Chaos Earth and the great munchkin migration.

Chaos Earth is here & now. Let the Chaos ensue.

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say652
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Chaos Earth and the great munchkin migration.

Unread post by say652 »

Added these to my library, time to munchkin up Chaos Earth. Lol.

So the three books out so far, Psy Scape, Heroes Unlimited, Powers unlimited 2, and Warlords of Russia to add some metal to the mixtape. :D
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Re: Chaos Earth and the great munchkin migration.

Unread post by say652 »

I love this setting.
Only bringing Flying Snow, random Rift thing. Thinking of adding in The finished 652 product line, the Motorcycle Robot and the Death Spider as dbee tech drifted in. While both are formidable Nema has some real heavy hitters in the chromium department. And oddly enough in the same price range as my models.
Soon I am adding in Heavy Borgs, Eugenics, Super Soldier pu2, and PsyScape human looking psychics.
Against the massive hordes I don't think it will matter.
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Re: Chaos Earth and the great munchkin migration.

Unread post by say652 »

Also great mages in this setting. Chi Town bound.
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Re: Chaos Earth and the great munchkin migration.

Unread post by Glistam »

Chaos Magic is one of my favorite magic disciplines. In my last Rifts game we had a D-Shifter as one of the PC's and he was pretty awesome - especially when paired with my Temporal Wizard. One of my favorite moments of that game was visiting "Chaos Earth" at the moment the Rifts erupted.
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Re: Chaos Earth and the great munchkin migration.

Unread post by Glistam »

Check out the official psychics from Rifter #50, too. They're all pretty amazing.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

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Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
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Re: Chaos Earth and the great munchkin migration.

Unread post by say652 »

D shifters are truly awesome. The silver Eagle! Chromium!!
Endless demon hordes.
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Re: Chaos Earth and the great munchkin migration.

Unread post by Glistam »

Chaos Demons bug me. How "frequent" are end of the world events across the Megaverse that there's a whole class of demon that shows up for them? I do like how two of the Night demons could be player allies, of a sort. If I ever ran a Chaos Earth campaign I would totally have both of them as a factor in the game.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

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Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
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Re: Chaos Earth and the great munchkin migration.

Unread post by say652 »

And Nema response to a d bee tech based intruder establishing themselves.
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Re: Chaos Earth and the great munchkin migration.

Unread post by Glistam »

NEMA has a lot on their plate as it is. If you aren't bothering them, they probably won't bother you.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

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Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
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Re: Chaos Earth and the great munchkin migration.

Unread post by say652 »

I have a few ideas.
All robot mercenary army.
Three Galaxy tech.

And terra farming, human augmentation, and mutants.

I keep rereading the Euginics power category, tthis would fit perfect into the setting.
Opens the human spliced with demon option....
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Re: Chaos Earth and the great munchkin migration.

Unread post by say652 »

And PsyScape, Nxla and cult would fit perfectly into this budding disaster.
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Re: Chaos Earth and the great munchkin migration.

Unread post by Glistam »

Throw in some Organitech too from System Failure. I love that stuff.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

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Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
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Re: Chaos Earth and the great munchkin migration.

Unread post by Tor »

Psyscape makes sense, didn't it allude to Nxla having already tried to invade centuries before and Psyscape stopping him before going dormant?
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Re: Chaos Earth and the great munchkin migration.

Unread post by Jason Richards »

Glistam wrote:NEMA has a lot on their plate as it is. If you aren't bothering them, they probably won't bother you.


Really depends on who is in command. MOST of the NEMA personnel aren't tied into anything, but fending for themselves out in the wilds. It stands to reason that different groups will have very different opinions about how to handle (or even just tolerate) D-Bees.

What makes Chaos Earth so great is scenarios like this: what happens when a NEMA group that has been vaporizing every alien they see runs into a NEMA group with some D-Bees in the party? Or a mage? Or a psychic?
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Re: Chaos Earth and the great munchkin migration.

Unread post by say652 »

Heroes Unlimited, powers unlimited.

Super soldier.
Eugenics.
Mutant.
Symbiote.

Holding off on magic based characters for now.
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Re: Chaos Earth and the great munchkin migration.

Unread post by Glistam »

Enchanted Objects with unusual magic, such as Warlock Elemental magic, Necromancy or Temporal Magic.

Enchanted Weapons for both Good and Evil, calling out to and empowering mortal survivors. Don't forget the Nightbane artifacts either, from the Nghtlands book!

The Rifts make long-forgotten gods take notice, resulting in an increase of Mystic Bestowed. Or the variants in Armageddon Unlimited (don't forget the raging Minion War)! Feel free to add Necromancy and Chaos Magic to the spells they can choose from.

A Mystic Study suddenly finds that old magics he uncovered but could never get to work right suddenly flare to life! Nazcan Line magic, Diabolism, Circle Magic... And don't underestimate having all the lore skills!

The PU2 Imbued can gain his powers through a Mystic Ritual. How will the Rifts change his life? The answer is: amazingly.

Chaos Wizard Mega-Heroes!

Mega-Heroes in general... The Immortals from PU2 in particular.

So many Magic options. And those are just off the top of my head.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

Image

Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
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