in a magic & high tech society....

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in a magic & high tech society....

Unread post by drewkitty ~..~ »

In a high tech society that all the members of main race in that society has some for of mystic abilities what sort of items would be commonly be made for people in everyday use.
Please stick to list of things you think would fit the presented request, leaving out specifics.

In other words post what you think WOULD be available to the common public as a list, not paragraphs of saying what would not be available. Nor for clarifications, nor other limiters...etc....etc...etc...
Last edited by drewkitty ~..~ on Wed Jun 10, 2015 10:06 pm, edited 2 times in total.
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Re: in a magic & high tech society....

Unread post by Q99 »

You'd still have portable phones, of course. That's an area tech does cheaper and easier. Vehicles too.
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Re: in a magic & high tech society....

Unread post by eliakon »

It would depend on what sort of magic they have access too.....
If they have some flavor of techno-wizardry (There are at least a half dozen different version of this in game, not all are the North American flavor either.....) then they would have a wider array of choices than if they are the standard 'magic and tech are separate'

Assuming that they do have some flavor of magitech to play with though......

Hmmmmm.
-I think personal first aid kits of some sort. Technological medicine is slow and not great in emergencies. Thus you would want to try and use magic which can instantly stabilize/heal
-self cleaning cloth seems like the sort of thing that might be used
-I can see energy cells replacing batteries....just channel in a couple PPE and its got hours of charge!
-weapons/armor are a huge topic themselves that really depends on the society in question.....
-the idea of shrunk/transformed items (like a capsule car from DBZ, or a bracelet that turns into a pool lounger and back)
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Re: in a magic & high tech society....

Unread post by drewkitty ~..~ »

Yes, I meant stuff "other then weapons", along with 'everyday items.'
However something like putting cleanse & ignite fire on a survival knife for a survival pack is an example of a tool that fits 'other then weapons'
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Re: in a magic & high tech society....

Unread post by drewkitty ~..~ »

What I have so-far...

Med kit additions
✠ Auto-Injector Emergency Restoration single use, usually 1 count
✠ light healing cleaning brush (3xper day or 6PPE), usually just one
✠ "sleep" capsules: puts the user into normal sleep w/in 2 minutes, usual 144 count
✠ Auto-Injector Emergency "purge other" single use, usually 1 count
✠ Auto-strelization 1st aid pouch with D-Pocket insides.


Field kit additions/changes
✠ Two-person tent: auto-set up: 2PPE, (same as NG tent otherwise)
✠ survival Knife firestarter: (ignite fire) 2 PPE per use.
✠ Flashlight (police baton rated:1d6sd blunt) 16 hours per battery/2 hours per 1 PPE
✠ saw wires (3) cutes through all SDC materials given time, Shipmetal (MD) cuts take 10 PPE
✠ "sticky" CoA anchors. (1 PPE per 30 minutes) [for use in conjunction with clime cords]
✠ water filter (w/cleanse function 2 PPE to clean the filter)
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Re: in a magic & high tech society....

Unread post by taalismn »

TK devices and levitation applications....Why bother with forklifts or luggage carts if you can enchant heavy crates to float and even fly?
Self-defense amulets w/ spells like Magic Net or Carpet of Adhesion---stop crime in its tracks!
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Re: in a magic & high tech society....

Unread post by ShadowLogan »

In order for magic to displace tech (and the reverse) as the preferred solution it has to be able to do the same thing better. It might also require the magic to be performed on a Ley Line (or better) in order to compete because:
-TW items require PPE otherwise to work normally
-Spells require PPE to work, and casters only have limited PPE so being able to draw from a Ley Line would go a long way in allowing it to compete in terms of endurance

Where you might see magic supplementing Tech:
I would think that TW/magic Fire Fighting gear would be useful.

Golems (and Zombie/Mummy also if they don't mind the neco-stuff) could also make good labourers for some areas of work. To counter the SDC cost, you might "rent out" a Golem for the day (or time period) to/from another party or even go in and supervise it at work. Sure there are things like AI drones, but cost wise you can't beat a Golem in terms of materials. Education might require some additional magic.

Weather Control might be another.

Rapid Transit (teleport via Mystic Portals, Rifts, and such). If you have a network of "tubes" going...

