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 Post subject: Rifter 0 Erratta
Unread postPosted: Mon Jun 02, 2008 5:30 pm
  

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Voice of the Gateway

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Location: North Sydney, Nova Scotia, CANADA. NOT Austrailia, CANADA.
Comment: I love how people are quick to make demands, make spurious claims and then play the victim when you call them on it.
You have questions, I have answers. Post your questions here and I'll post the errata.

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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Mon Jun 02, 2008 5:34 pm
  

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Monk

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Comment: The Munchkin Fairy
Can you finish the "Eyes of the Sun" Archmage spell? the last part was apparently cut off.

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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Mon Jun 02, 2008 5:42 pm
  

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Voice of the Gateway

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Posts: 8436
Location: North Sydney, Nova Scotia, CANADA. NOT Austrailia, CANADA.
Comment: I love how people are quick to make demands, make spurious claims and then play the victim when you call them on it.
Here's the entire last paragraph

Quote:
Once the spell effect ends, the wax crumbles off, but the will be blind for a short while after. 24 plus the caster’s level minus the character’s P.E. in hours. The spell can not be re-cast by that caster until caster regains his sight.

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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Mon Jun 02, 2008 5:44 pm
  

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Monk

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Comment: The Munchkin Fairy
Thanks. that was my guess, but I wasn't sure.

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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Mon Jun 02, 2008 7:32 pm
  

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Knight

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Comment: Mondos non cogitarus, Consilium!
I'll have to print that article & pen that part in.

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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Sun Jun 15, 2008 2:34 pm
  

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OLD ONE

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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Wed Jul 16, 2008 11:22 pm
  

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Explorer

Joined: Mon Jul 07, 2008 11:25 pm
Posts: 113
Location: Tacoma, WA
OK, so I left this post elsewhere...

The 0 is awesome. I love Seven Years on Cerebus and all the cool info on Splicer hand held weapons. But, I was wondering if an update was going to be sent out fixing errors. I've only found one that really bugs me. On the last page of the Handheld Weapon Bio-Enhancements it looks like a page might have been lost. The next page is the picture of the SAMMAS and the ATV and then it goes on to the skills. The last page of the Weapons has a final entry under Miscellanous Enhancemnts for Increased MDC that has its discription cut off. Could we at least get what missing?

Thanks...


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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Wed Jul 23, 2008 8:41 pm
  

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Voice of the Gateway

Joined: Mon Apr 12, 2004 10:19 pm
Posts: 8436
Location: North Sydney, Nova Scotia, CANADA. NOT Austrailia, CANADA.
Comment: I love how people are quick to make demands, make spurious claims and then play the victim when you call them on it.
FluidicAztec wrote:
OK, so I left this post elsewhere...

The 0 is awesome. I love Seven Years on Cerebus and all the cool info on Splicer hand held weapons. But, I was wondering if an update was going to be sent out fixing errors. I've only found one that really bugs me. On the last page of the Handheld Weapon Bio-Enhancements it looks like a page might have been lost. The next page is the picture of the SAMMAS and the ATV and then it goes on to the skills. The last page of the Weapons has a final entry under Miscellanous Enhancemnts for Increased MDC that has its discription cut off. Could we at least get what missing?

Thanks...


• Increased M.D.C.: After investing so much time and money into their favorite custom weapon, many Splicers like to increase its durability to make sure it survives the rigors of combat.
Bio-E Cost: 10 points for every 10 M.D.C. Maximum increase is 100 M.D.C.
Prerequisite: None.
Trade Value: 1000 credits for every 10 M.D.C.


Bolded part is what was missing. That's all that was missing from that article.

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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Fri Jul 25, 2008 12:23 am
  

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Explorer

Joined: Mon Jul 07, 2008 11:25 pm
Posts: 113
Location: Tacoma, WA
Cool...I appriciate that.

