Search found 816 matches
- Wed Feb 08, 2023 1:29 am
- Forum: Splicers®
- Topic: Is it dead?
- Replies: 4
- Views: 3129
Re: Is it dead?
Not that I know of; at least not by me. Some of the material for the TJ book is on the forum here, usually as a sneak preview of some sort. Blood and Iron was 100% completed and submitted for publication. Underworlds was in the "spitballing" process, with a rough outline and about 30 pages...
- Tue Feb 07, 2023 11:33 am
- Forum: Splicers®
- Topic: Is it dead?
- Replies: 4
- Views: 3129
Re: Is it dead?
At the risk of sounding like a jack hole, the game has been dead for a long time. At least as far as official Palladium support. Its the fans that kept it alive as long as it has, and sadly, that's a dwindling number. In all honesty, the game never really had much Palladium support. There's a variet...
- Fri Sep 21, 2018 8:19 pm
- Forum: Splicers®
- Topic: More Techno-Jacker!
- Replies: 19
- Views: 22746
Re: More Techno-Jacker!
As on of the authors, I can tell you we want to see it in print as much as you do. Let Palladium know. Email them, buy Splicers products, you know the drill.
- Wed Jul 25, 2018 6:59 pm
- Forum: Splicers®
- Topic: Thank You!!!!!!
- Replies: 15
- Views: 16436
Re: Thank You!!!!!!
Plus Galactus Kid, Guy LeDouche, Krispy and GK's brother have turned in (2) scripts that I will be eager to see released. This is not to mention several special projects I'm chomping on for this wonderful setting. So lets keep the momentum flowing!!!! Fingers crossed they see the light of day. I'm ...
- Mon Sep 21, 2015 11:46 am
- Forum: Splicers®
- Topic: Flowing Splice
- Replies: 43
- Views: 33199
Re: Flowing Splice
Premier wrote:
Titles that are WIPs
SPLICERS: Dark Depths
This sounds interesting. Can you offer anything else about it?
- Sat Aug 29, 2015 4:22 pm
- Forum: Splicers®
- Topic: When the Nano Plague breaks the setting
- Replies: 31
- Views: 20701
Re: When the Nano Plague breaks the setting
I did almost the exact same basic premise a few years ago. I had a great session of Splicers where the PCs were tasked with destroying a Machine Power Plant. The adventure became one giant, moving fight for survival. Because of the metallic floor in the power plant, PCs couldn't stand still for long...
- Tue Aug 04, 2015 1:13 pm
- Forum: Splicers®
- Topic: Splicers: Blood and Iron is in!!!
- Replies: 22
- Views: 16028
Re: Splicers: Blood and Iron is in!!!
The Galactus Kid wrote:Call the office, send e-mails, post on the Palladium Books facebook page. Do whatever it takes, but let them know you want to see more Splicers.
THIS!!! All day long!!
- Mon Jun 29, 2015 4:13 pm
- Forum: Splicers®
- Topic: Sea Swallow vectored thrust transport bio-aerocraft
- Replies: 13
- Views: 10208
Re: Sea Swallow vectored thrust transport bio-aerocraft
A very cool creation. Well done.
- Mon Jun 22, 2015 1:26 pm
- Forum: Splicers®
- Topic: Blood and Iron questions
- Replies: 3
- Views: 4006
Re: Blood and Iron questions
As one of the other authors, I'll say add my $.05 (adjusted for inflation.) Never forget that ultimately, this is your game, your universe. Galactus Kid , Krispy , and I are all alike in that we feel much of the information should be there to guide players and GMs alike, not force the game into what...
- Mon Jun 22, 2015 12:55 pm
- Forum: Splicers®
- Topic: OK, Just How Many.....
- Replies: 33
- Views: 21268
Re: OK, Just How Many.....
Has there ever been a second printing of the Splicers main book? To my knowledge, no. A relaunch and revamp of the main book has been the topic of discussion on a quite a few threads across the board. A lot of Spliceheads, myself included, feel the cover art most definitely needs a redo, among some...
- Mon Jun 22, 2015 12:09 pm
- Forum: Splicers®
- Topic: Status of future Splicers support
- Replies: 20
- Views: 14865
Re: Status of future Splicers support
Wooly , you are preaching to the converted. Despite periods of renewed interest and some fairly strong feedback to KS himself, Splicers remains in limbo. For a number of reasons, it just never quite gets the love and attention from the Powers That Be (PTB, for short) it should. I truly think Splice...
