Scouts have a top knot. Female armor was clearly made to have a pony tail. They wanted a girly look, they went with it.
In real application, I'd do away with almost anything that marks someone as an officer or specialist.
Search found 4810 matches
- Mon Oct 24, 2016 2:07 pm
- Forum: Rifts®
- Topic: Why the CS need to mark female officers?
- Replies: 34
- Views: 8766
- Sat Oct 22, 2016 12:14 pm
- Forum: Rifts®
- Topic: With Apologies, A Personal Message to the Forums
- Replies: 25
- Views: 8651
Re: With Apologies, A Personal Message to the Forums
You don't need to be dedicated to an RPG to be part of this community, Taal. You only need to look on hobby favorably, whether you're practicing or not.
Good luck out there. See you when you get back. Real life should always come first.
Good luck out there. See you when you get back. Real life should always come first.
- Fri Oct 21, 2016 4:48 pm
- Forum: G.M.s Forum
- Topic: Demonic Adversaries
- Replies: 22
- Views: 16156
Re: Demonic Adversaries
I wouldn't say stupid per se, but careless, overconfident, and consequently somewhat risk-taking & sloppy seems to be more of the norm. What is kind of understandable when they have "MMO character immortality" as an innate quality as a group. This is also why I hate spells that raise ...
- Fri Oct 21, 2016 4:43 pm
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36593
Re: D-bees and land rights.
It's only untrue if you don't enforce it. Reality and consequence often dictates truth.
- Fri Oct 21, 2016 4:39 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Colony Ships: Specifically the SDF-3 and Ark Angel-class
- Replies: 189
- Views: 109788
Re: Colony Ships: Specifically the SDF-3 and Ark Angel-class
Wiggle room, prove it never happened. It doesn't say you can't. This is all just lawyering, guys. Canon proof isn't even all that stable, really. HG lets a line pass in some licensed material and suddenly Praxians are really the ancestors of the Splugorth's Altara Warrior Women. Prove it didn't happ...
- Fri Oct 21, 2016 3:38 pm
- Forum: Rifts®
- Topic: Full Conversion 'Borgs and Physical Skills
- Replies: 11
- Views: 2914
Re: Full Conversion 'Borgs and Physical Skills
I'm actually not sure on that...I've always granted the extra attack, but that's because they're spending a skill and I think they should get something for it. Can't check any books right now. Sorry.
- Fri Oct 21, 2016 3:35 pm
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36593
Re: D-bees and land rights.
You guys are killing me here...
First
Sarcasm
Second!
The CS says so, therefore it wins/is correct/dominates all. So there.
First
Sarcasm
Second!
The CS says so, therefore it wins/is correct/dominates all. So there.
- Fri Oct 21, 2016 3:30 pm
- Forum: Rifts®
- Topic: CS Forgiveness and Black Market Knock Offs
- Replies: 31
- Views: 6436
Re: CS Forgiveness and Black Market Knock Offs
Rifts has the ability to thermal mask you see it in some of the gear such as the stealth guile suit. The impression I got from the book was that it was working. Some things in Rifts mask thermal signatures, sure. Naruni tech for one. I'm not familiar with the Stealth Guile Suit, specifically though...
- Fri Oct 21, 2016 3:26 pm
- Forum: Rifts®
- Topic: The Problem with Giant Robots
- Replies: 86
- Views: 17921
Re: The Problem with Giant Robots
J_Clobbers, that's actually pretty helpful even though not all the information is there. Gives me enough to decide that most giant robots could walk across most solid terrain, and possibly up to half their listed speed up to asphalt. They can run across the majority of that list from Mixed Granular ...
- Thu Oct 20, 2016 4:05 pm
- Forum: Rifts®
- Topic: Dunscon influence over Dweomer, the Automaton dilemma
- Replies: 7
- Views: 1864
Re: Dunscon influence over Dweomer, the Automaton dilemma
"Some time", damn...trade 2 years of service (or whatever) for Battle Magus training? I can't imagine anyone NOT doing that. In any case, there could also be essentially student exchanges, favors in play, blackmail in play, anything you can imagine that would get Dunscon's chuckleheads tra...
- Thu Oct 20, 2016 3:17 pm
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36593
Re: D-bees and land rights.
Not every thing in North America is in the CS territory. Lazlo is in north America and is not the CS. Merc town is north America and not the CS. Anzo is in north America and not the CS. Kingsdale is in north America and not the CS. Stormspire is in north America and not the CS. (bolding of text is ...
- Thu Oct 20, 2016 3:05 pm
- Forum: Rifts®
- Topic: The Problem with Giant Robots
- Replies: 86
- Views: 17921
Re: The Problem with Giant Robots
Most people spend 0 effort looking into the force applied during movement. Just the standing force. Hey Blue. I didn't make a math mistake. I divided weight by surface area, that's the formula. Explain where my mistake was and then I'll be with you on it. That aside, the Wikipedia link is actually ...
