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 Post subject: OCC
Unread postPosted: Sat May 19, 2018 3:00 pm

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Joined: Wed May 19, 2004 1:10 pm
Posts: 108
Just curious but what are the occ in chaos earth.

 Post subject: Re: OCC
Unread postPosted: Sat May 19, 2018 4:53 pm

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Joined: Tue Mar 01, 2011 1:23 am
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Mostly standard military stuff (SF, PA pilots, Glitter Boy pilot, etc) with a Para-arcane and Witch Hunter. One of the source books has magic OCCs as well.

I think this was my biggest problem with Chaos Earth. None of the OCCs really pop as being different or interesting.

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 Post subject: Re: OCC
Unread postPosted: Wed May 23, 2018 1:03 pm

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Joined: Mon Jan 28, 2002 2:01 am
Posts: 3485
Location: Nashville.....ish....
The Chaos Earth OCCs are a mix of basic military types. Several classes can be built as partial borgs, but the rules are in Rifts. Low level psychics are doable, but again, you need Rifts. Same with Golden Age Juicers, Crazies, and similar.

I don't know about everyone else who likes CE, but I know I've added tons of stuff from Rifts to make the game semi-complete. For example, I have the JAEP/Euro-Juicer system(Triax 1) being common with CE special forces. The Cyber Humaniod (Bionics SB) is an option instead of Partial Borgs for certain starting classes in my CE games. Over the years I've also tweaked a few skills here and there, for example I've added Pilot Automobile, and Computer Operation to most classes if they didn't have it to start.

RockJock, holder of the mighty Rune Rock Hammer!

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