Board index » Expanding the Megaverse® » Savage Rifts™

 


Post new topic Reply to topic
Author Message
Unread postPosted: Wed Jul 05, 2017 2:33 am
  

User avatar
Champion

Joined: Sun Dec 27, 2015 1:13 pm
Posts: 3148
I figured probably the Dragon Hatchling, but was wondering if I missed anything else. Any "I can easily step out of reality to avoid threats" like an Astral Lord?


          Top  
 
Unread postPosted: Wed Jul 05, 2017 5:14 am
  

User avatar
Adventurer

Joined: Tue Dec 25, 2001 2:01 am
Posts: 541
Location: Anywhere i roam. . . . .
TW with a glitter boy is always powerful as hell


          Top  
 
Unread postPosted: Wed Jul 05, 2017 10:38 am
  

User avatar
Megaversal® Ambassador

Joined: Mon Sep 17, 2007 5:02 am
Posts: 70
Location: Lexington, KY
Comment: "Never attribute to malice that which can be explained by simple stupidity." -Hanlon's Razor
Axelmania wrote:
I figured probably the Dragon Hatchling, but was wondering if I missed anything else. Any "I can easily step out of reality to avoid threats" like an Astral Lord?


A min-maxed Dragon Hatchling is pretty sick and wrong, but the Ley Line Walker on a ley line, with boost trait and growth is pretty damned invincible, as I discovered a couple of sessions ago in my game.

_________________
"Doubt is not a pleasant condition, but certainty is an absurd one." -Voltaire


          Top  
 
Unread postPosted: Wed Jul 05, 2017 12:13 pm
  

Explorer

Joined: Fri Apr 14, 2017 8:27 am
Posts: 138
Riftmaker wrote:
TW with a glitter boy is always powerful as hell


Doesn't work as well as you'd think, actually. GB has the restriction that they can't tap into magic or psi while in the suit; to use TW, you have to be able to use your Arcane Background and channel Power Points. (See "Closed Off" on page 23, TLPG.) Now, you can play "Jack in the Box", where you've got the GB suit, and then the moment you hop out, you have your Arcane abilities that no one was expecting, but that's not so much Synergy as Covering Your Weak-points.


For 'hard to kill', you want the intangibility power. This immediately takes anything non-arcane off the threat list. Assuming you have some sort of magical attack, any non-magic and non-psi types pretty much have three options: run, endure, or die.

Of course, you want some significant endurance to deal with magic and psi attacks, so we're back to Dragon Hatchling. Ghost Dragons for the win! This will work wonders on about 99% of the opposition.

Until you encounter a Master of Magic power-user with light/obscure (the latter should have a Darkness/Stealth trapping) and puppet with a Darkness: Darkening Trapping. It's trivially easy to get a d12+3 casting die as a Novice power-wielder, so you dual-cast (at a net of d12+1 for the multi-action) both those powers. Obscure immediately hits the target with a -6 Illumination penalty (and you're immune to the effects of greater obscure), then the rolls for mind control are your d12+1 vs. the target's Spirit Die -6.

Now the puppeteer has a pet dragon. For several minutes. And suddenly, Ghost Dragon is the worst ally, ever.

Of course, Dark Master, in turn, can be dropped by a GB with an ally who cast Smite on his Boom Gun. So no, there's no unbeatable characters.


          Top  
 
Unread postPosted: Wed Jul 05, 2017 12:26 pm
  

User avatar
Champion

Joined: Sun Dec 27, 2015 1:13 pm
Posts: 3148
So no TW Mods for.GBs in Savage?

Did PsiGhosts get converted? How do we reflect electricity being able to hurt them in addition to mag and psi?

I was reading the free rules sample that SW gives out and it seems like the most important stat for avoiding death is Toughness. Is an interesting akt to anything being able to whittle down anything.


          Top  
 
Unread postPosted: Wed Jul 05, 2017 4:08 pm
  

Explorer

Joined: Fri Apr 14, 2017 8:27 am
Posts: 138
Axelmania wrote:
So no TW Mods for.GBs in Savage?


Not with the rules as-writ. I've seen jokes about "duct-taping an LLW to the back of your GB" in order to have them power the armor, but really, PA suits in general don't have any TW capacity. Curiously, Robot Armor doesn't seem to have that restriction. So slap some TW mods on your Gunwolf if you can afford it....

Quote:
Did PsiGhosts get converted? How do we reflect electricity being able to hurt them in addition to mag and psi?


Not yet. I'd look for those in Phase 2, since that also includes Psyscape and a bunch more detail about North America in general. That said, Vulnerabilities are common enough in the Savage rules, so I can see a declaration that the IF's powers are vulnerable to mundane electricity.

What's far less likely is a PC class that has complete immunity to non-magical attacks in the first place. That may well be something lost in conversion. They'll get MDC protection (since even "+0 MDC" makes you immune to Standard Damage under the Savage system), but MD weapons will likely still be able to pack a punch against Psi-Ghosts and others of that ilk.

Quote:
I was reading the free rules sample that SW gives out and it seems like the most important stat for avoiding death is Toughness. Is an interesting akt to anything being able to whittle down anything.


This is true, especially in games with lots of ranged combat. (In a more melee-centric game, Parry becomes at least as, if not more important, than Toughness in the long run.)

However, Toughness alone will never make you invulnerable. You'd be amazed at just how often a die repeatedly aces and all of a sudden that goblin with a dagger just cut down your full-plate paladin. (Note: In SR, you'd probably need to have a Vibro-Knife, since non-MD weapons won't scratch MDC armor, no matter how much damage you roll, but otherwise, the point still stands.) Furthermore, once initial Toughness has been breached, damage starts to rack up very quickly--if you Ace your way to the guy's Toughness and still have another roll coming, you'll likely do a Wound, at least.

Tactics to avoid getting hit are still very valuable, as they prevent the chances of that nasty multi-ace from ever being a factor.


          Top  
 
Unread postPosted: Wed Dec 06, 2017 11:33 am
  

User avatar
Dungeon Crawler

Joined: Wed Nov 10, 2004 2:18 pm
Posts: 285
Location: The Wisconsin Wildlands-Driftless Region
Axelmania wrote:
So no TW Mods for.GBs in Savage?

Did PsiGhosts get converted? How do we reflect electricity being able to hurt them in addition to mag and psi?

I was reading the free rules sample that SW gives out and it seems like the most important stat for avoiding death is Toughness. Is an interesting akt to anything being able to whittle down anything.


Toughness is pretty key, and finding ways to max it out with non-arcane characters usually means getting a GB with cybernetics namely reinforced Frame and other edges, or being a full on cyborg or juicer. The nice thing about the system is it's easy to min/max or create a character that really excels in one area. But it is really a lot about knowing the math and probable surviveability.

_________________
My contribution to the world shall be a meat based vegitable subsitute.
This message brought to you by the Rifts (R) Ogre Party of North America (TM).
Vote Ogre Party 2016, "A 4th Human Baby in Every Pot!"(C)
"Make Babies Taste Great Again"(C)


          Top  
 
 
Post new topic Reply to topic



Who is online

Users browsing this forum: No registered users


Display posts from previous:  Sort by  
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group