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 Post subject: Random gemstones
Unread postPosted: Tue Dec 19, 2017 8:10 am
  

Explorer

Joined: Sun May 29, 2016 3:45 am
Posts: 104
Does anyone know of any random gemstone generation tables (along with their half carat value) for Rifts? I want to be able to roll up random gems for the games I'm GMing at the moment, to help the mechanic of the group.


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 Post subject: Re: Random gemstones
Unread postPosted: Tue Dec 19, 2017 9:17 am
  

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Adventurer

Joined: Tue Sep 07, 2004 3:18 pm
Posts: 511
Location: Ottawa, Canada
For Rifts, no.

The Hackmaster GMs Guide had the best one I ever saw, if you can get a hold of a copy.


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 Post subject: Re: Random gemstones
Unread postPosted: Tue Dec 19, 2017 4:49 pm
  

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Palladin

Joined: Sat Jul 14, 2007 9:40 pm
Posts: 10131
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
RainbowDevil wrote:
Does anyone know of any random gemstone generation tables (along with their half carat value) for Rifts? I want to be able to roll up random gems for the games I'm GMing at the moment, to help the mechanic of the group.

The best way I have found to do this is I simply made a list of the prices of gems, from smallest to largest.
I then roll up the value of the horde, and look on the list to see what gems fall in that range, and either pick or roll to see what that is

So if I roll up that the party finds 30,000 in gems and that its 10 cts I need something that is going to be around 2-3,000 per ct (I can fudge the number a bit because a single large gem is going to be much more valuable than multiple small ones)
I look at the list and Clear Zircon, Malachite and Black Garnet are all 2,500 per ct.
Presto I decide that they find a flawless 10ct deep black garnet and that it has a 'market value' of 30,000

I have done slightly different as well.
For example, the group finds a huge cache of diamonds in ruined vault. I decide that it is worth 5,000,000 cr but that it is going to be in .25 ct stones.
rounding that is 1334 tiny little diamonds to keep track of. But if they don't loose any of them they are going to have a nice payday once they find someone to off load them onto with out crashing the market.

_________________
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:
The only thing necessary for the triumph of evil is for good men to do nothing."


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 Post subject: Re: Random gemstones
Unread postPosted: Fri Dec 22, 2017 1:03 am
  

Explorer

Joined: Sun May 29, 2016 3:45 am
Posts: 104
Thanks for the suggestions, folks. :)


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 Post subject: Re: Random gemstones
Unread postPosted: Wed Jan 17, 2018 5:40 am
  

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Dungeon Crawler

Joined: Mon Aug 10, 2015 2:54 am
Posts: 345
Location: Central Valley California
Comment: I ******* hate the atmosphere of the conversations here on these forums
i played a game once where the players got paid in a bag of gems, without giving them any information, i had each player roll a D4, the color of the die the player choose to roll represented the gem and the number on the die determined the worth of the gem in the bag, this was fun because most players have several dice to choose from, so what every random color they choose was the gem,

_________________
You'll take my life but I'll take yours too
You'll fire your musket but I'll run you through
So when you're waiting for the next attack
You'd better stand there's no turning back


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 Post subject: Re: Random gemstones
Unread postPosted: Wed Jan 17, 2018 8:50 pm
  

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Palladin

Joined: Sat Jul 14, 2007 9:40 pm
Posts: 10131
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
mercedogre wrote:
i played a game once where the players got paid in a bag of gems, without giving them any information, i had each player roll a D4, the color of the die the player choose to roll represented the gem and the number on the die determined the worth of the gem in the bag, this was fun because most players have several dice to choose from, so what every random color they choose was the gem,

I like this. I like this a lot. Consider it borrowed.

_________________
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:
The only thing necessary for the triumph of evil is for good men to do nothing."


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