Live Action in-person Stage Plays via illusion magic for special effects (would be safer).

Lighting (Ley Line Powered if TW and need it for lengthy periods) with Globe of Daylight.
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Re: in a magic & high tech society....

Unread post by say652 »

Instead of cell phones, Long distance telepathy gems. Allow Telepathy between two people no maximum distance.

A race of enemies Impervious to magic and incredibly resistant to High Tech weapons.
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Re: in a magic & high tech society....

Unread post by glitterboy2098 »

if technowizardry is not an option, how would that effect things.
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Re: in a magic & high tech society....

Unread post by drewkitty ~..~ »

glitterboy2098 wrote:if technowizardry is not an option, how would that effect things.

No limits....even by calling something Techno Wizardry. Yes, calling it a TW item does limit things.
More brainstorming then anything else.

If you look at my "brush of light healing" it has aspects of both Normal magic items and TW magic items.
While it could of been made as a TW item it would of been limited to be directly powered by the mage using it. Or it could of been made just as a normal magic item and could just be used three times per day.
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Re: in a magic & high tech society....

Unread post by taalismn »

ShadowLogan wrote:I

Rapid Transit (teleport via Mystic Portals, Rifts, and such). If you have a network of "tubes" going....


Ley Line Phaze-Teleport Transit-Cards, for commuters. :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: in a magic & high tech society....

Unread post by Bill »

Magical Pets
Sustained wholly by PPE, can be banished to a pocket dimension when not wanted. Unscrupulous pet owners train them to fight and use specialized invocations to enhance them for matches.

Kitchen Implements
An entire panoply of single function kitchen items. One that creates toasted slices of bread. Another that conjures single servings of freshly made pasta. One that stirs pots and maintains them at a constant temperature. One that transforms common fluids into fizzy ones. Etc.

Sex Toys
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Re: in a magic & high tech society....

Unread post by Bill »

Pretty much anything from the Skymall catalog reskinned to be magical rather than technological really. :clown:
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Re: in a magic & high tech society....

Unread post by ShadowLogan »

taalismn wrote:
ShadowLogan wrote:I

Rapid Transit (teleport via Mystic Portals, Rifts, and such). If you have a network of "tubes" going....


Ley Line Phaze-Teleport Transit-Cards, for commuters. :D

IINM Tolkeen is said to have such a type of system in SoT6.

Much safer and faster (and probably not as much fun/enjoyable) than those pnuematic tubes they use in New New York.
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Re: in a magic & high tech society....

Unread post by camk4evr »

There's an anime and light novel series you might want to check out, for inspiration, called Yūsha ni Narenakatta Ore wa Shibushibu Shūshoku o Ketsui Shimashita (The anime was released in North America as I Couldn't Become a Hero, So I Reluctantly Decided to Get a Job.). In that world they have all kinds of modern devices powered by magic (eg hairdryers, tvs, toasters. microvwaves, washers etc.)
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Re: in a magic & high tech society....

Unread post by SpiritInterface »

I have a few questions on the magic in question.

1) How common is it?
2) How reliable is it?
3) Is it easy to learn and can anybody learn it?
4) Is it commercially viable?(easy and cheap to be mass produced)
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Re: in a magic & high tech society....

Unread post by taalismn »

Bill wrote:Magical Pets


Kitchen Implements
An entire panoply of single function kitchen items. One that creates toasted slices of bread. Another that conjures single servings of freshly made pasta. One that stirs pots and maintains them at a constant temperature. One that transforms common fluids into fizzy ones. Etc.
:



One of my favorite TW devices that was developed years ago by a friend was a cooking pot that used a version of Stone-to-Flesh to turn rocks into permanent-state consumable meat. I adapted it on an industrial scale to turn quarry operations into dual building-material sources and meat mines, while asteroid mining rigs became popular stopovers for spacecraft looking to see who had the best chili recipes(the asteroid miners would have an attached diner module, as they were magically converting any slag-waste into synthetic meat and storing it in deep space cold).
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: in a magic & high tech society....

Unread post by Mlp7029 »

drewkitty ~..~ wrote:What I have so-far...