- Thu Oct 20, 2016 2:51 pm
- Forum: Rifts®
- Topic: CS Forgiveness and Black Market Knock Offs
- Replies: 31
- Views: 6436
Re: CS Forgiveness and Black Market Knock Offs
A herd of dinos moving around attacks less notice from bandits and if they stay out of CS territory the CS. If in the area large herbivore dino herds are some one common most people will not think twice about seing one. If you attack then the tail team in another dino take you out to maintain the l...
- Wed Oct 19, 2016 5:26 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: "including Advanced"
- Replies: 3
- Views: 6252
Re: "including Advanced"
That's a lot of skills for the OCC swap, just to get some chi abilities. Honestly, if you're the GM, just make the NPC however you want.
If you're not the GM, ask them if you can swap something to get chi abilities without any further fuss.
If you're not the GM, ask them if you can swap something to get chi abilities without any further fuss.
- Wed Oct 19, 2016 5:23 pm
- Forum: Rifts®: Dimension Books
- Topic: Need some 3 Galaxy help.
- Replies: 8
- Views: 6448
Re: Need some 3 Galaxy help.
Send a sensor drone inside the mine to confirm target location. Lance mine with warship class weaponry. Liberally apply cruise missiles until satisfied.
- Wed Oct 19, 2016 4:52 pm
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36593
Re: D-bees and land rights.
Moral sure? Though justification is only that, justification. Killing doesn't necessarily make you an evil person. The line i said about it being something you do if you lack the ability end conflict without it is pretty spot on to palladium morality. A cyberknight will try and capture his enemy and...
- Wed Oct 19, 2016 4:50 pm
- Forum: Rifts®
- Topic: CS Forgiveness and Black Market Knock Offs
- Replies: 31
- Views: 6436
Re: CS Forgiveness and Black Market Knock Offs
Pretty much. Though I think a CS character campaign that revolved around rooting out the black market strongholds could be pretty fun.
- Wed Oct 19, 2016 4:24 pm
- Forum: Rifts®
- Topic: CS Forgiveness and Black Market Knock Offs
- Replies: 31
- Views: 6436
Re: CS Forgiveness and Black Market Knock Offs
The CS been looking for it for years. Black market uses disguised robots to transport from the factory. Smuggling things past the CS is kind of one of the things the black market is good at. They appear to be, by virtue of the game stating that the BM remains a lucrative endeavor and the CS has yet...
- Wed Oct 19, 2016 4:20 pm
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36593
Re: D-bees and land rights.
bwahahaha...there's no moral justification for anything, really. Philosophy about War is an attempt to justify killing. There's no justification, it's just something that at times, must be done, if you lack the capability to end conflict without death. Or you're just an evil jerk who wants to slaugh...
- Wed Oct 19, 2016 4:11 pm
- Forum: Rifts®
- Topic: How many MDC...
- Replies: 37
- Views: 8604
Re: How many MDC...
Chuck Norris once killed a Mystic Knight by shooting it with a Wilk's Laser pistol.
- Wed Oct 19, 2016 4:01 pm
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36593
Re: D-bees and land rights.
A few Power Armor divisions and a couple million skelebots day much differently. If you're near the CS territories, chances are you are under CS law. This thread was never about CS law or the CS. Uh...if it's not, then what are we talking about here? Governments "declare" (using Declarati...
- Wed Oct 19, 2016 3:54 pm
- Forum: Rifts®
- Topic: The Problem with Giant Robots
- Replies: 86
- Views: 17921
Re: The Problem with Giant Robots
Actually, if you're in a forest, and the trees are too thick for a tank to run over, a 'bot might move through them still because it has less surface area on it's feet. It can step between trees and move them at their weakest points (the top half) and literally bend them out of the way as they pass ...
- Tue Oct 18, 2016 3:24 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: The Rind Cutters
- Replies: 24
- Views: 16185
Re: The Rind Cutters
"It was that or use this old 55mm casing as a mug." *holds up a GU-11 round casing with the names of the original Skull Squadron etched into it* "There's probably more protoculture residue on it than the whole of the fleet." (one might note there is more Dr. Pepper "marinati...
- Tue Oct 18, 2016 2:47 pm
- Forum: Rifts®
- Topic: The Problem with Giant Robots
- Replies: 86
- Views: 17921
Re: The Problem with Giant Robots
that would depend on a lot of different factors beyond just ground pressure, really. compressibility of the soil, the depth of the soft layer, amounts of vegetation, etc. A lot of that is why rating ground pressure is a thing, so it kind of has everything to do with it. In any case, I agree with th...