- Wed Jun 17, 2015 9:10 pm
- Forum: Splicers®
- Topic: Is there a "Most Munckin" in Splicers?
- Replies: 7
- Views: 6841
Re: Is there a "Most Munckin" in Splicers?
being an outrider doesn't make you a munchkin... but if you are a munchkin, you probably want to be an outrider. I'd have to go with Outrider as well. The bonuses they receive are almost obscene; +8 or more to Strike, Parry, Dodge, are pretty easy to get. The payoff is the Outrider has a massive bu...
- Mon Jun 15, 2015 11:48 am
- Forum: Splicers®
- Topic: When getting DNA for Genetisist or Engineer
- Replies: 6
- Views: 6780
Re: When getting DNA for Genetisist or Engineer
Like everyone else, I'm thinking a pretty small sample would be enough. We are talking about a world where three headed dragons can be grown in a matter of months. I don't have the main book in front of me, but I think it even mentions that the Librarians and Engineers are able to "see" or...
- Tue Jun 09, 2015 4:02 pm
- Forum: Splicers®
- Topic: The SPLICE flowed at POH 2015
- Replies: 8
- Views: 7078
Re: The SPLICE flowed at POH 2015
A fantastic write up. I had genuinely wanted to make the Open House this year. Krispy and I had talked about it a number of times, but life had other plans. Maybe next time. It's great to hear Splicers fun was had by all. And I hope the TJ material played well. Thank you for the great write up Premi...
- Tue Jun 09, 2015 3:52 pm
- Forum: Splicers®
- Topic: Acid Blood question
- Replies: 7
- Views: 6467
Re: Acid Blood question
krispy wrote:The TJ sourcebook that i wrote with Guy Ledouche & GK was a great experience
I am also writing another Splicers project, but i will keep that quite for the moment
**YAWN** Someone is using my name in vain and disturbing my hibernation. Oh, it's Krispy. That's always awesome!
- Mon Aug 18, 2014 9:48 pm
- Forum: Splicers®
- Topic: Cyber-Knight (Rifts) Cyber-Armor and the nano-plaque
- Replies: 5
- Views: 5191
Re: Cyber-Knight (Rifts) Cyber-Armor and the nano-plaque
Good questions all around Tor . Here would be my take: Do you think this would always be the case with Cyber-Knights, Since the section specifically names Cyber Knights, I would say the reaction would hit regardless of level. Additionally, since Splicers is a magic "dead zone", I'd argue t...
- Fri Mar 28, 2014 7:05 pm
- Forum: Splicers®
- Topic: Host Armor/War Mounts
- Replies: 8
- Views: 5942
Re: Host Armor/War Mounts
Welcome to Splicers Htoad2020. At the risk of sounding like a jerk, are you looking for specific HA/War Mounts or something else? Not sure, since you copy/pasted the Main Book contents with us.
- Wed Mar 19, 2014 11:27 pm
- Forum: Splicers®
- Topic: Rifter 66 Bestiary?
- Replies: 19
- Views: 15945
Re: Rifter 66 Bestiary?
The Galactus Kid wrote:hahaha. ew. gross.
Oh prosTRATE. gotcha.
Ha! Exactly. Works better when you say it to someone and see if they catch it.
- Wed Mar 19, 2014 2:36 pm
- Forum: Splicers®
- Topic: Rifter 66 Bestiary?
- Replies: 19
- Views: 15945
Re: Rifter 66 Bestiary?
The Galactus Kid wrote:What am I? Chopped liver?
@#$%, GK, I am sorry!! You were in that conversation with us! We talked about it some more after you left; that's what was in my head.
I prostate myself before you and beg forgiveness.
- Tue Mar 18, 2014 10:13 pm
- Forum: Splicers®
- Topic: Rifter 66 Bestiary?
- Replies: 19
- Views: 15945
Re: Rifter 66 Bestiary?
89er wrote:The concept alone is interesting, but could one of the splice-staff expand on the preview?
Also: Sourcebooks, new machine minions, and gore puppies.
Krispy and I were talking about this over the weekend. Who wrote it? It sounds like it could be awesome!
- Sat Feb 22, 2014 9:58 pm
- Forum: Splicers®
- Topic: Rifter Subscription and Splicers
- Replies: 11
- Views: 8336
Re: Rifter Subscription and Splicers
Per RIFTER #65, page 7: " The world of Splices to grow Splicers is a unique setting that pits man and organic technology against machines led by an insane artificial intelligence that believes she s a god. Several gods,actually. We suspect Splicers is overlooked by some for two reasons: A retr...
