Only ONE Super-Psionic

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Glistam
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Only ONE Super-Psionic

Unread post by Glistam »

If you had a character in a modern-day setting who could choose several sensitive psionics (only from the sensitive category, none of the other categories) and just ONE super-psionic power, which super psionic power would you choose and why?
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Re: Only ONE Super-Psionic

Unread post by Killer Cyborg »

Is this setting one where other people have psychic powers, and such?
Are there super-heroes, monsters, or other stuff?
Or is it one where the character is the only psychic on the planet?
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Re: Only ONE Super-Psionic

Unread post by drewkitty ~..~ »

If as in the real world of now: TK(S) or Telemechanics.
To do stuff with it.

Edit: stuff to make a living.
Last edited by drewkitty ~..~ on Sun Jan 14, 2018 12:48 pm, edited 1 time in total.
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Re: Only ONE Super-Psionic

Unread post by Glistam »

Killer Cyborg wrote:Is this setting one where other people have psychic powers, and such?
Are there super-heroes, monsters, or other stuff?
Or is it one where the character is the only psychic on the planet?

It's the standard Heroes Unlimited/ Armageddon Unlimited setting.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

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Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
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Re: Only ONE Super-Psionic

Unread post by Killer Cyborg »

Glistam wrote:
Killer Cyborg wrote:Is this setting one where other people have psychic powers, and such?
Are there super-heroes, monsters, or other stuff?
Or is it one where the character is the only psychic on the planet?

It's the standard Heroes Unlimited/ Armageddon Unlimited setting.


:ok:

Telemechanics is a pretty good catch-all power, although it depends on how your GM interprets it.
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Re: Only ONE Super-Psionic

Unread post by BookWyrm »

How many is 'several'?
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Re: Only ONE Super-Psionic

Unread post by Axelmania »

My answer to this depends on how much ISP there is for using them. I'm not going to pick a 30 ISP power if I only have 20, for example. Can you supply this info first OP?
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Re: Only ONE Super-Psionic

Unread post by Glistam »

"Several is a number between 5-10.

I.S.P. is between 60 and 100.

I can't be more specific because of spoilers.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

Image

Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
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Re: Only ONE Super-Psionic

Unread post by BookWyrm »

Then my choices would be;
Object Read, Mimic Skills, Speed Reading, Total Recall, Telekinesis Super.
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Re: Only ONE Super-Psionic

Unread post by Mack »

Empathic Transmission.

Has a very low ISP cost (only 6) for a Super Psionic, and allows you to manipulate everyone you come across. And it doesn't even require spoken words like Hypnotic Suggestion.

You can stop a fight before it starts. Or have a 50% chance of making someone surrender. Or give them a -3 to S/P/D and lose initiative. Or give them a 66% chance of fleeing... you get the idea.

This is, of course, considerably more useful to a someone with a selfish or evil alignment. Especially the "trust" option.
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Re: Only ONE Super-Psionic

Unread post by Axelmania »

What about powers like Astral Transference which have a prerequisite?
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Re: Only ONE Super-Psionic

Unread post by Glistam »

Axelmania wrote:What about powers like Astral Transference which have a prerequisite?

Nothing that has a prerequisite.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

Image

Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
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Re: Only ONE Super-Psionic

Unread post by Axelmania »

You did say I could choose several sensitive psionics, that could easily cover the prereq of astral projection or dreamdance minor.
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Re: Only ONE Super-Psionic

Unread post by Glistam »

Axelmania wrote:You did say I could choose several sensitive psionics, that could easily cover the prereq of astral projection or dreamdance minor.

Thank you for your suggestions - I appreciate all the input from everyone so far!
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

Image

Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
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Re: Only ONE Super-Psionic

Unread post by Nightmartree »

hypnotic suggestion, i'm pretty sure I could program people given enough time

also total recall, danger sense and see aura would be nice...
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Re: Only ONE Super-Psionic

Unread post by eliakon »

After much thought on this I have finally come up with my answer.

Minor Sensitive Powers (10)
1 See Aura
2 Sixth Sense
3 Intuitive Combat
4 Telepathy
5 Astral Projection
6 Clairvoyance
7 Remote Viewing
8 Machine Ghost
9 Dream-Dance (Minor)
10 Object Read

Singular Super Psionic power (1)
Mind Block Auto-Defense

Reasons why
1) It gives me a rounded set of sensitive powers that provide protection both physical and psychic, since if I have powers I presume others will and I can not assume that all psi's and people and organizations that know about them will be benevolent.
2) They are also useful in many different jobs (openly and otherwise).
3) They provide for a wide range of personal activities and hobbies.
4) They are not so powerful or dangerous as to make me stand out as a threat. Thus making it more likely that I can slip below the radar and live a nice quite life with out people trying to kill me or co-opt me or the like. Adventure is not nearly as fun in real life as in games, and I have had more than enough of it already so I would like to minimize the risks of needing to have more.
5) An addition to #4 is that I also do not wish to become a threat to my friends and family. The possession of highly desired and/or feared and/or rare abilities could lead to them being placed in jeopardy to use as lever to make me comply with the demands of others.
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Re: Only ONE Super-Psionic

Unread post by Axelmania »

Does this include Nightbane's Sensitive category? :)
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Re: Only ONE Super-Psionic

Unread post by eliakon »

Axelmania wrote:Does this include Nightbane's Sensitive category? :)

I am assuming it does not included Nightbane, BTS2 or ATB, since the ONE Super-Psionic stipulation would imply that using those books to sneak around to make normally Super psi into minor psi is a nay-nay.
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Re: Only ONE Super-Psionic

Unread post by Glistam »

I've personally been thinking of one of the mind-reading powers as the super-psionic - either the one from Powers Unlimited 1 or the one from Beyond the Supernatural 2 (as a super).
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

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Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
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Re: Only ONE Super-Psionic

Unread post by Nightmartree »

Glistam wrote:I've personally been thinking of one of the mind-reading powers as the super-psionic - either the one from Powers Unlimited 1 or the one from Beyond the Supernatural 2 (as a super).


I was considering mindwipe...but i'm not sure what i'd get up to with that
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