The Aztec


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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Fri Jul 25, 2008 12:05 pm
  

Explorer

Joined: Sun Jul 06, 2008 6:30 pm
Posts: 111
Location: NW United States
Any reason skills from the Aliens Unlimited Galaxy guide were left off the "complete list"?


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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Sat Jul 26, 2008 4:33 pm
  

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Voice of the Gateway

Joined: Mon Apr 12, 2004 10:19 pm
Posts: 8436
Location: North Sydney, Nova Scotia, CANADA. NOT Austrailia, CANADA.
Comment: I love how people are quick to make demands, make spurious claims and then play the victim when you call them on it.
Spedguy wrote:
Any reason skills from the Aliens Unlimited Galaxy guide were left off the "complete list"?


No idea to be honest. You'd have to take that up with the author.

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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Thu Feb 19, 2009 6:11 pm
  

D-Bee

Joined: Thu Feb 19, 2009 5:05 pm
Posts: 32
I'm (almost) sure I've seen damages for wood and silver Glitterboy (boom gun) rounds but i dont remember where i found it listed i thought it was in the vampire world book but anytime i go looking for it i never find it lol
(been looking on and off for a char thats never been play tested but written up for at least 5 yrs and misplaced what the dmg was)


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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Fri Feb 20, 2009 6:42 pm
  

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Monk

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Comment: The Munchkin Fairy
defiler wrote:
I'm (almost) sure I've seen damages for wood and silver Glitterboy (boom gun) rounds but i dont remember where i found it listed i thought it was in the vampire world book but anytime i go looking for it i never find it lol
(been looking on and off for a char thats never been play tested but written up for at least 5 yrs and misplaced what the dmg was)


Rifts Mercenaries. One of the squads of glitter boy mercs in a larger company has wooden boom gun rounds. :)

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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Fri Feb 20, 2009 7:01 pm
  

D-Bee

Joined: Thu Feb 19, 2009 5:05 pm
Posts: 32
remember what page or company it is at least? lol
im pretty sure there was a formula in vampire kingdoms as well that had a way to figure out silver/wood round damage and range but if anyone remembers where its printed exactly will help me looking all over for one sentence with it lol


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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Sun Feb 22, 2009 5:26 am
  

D-Bee

Joined: Thu Feb 19, 2009 5:05 pm
Posts: 32
flipping through all my old books again and noticed that the Delphi juicer (juicer uprising page 39) states as a minimum requirement a player must be either minor or major psionic , but under section #5 psionic powers it lists the psi abilitys that come with being a Delphi Juicer ... i assume these must be in addition to the ones provided by the base minor or major psionic ability's ?

also does anyone know if/where to find a listing for the juicer harness and/or bio-comp MD/AR? and the minus to strike the biocomp or cords specifically?


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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Thu Feb 26, 2009 11:22 pm
  

D-Bee

Joined: Thu Feb 19, 2009 5:05 pm
Posts: 32
just picked up the south america book and on page 27 the conquistador power armor says its only 900lbs
but seems a little light for 10' armor is that a misprint?


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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Thu Feb 26, 2009 11:29 pm
  

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Palladium Books® Freelance Writer

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defiler wrote:
just picked up the south america book and on page 27 the conquistador power armor says its only 900lbs
but seems a little light for 10' armor is that a misprint?


This thread is for Rifter 0 you need to start a new thread for other books.

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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Wed Dec 16, 2009 12:47 pm
  

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Hero

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Since we now have the deific Santa Claus, does this mean we may see stats on Krampus in the near future?

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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Thu Jul 28, 2011 8:05 pm
  

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Knight

Joined: Mon Aug 09, 2010 2:39 pm
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Rifts GM Screen and Rifts Sourcebook 1.

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 Post subject: Re: Rifter 0 Erratta
Unread postPosted: Wed Oct 04, 2017 11:43 am
  

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Megaversal® Ambassador

Joined: Mon Sep 17, 2007 1:05 am
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Could Rifter 0 become a living document to be modified as new information comes out such as additional skills become available or would that have to be a brand new Rifter 00 or some such?


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