Phase Tech/Powers vs. Vampires

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Phase Tech/Powers vs. Vampires

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Can vampires be hurt by Phase Powers and/or Phase Tech? If so, can they be killed by it?
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Re: Phase Tech/Powers vs. Vampires

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Phase stuff can hurt things otherwise invulnerable so id say yes on both counts.
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Re: Phase Tech/Powers vs. Vampires

Unread post by Svartalf »

Phase powers are like magic and beyond magic, they can damage vampires, werewolves and other invulnerable creatures, maybe not slow their regen or kill them outright, but certainly damage them.
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Re: Phase Tech/Powers vs. Vampires

Unread post by dragonfett »

This has made me think of a follow up question, how do vampires work in outer space, specifically closer to a star? Would they, say for instance, act like it's always daytime? Would they take damage from looking at a star through a space ship/stations view port?
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Re: Phase Tech/Powers vs. Vampires

Unread post by drewkitty ~..~ »

dragonfett wrote:Can vampires be hurt by Phase Powers and/or Phase Tech? If so, can they be killed by it?

Traditional Vampires
hurt…yes
kill…no

Other vampires.
hurt…yes
kill…depends on that vamp's particulars.
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Re: Phase Tech/Powers vs. Vampires

Unread post by Nekira Sudacne »

dragonfett wrote:Can vampires be hurt by Phase Powers and/or Phase Tech? If so, can they be killed by it?


Hurt, yes.

Killed, no, they require the usual finishing touches, Phase Weaponry can just KO them for a bit until they regenerate.
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Re: Phase Tech/Powers vs. Vampires

Unread post by Riftmaker »

dragonfett wrote:This has made me think of a follow up question, how do vampires work in outer space, specifically closer to a star? Would they, say for instance, act like it's always daytime? Would they take damage from looking at a star through a space ship/stations view port?


As per heros unlimited i think they bond to a space ship not " soil of homeland" like on earth. Sunlight can kill them but not distant starlight they need to be IN a solar system. No details on say if they'd take less damage on mar cuz its further from the sun than earth.
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Re: Phase Tech/Powers vs. Vampires

Unread post by dragonfett »

Riftmaker wrote:
dragonfett wrote:This has made me think of a follow up question, how do vampires work in outer space, specifically closer to a star? Would they, say for instance, act like it's always daytime? Would they take damage from looking at a star through a space ship/stations view port?


As per heros unlimited i think they bond to a space ship not " soil of homeland" like on earth. Sunlight can kill them but not distant starlight they need to be IN a solar system. No details on say if they'd take less damage on mar cuz its further from the sun than earth.


Which book is that, Aliens Unlimited?
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Re: Phase Tech/Powers vs. Vampires

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I cant remember is there or maybe the galaxy guide
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Re: Phase Tech/Powers vs. Vampires

Unread post by drewkitty ~..~ »

dragonfett wrote:This has made me think of a follow up question, how do vampires work in outer space, specifically closer to a star? Would they, say for instance, act like it's always daytime? Would they take damage from looking at a star through a space ship/stations view port?

These are not covered within any of the texts I know.

However, I don't have the Rifts vamp sourcebook.
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Re: Phase Tech/Powers vs. Vampires

Unread post by Nightmask »

Nekira Sudacne wrote:
dragonfett wrote:Can vampires be hurt by Phase Powers and/or Phase Tech? If so, can they be killed by it?


Hurt, yes.

Killed, no, they require the usual finishing touches, Phase Weaponry can just KO them for a bit until they regenerate.


Where does it say a phase weapon can't kill them? They explicitly disrupt the process that keep the vampire functional it would seem like they should be able to kill them instead of simply just knock them down to zero and keep them there as long as you're shooting them.
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Re: Phase Tech/Powers vs. Vampires

Unread post by Nekira Sudacne »

Nightmask wrote:
Nekira Sudacne wrote:
dragonfett wrote:Can vampires be hurt by Phase Powers and/or Phase Tech? If so, can they be killed by it?


Hurt, yes.

Killed, no, they require the usual finishing touches, Phase Weaponry can just KO them for a bit until they regenerate.


