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Unread postPosted: Sun Nov 11, 2018 11:40 am
  

D-Bee

Joined: Sun Nov 11, 2018 11:14 am
Posts: 1
For story reasons, there's a group of people in the campaign I'm participating in that are not capable of using magic themselves (so they don't have anti-magic spells available) but the level by which they can access material, non-magical resources is over 9000.
They know about a magically gifted person capable of casting escape, and doing so in an instinctual manner (i.e. they don't need to speak out the spell and can focus their magic without words) - which they now need to lock up safely.

I am now looking for a material that would make shackles or handcuffs made from it resistant or, preferrably, immune to having the escape spell cast on them - does something like that exist in the world of RIFTS without GM intervention?


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Unread postPosted: Sun Nov 25, 2018 6:13 am
  

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Hero

Joined: Tue May 11, 2010 3:52 pm
Posts: 1544
Splynn Dimensional Market has magical and biowizard restraints. The TechnoWizard Shackles get a saving throw against Escape, and as a GM, you could easily come up with an improvement on it.


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Unread postPosted: Sun Nov 25, 2018 3:07 pm
  

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Rifts® Trivia Master

Joined: Wed Aug 06, 2003 3:37 pm
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Location: Missouri
none of which are available to PC's in chaos earth.

my suggestion is rather than try to fight the spell directly, engineer your prison to be less effected by the spell.

the spell lets you open locks or escape bindings. but it also only effects one per casting. so the initial idea would be to use lots of locks and bindings. so they have to cast lots of spells to do so. this will at least slow them down and give players a chance ot catch them in the act. 2-3 handcuff's, the arms roped together, legs cuffed together,.. go wild.'

the other alternative, if the players know a bit about the spell (would need decent lore skill), would be to remember that "bindings", in the context of the spells description, looks to mean knots. so restraints that don't have locks and don't have knots/moving parts ought to work. for example, being welded into a pair of arm restraints that are just two loops of metal. or having their legs encased in a cement block. etc.

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Unread postPosted: Thu Dec 27, 2018 12:03 am
  

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Palladin

Joined: Sat Jul 14, 2007 9:40 pm
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Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
An Obulete, or however you spell it.
Lock them in a prison cell that is a vertical pit. To get out you need a ladder that is lowered down from the surface.
Thus, even if you unlock the door, and untie yourself... you still have the door closed (weight of the door keeps it closed anyway) and the then you still have to get UP the intervening space.
For more fun if it is something like an airlock where one door is physically locked out while the other door is open... then that is another layer of security.
Depending on the subjects biology, you could pressurize the prison so that you need to properly decompress to get out. That should slow down hasty escapes... after all, if you need to sit in the decompression room for eight hours while the helium in your blood bleeds out slowly or you die horribly it makes it rather hard to escape quickly.

Another possible solution is simply to use an absurdly heavy door. It doesn't matter if the door is locked or unlocked if it weighs 200 tons and requires specialized machinery to move.

Another option is to have cameras monitoring the person and to hit them with something (tear gas, nap gas, tazer, whatever) if they start shedding cuffs)

Or you can put that in the hallway... so you can be unlocked in your cell sure... but open the cell door and we flood the room with gas.

if they need food/water that is a lever as well. If they ditch their shackles then they get their meals cut for example

And the simplest solution is to have the handcuffs be wired to an audible alarm. If they unlock they sound the alarm. Sure, the wizard can cast Escape on the cuffs (put three or four pairs on them). but the second they do, they will be made.
If you hook the rest up to zap them with neural maces or what not, that should discourage that sort of thing pretty quickly.

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Unread postPosted: Tue Jan 08, 2019 6:22 am
  

Hero

Joined: Wed Nov 27, 2013 12:21 am
Posts: 1185
eliakon wrote:
An Obulete, or however you spell it.
Lock them in a prison cell that is a vertical pit. To get out you need a ladder that is lowered down from the surface.
Thus, even if you unlock the door, and untie yourself... you still have the door closed (weight of the door keeps it closed anyway) and the then you still have to get UP the intervening space.
For more fun if it is something like an airlock where one door is physically locked out while the other door is open... then that is another layer of security.
Depending on the subjects biology, you could pressurize the prison so that you need to properly decompress to get out. That should slow down hasty escapes... after all, if you need to sit in the decompression room for eight hours while the helium in your blood bleeds out slowly or you die horribly it makes it rather hard to escape quickly.

Another possible solution is simply to use an absurdly heavy door. It doesn't matter if the door is locked or unlocked if it weighs 200 tons and requires specialized machinery to move.

Another option is to have cameras monitoring the person and to hit them with something (tear gas, nap gas, tazer, whatever) if they start shedding cuffs)

Or you can put that in the hallway... so you can be unlocked in your cell sure... but open the cell door and we flood the room with gas.

if they need food/water that is a lever as well. If they ditch their shackles then they get their meals cut for example

And the simplest solution is to have the handcuffs be wired to an audible alarm. If they unlock they sound the alarm. Sure, the wizard can cast Escape on the cuffs (put three or four pairs on them). but the second they do, they will be made.
If you hook the rest up to zap them with neural maces or what not, that should discourage that sort of thing pretty quickly.

if you havn't watched it, watch Kung fu panda, where the leopard? bad guy is imprisoned for ideas, also the Xmen movies, where they had magneto imprisoned in the plastic/glass prison.

I am not saying those are the best prisons but they give you some ideas. I also will mention "the incredibles"

for instance have multiple bindings/locks where binding 1 grounds through binding 2 on the wrists, if either of them gets removed, it effectively tazers the prisoner

and the deep pit with a design shape sort of like a bottle especially if it has a lowered center access, so good luck trying to climb the walls and portions of the walls that are polished perfectly smooth for ~10 ft, and another 10 ft where the walls have micro grooved surface (not rough enough to actually grip onto but rough enough that a suction cup or similar can't get a seal the point being to make it as close to impossible to get out as possible without the guards actively assisting.


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