- Mon Feb 10, 2014 2:20 am
- Forum: Splicers®
- Topic: So I can't quite figure this out
- Replies: 24
- Views: 15101
Re: So I can't quite figure this out
EDIT based on what you said, I don't think nexus limits itself to mammals. Dragons and Lizard men I wouldn't think would be mammals. xitiixicit (however the hell you spell it) aren't mammals, nor are other insects. At best definition I'd just go with "all flesh and blood beings will trigger a ...
- Mon Feb 10, 2014 12:05 am
- Forum: Splicers®
- Topic: So I can't quite figure this out
- Replies: 24
- Views: 15101
Re: So I can't quite figure this out
Sweeet!! Import mutants (they aint human!) from TMNT or ATB2, give them some bio weapons and watch them dominate. hoody hoo! Not necessarily. With the nanoplauge, it's not a question of the target being human, but mammal. Species doesn't matter. If they are mammalian, they're still as subject to th...
- Fri Feb 07, 2014 2:11 pm
- Forum: Splicers®
- Topic: new bio suit?
- Replies: 12
- Views: 10482
Re: new bio suit?
vampire watermelon, can also come in pumpkin form as well. not sure how to stat them in usable form, so I'll need help there. along these line maybe the gardener could use actural vampire pumpkins/watermelons a shock troops? Slightly off topic, but this made me think of an "In Development"...
- Mon Feb 03, 2014 4:53 pm
- Forum: Splicers®
- Topic: So I can't quite figure this out
- Replies: 24
- Views: 15101
Re: So I can't quite figure this out
I wouldn't want to rely 100% on spore discharger as my unlimited-use weapon. or bio-e vent (although it's better, it still has limited uses before you start taking penalties). complete inability to damage other splicers (and also presumably force fields) leaves you with a dangerous vulnerability An...
- Mon Feb 03, 2014 2:48 pm
- Forum: Splicers®
- Topic: So I can't quite figure this out
- Replies: 24
- Views: 15101
Re: So I can't quite figure this out
the ammo concern is a good reason to pack one of a few specific weapons that have unlimited ammo... if nothing else, pretty much anyone can own a light cell laser rifle or pistol. now, some of the better weapons are limited by ammo, so you might need to downgrade, but actually running out is fairly...
- Mon Feb 03, 2014 1:17 pm
- Forum: Splicers®
- Topic: So I can't quite figure this out
- Replies: 24
- Views: 15101
Re: So I can't quite figure this out
Simple machines, like toasters and computers don't have this caveat. They are incredibly dangerous. Even thngs as simple as a fire escape or scaffoding can turn really bad, really fast. The Nanoplague! One of the most overlooked but potentially dangerous things in this universe. It makes a great pl...
Re: SDC
boxee wrote:Anyone ever think about running Splicers as an SDC setting?
Yep. If had my way, the setting would have been SDC from the beginning. Not a big fan of the MDC concept to begin with, even less with Splicers.
- Mon Jan 27, 2014 1:44 pm
- Forum: Splicers®
- Topic: A cohesive list of Splicer add ins
- Replies: 14
- Views: 13396
Re: A cohesive list of Splicer add ins
There's a lot you could do with this idea. PCs could be tasked with anything from securing food/water for a sizeable group (feeding 50+ people on the run can't be easy) to acting as protection for non combatants. I would first start with what Krispy suggested: A basic idea of who and what is left. F...
- Mon Jan 27, 2014 11:07 am
- Forum: Splicers®
- Topic: Living Armor
- Replies: 5
- Views: 7055
Re: Living Armor
in general, living armours only get enhancements if specifically noted. Shark is dead on. In the main Splicers book, the limitations of Living Armor, both Bio E and what they can choose, are listed for each individual OCC. For example, a Biotic starts with 2D6+22 Bio-E for additional enhancements, ...
- Fri Jan 24, 2014 1:19 pm
- Forum: Splicers®
- Topic: Who can help me flesh out an idea
- Replies: 7
- Views: 5148
Re: Who can help me flesh out an idea
Who is the best to help me figure out the best way to put this together. Guy LeDouche? Slappy? Premier? I'm open to suggestions. SWEET!! Here's my initial thoughts: Host Armor or New O.C.C. I say new OCC. Based on the brief description, I'd picture this as some sort of infiltrator. Following that r...
