Chaos Earth (Down Under!)

Chaos Earth is here & now. Let the Chaos ensue.

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Akashic Soldier
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Chaos Earth (Down Under!)

Unread post by Akashic Soldier »

A while ago I was planning on running a Chaos Earth game set in Australia. The idea was that the players would hear about (and eventually lead) a great migration to the major tech cities and they'd have to survive the chaos and the continents birthing pangs as magic returned and monsters abound. Of course it was set on the east coast. I planned out a fair bit but in the end my dedicated players didn't like the idea of playing a Chaos Earth game as a prelude to their current Rifts game and wanted to stick with the current Rifts game without the "flashback" sessions and so it never got off the ground.

So, my question is... Chaos Earth: Down Under - How would you do it?
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Re: Chaos Earth (Down Under!)

Unread post by keir451 »

Lost Seraph wrote:Start the group out as contractors on a freighter (security, crew, etc.) that's shipping the first Mega-Damage rifles ever ordered by Australia, so they can jump start their MD research. One of the crewmembers is a member of MI7, the secret British pyschic intelligence group that was started after WW II to give the British an edge against threats to the Commonwealth. When Chaos Earth starts, the agent (could be one of the PCs) receives a psychic warning and informs the PCs on the security detail that weather and threats they've never seen is coming to engulf the world, and they need to get the freighter to shore. As the crew and the Pcs battle the elements, the lashings of the storm break the freighters back, and was the PCs up onto the shore with one pallet of rifles, a small lifeboat, some survival gear, and an inertial map that shows them 200 miles from Melbourne. Melbourne is under attack from demonic raiders from the sea (I would suggest a bunch of either Naut'yll or Hourne Pirates) and desperately needs the PC's cargo (PCs either hear it over the radio or via psychic visions from the agent) How can the PCs haul a pallet of riifles 200 miles to the city, without getting eaten, stomped, shot, or die from lack of supplies?

I love it!! As for the "answer"; Road Train - IIRC in Rifts Australia there's the "Road Train" vehicle that's also pre-Rifts, so if they could find one they now have a vehicle to transport the stuff, then they have to get all "Road Warrior" and defend the vehicle as they travel. :wink:
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Re: Chaos Earth (Down Under!)

Unread post by Razzinold »

keir451 wrote:
Lost Seraph wrote:Start the group out as contractors on a freighter (security, crew, etc.) that's shipping the first Mega-Damage rifles ever ordered by Australia, so they can jump start their MD research. One of the crewmembers is a member of MI7, the secret British pyschic intelligence group that was started after WW II to give the British an edge against threats to the Commonwealth. When Chaos Earth starts, the agent (could be one of the PCs) receives a psychic warning and informs the PCs on the security detail that weather and threats they've never seen is coming to engulf the world, and they need to get the freighter to shore. As the crew and the Pcs battle the elements, the lashings of the storm break the freighters back, and was the PCs up onto the shore with one pallet of rifles, a small lifeboat, some survival gear, and an inertial map that shows them 200 miles from Melbourne. Melbourne is under attack from demonic raiders from the sea (I would suggest a bunch of either Naut'yll or Hourne Pirates) and desperately needs the PC's cargo (PCs either hear it over the radio or via psychic visions from the agent) How can the PCs haul a pallet of riifles 200 miles to the city, without getting eaten, stomped, shot, or die from lack of supplies?

I love it!! As for the "answer"; Road Train - IIRC in Rifts Australia there's the "Road Train" vehicle that's also pre-Rifts, so if they could find one they now have a vehicle to transport the stuff, then they have to get all "Road Warrior" and defend the vehicle as they travel. :wink:



Nice, sounds like a nice homage to Mad Max with just a dash of Deathlands to taste (well at leas the first few novels anyway, after that they abandon their convoy/have it mostly destroyed)
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Re: Chaos Earth (Down Under!)

Unread post by Noon »

I'd probably have the players make three characters each (sans any skills (they can choose them during play), except for weapons skills). And some of their characters will just die during all this. This is a bad time and just pure luck is going to see you through. Where plausible I'd give the player the choice to switch an attack targeted at one of their PC's to another one. I'd also have the characters be from semi survivalist backgrounds - ie characters which don't utterly rely on infrastructure for their survival to begin with and have some amount of preplanning.

I'd probably rip off some of the ideas from the game 'I am alive' (even though I have not played it, just read about it and seen reviews).

I'd probably have weapons or items which have had bursts of magic energy pool on them during the return of magic, making them effective against supernatural monsters (and effective as MDC armour against supernatural monsters).

Also, other stuff.
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Re: Chaos Earth (Down Under!)

Unread post by Rimmerdal »

If you have the CE Magic book include some aborigine Medicine man or mystic along the way if they need help. Certainly the local tribesmen would be equal to the Native American Shaman and Paranormal specialist of north America and could give the party a guide and survivalist.
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Re: Chaos Earth (Down Under!)

Unread post by Razzinold »

Noon wrote:I'd probably have the players make three characters each (sans any skills (they can choose them during play), except for weapons skills). And some of their characters will just die during all this. This is a bad time and just pure luck is going to see you through. Where plausible I'd give the player the choice to switch an attack targeted at one of their PC's to another one. I'd also have the characters be from semi survivalist backgrounds - ie characters which don't utterly rely on infrastructure for their survival to begin with and have some amount of preplanning.

I'd probably rip off some of the ideas from the game 'I am alive' (even though I have not played it, just read about it and seen reviews).

I'd probably have weapons or items which have had bursts of magic energy pool on them during the return of magic, making them effective against supernatural monsters (and effective as MDC armour against supernatural monsters).

Also, other stuff.


I played the demo for I Am Alive, it's pretty gritty and would be a good backdrop to a Chaos Earth game, except the fact that there isn't anything supernatural in the game but I think it shows a realistic way some people would behave after an event of that magnitude.
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