How to modify 2 Rifts spell into PF?
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- pblackcrow
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How to modify 2 Rifts spell into PF?
Try this again, since yestereve I had difficulty with posting. What would you do to modify the Rifts 10th level spells Magic Warrior and the spell of legend Warrior Horde into PFRPG?
And I know, there are those of you that don't want to use anything but cannon. However, if you did what would you do?
And I know, there are those of you that don't want to use anything but cannon. However, if you did what would you do?
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Re: How to modify 2 Rifts spell into PF?
It's been awhile, but what's wrong with just switching them straight MDC->SDC and leaving it at that?
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Re: How to modify 2 Rifts spell into PF?
Just remember if the created warriors have supernatural PS, that their damage would be different in an SDC environment.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
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Re: How to modify 2 Rifts spell into PF?
Additionally, since i remember their armour, weapons/claws, appearance ect all being up to the creator and having no impact on their actual stats or damage done, you won't have to worry about A.R. (as they aren't 'wearing' armour, it's just how they appear), specific weapons damage, ect.
Honestly thinking about it, the only change i would make is to make this available as a Ward, because it seems a neat way to guard something.
Honestly thinking about it, the only change i would make is to make this available as a Ward, because it seems a neat way to guard something.
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Re: How to modify 2 Rifts spell into PF?
That's an interesting idea.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
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- drewkitty ~..~
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Re: How to modify 2 Rifts spell into PF?
MDC is now SDC, and the SNPS reverts to PF2 SNPS table stats.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
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Re: How to modify 2 Rifts spell into PF?
I would probably give a natural ar in the low to mid range to give them some kind of effective ability
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- pblackcrow
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Re: How to modify 2 Rifts spell into PF?
Thanks guys. Oh yeah...this is going to be interesting, to say the least.
I have an idea what I want them to look like. But let me ask you this...What would you do if you were in an army of 3 trolls, 10 ogres, and about 100 orcs (don't have an exact count) and you suddenly found yourself up against 130 of these: http://wpc.556e.edgecastcdn.net/80556E/ ... 65_1_2.jpg , 10' tall? The remaining 30 are protecting the owner of the scroll, whose familiar is on the roof of the wall tower overlooking the battle, and he is being escorted into the top of the same tower. The 30 are positioned on the stairs and entrances.
The city is about to get a bit of a needed boost to its defenses.
I have an idea what I want them to look like. But let me ask you this...What would you do if you were in an army of 3 trolls, 10 ogres, and about 100 orcs (don't have an exact count) and you suddenly found yourself up against 130 of these: http://wpc.556e.edgecastcdn.net/80556E/ ... 65_1_2.jpg , 10' tall? The remaining 30 are protecting the owner of the scroll, whose familiar is on the roof of the wall tower overlooking the battle, and he is being escorted into the top of the same tower. The 30 are positioned on the stairs and entrances.
The city is about to get a bit of a needed boost to its defenses.
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- Tor
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Re: How to modify 2 Rifts spell into PF?
Assume that one of the troll-ogre-orc army has some Lore: Magic to know about the Magic Warrior spell and that they can simply wait for its duration to expire, and just lay down a defensive siege, but stay far enough from the mage so that he can't send them after you (since magic warriors vanish beyond a certain radius from the creator).
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Re: How to modify 2 Rifts spell into PF?
If I was green (like an orc or... a TURTLE!?) and an army of Shredders appeared? I'd probably book it, which seems likely as the Warrior Horde has a pretty good HF if I remember correctly.
- pblackcrow
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Re: How to modify 2 Rifts spell into PF?
Tor wrote:Assume that one of the troll-ogre-orc army has some Lore: Magic to know about the Magic Warrior spell and that they can simply wait for its duration to expire, and just lay down a defensive siege, but stay far enough from the mage so that he can't send them after you (since magic warriors vanish beyond a certain radius from the creator).
Sorry dude, that strategy wouldn't work! As long as 1 of them is within 100 feet of the caster the spell works with with unlimited range and control.
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Re: How to modify 2 Rifts spell into PF?
Eashamahel wrote:If I was green (like an orc or... a TURTLE!?) and an army of Shredders appeared? I'd probably book it, which seems likely as the Warrior Horde has a pretty good HF if I remember correctly.
Id call the Music And Film Industry Association and report a copyright violation, and those shredders will be sued out of existence, or at least spend so much of their time in court that they wouldn't be able to fight. Then id get a heap of turtles and superglue various oriental weapons to them and put them in a catapult and fire.
Then id hit em with a river of lava or 3 to make sure
river of lava, don't leave home without it.
- pblackcrow
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Re: How to modify 2 Rifts spell into PF?
Bah...You're just envious that I thought of it first. LOL Seriously though, my version is the claws are spikes and leather armor.
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Re: How to modify 2 Rifts spell into PF?
pblackcrow wrote:As long as 1 of them is within 100 feet of the caster the spell works with with unlimited range and control.
Ugh... took another look at the spell, I think you're probably right about that... it seems they removed that bit about warriors vanishing when outside the range. When I saw the same range listed I thought it had identical effects to the base Magic Warrior spell and it just multiplied the number but... this is actually way better for more reasons than that.
I mean, even if you were out of range of all of them... since the disappearance part was taken out, it just means they'd carry on with whatever they were last told to do.
Kinda wish these spells of legend were given levels though, even if it was higher than 15, just to get an idea for TW or Cybermagic design.
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