Where does it say a phase weapon can't kill them? They explicitly disrupt the process that keep the vampire functional it would seem like they should be able to kill them instead of simply just knock them down to zero and keep them there as long as you're shooting them.



It does not say it CAN kill them, while the vampire lists a specific set of things which can kill them. it only says they "suffer" from them. By default unless it explictly says it can kill them, then the default "can only be killed by *list* has not been modified, only the list of "takes damage from *list*". As There are other things that can damage vampires without killing them, this means the two lists are not automatically the same. Phase weapons were added to "list of things to harm vampires", but if they can kill them it neglected to mention it explictly.
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Re: Phase Tech/Powers vs. Vampires

Unread post by Axelmania »

Phase stuff is weird on an almost magic/psionic level. Maybe it's something in-between. That's probably why, since mag/psi can also damage vampires.

Phase damage is healed slowly by everyone, including vampires. I can't remember I think it was something like melee rounds > minutes/hours.
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Re: Phase Tech/Powers vs. Vampires

Unread post by cornholioprime »

Riftmaker wrote:
dragonfett wrote:This has made me think of a follow up question, how do vampires work in outer space, specifically closer to a star? Would they, say for instance, act like it's always daytime? Would they take damage from looking at a star through a space ship/stations view port?


As per heros unlimited i think they bond to a space ship not " soil of homeland" like on earth. Sunlight can kill them but not distant starlight they need to be IN a solar system. No details on say if they'd take less damage on mar cuz its further from the sun than earth.
There is a blurb in one of the Phase World/Three Galaxies Sourcebooks about a cold world where the sun in question is weaker than Earth's is, and the nights are exceptionally long.....overrun by a vampire infestation.

The Blurb -part of a HL&S -implies that vampires are mystically vulnerable to a local star regardless of how strong or weak its light is. (The HL&S in question requires Our Heroes to try and survive the long, cold night until the sun comes up on that world.)
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Re: Phase Tech/Powers vs. Vampires

Unread post by say652 »

A Promethean armed with a phasesword, full strength punch + Sword or Restrained punch+Damage bonus+ sword?
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Re: Phase Tech/Powers vs. Vampires

Unread post by Nekira Sudacne »

say652 wrote:A Promethean armed with a phasesword, full strength punch + Sword or Restrained punch+Damage bonus+ sword?


Neither. Supernatural strength does not stack with weapons as per canon in Rifts. you do phase sword damage + PS bonus damage.

I never got it, it's a completely arbitrary "balance" rule.
Last edited by Nekira Sudacne on Sat Dec 03, 2016 10:54 pm, edited 1 time in total.
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Re: Phase Tech/Powers vs. Vampires

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Lol. K
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Re: Phase Tech/Powers vs. Vampires

Unread post by Axelmania »

Nekira Sudacne wrote:Supernatural strength does not stack with weapons as per canon in Rifts.

Not entirely true, some weapons like the resin ones in Xiticix Invasion explicitly say to add supernatural PS punch damage. I think some Gargoyle weapons might have also done.

If there was some statement introduced to 'use the higher of the two' rather than stack, I believe individual weapon 'stack these' type statements would over-ride it on a local basis.

Did anyone ever compile a list of these?
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Re: Phase Tech/Powers vs. Vampires

Unread post by Alrik Vas »

I never compiled a list. Never needed to. I just apply PS damage bonus and in the cases of strength types that offer a specific punch damage, that as well, to melee weapons. Honestly the game works better that way, supernatural strength is no joke.
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Re: Phase Tech/Powers vs. Vampires

Unread post by DhAkael »

Axelmania wrote:
Nekira Sudacne wrote:Supernatural strength does not stack with weapons as per canon in Rifts.

Not entirely true, some weapons like the resin ones in Xiticix Invasion explicitly say to add supernatural PS punch damage. I think some Gargoyle weapons might have also done.

If there was some statement introduced to 'use the higher of the two' rather than stack, I believe individual weapon 'stack these' type statements would over-ride it on a local basis.

Did anyone ever compile a list of these?

