NINJAS! IN! SPACE!

Mysticism, spies, cybernetic implants, & cool vehicles. Discuss these two great classics here.

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NINJAS! IN! SPACE!

Unread post by Library Ogre »

So, a thing on NPR today had me thinking... has anyone ever used the REALLY high end of the Speed Class charts in their game? The stuff where you're looking at interplanetary, possibly interstellar, travel?

Anyone made that a plot point in N&SS games?
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Re: NINJAS! IN! SPACE!

Unread post by drewkitty ~..~ »

I've played maybe One N&S game and that was with cars and horses.....(horses?? it was a plot point, a security guard was riding one). And at the other end is playing an AU game with speed factor FTL starships. Nada in-between cause everyone plays/runs rifts.
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Re: NINJAS! IN! SPACE!

Unread post by taalismn »

Those pesky Gray aliens and their probes.
This time they snatched somebody who can shoe THEM what it feels like to be aggressively probed....
Of course, certain joint locks and pressure point techniques might be ineffectual on an alien physiology.

There's also espionage in zero gravity. Hijacked spaceshuttles or space stations, and it's up to the resident martial artist on board or the ninja sent up concealed in a supply capsule to do a spacewalk, enter the affected vehicle, and start taking heads...

Of course, there's also ninjas against the Nazi lunar colonists, or classic Golden Age sci-fi Martians or Venusians('Tanaka of Barsoom').
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Re: NINJAS! IN! SPACE!

Unread post by acreRake »

Only while playing NSS/TMNT hybrid games with Guide the Universe...
It sounds like a great idea, of course; shades of Cowboy Bebop.

Edit:
Oh yeah, I did have one organization with a base on Mars. They sent a Wu Shih there initially, and they used the caverns of yin* to travel back and forth after that. So, the space flight didn't actually come up in the game.
*i think they're called.
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