- Thu Jan 23, 2014 2:45 pm
- Forum: Splicers®
- Topic: Sell Me on Splicers!
- Replies: 24
- Views: 17133
Re: Sell Me on Splicers!
I think it was best written by poster Guy Ledouche in his summary of Splicers: I was going to start a write up, but seems I was quoted already. Just call me the "Unofficial Splicers Spokesguy". You will find that the Splices forum is among the most idea-rich and creatively supportive grou...
- Thu Jan 23, 2014 2:41 pm
- Forum: Splicers®
- Topic: Splicers Robots
- Replies: 9
- Views: 5862
Re: Splicers Robots
As soon as PB releases anything Splicer related...... ***mumble, grumble, various random disgruntled gamer noises***
- Thu Jan 23, 2014 2:38 pm
- Forum: Splicers®
- Topic: Bringing in PCs from other games
- Replies: 13
- Views: 10107
Re: Bringing in PCs from other games
Initial thoughts: Thanks for the replies everyone. I have a pet peeve about starting a dead thread. 2nd Thoughts: Holy Smokes a reply and request for more info from Guy LeDouche!! That's just a step down from Carmen himself (at least in my limited understanding of Splicers board hierarchy) Thank yo...
- Tue Jan 21, 2014 12:45 pm
- Forum: Splicers®
- Topic: Bringing in PCs from other games
- Replies: 13
- Views: 10107
Re: Bringing in PCs from other games
Krispy beat me to it; I'd second his remarks. The Splicers book is frustratingly vague on specific houses or groups and their respective beliefs, attitudes, etc. Still, with all the splicing and craziness in the world, I would think that all but the most intolerant factions would accept mutant anima...
- Tue Jan 21, 2014 12:04 pm
- Forum: Splicers®
- Topic: Splicers Robots
- Replies: 9
- Views: 5862
Re: Splicers Robots
But some of those robots look a little goofy. A flying skull with guns coming out of its nose and a caterpillar with plasma ejectors on every leg are the ones that come to the fore in my mind. Well, that and a fighter jet with fists. That's a weird one, too. It's not just aesthetic in my tastes; it...
- Fri Oct 11, 2013 9:52 am
- Forum: Splicers®
- Topic: Long time, no post.
- Replies: 18
- Views: 8958
Re: Long time, no post.
DON'T FALL FOR IT!!! (It's a guy-shaped nex android) No, its me. At least, I think its me........ Hmmm....give me the Blade Runner replicant test just to be sure. Glad to see your return. Tell the folks at the Bastion the spliceheads said hi. Thank you 89er . I haven't heard from those shut ins in ...
- Wed Oct 02, 2013 2:55 pm
- Forum: Splicers®
- Topic: Long time, no post.
- Replies: 18
- Views: 8958
Long time, no post.
How's it going Spliceheads? What's new? What did I miss over the summer?
- Mon Aug 19, 2013 4:16 pm
- Forum: Splicers® Unleashed!
- Topic: SPLICERS: Unleashed Discussions thread
- Replies: 108
- Views: 196408
Re: SPLICERS: Unleashed Discussions thread
For anyone who doesn't know, Doublenix and I have a podcast now. We haven't addressed any Palladium subjects directly yet, partly because we wanted to establish our show's identity before being compared to the Palladium-centric gaming shows. We just uploaded our 7th episode tonight. We are gearing ...
- Wed Apr 17, 2013 11:34 am
- Forum: Splicers®
- Topic: Look at what I found, The Behemoth is not as useless
- Replies: 6
- Views: 3930
Re: Look at what I found, The Behemoth is not as useless
Here's from the main book: Maximum Effective Range: 11,000 feet (3353 m; over two miles/3.2 km) with a minimum effective range of 1100 feet (335 m); cannot use the cannons to hit anything closer than that. I don't think the Behemoth (or any other War Mount) is "useless"; rather than all ar...
- Wed Apr 03, 2013 2:25 am
- Forum: Nightbane®
- Topic: Nightbane Personal Canon
- Replies: 39
- Views: 30748
Re: Nightbane Personal Canon
Jedrious wrote:Tor wrote:I don't recall there being a Nightbane in Federation of Magic. If there were any present in one of the Rifts World Books it must be one I don't own yet...
There's one in Juicer Uprising
There are? In either?