Med kit additions
✠ Auto-Injector Emergency Restoration single use, usually 1 count
✠ light healing cleaning brush (3xper day or 6PPE), usually just one
✠ "sleep" capsules: puts the user into normal sleep w/in 2 minutes, usual 144 count
✠ Auto-Injector Emergency "purge other" single use, usually 1 count
✠ Auto-strelization 1st aid pouch with D-Pocket insides.


Field kit additions/changes
✠ Two-person tent: auto-set up: 2PPE, (same as NG tent otherwise)
✠ survival Knife firestarter: (ignite fire) 2 PPE per use.
✠ Flashlight (police baton rated:1d6sd blunt) 16 hours per battery/2 hours per 1 PPE
✠ saw wires (3) cutes through all SDC materials given time, Shipmetal (MD) cuts take 10 PPE
✠ "sticky" CoA anchors. (1 PPE per 30 minutes) [for use in conjunction with clime cords]
✠ water filter (w/cleanse function 2 PPE to clean the filter)

Restoration even as a single use would only be for the very wealthy. What about a Sustain instead of the water filter? Covers food, water and air.
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Re: in a magic & high tech society....

Unread post by drewkitty ~..~ »

The med kit...
Was thinking it was more a military item more then a public item.
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Re: in a magic & high tech society....

Unread post by Nox Equites »

Illusions boxes to replace TVs.
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Re: in a magic & high tech society....

Unread post by Tor »

A portable bread/milk dispenser, water-creator, water>wine and wine>vinegar converters I think would all be standard. As would 'sustain' and 'cleanse' and 'sheltering force' makers.
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Re: in a magic & high tech society....

Unread post by dragonfett »

Solar Panels of the Eternal Sun (10 PPE/day) Generates power to be used.

Climbing Harness (5 PPE/hr) Makes jobs that require climbing much safer

Table Saw of Construction (5 PPE/minute) On demand lumber that doesn't require deforestation!

Dwarven Blast Furnace (5 PPE/hr) Turns a small campfire into a fire suitable for melting metal.
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Re: in a magic & high tech society....

Unread post by Marcethus »

Since this is not limited to TW I could see a dual Magic/tech wielding society using magic for all sorts of things.
Lighting. Cooking. Cleaning, Lots of uses for magical sterilization in a hospital/clinic. Dishes that clean themselves.

Could definitely see golems being used as labor. As well as guards for certain restricted areas.
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Re: in a magic & high tech society....

Unread post by Astral Pantheon »

Everburning hooded lantern.
Everburning torch.
Everburning Candle.
Snowboots- that let you walk on top of snow.
Swampboots- that let you walk across the surface of the swamp.
Cloudboots- that you walk on clouds and step off cloud levitates back to earth.
Magical paper- that folds itself into different shapes.
Magical fireplace- that burns without the need for wood
Monstrous Chest- a chest that animates to defend treasures within it.
Box of endless paper- paper paper everywhere.
Quill of endless ink- write stuff yourself
Animated magical quill- writes what you say.
Self Cleaning Toilet- nuff' said.
Ever Warm Clothes- For those who work outside during winter
Recycling Box- Put in an items and you get new raw materials of that type back.
Animated Barber Set- cuts your hair for you.
Plow of the farmlands- plows the fields for the farmer.
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Re: in a magic & high tech society....

Unread post by Kelorin »

taalismn wrote:
Bill wrote:Magical Pets


Kitchen Implements
An entire panoply of single function kitchen items. One that creates toasted slices of bread. Another that conjures single servings of freshly made pasta. One that stirs pots and maintains them at a constant temperature. One that transforms common fluids into fizzy ones. Etc.
:



One of my favorite TW devices that was developed years ago by a friend was a cooking pot that used a version of Stone-to-Flesh to turn rocks into permanent-state consumable meat. I adapted it on an industrial scale to turn quarry operations into dual building-material sources and meat mines, while asteroid mining rigs became popular stopovers for spacecraft looking to see who had the best chili recipes(the asteroid miners would have an attached diner module, as they were magically converting any slag-waste into synthetic meat and storing it in deep space cold).


This made me think, could you tie Conjuring magic to TW device to make a magic replicator?
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Re: in a magic & high tech society....