It's on a case by case basis; the NG books have "include punch damage" for some of their PA's and Robots with MDC melee weapons, while the Phase swords specifically states "Use PS bonus".
It is easy to see where the confusion can come in. :frust:
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Re: Phase Tech/Powers vs. Vampires

Unread post by drewkitty ~..~ »

Nekira Sudacne wrote:
say652 wrote:A Promethean armed with a phasesword, full strength punch + Sword or Restrained punch+Damage bonus+ sword?


Neither. Supernatural strength does not stack with weapons as per canon in Rifts. you do phase sword damage + PS bonus damage.

I never got it, it's a completely arbitrary "balance" rule.

NS is correct that as a core rule that SNPS h2h damage does not stack with melee weapon damage.

While there are individual weapon exceptions, they do not negate the core rule.
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Re: Phase Tech/Powers vs. Vampires

Unread post by Nekira Sudacne »

Axelmania wrote:
Nekira Sudacne wrote:Supernatural strength does not stack with weapons as per canon in Rifts.

Not entirely true, some weapons like the resin ones in Xiticix Invasion explicitly say to add supernatural PS punch damage. I think some Gargoyle weapons might have also done.

If there was some statement introduced to 'use the higher of the two' rather than stack, I believe individual weapon 'stack these' type statements would over-ride it on a local basis.

Did anyone ever compile a list of these?


It is true to cite the rule. the fact certain weapons may have exceptions do not negate the rule, it merely provides listed exceptions. He was asking about Phase Swords, Phase Swords do not have an exception.

It's like saying the Speed Limit isn't necessiarly (say) 55 MPH because an ambulance can speed faster than that on it's way to rescue someone. it's true, but it's also isn't relevant to the question at hand.
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Re: Phase Tech/Powers vs. Vampires

Unread post by say652 »

I will houserule SnPs+Psisword damage.
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Re: Phase Tech/Powers vs. Vampires

Unread post by Axelmania »

There's also the vibro weapons attached to the guns of the Ojagee in SA2 which add to punch damage.

Now I'm interested in what the highest-damage weapon we can find which explicitly adds to punch.

I know there's a lot of high damage rune swords out there and the like but I don't think they all said to add to punch.
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Re: Phase Tech/Powers vs. Vampires

Unread post by say652 »

Warlords of Russia giantsize Vibroblades 5D6+Robot ps md. Kind of why the phasesword ruling is really really dumb
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Re: Phase Tech/Powers vs. Vampires

Unread post by Axelmania »

The problem there is, an explicit ruling about stacking with robot PS may not necessarily mean it can stack with supernatural...

Not that robot-stack but not dragon-stack makes sense, we're already in the realm of non-sense when going the RAW root of some physical swords getting SNPS added and others not...

As we know, Supernatural PS is generally more damaging, so it's mostly just weapons which stack with that (or more broadly 'punch damage') that matter.
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Re: Phase Tech/Powers vs. Vampires

Unread post by say652 »

I could recite the HU2 ruling but no need as this is Rifts.
I say use the house rule of common sense.
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Re: Phase Tech/Powers vs. Vampires

Unread post by Axelmania »

I agree, but if we're incorporating common sense house rulesthen we'd always stack the punch damage, not just for ones which explicitly say that, so this is keeping in the 'the technical RAW' frame of mind for the benefit of the non-stacking objectors.
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Re: Phase Tech/Powers vs. Vampires

Unread post by Blue_Lion »

DhAkael wrote:
Axelmania wrote:
Nekira Sudacne wrote:Supernatural strength does not stack with weapons as per canon in Rifts.

Not entirely true, some weapons like the resin ones in Xiticix Invasion explicitly say to add supernatural PS punch damage. I think some Gargoyle weapons might have also done.

If there was some statement introduced to 'use the higher of the two' rather than stack, I believe individual weapon 'stack these' type statements would over-ride it on a local basis.

Did anyone ever compile a list of these?

It's on a case by case basis; the NG books have "include punch damage" for some of their PA's and Robots with MDC melee weapons, while the Phase swords specifically states "Use PS bonus".
It is easy to see where the confusion can come in. :frust:

The mellee damage and sn str rule has been changed at least 3 times.
Started out the higher of the two then it went to the two combined and now it is as I understand it back the the higher of the two in RUE. So it may not be a case by case but a running target on the rule.
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