letting the riders do it. Thought of it, but no.
Ankh, udja, seneb.
Re: Question about enchanting horse shoes.
Rappanui wrote:Cinos wrote:I'd work it like came to work every other enchantment in the game, items have 50 Enchantment slots, with more powerful enchantments requiring more slots (30+) while weaker ones (like, +1 to Strike or Parry) take up less, like 5 to 15 depending on the bonus. Though for horse related enchantments, I'd require them to be enchanted as a set of four before they get to do anything. Unless they're like, enchanted to be really good for playing a game of Horseshoes . . .
that's Elder scrolls, Silly man.
Hey, it works well and it's not terribly complex and can be done on the fly, it's not my fault Elder Scrolls keeps stealing ideas from me while I sleep.
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744