- Tue Oct 18, 2016 2:07 pm
- Forum: Rifts®
- Topic: The Problem with Giant Robots
- Replies: 86
- Views: 17921
Re: The Problem with Giant Robots
NE makes Grav Packs, listed in Wave 2. In any case, yes, you could do that. Probably expensive and you might have to remove other systems unless you want a backpack on your giant robot.
- Tue Oct 18, 2016 1:36 pm
- Forum: Rifts®
- Topic: The Problem with Giant Robots
- Replies: 86
- Views: 17921
Re: The Problem with Giant Robots
That's true. And the UAR-1 is based around packed dirt and city streets/highways. So it should be fine, and actually outmaneuver most ground vehicles with it's speed and agility.
Though get it on softer land it will slow down much more than a track vehicle, i'd think.
Though get it on softer land it will slow down much more than a track vehicle, i'd think.
- Tue Oct 18, 2016 12:58 pm
- Forum: Rifts®
- Topic: CS Forgiveness and Black Market Knock Offs
- Replies: 31
- Views: 6436
Re: CS Forgiveness and Black Market Knock Offs
How not easy on them? Do you mean just in finding it? I think if the CS really had intel resources dedicated to it, they'd find it pretty quick.
- Tue Oct 18, 2016 12:43 pm
- Forum: Rifts®
- Topic: The Problem with Giant Robots
- Replies: 86
- Views: 17921
Re: The Problem with Giant Robots
How large would we put the UAR-1's contact area with the ground at, realistically? Like, the bottom of it's feet. What do you contend the surface area to be? I feel like 7x4 9(ft) per foot unit is possibly beyond generous. That's combined for 56 sqft area (672 in), and 18 tons (36000 lbs) of weight....
- Mon Oct 17, 2016 11:30 am
- Forum: Rifts®
- Topic: How many MDC...
- Replies: 37
- Views: 8604
Re: How many MDC...
Dragon juicers, run on TW converted dragon blood. Second scariest of all juicers.
Mega-Juicer...do we need to even say whose blood they run on?
Mega-Juicer...do we need to even say whose blood they run on?
Re: artwork
There are a lot, and most people are actually pretty supportive of it. I'm a slacker, though.
- Fri Oct 14, 2016 3:27 pm
- Forum: Rifts®
- Topic: Chi Town: What to do and Why?
- Replies: 52
- Views: 17173
Re: Chi Town: What to do and Why?
I usally just move heavy furnicher in front of the ways in when I sleep in a town I do not trust. Had one charter never bothered with any security but he could not be surprised even when asleep. Ninjas and superspies martial arts are good for that. The Mind like the Moon has a radius. It helps you ...
- Fri Oct 14, 2016 3:24 pm
- Forum: Rifts®
- Topic: The Problem with Giant Robots
- Replies: 86
- Views: 17921
Re: The Problem with Giant Robots
And that's totally fair, honestly. Fortunate they actually give us length and width of even robots. Most games aren't generally so precise (even if inaccurate to reality ). In any case I think it might be fair to run treads 85% of the tank's length and between the two of them, give them together abo...
- Fri Oct 14, 2016 1:04 pm
- Forum: Rifts®
- Topic: The Problem with Giant Robots
- Replies: 86
- Views: 17921
Re: The Problem with Giant Robots
I'm confused. What is the "idealized" surface area?
- Fri Oct 14, 2016 11:43 am
- Forum: Rifts®
- Topic: The Problem with Giant Robots
- Replies: 86
- Views: 17921
Re: The Problem with Giant Robots
Iron Hammer is 2.1psi...lol
M1A1 is 15psi.
2psi is recommended for soft ground like marshland. though i suppose depending on the way your traverse it, that might have an impact on how well you do.
Was looking at a wikipedia article on Ground Pressure.
M1A1 is 15psi.
2psi is recommended for soft ground like marshland. though i suppose depending on the way your traverse it, that might have an impact on how well you do.
Was looking at a wikipedia article on Ground Pressure.
- Thu Oct 13, 2016 7:40 pm
- Forum: Rifts®
- Topic: Called shots with grenades
- Replies: 59
- Views: 15857
Re: Called shots with grenades
Actually the Russian anti-tank grenade had a parachute, was designed to help it align straight down so it would hit the top armor and hopefully get crew injury.
This guy
This guy
- Thu Oct 13, 2016 5:08 pm
- Forum: Rifts®
- Topic: Called shots with grenades
- Replies: 59
- Views: 15857
Re: Called shots with grenades
Blue_Lion wrote:The rules for on missile combat it does not say missile weapons. The rules for missile combat in the first paragraph limit it to specific weapons.
We are all, everyone of us, aware of this.
- Thu Oct 13, 2016 1:14 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: The Rind Cutters
- Replies: 24
- Views: 16185
Re: The Rind Cutters
"Sir...I poured a 20 year old can of Dr. Pepper into this mug, let it sit overnight. Took a sip this morning, got a protoculture high. We can't tell the brass about this."