Unread post by dragonfett »

Kelorin wrote:
taalismn wrote:
Bill wrote:Magical Pets


Kitchen Implements
An entire panoply of single function kitchen items. One that creates toasted slices of bread. Another that conjures single servings of freshly made pasta. One that stirs pots and maintains them at a constant temperature. One that transforms common fluids into fizzy ones. Etc.
:



One of my favorite TW devices that was developed years ago by a friend was a cooking pot that used a version of Stone-to-Flesh to turn rocks into permanent-state consumable meat. I adapted it on an industrial scale to turn quarry operations into dual building-material sources and meat mines, while asteroid mining rigs became popular stopovers for spacecraft looking to see who had the best chili recipes(the asteroid miners would have an attached diner module, as they were magically converting any slag-waste into synthetic meat and storing it in deep space cold).


This made me think, could you tie Conjuring magic to TW device to make a magic replicator?


Why bother with that? A TW Microwave that is powered by the Sustain and Create Water spells could create food like a Star Trek Replicator.
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Re: in a magic & high tech society....

Unread post by drewkitty ~..~ »

dragonfett wrote:Why bother with that? A TW Microwave that is powered by the Sustain and Create Water spells could create food like a Star Trek Replicator.

If you were a common citizen of the society I described would you be able to buy said item?

Which is why I said "..commonly be made for people in everyday use."

Remember that those tasks that are more cheaply done by technology will most likely be done with tech. Partly because the tech does not cut into the individual's personal energy reserves that they might need for 'work' or they might not have the energy reserves needed to run a household via their mystic powers.

Also, There is also racial backgrounds that were not included with this topic's OP that cover the 'Why' the race has both High Tech and mystic abilities. And why they didn't develop Techno Wizardry, but did develop other Tech Magic devices and develop Psionic devices.
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Re: in a magic & high tech society....

Unread post by taalismn »

Rent-a-golems(or the cheaper mannequins) for labor, or transport(rickshaw/sedan chair-style).
Elemental demolition/construction(especially for element-related works like waterworks, harbor work, steelworks, etc.)
'Refresher' booths or home showers that instant-away all that grime and boost the person's spirits/recharge their well-being.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: in a magic & high tech society....

Unread post by DhAkael »

Astral Pantheon & Talismn pretty much hit the nails on the head with their lists.

Sustain is a MUST on any long-haul vessel or vehicle out of Kingsdale and / or Lazlo on Rifts Terra, while it would be common on almost all UWW starships and long-range fighters.

Cleanse shower and laundry 2-in-1 booths.

Modified Water to Wine to construct COFFEE makers which aren't dependant on a supply of the sacred bean :D
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Re: in a magic & high tech society....

Unread post by taalismn »

DhAkael wrote:
Modified Water to Wine to construct COFFEE makers which aren't dependant on a supply of the sacred bean :D


The Eternally Refilling Coffee Mug---the Holy Grail of most businessmen and many college students(as well as the bane of Starbuck's and other coffee chains).
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: in a magic & high tech society....

Unread post by RockJock »

What about things like the Bottomless Magic Purse in Rifts Japan as something of a replicator, like mentioned earlier?

If not in the home I would see businesses having something like this to easily make common consumer goods. Go to the conjuring shop, not the hardware store.

I could easily see PPE becoming a currency.
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Re: in a magic & high tech society....

Unread post by taalismn »

RockJock wrote:What about things like the Bottomless Magic Purse in Rifts Japan as something of a replicator, like mentioned earlier?

If not in the home I would see businesses having something like this to easily make common consumer goods. Go to the conjuring shop, not the hardware store.

I could easily see PPE becoming a currency.


I believe there was a fantasy book called Metropolitan that had a combination municipal power grid and currency system based on a form of magic energy that accumulated in cities as a result of human activity. The regional mage/power company sent field workers/urban prospectors digging through old buildings and foundations to find/dowse pooled concentrations of raw magic, which was then collected, diluted/stepped down, and fed through a grid to businesses and homes, where it was metered and taxed like electricity...To the 'prospectors', finding a big mana concentration was money in the bank.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: in a magic & high tech society....