- Wed Apr 03, 2013 1:41 am
- Forum: Splicers®
- Topic: rewrites and new ideas
- Replies: 5
- Views: 3712
Re: rewrites and new ideas
krispy wrote:Sorry to hear about the health issues, hope you're on the up and up to recovery.
keep posting and we will keep critiquing
Seconded. If I may ask, will you be back to 100% at some point?
Also, I LOVE your business idea. I really hate that it didn't pan out. Any chance of giving it another go?
- Tue Apr 02, 2013 1:09 pm
- Forum: Splicers®
- Topic: BASTION BASIC WEAPONS AND EQUIPMENT
- Replies: 7
- Views: 4396
Re: BASTION BASIC WEAPONS AND EQUIPMENT
what exactly do glasers do to hard targets? normal damage? 1 damage, like a powder shot? half damage? something else entirely? Thanks Shark_Force . It slipped by me. I updated the description, but in answer to your question: Against hard targets, Glasers inflict only 1/4 damage (rounded down) with ...
- Mon Apr 01, 2013 3:40 pm
- Forum: Splicers®
- Topic: BASTION BASIC WEAPONS AND EQUIPMENT
- Replies: 7
- Views: 4396
Re: BASTION BASIC WEAPONS AND EQUIPMENT
BASTION BASIC ARMOR TYPES All Bastion armor and equipment is manufactured with advanced nanotechology and bonded at a molecular level. Surprisingly lightweight, they offer maximum protection, mobility, and an array of advanced features. Additionally, the suits are entirely self-contained environmen...
- Mon Apr 01, 2013 1:21 pm
- Forum: Splicers®
- Topic: BASTION BASIC WEAPONS AND EQUIPMENT
- Replies: 7
- Views: 4396
Re: BASTION BASIC WEAPONS AND EQUIPMENT
CASELESS FIREARMS “Caseless firearms” is the catch all phrase for Bastion non-energy weapons. Caseless firearms are light, versatile, and extremely easy to operate and clean. The secret to their flexibility and effectiveness is in their unique ammunition: these particular firearms use specifically ...
- Mon Apr 01, 2013 1:11 pm
- Forum: Splicers®
- Topic: BASTION BASIC WEAPONS AND EQUIPMENT
- Replies: 7
- Views: 4396
Re: BASTION BASIC WEAPONS AND EQUIPMENT
Bastion Weapons NOTE: What follows is a listing of the most common “standard issue” weapons. These are meant as examples and templates for reference. GM’s are welcome to substitute or add to with specialized weapons, larger calibers, etc. Handguns have 35 M.D.C. - Rifles have 80 M.D.C. – Rail Guns ...
- Mon Apr 01, 2013 12:36 pm
- Forum: Splicers®
- Topic: BASTION BASIC WEAPONS AND EQUIPMENT
- Replies: 7
- Views: 4396
BASTION BASIC WEAPONS AND EQUIPMENT
Guy's notes: Definately interested in feedback in this area. Underpowered, overpowered, just right? Also, hopefully any firearm aficionados will be gentle with the creative liberties I took with theoritical caseless firearms and ammunition. BASIC GRENADES AND EXPLOSIVES Hand Grenades • Fragmentatio...
- Sun Mar 31, 2013 10:37 pm
- Forum: Nightbane®
- Topic: out of curiousity...
- Replies: 15
- Views: 9033
Re: out of curiousity...
Blastaar wrote:How many copies of the game were printed and sold before it was renamed from nightspawn to nightbane
And who has one???
*raises hand*
Got mine right here. And still refuse to call it "Nightbane."
- Sun Mar 31, 2013 9:53 pm
- Forum: Splicers®
- Topic: BASTION COMBAT PROFICIENCIES
- Replies: 6
- Views: 3871
Re: BASTION COMBAT PROFICIENCIES
Helix Warrior and Dreadnaught names remind of something from D20 Modern/Future. I guess we will wait to see them. Truly?! Crap.....I thought I had something. My original thought for the Warrior was "Biot" (Biological Robot) but it sounded too close to "Biotic" for me to be happy...
- Sat Mar 30, 2013 2:43 pm
- Forum: Splicers®
- Topic: BASTION COMBAT PROFICIENCIES
- Replies: 6
- Views: 3871
Re: BASTION COMBAT PROFICIENCIES
nice only thing i would say is that it feels somewhat lacking in melee options. now, i don't think the bastion would necessarily be well-served by actively seeking out melee combat (it's much more likely to get your people killed, i would imagine), but i do think that they could really benefit from...