Re: artwork
Considering the amount of drawing I have done, I'm surprised I haven't posted anything Rifts inspired really. I'll have to remedy this.
- Thu Oct 13, 2016 11:55 am
- Forum: Rifts®
- Topic: Called shots with grenades
- Replies: 59
- Views: 15857
Re: Called shots with grenades
But wait! If they are missiles, and a railgun fires 4 or more missiles per attack, YOU CAN'T DODGE THEM!
But does that mean you can shoot them down? @.@
But does that mean you can shoot them down? @.@
- Thu Oct 13, 2016 11:41 am
- Forum: Rifts®
- Topic: Chi Town: What to do and Why?
- Replies: 52
- Views: 17173
Re: Chi Town: What to do and Why?
The majority of people are nice... It's a pleasant thing to think. Cyberknights and Glitterboys might get a pass on rep...but people with power tend to be pretty demanding of those who don't. People without power tend to be paranoid of those who do. These things are pretty well illustrated in the wo...
- Thu Oct 13, 2016 11:24 am
- Forum: Rifts®
- Topic: The Problem with Giant Robots
- Replies: 86
- Views: 17921
Re: The Problem with Giant Robots
Isn't that why you see tread heels in some mecha anime? So the giant can move more easily and mitigate some of the problems of it's high profile by being evasive? That might make the high vantage point more than worth it. Though this is the sort of thing that RPG designers don't consider all the tim...
- Wed Oct 12, 2016 5:06 pm
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36593
Re: D-bees and land rights.
heh My point there was that as far as I can tell the CS (and by extension its supporters and apologists) don't have a legal basis to stand on for the claim that D-bees have no rights. So far this thread has demonstrated that the CS has no legal claim to US territory, that the UN of today would reco...
- Wed Oct 12, 2016 4:00 pm
- Forum: Rifts®
- Topic: Chi Town: What to do and Why?
- Replies: 52
- Views: 17173
Re: Chi Town: What to do and Why?
Proseksword got to it before me. Tch... But I'll also add that there are few things better than not having to look over your shoulder when you go out to have fun for the night. A lot of towns out there where your higher level group wanders in and half the inhabitants don't see you, they see the mone...
- Wed Oct 12, 2016 3:40 pm
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36593
Re: D-bees and land rights.
As an example of this we can look at the legal definition of "person" under U.S. Law. It does not say "human" and in fact some statues explicitly list corporations as persons e.g. 19 USCS § 3813 [Title 19. Customs Duties; Chapter 24. (first one I could find the specific referenc...
- Tue Oct 11, 2016 5:28 pm
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36593
Re: D-bees and land rights.
It is defining a slang term used in the game in a clear way for players that do not know what the term means.(Slang is typically not the work of scientist and scholars but the common people.) That means the what is and is not a D-bee is a in game concept. But as it is in writing we have access to i...
- Tue Oct 11, 2016 3:55 pm
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36593
Re: D-bees and land rights.
I wonder what the definition is pertinent to, however. Remember, a lot of this discussion is heavily meta. Laws next to no one in Rifts is knowledgeable of are being thrown around as justification for something that no one really thinks about in Rifts earth. Is the definition's divide between demons...
- Tue Oct 11, 2016 3:52 pm
- Forum: Rifts®
- Topic: Non-Military Coalition OCCs
- Replies: 6
- Views: 1573
Re: Non-Military Coalition OCCs
I'd replace the CS commando with the SF OCC, then replace the SF OCC with the Paratrooper from Mercenary Adventures. I can't see why they don't have that level of training in the Coalition military.
Any case, non-military OCC's? Body Fixer? I mean, they got really good doctors, right?
Any case, non-military OCC's? Body Fixer? I mean, they got really good doctors, right?
- Tue Oct 11, 2016 3:47 pm
- Forum: Rifts®
- Topic: The CS Is Running Out Of Resources...
- Replies: 524
- Views: 258225
Re: The CS Is Running Out Of Resources...
Why does it matter if it was justified or not? It happened. The CS isn't in need of resources from Tolkeen in particular, but if they were, they have them now. The writers of the story made the conflict about ideals and a way of life, rather than water, oil, silver or anything else. So we can talk a...
- Tue Oct 11, 2016 3:36 pm
- Forum: Rifts®
- Topic: The CS Is Running Out Of Resources...
- Replies: 524
- Views: 258225
Re: The CS Is Running Out Of Resources...
Look, Tolkeen is ashes and memories now. So what does this have to do with the CS running out of resources?
- Tue Oct 11, 2016 3:34 pm
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36593
Re: D-bees and land rights.
*********note: by definition Demons are not D-bees so a demon is irrelevant to D-bee rights. So every one quit using demons, and supernatural creatures as part of the debate on D-bee rights.******************* Can you post this definition and cite it? I'm not balking at your claim, but I've never h...