Unread post by ShadowLogan »

Kelorin wrote:
taalismn wrote:
Bill wrote:Magical Pets


Kitchen Implements
An entire panoply of single function kitchen items. One that creates toasted slices of bread. Another that conjures single servings of freshly made pasta. One that stirs pots and maintains them at a constant temperature. One that transforms common fluids into fizzy ones. Etc.
:



One of my favorite TW devices that was developed years ago by a friend was a cooking pot that used a version of Stone-to-Flesh to turn rocks into permanent-state consumable meat. I adapted it on an industrial scale to turn quarry operations into dual building-material sources and meat mines, while asteroid mining rigs became popular stopovers for spacecraft looking to see who had the best chili recipes(the asteroid miners would have an attached diner module, as they were magically converting any slag-waste into synthetic meat and storing it in deep space cold).


This made me think, could you tie Conjuring magic to TW device to make a magic replicator?

Per the Gem list for non-Invocation Magic in RUE (pg134), Conjuration Magic is not listed. The Conjurer OCC does select from the Invocation table though (spells must meet criteria) that the TW also has access to.
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Re: in a magic & high tech society....

Unread post by drewkitty ~..~ »

It would be more a modification of the Create Wood spell there the sampling part of the spell selected a <food type item> sample and created something based on the sample.
The however would be that the spell would create said <food type item> in bulk. So it would be more suited to making supplies for a cook to make into a finished meal.
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Re: in a magic & high tech society....

Unread post by taalismn »

drewkitty ~..~ wrote:It would be more a modification of the Create Wood spell there the sampling part of the spell selected a <food type item> sample and created something based on the sample.
The however would be that the spell would create said <food type item> in bulk. So it would be more suited to making supplies for a cook to make into a finished meal.


"Conjure me up some more chicken stock, okay?"
"Why don't you skip that and spell up the finished dish? You got the scrolls for it!"
"Because the flash-scrolls only serve one per use, and we only have a dozen scrolls for that particular dish! And we got a party of fifty coming in, and all of them want Chicken Dwoemer! Easier if we use the kitchen and actually MAKE the stuff!"


*I can see an advanced magic society stocking one-shot scrolls in its markets, the scrolls containing the PPE and the spells, plus the steps for even a novice mage or minor psychic to recite the spells, and conjure up a complete meal, after which the scroll self-destructs.
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Re: in a magic & high tech society....

Unread post by glitterboy2098 »

also, the argument against replicated food in the Trek spin-off novels applies as well. a replicator program that makes food would only produce food as good as the initial sample that was fed in. which isn't always the best flavor, texture, or quality.. and isn't easily altered to fit specific tastes.
thus in trek it is common for people to do their own cooking. even if the ingredients are mostly replicated, the result is a customized meal. (the subtheme in the federation too is that cooking is a skill worth developing as part of their "to better one's self" philosophy)

presumably a spell that creates food would be designed similarly, with the spell duplicating a specific original sample. would allow one spell to be used to cover all the myriad types of food, rather than having to invent millions or billions of spells from scratch.
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Re: in a magic & high tech society....

Unread post by eliakon »

ShadowLogan wrote:
Kelorin wrote:
taalismn wrote:
Bill wrote:Magical Pets


Kitchen Implements
An entire panoply of single function kitchen items. One that creates toasted slices of bread. Another that conjures single servings of freshly made pasta. One that stirs pots and maintains them at a constant temperature. One that transforms common fluids into fizzy ones. Etc.
:



One of my favorite TW devices that was developed years ago by a friend was a cooking pot that used a version of Stone-to-Flesh to turn rocks into permanent-state consumable meat. I adapted it on an industrial scale to turn quarry operations into dual building-material sources and meat mines, while asteroid mining rigs became popular stopovers for spacecraft looking to see who had the best chili recipes(the asteroid miners would have an attached diner module, as they were magically converting any slag-waste into synthetic meat and storing it in deep space cold).


This made me think, could you tie Conjuring magic to TW device to make a magic replicator?

Per the Gem list for non-Invocation Magic in RUE (pg134), Conjuration Magic is not listed. The Conjurer OCC does select from the Invocation table though (spells must meet criteria) that the TW also has access to.

Just to play devil's advocate here...
...but the TW gem list is pretty incomplete (not to mention sometimes contradictory)
The lack of a school/sub-school of spells is not proof that they don't exist.
Though to me I suspect "Conjuring magic" is similar to "Healing magic" or "Summoning magic" or "Divination magic" or "Illusion magic" ...
...a kind of meta-grouping of spells of a certain theme and not a full blown school of magic in and of itself.
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