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Unread postPosted: Sat Oct 17, 2015 1:55 pm
  

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Dungeon Crawler

Joined: Fri Jun 09, 2006 6:03 am
Posts: 266
Location: Phoenix, AZ
Not trying to necro the thread, but it is stickied...

I think it's time this list gets updated, as most of those links no longer work.

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Unread postPosted: Mon Feb 01, 2016 7:37 pm
  

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Joined: Wed Jul 27, 2011 2:25 pm
Posts: 1678
Location: Reno, Nevada
I generated a Custom Ninjas & Superspies Revised Character Sheet for my next demo.

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Unread postPosted: Mon Feb 01, 2016 10:45 pm
  

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Hero

Joined: Mon Sep 19, 2005 10:24 pm
Posts: 999
Location: Praxus
Comment: Arrrrgggghhhh!
torjones wrote:
Not trying to necro the thread, but it is stickied...

I think it's time this list gets updated, as most of those links no longer work.



BUMP!


Mine still works:

https://drive.google.com/file/d/0BwOTSb ... view?pli=1

Keep in mind, there are tabs at the bottom.

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Unread postPosted: Wed Feb 03, 2016 10:07 pm
  

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Hero

Joined: Tue Jan 27, 2004 12:34 am
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Location: Mary Esther, Florida
Comment: Living in Florida, soon to be Dinosaur Swamp
Bill wrote:

Nice job :-D

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Unread postPosted: Wed Feb 17, 2016 7:56 pm
  

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Joined: Wed Jul 27, 2011 2:25 pm
Posts: 1678
Location: Reno, Nevada
I made a custom Mutants in Orbit sheet for a demo I'm running tonight.

It includes a check box section for all combat maneuvers native to Rifts. My intent is to showcase a wider variety of combat maneuvers when I run demos. The indicated damage dice expressions are from Heroes Unlimited; they are slightly different but more distinct from each other than Rifts. I've also separated Roll with Fall from Roll with Impact/Punch because the former has a fixed difficulty.

Stuff under Basic Combat Moves is included in all combat training. Ultimate Edition doesn't actually say what moves can be performed without training, but I'd be inclined to cross off Body Block/Tackle, Body Flip/Throw, Disarm, Pull Punch, Roll with Fall/Impact/Punch, Elbow/Forearm, and Power Punch in the rare instance that a player chooses to not take a Hand to Hand combat skill.

I'll probably be modifying this format for more general Rifts use in the near future, so feedback and suggestions are appreciated.

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Unread postPosted: Thu Feb 18, 2016 8:42 am
  

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D-Bee

Joined: Sat May 03, 2014 1:46 am
Posts: 36
So, which Rifts sheet is the most detailed that still works? Sorry, I'm not trying to be lazy or anything, but I'm Visually Impaired so it's hard for me to read CS with my screen reader, but my players are chomping at the bit for a better, more detailed and complete sheet than the ones that are official. If anyone could help, I'd be forever grateful. Thanks in advance!


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Unread postPosted: Thu Feb 18, 2016 11:54 am
  

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Joined: Wed Jul 27, 2011 2:25 pm
Posts: 1678
Location: Reno, Nevada
nero2137 wrote:
So, which Rifts sheet is the most detailed that still works? Sorry, I'm not trying to be lazy or anything, but I'm Visually Impaired so it's hard for me to read CS with my screen reader, but my players are chomping at the bit for a better, more detailed and complete sheet than the ones that are official. If anyone could help, I'd be forever grateful. Thanks in advance!

This is my most recent Generic Rifts Sheet. If you can tell me how it doesn't meet your needs, I may be able to refer you to a better option or modify it for you. I'm planning to replace it with one more like the Mutants in Orbit sheet I posted a link to above at some point, so you might want to look at that too.

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Unread postPosted: Mon Jun 13, 2016 7:37 pm
  

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Joined: Wed Jul 27, 2011 2:25 pm
Posts: 1678
Location: Reno, Nevada
I've been trying a different format for the last six months. I've included a full list of all combat abilities with check boxes to track which ones a character is able to perform. It's not the best use of space, but it's been very useful for my demo games just to show off what different characters with different skills are capable of. It's also been informative for me to set up. The combat maneuvers vary much more drastically from game to game than I had previously assumed.

I've customized it for:
Mutants in Orbit
Ninjas & Superspies
Rifts
Splicers

The Splicers file also includes accessory sheets for several classes.

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Unread postPosted: Sun Jun 18, 2017 10:33 pm
  

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Explorer

Joined: Thu Oct 24, 2002 1:01 am
Posts: 190
Location: Fallon, NV
Here is the link to the Excel sheet I have for RIFTS. I have not made any updates to it since last year so be aware.

It is on my Google Drive but I have set it to be completely public so no Google account needed.

https://drive.google.com/open?id=0B9T41 ... HNHeV9KQkk

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Unread postPosted: Sun Jun 18, 2017 10:36 pm
  

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Champion

Joined: Sun Jan 08, 2012 4:34 pm
Posts: 2092
Location: Carson City NV
Devjannz wrote:
Here is the link to the Excel sheet I have for RIFTS. I have not made any updates to it since last year so be aware.

It is on my Google Drive but I have set it to be completely public so no Google account needed.

https://drive.google.com/open?id=0B9T41 ... HNHeV9KQkk


My phone doesnt seem to like it but it ill try it on a comp in a bit, looks like a lot of work good job


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